}
pub fn update(&mut self, dt: Duration) {
+ self.camera.yaw += Rad::from(Deg(180.0)).0;
+ self.camera.yaw *= -1.0;
+
let cam = self.camera.camera(dt.as_secs_f32());
+
+ self.camera.yaw *= -1.0;
+ self.camera.yaw -= Rad::from(Deg(180.0)).0;
+
self.camera.position = cam.position;
- self.view = Matrix4::from(cam.orthogonal());
+ self.view = Matrix4::from(cam.orthogonal());
self.camera_uniform.set(&self.queue, self.proj * self.view);
}