#include "ITexture.h"\r
#include "SColor.h"\r
#include "guiSkin.h"\r
+#include "StyleSpec.h"\r
\r
using namespace irr;\r
\r
#endif\r
\r
class ISimpleTextureSource;\r
-class StyleSpec;\r
+\r
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)\r
+#define OVERRIDE_19\r
+#else\r
+#define OVERRIDE_19 override\r
+#endif\r
\r
class GUIButton : public gui::IGUIButton\r
{\r
\r
//! constructor\r
GUIButton(gui::IGUIEnvironment* environment, gui::IGUIElement* parent,\r
- s32 id, core::rect<s32> rectangle, bool noclip=false);\r
+ s32 id, core::rect<s32> rectangle, ISimpleTextureSource *tsrc,\r
+ bool noclip=false);\r
\r
//! destructor\r
virtual ~GUIButton();\r
virtual gui::IGUIFont* getActiveFont() const override;\r
\r
//! Sets another color for the button text.\r
- virtual void setOverrideColor(video::SColor color);\r
+ virtual void setOverrideColor(video::SColor color) OVERRIDE_19;\r
\r
//! Gets the override color\r
- virtual video::SColor getOverrideColor(void) const;\r
+ virtual video::SColor getOverrideColor(void) const OVERRIDE_19;\r
+\r
+ #if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8\r
+ //! Gets the currently used text color\r
+ virtual video::SColor getActiveColor() const override;\r
+ #endif\r
\r
//! Sets if the button text should use the override color or the color in the gui skin.\r
- virtual void enableOverrideColor(bool enable);\r
+ virtual void enableOverrideColor(bool enable) OVERRIDE_19;\r
\r
//! Checks if an override color is enabled\r
- virtual bool isOverrideColorEnabled(void) const;\r
+ virtual bool isOverrideColorEnabled(void) const OVERRIDE_19;\r
\r
// PATCH\r
//! Sets an image which should be displayed on the button when it is in the given state.\r
virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,\r
video::ITexture* image=nullptr,\r
- const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));\r
+ const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) OVERRIDE_19;\r
\r
//! Sets an image which should be displayed on the button when it is in normal state.\r
virtual void setImage(video::ITexture* image=nullptr) override;\r
//! Sets an image which should be displayed on the button when it is in pressed state.\r
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override;\r
\r
- //! Sets an image which should be displayed on the button when it is in hovered state.\r
- virtual void setHoveredImage(video::ITexture* image=nullptr);\r
-\r
//! Sets the text displayed by the button\r
virtual void setText(const wchar_t* text) override;\r
// END PATCH\r
\r
- //! Sets an image which should be displayed on the button when it is in hovered state.\r
- virtual void setHoveredImage(video::ITexture* image, const core::rect<s32>& pos);\r
-\r
//! Sets the sprite bank used by the button\r
virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;\r
\r
*/\r
virtual void setSprite(gui::EGUI_BUTTON_STATE state, s32 index,\r
video::SColor color=video::SColor(255,255,255,255),\r
- bool loop=false, bool scale=false);\r
+ bool loop=false, bool scale=false) OVERRIDE_19;\r
\r
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8)\r
void setSprite(gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color, bool loop) override {\r
#endif\r
\r
//! Get the sprite-index for the given state or -1 when no sprite is set\r
- virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const;\r
+ virtual s32 getSpriteIndex(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;\r
\r
//! Get the sprite color for the given state. Color is only used when a sprite is set.\r
- virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const;\r
+ virtual video::SColor getSpriteColor(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;\r
\r
//! Returns if the sprite in the given state does loop\r
- virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const;\r
+ virtual bool getSpriteLoop(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;\r
\r
//! Returns if the sprite in the given state is scaled\r
- virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const;\r
+ virtual bool getSpriteScale(gui::EGUI_BUTTON_STATE state) const OVERRIDE_19;\r
\r
//! Sets if the button should behave like a push button. Which means it\r
//! can be in two states: Normal or Pressed. With a click on the button,\r
virtual bool isScalingImage() const override;\r
\r
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event\r
- virtual bool getClickShiftState() const\r
+ virtual bool getClickShiftState() const OVERRIDE_19\r
{\r
return ClickShiftState;\r
}\r
\r
//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event\r
- virtual bool getClickControlState() const\r
+ virtual bool getClickControlState() const OVERRIDE_19\r
{\r
return ClickControlState;\r
}\r
\r
- //! Writes attributes of the element.\r
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;\r
-\r
- //! Reads attributes of the element\r
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;\r
-\r
-\r
-\r
void setColor(video::SColor color);\r
// PATCH\r
- void setHoveredColor(video::SColor color);\r
- void setPressedColor(video::SColor color);\r
+ //! Set element properties from a StyleSpec corresponding to the button state\r
+ void setFromState();\r
\r
//! Set element properties from a StyleSpec\r
- virtual void setFromStyle(const StyleSpec& style, ISimpleTextureSource *tsrc);\r
+ virtual void setFromStyle(const StyleSpec& style);\r
+\r
+ //! Set the styles used for each state\r
+ void setStyles(const std::array<StyleSpec, StyleSpec::NUM_STATES>& styles);\r
// END PATCH\r
\r
\r
//! Do not drop returned handle\r
- static GUIButton* addButton(gui::IGUIEnvironment *environment, const core::rect<s32>& rectangle,\r
- IGUIElement* parent, s32 id, const wchar_t* text, const wchar_t *tooltiptext=L"");\r
+ static GUIButton* addButton(gui::IGUIEnvironment *environment,\r
+ const core::rect<s32>& rectangle, ISimpleTextureSource *tsrc,\r
+ IGUIElement* parent, s32 id, const wchar_t* text,\r
+ const wchar_t *tooltiptext=L"");\r
\r
protected:\r
void drawSprite(gui::EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center);\r
gui::EGUI_BUTTON_IMAGE_STATE getImageState(bool pressed) const;\r
\r
+ ISimpleTextureSource *getTextureSource() { return TSrc; }\r
+\r
struct ButtonImage\r
{\r
ButtonImage() : Texture(0), SourceRect(core::rect<s32>(0,0,0,0))\r
\r
ButtonImage ButtonImages[gui::EGBIS_COUNT];\r
\r
+ std::array<StyleSpec, StyleSpec::NUM_STATES> Styles;\r
+\r
gui::IGUIFont* OverrideFont;\r
\r
bool OverrideColorEnabled;\r
\r
video::SColor Colors[4];\r
// PATCH\r
- video::SColor HoveredColors[4];\r
- video::SColor PressedColors[4];\r
+ bool WasHovered = false;\r
+ ISimpleTextureSource *TSrc;\r
\r
gui::IGUIStaticText *StaticText;\r
+\r
+ core::rect<s32> BgMiddle;\r
+ core::rect<s32> Padding;\r
+ core::vector2d<s32> ContentOffset;\r
+ video::SColor BgColor;\r
// END PATCH\r
};\r