#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
-#define GENERIC_CMD_SET_ANIMATION 4
-#define GENERIC_CMD_SET_BONE_POSITION 5
-#define GENERIC_CMD_SET_ATTACHMENT 6
-#define GENERIC_CMD_PUNCHED 7
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
+#define GENERIC_CMD_PUNCHED 4
+#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
+#define GENERIC_CMD_SET_ANIMATION 6
+#define GENERIC_CMD_SET_BONE_POSITION 7
+#define GENERIC_CMD_SET_ATTACHMENT 8
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
bool select_horiz_by_yawpitch
);
+std::string gob_cmd_punched(s16 damage, s16 result_hp);
+
+#include "itemgroup.h"
+std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
+
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
-std::string gob_cmd_punched(s16 damage, s16 result_hp);
-
-#include "itemgroup.h"
-std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
-
#endif