]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/genericobject.h
Fix click-digging torches (#5652)
[dragonfireclient.git] / src / genericobject.h
index 1ab7e26a668fe8246b1b64460a0c61f019600ae8..d82650f0e398534d0372314cb165492a1d5bec26 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -21,27 +21,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define GENERICOBJECT_HEADER
 
 #include <string>
-#include "irrlichttypes.h"
-
-#define GENERIC_CMD_SET_PROPERTIES 0
-#define GENERIC_CMD_UPDATE_POSITION 1
-#define GENERIC_CMD_SET_TEXTURE_MOD 2
-#define GENERIC_CMD_SET_SPRITE 3
-#define GENERIC_CMD_PUNCHED 4
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
-
-std::string gob_cmd_set_properties(
-       s16 hp_max,
-       bool physical,
-       float weight,
-       core::aabbox3d<f32> collisionbox,
-       std::string visual,
-       v2f visual_size,
-       core::array<std::string> textures,
-       v2s16 spritediv,
-       bool is_visible,
-       bool makes_footstep_sound
-);
+#include "irrlichttypes_bloated.h"
+#include <iostream>
+
+enum GenericCMD {
+       GENERIC_CMD_SET_PROPERTIES,
+       GENERIC_CMD_UPDATE_POSITION,
+       GENERIC_CMD_SET_TEXTURE_MOD,
+       GENERIC_CMD_SET_SPRITE,
+       GENERIC_CMD_PUNCHED,
+       GENERIC_CMD_UPDATE_ARMOR_GROUPS,
+       GENERIC_CMD_SET_ANIMATION,
+       GENERIC_CMD_SET_BONE_POSITION,
+       GENERIC_CMD_ATTACH_TO,
+       GENERIC_CMD_SET_PHYSICS_OVERRIDE,
+       GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
+       GENERIC_CMD_SPAWN_INFANT
+};
+
+#include "object_properties.h"
+std::string gob_cmd_set_properties(const ObjectProperties &prop);
+ObjectProperties gob_read_set_properties(std::istream &is);
 
 std::string gob_cmd_update_position(
        v3f position,
@@ -67,5 +67,22 @@ std::string gob_cmd_punched(s16 damage, s16 result_hp);
 #include "itemgroup.h"
 std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
 
+std::string gob_cmd_update_physics_override(float physics_override_speed,
+               float physics_override_jump, float physics_override_gravity,
+               bool sneak, bool sneak_glitch, bool new_move);
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
+
+std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
+               v3f rotation);
+
+std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
+               v3f position, v3f rotation);
+
+std::string gob_cmd_update_nametag_attributes(video::SColor color);
+
+std::string gob_cmd_update_infant(u16 id, u8 type,
+               const std::string &client_initialization_data);
+
 #endif