std::string gob_cmd_set_texture_mod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
// parameters
os<<serializeString(mod);
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_PUNCHED);
// damage
writeS16(os, damage);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
- i != armor_groups.end(); i++){
+ i != armor_groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
}
std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
- float physics_override_gravity, bool sneak, bool sneak_glitch)
+ float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
// parameters
writeF1000(os, physics_override_speed);
// these are sent inverted so we get true when the server sends nothing
writeU8(os, !sneak);
writeU8(os, !sneak_glitch);
+ writeU8(os, !new_move);
return os.str();
}
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_ANIMATION);
// parameters
writeV2F1000(os, frames);
return os.str();
}
-std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
+std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
+ v3f rotation)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
// parameters
os<<serializeString(bone);
return os.str();
}
-std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
+std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
+ v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_ATTACH_TO);
// parameters
writeS16(os, parent_id);
writeARGB8(os, color);
return os.str();
}
+
+std::string gob_cmd_update_infant(u16 id, u8 type,
+ const std::string &client_initialization_data)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SPAWN_INFANT);
+ // parameters
+ writeU16(os, id);
+ writeU8(os, type);
+ os<<serializeLongString(client_initialization_data);
+ return os.str();
+}