]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/gui/guiEngine.cpp
Merge pull request #1 from EliasFleckenstein03/master
[dragonfireclient.git] / src / gui / guiEngine.cpp
index b40707d0165a3bf8d5fcb109d760f2ad5a4733da..694baf482f24c64c757b265ba6cea70d502323ec 100644 (file)
@@ -75,8 +75,6 @@ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
        if (name.empty())
                return NULL;
 
-       m_to_delete.insert(name);
-
 #if ENABLE_GLES
        video::ITexture *retval = m_driver->findTexture(name.c_str());
        if (retval)
@@ -88,6 +86,7 @@ video::ITexture *MenuTextureSource::getTexture(const std::string &name, u32 *id)
 
        image = Align2Npot2(image, m_driver);
        retval = m_driver->addTexture(name.c_str(), image);
+       m_to_delete.insert(name);
        image->drop();
        return retval;
 #else
@@ -122,12 +121,14 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
 /******************************************************************************/
 GUIEngine::GUIEngine(JoystickController *joystick,
                gui::IGUIElement *parent,
+               RenderingEngine *rendering_engine,
                IMenuManager *menumgr,
                MainMenuData *data,
                bool &kill) :
+       m_rendering_engine(rendering_engine),
        m_parent(parent),
        m_menumanager(menumgr),
-       m_smgr(RenderingEngine::get_scene_manager()),
+       m_smgr(rendering_engine->get_scene_manager()),
        m_data(data),
        m_kill(kill)
 {
@@ -139,7 +140,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
        m_buttonhandler = new TextDestGuiEngine(this);
 
        //create texture source
-       m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
+       m_texture_source = new MenuTextureSource(rendering_engine->get_video_driver());
 
        //create soundmanager
        MenuMusicFetcher soundfetcher;
@@ -157,7 +158,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
                g_fontengine->getTextHeight());
        rect += v2s32(4, 0);
 
-       m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
+       m_irr_toplefttext = gui::StaticText::add(rendering_engine->get_gui_env(),
                        m_toplefttext, rect, false, true, 0, -1);
 
        //create formspecsource
@@ -169,7 +170,9 @@ GUIEngine::GUIEngine(JoystickController *joystick,
                        -1,
                        m_menumanager,
                        NULL /* &client */,
+                       m_rendering_engine->get_gui_env(),
                        m_texture_source,
+                       m_sound_manager,
                        m_formspecgui,
                        m_buttonhandler,
                        "",
@@ -232,7 +235,7 @@ void GUIEngine::run()
 {
        // Always create clouds because they may or may not be
        // needed based on the game selected
-       video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+       video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
 
        cloudInit();
 
@@ -259,10 +262,10 @@ void GUIEngine::run()
                                fog_pixelfog, fog_rangefog);
        }
 
-       while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
+       while (m_rendering_engine->run() && (!m_startgame) && (!m_kill)) {
 
                const irr::core::dimension2d<u32> &current_screen_size =
-                       RenderingEngine::get_video_driver()->getScreenSize();
+                       m_rendering_engine->get_video_driver()->getScreenSize();
                // Verify if window size has changed and save it if it's the case
                // Ensure evaluating settings->getBool after verifying screensize
                // First condition is cheaper
@@ -293,14 +296,18 @@ void GUIEngine::run()
                drawHeader(driver);
                drawFooter(driver);
 
-               RenderingEngine::get_gui_env()->drawAll();
+               m_rendering_engine->get_gui_env()->drawAll();
 
                driver->endScene();
 
+               IrrlichtDevice *device = m_rendering_engine->get_raw_device();
+               u32 frametime_min = 1000 / (device->isWindowFocused()
+                       ? g_settings->getFloat("fps_max")
+                       : g_settings->getFloat("fps_max_unfocused"));
                if (m_clouds_enabled)
-                       cloudPostProcess();
+                       cloudPostProcess(frametime_min, device);
                else
-                       sleep_ms(25);
+                       sleep_ms(frametime_min);
 
                m_script->step();
 
@@ -326,7 +333,7 @@ GUIEngine::~GUIEngine()
        //clean up texture pointers
        for (image_definition &texture : m_textures) {
                if (texture.texture)
-                       RenderingEngine::get_video_driver()->removeTexture(texture.texture);
+                       m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
        }
 
        delete m_texture_source;
@@ -346,13 +353,13 @@ void GUIEngine::cloudInit()
                                v3f(0,0,0), v3f(0, 60, 100));
        m_cloud.camera->setFarValue(10000);
 
-       m_cloud.lasttime = RenderingEngine::get_timer_time();
+       m_cloud.lasttime = m_rendering_engine->get_timer_time();
 }
 
 /******************************************************************************/
 void GUIEngine::cloudPreProcess()
 {
-       u32 time = RenderingEngine::get_timer_time();
+       u32 time = m_rendering_engine->get_timer_time();
 
        if(time > m_cloud.lasttime)
                m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
@@ -367,25 +374,22 @@ void GUIEngine::cloudPreProcess()
 }
 
 /******************************************************************************/
-void GUIEngine::cloudPostProcess()
+void GUIEngine::cloudPostProcess(u32 frametime_min, IrrlichtDevice *device)
 {
-       float fps_max = g_settings->getFloat("pause_fps_max");
        // Time of frame without fps limit
        u32 busytime_u32;
 
        // not using getRealTime is necessary for wine
-       u32 time = RenderingEngine::get_timer_time();
+       u32 time = m_rendering_engine->get_timer_time();
        if(time > m_cloud.lasttime)
                busytime_u32 = time - m_cloud.lasttime;
        else
                busytime_u32 = 0;
 
-       // FPS limiter
-       u32 frametime_min = 1000./fps_max;
-
+       // FPS limit
        if (busytime_u32 < frametime_min) {
                u32 sleeptime = frametime_min - busytime_u32;
-               RenderingEngine::get_raw_device()->sleep(sleeptime);
+               device->sleep(sleeptime);
        }
 }
 
@@ -484,8 +488,6 @@ void GUIEngine::drawHeader(video::IVideoDriver *driver)
                splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
                                ((free_space/2)-splashsize.Y/2)+10);
 
-       video::SColor bgcolor(255,50,50,50);
-
        draw2DImageFilterScaled(driver, texture, splashrect,
                core::rect<s32>(core::position2d<s32>(0,0),
                core::dimension2di(texture->getOriginalSize())),
@@ -529,7 +531,7 @@ void GUIEngine::drawFooter(video::IVideoDriver *driver)
 bool GUIEngine::setTexture(texture_layer layer, const std::string &texturepath,
                bool tile_image, unsigned int minsize)
 {
-       video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+       video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
 
        if (m_textures[layer].texture) {
                driver->removeTexture(m_textures[layer].texture);
@@ -596,7 +598,7 @@ void GUIEngine::updateTopLeftTextSize()
        rect += v2s32(4, 0);
 
        m_irr_toplefttext->remove();
-       m_irr_toplefttext = gui::StaticText::add(RenderingEngine::get_gui_env(),
+       m_irr_toplefttext = gui::StaticText::add(m_rendering_engine->get_gui_env(),
                        m_toplefttext, rect, false, true, 0, -1);
 }