using namespace irr;
using namespace gui;
-GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment, gui::IGUIElement *parent,
- s32 id, core::rect<s32> rectangle, std::string item, Client *client, bool noclip)
- : GUIButton (environment, parent, id, rectangle, noclip)
+GUIButtonItemImage::GUIButtonItemImage(gui::IGUIEnvironment *environment,
+ gui::IGUIElement *parent, s32 id, core::rect<s32> rectangle,
+ ISimpleTextureSource *tsrc, std::string item, Client *client,
+ bool noclip)
+ : GUIButton (environment, parent, id, rectangle, tsrc, noclip)
{
m_image = new GUIItemImage(environment, this, id,
core::rect<s32>(0,0,rectangle.getWidth(),rectangle.getHeight()),
}
GUIButtonItemImage *GUIButtonItemImage::addButton(IGUIEnvironment *environment,
- const core::rect<s32> &rectangle, IGUIElement *parent, s32 id,
- const wchar_t *text, std::string item, Client *client)
+ const core::rect<s32> &rectangle, ISimpleTextureSource *tsrc,
+ IGUIElement *parent, s32 id, const wchar_t *text, std::string item,
+ Client *client)
{
GUIButtonItemImage *button = new GUIButtonItemImage(environment,
parent ? parent : environment->getRootGUIElement(),
- id, rectangle, item, client);
+ id, rectangle, tsrc, item, client);
if (text)
button->setText(text);