gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client *client,
+ gui::IGUIEnvironment *guienv,
ISimpleTextureSource *tsrc,
ISoundManager *sound_manager,
IFormSource* fs_src,
~GUIFormSpecMenu();
static void create(GUIFormSpecMenu *&cur_formspec, Client *client,
- JoystickController *joystick, IFormSource *fs_src, TextDest *txt_dest,
- const std::string &formspecPrepend, ISoundManager *sound_manager);
+ gui::IGUIEnvironment *guienv, JoystickController *joystick, IFormSource *fs_src,
+ TextDest *txt_dest, const std::string &formspecPrepend,
+ ISoundManager *sound_manager);
void setFormSpec(const std::string &formspec_string,
const InventoryLocation ¤t_inventory_location)