return os.str();
}
+std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump, float physics_override_gravity)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
+ // parameters
+ writeF1000(os, physics_override_speed);
+ writeF1000(os, physics_override_jump);
+ writeF1000(os, physics_override_gravity);
+ return os.str();
+}
+
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
{
std::ostringstream os(std::ios::binary);