]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/gettime.h
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
[dragonfireclient.git] / src / gettime.h
index 611906559b5059caf127553cd0f2954d8ea28fe0..44c1590262290546aa5b5dc2a465936856276f3c 100644 (file)
@@ -31,7 +31,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
                Normal build: main.cpp
                Server build: servermain.cpp
 */
+enum TimePrecision {
+       PRECISION_SECONDS = 0,
+       PRECISION_MILLI,
+       PRECISION_MICRO,
+       PRECISION_NANO
+};
+
 extern u32 getTimeMs();
+extern u32 getTime(TimePrecision prec);
 
 /*
        Timestamp stuff
@@ -46,8 +54,8 @@ inline std::string getTimestamp()
        // This is not really thread-safe but it won't break anything
        // except its own output, so just go with it.
        struct tm *tm = localtime(&t);
-       char cs[20];
-       strftime(cs, 20, "%H:%M:%S", tm);
+       char cs[20]; //YYYY-MM-DD HH:MM:SS + '\0'
+       strftime(cs, 20, "%Y-%m-%d %H:%M:%S", tm);
        return cs;
 }