GENERIC_CMD_ATTACH_TO,
GENERIC_CMD_SET_PHYSICS_OVERRIDE,
GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES,
- GENERIC_CMD_SPAWN_INFANT
+ GENERIC_CMD_SPAWN_INFANT,
+ GENERIC_CMD_SET_ANIMATION_SPEED
};
#include "object_properties.h"
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);
+std::string gob_cmd_update_animation_speed(float frame_speed);
+
std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
v3f rotation);