GUIFormSpecMenu::~GUIFormSpecMenu()
{
- removeChildren();
+ removeAllChildren();
+ removeTooltip();
for (auto &table_it : m_tables)
table_it.second->drop();
}
}
-void GUIFormSpecMenu::removeChildren()
+void GUIFormSpecMenu::removeTooltip()
{
- const core::list<gui::IGUIElement*> &children = getChildren();
-
- while (!children.empty()) {
- (*children.getLast())->remove();
- }
-
if (m_tooltip_element) {
m_tooltip_element->remove();
m_tooltip_element->drop();
// 5. first focusable (not statictext, not tabheader)
// 6. first child element
- core::list<gui::IGUIElement*> children = getChildren();
-
- // in case "children" contains any NULL elements, remove them
- for (core::list<gui::IGUIElement*>::Iterator it = children.begin();
- it != children.end();) {
- if (*it)
- ++it;
- else
- it = children.erase(it);
- }
+ const auto& children = getChildren();
// 1. first empty editbox
for (gui::IGUIElement *it : children) {
}
// 4. last button
- for (core::list<gui::IGUIElement*>::Iterator it = children.getLast();
- it != children.end(); --it) {
+ for (auto it = children.rbegin(); it != children.rend(); ++it) {
if ((*it)->getType() == gui::EGUIET_BUTTON) {
Environment->setFocus(*it);
return;
if (children.empty())
Environment->setFocus(this);
else
- Environment->setFocus(*(children.begin()));
+ Environment->setFocus(children.front());
}
GUITable* GUIFormSpecMenu::getTable(const std::string &tablename)
}
// Remove children
- removeChildren();
+ removeAllChildren();
+ removeTooltip();
for (auto &table_it : m_tables)
table_it.second->drop();
pos_offset = v2f32();
// used for formspec versions < 3
- core::list<IGUIElement *>::Iterator legacy_sort_start = Children.getLast();
+ std::list<IGUIElement *>::iterator legacy_sort_start = std::prev(Children.end()); // last element
if (enable_prepends) {
// Backup the coordinates so that prepends can use the coordinates of choice.
// legacy sorting for formspec versions < 3
if (m_formspec_version >= 3)
// prepends do not need to be reordered
- legacy_sort_start = Children.getLast();
+ legacy_sort_start = std::prev(Children.end()); // last element
else if (version_backup >= 3)
// only prepends elements have to be reordered
legacySortElements(legacy_sort_start);
}
}
-void GUIFormSpecMenu::legacySortElements(core::list<IGUIElement *>::Iterator from)
+void GUIFormSpecMenu::legacySortElements(std::list<IGUIElement *>::iterator from)
{
/*
Draw order for formspec_version <= 2:
if (from == Children.end())
from = Children.begin();
else
- from++;
+ ++from;
- core::list<IGUIElement *>::Iterator to = Children.end();
+ std::list<IGUIElement *>::iterator to = Children.end();
// 1: Copy into a sortable container
- std::vector<IGUIElement *> elements;
- for (auto it = from; it != to; ++it)
- elements.emplace_back(*it);
+ std::vector<IGUIElement *> elements(from, to);
// 2: Sort the container
std::stable_sort(elements.begin(), elements.end(),
[this] (const IGUIElement *a, const IGUIElement *b) -> bool {
+ // TODO: getSpecByID is a linear search. It should made O(1), or cached here.
const FieldSpec *spec_a = getSpecByID(a->getID());
const FieldSpec *spec_b = getSpecByID(b->getID());
return spec_a && spec_b &&
});
// 3: Re-assign the pointers
- for (auto e : elements) {
- *from = e;
- from++;
- }
+ reorderChildren(from, to, elements);
}
#ifdef __ANDROID__
/*
This is where all the drawing happens.
*/
- core::list<IGUIElement*>::Iterator it = Children.begin();
- for (; it != Children.end(); ++it)
- if ((*it)->isNotClipped() ||
+ for (auto child : Children)
+ if (child->isNotClipped() ||
AbsoluteClippingRect.isRectCollided(
- (*it)->getAbsolutePosition()))
- (*it)->draw();
+ child->getAbsolutePosition()))
+ child->draw();
for (gui::IGUIElement *e : m_clickthrough_elements)
e->setVisible(false);