#include "inventorymanager.h"
#include "modalMenu.h"
#include "guiInventoryList.h"
+#include "guiScrollBar.h"
#include "guiTable.h"
#include "network/networkprotocol.h"
#include "client/joystick_controller.h"
class InventoryManager;
class ISimpleTextureSource;
class Client;
-class GUIScrollBar;
class TexturePool;
+class GUIScrollContainer;
typedef enum {
f_Button,
{
m_formspec_string = formspec_string;
m_current_inventory_location = current_inventory_location;
+ m_is_form_regenerated = false;
regenerateGui(m_screensize_old);
}
std::string m_formspec_prepend;
InventoryLocation m_current_inventory_location;
+ // Default true because we can't control regeneration on resizing, but
+ // we can control cases when the formspec is shown intentionally.
+ bool m_is_form_regenerated = true;
+
std::vector<GUIInventoryList *> m_inventorylists;
std::vector<ListRingSpec> m_inventory_rings;
std::vector<gui::IGUIElement *> m_backgrounds;
std::unordered_map<std::string, bool> field_close_on_enter;
+ std::unordered_map<std::string, bool> m_dropdown_index_event;
std::vector<FieldSpec> m_fields;
std::vector<std::pair<FieldSpec, GUITable *>> m_tables;
std::vector<std::pair<FieldSpec, gui::IGUICheckBox *>> m_checkboxes;
std::vector<std::pair<FieldSpec, GUIScrollBar *>> m_scrollbars;
std::vector<std::pair<FieldSpec, std::vector<std::string>>> m_dropdowns;
std::vector<gui::IGUIElement *> m_clickthrough_elements;
+ std::vector<std::pair<std::string, GUIScrollContainer *>> m_scroll_containers;
GUIInventoryList::ItemSpec *m_selected_item = nullptr;
u16 m_selected_amount = 0;
video::SColor m_default_tooltip_bgcolor;
video::SColor m_default_tooltip_color;
-
private:
IFormSource *m_form_src;
TextDest *m_text_dst;
+ std::string m_last_formname;
u16 m_formspec_version = 1;
std::string m_focused_element = "";
JoystickController *m_joystick;
+ bool m_show_debug = false;
typedef struct {
bool explicit_size;
core::rect<s32> rect;
v2s32 basepos;
v2u32 screensize;
- std::string focused_fieldname;
GUITable::TableOptions table_options;
GUITable::TableColumns table_columns;
+ gui::IGUIElement *current_parent = nullptr;
GUIInventoryList::Options inventorylist_options;
void parseSize(parserData* data, const std::string &element);
void parseContainer(parserData* data, const std::string &element);
void parseContainerEnd(parserData* data);
+ void parseScrollContainer(parserData *data, const std::string &element);
+ void parseScrollContainerEnd(parserData *data);
void parseList(parserData* data, const std::string &element);
void parseListRing(parserData* data, const std::string &element);
void parseCheckbox(parserData* data, const std::string &element);
bool parseAnchorDirect(parserData *data, const std::string &element);
void parseAnchor(parserData *data, const std::string &element);
bool parseStyle(parserData *data, const std::string &element, bool style_type);
+ void parseSetFocus(const std::string &element);
void tryClose();
*/
void legacySortElements(core::list<IGUIElement *>::Iterator from);
- /**
- * check if event is part of a double click
- * @param event event to evaluate
- * @return true/false if a doubleclick was detected
- */
- bool DoubleClickDetection(const SEvent event);
-
- struct clickpos
- {
- v2s32 pos;
- s64 time;
- };
- clickpos m_doubleclickdetect[2];
-
int m_btn_height;
gui::IGUIFont *m_font = nullptr;
-
- /* If true, remap a double-click (or double-tap) action to ESC. This is so
- * that, for example, Android users can double-tap to close a formspec.
- *
- * This value can (currently) only be set by the class constructor
- * and the default value for the setting is true.
- */
- bool m_remap_dbl_click;
};
class FormspecFormSource: public IFormSource