51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef GENERICOBJECT_HEADER
-#define GENERICOBJECT_HEADER
+#pragma once
#include <string>
#include "irrlichttypes_bloated.h"
#include <iostream>
+#include "itemgroup.h"
-#define GENERIC_CMD_SET_PROPERTIES 0
-#define GENERIC_CMD_UPDATE_POSITION 1
-#define GENERIC_CMD_SET_TEXTURE_MOD 2
-#define GENERIC_CMD_SET_SPRITE 3
-#define GENERIC_CMD_PUNCHED 4
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
-#define GENERIC_CMD_SET_ANIMATION 6
-#define GENERIC_CMD_SET_BONE_POSITION 7
-#define GENERIC_CMD_SET_ATTACHMENT 8
+enum GenericCMD {
+ GENERIC_CMD_SET_PROPERTIES,
+ GENERIC_CMD_UPDATE_POSITION,
+ GENERIC_CMD_SET_TEXTURE_MOD,
+ GENERIC_CMD_SET_SPRITE,
+ GENERIC_CMD_PUNCHED,
+ GENERIC_CMD_UPDATE_ARMOR_GROUPS,
+ GENERIC_CMD_SET_ANIMATION,
+ GENERIC_CMD_SET_BONE_POSITION,
+ GENERIC_CMD_ATTACH_TO,
+ GENERIC_CMD_SET_PHYSICS_OVERRIDE,
+ GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
+ GENERIC_CMD_SPAWN_INFANT,
+ GENERIC_CMD_SET_ANIMATION_SPEED
+};
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
v3f position,
v3f velocity,
v3f acceleration,
- f32 yaw,
+ v3f rotation,
bool do_interpolate,
bool is_movement_end,
f32 update_interval
bool select_horiz_by_yawpitch
);
-std::string gob_cmd_punched(s16 damage, s16 result_hp);
+std::string gob_cmd_punched(u16 result_hp);
-#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
-std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
+std::string gob_cmd_update_physics_override(float physics_override_speed,
+ float physics_override_jump, float physics_override_gravity,
+ bool sneak, bool sneak_glitch, bool new_move);
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
+
+std::string gob_cmd_update_animation_speed(float frame_speed);
-std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
+std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
+ v3f rotation);
-std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
+std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
+ v3f position, v3f rotation);
-#endif
+std::string gob_cmd_update_nametag_attributes(video::SColor color);
+std::string gob_cmd_update_infant(u16 id, u8 type,
+ const std::string &client_initialization_data);