std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_physics_override(float physics_override_speed,
- float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch);
+ float physics_override_jump, float physics_override_gravity,
+ bool sneak, bool sneak_glitch, bool new_move);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop);