#include "guiKeyChangeMenu.h"
#include "debug.h"
+#include "guiButton.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
GUI_ID_KEY_FAST_BUTTON,
GUI_ID_KEY_JUMP_BUTTON,
GUI_ID_KEY_NOCLIP_BUTTON,
- GUI_ID_KEY_CINEMATIC_BUTTON,
+ GUI_ID_KEY_PITCH_MOVE,
GUI_ID_KEY_CHAT_BUTTON,
GUI_ID_KEY_CMD_BUTTON,
GUI_ID_KEY_CMD_LOCAL_BUTTON,
const float s = m_gui_scale;
DesiredRect = core::rect<s32>(
- screensize.X / 2 - 745 * s / 2,
+ screensize.X / 2 - 835 * s / 2,
screensize.Y / 2 - 430 * s / 2,
- screensize.X / 2 + 745 * s / 2,
+ screensize.X / 2 + 835 * s / 2,
screensize.Y / 2 + 430 * s / 2
);
recalculateAbsolutePosition(false);
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
- rect += topleft + v2s32(offset.X + 120 * s, offset.Y - 5 * s);
+ rect += topleft + v2s32(offset.X + 150 * s, offset.Y - 5 * s);
const wchar_t *text = wgettext(k->key.name());
- k->button = Environment->addButton(rect, this, k->id, text);
+ k->button = GUIButton::addButton(Environment, rect, this, k->id, text);
delete[] text;
}
if ((i + 1) % KMaxButtonPerColumns == 0) {
- offset.X += 230 * s;
+ offset.X += 260 * s;
offset.Y = 60 * s;
} else {
offset += v2s32(0, 25 * s);
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 - 105 * s, size.Y - 40 * s);
const wchar_t *text = wgettext("Save");
- Environment->addButton(rect, this, GUI_ID_BACK_BUTTON,
- text);
+ GUIButton::addButton(Environment, rect, this, GUI_ID_BACK_BUTTON, text);
delete[] text;
}
{
core::rect<s32> rect(0, 0, 100 * s, 30 * s);
rect += topleft + v2s32(size.X / 2 + 5 * s, size.Y - 40 * s);
const wchar_t *text = wgettext("Cancel");
- Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON,
- text);
+ GUIButton::addButton(Environment, rect, this, GUI_ID_ABORT_BUTTON, text);
delete[] text;
}
}
this->add_key(GUI_ID_KEY_HOTBAR_NEXT_BUTTON,wgettext("Next item"), "keymap_hotbar_next");
this->add_key(GUI_ID_KEY_ZOOM_BUTTON, wgettext("Zoom"), "keymap_zoom");
this->add_key(GUI_ID_KEY_CAMERA_BUTTON, wgettext("Change camera"), "keymap_camera_mode");
- this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic");
this->add_key(GUI_ID_KEY_MINIMAP_BUTTON, wgettext("Toggle minimap"), "keymap_minimap");
this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove");
+ this->add_key(GUI_ID_KEY_PITCH_MOVE, wgettext("Toggle pitchmove"), "keymap_pitchmove");
this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove");
this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip");
this->add_key(GUI_ID_KEY_MUTE_BUTTON, wgettext("Mute"), "keymap_mute");
this->add_key(GUI_ID_KEY_CHATLOG_BUTTON, wgettext("Toggle chat log"), "keymap_toggle_chat");
this->add_key(GUI_ID_KEY_FOG_BUTTON, wgettext("Toggle fog"), "keymap_toggle_fog");
}
-