#define GENERIC_CMD_SET_ANIMATION 6
#define GENERIC_CMD_SET_BONE_POSITION 7
#define GENERIC_CMD_SET_ATTACHMENT 8
+#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
+std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity);
+
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);