/*
-Minetest-c55
-Copyright (C) 2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "genericobject.h"
-#include "utility.h"
#include <sstream>
+#include "util/serialize.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop)
{
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
- writeS16(os, prop.hp_max);
- writeU8(os, prop.physical);
- writeF1000(os, prop.weight);
- writeV3F1000(os, prop.collisionbox.MinEdge);
- writeV3F1000(os, prop.collisionbox.MaxEdge);
- os<<serializeString(prop.visual);
- writeV2F1000(os, prop.visual_size);
- writeU16(os, prop.textures.size());
- for(u32 i=0; i<prop.textures.size(); i++){
- os<<serializeString(prop.textures[i]);
- }
- writeV2S16(os, prop.spritediv);
- writeV2S16(os, prop.initial_sprite_basepos);
- writeU8(os, prop.is_visible);
- writeU8(os, prop.makes_footstep_sound);
+ prop.serialize(os);
return os.str();
}
ObjectProperties gob_read_set_properties(std::istream &is)
{
ObjectProperties prop;
- prop.hp_max = readS16(is);
- prop.physical = readU8(is);
- prop.weight = readF1000(is);
- prop.collisionbox.MinEdge = readV3F1000(is);
- prop.collisionbox.MaxEdge = readV3F1000(is);
- prop.visual = deSerializeString(is);
- prop.visual_size = readV2F1000(is);
- prop.textures.clear();
- u32 texture_count = readU16(is);
- for(u32 i=0; i<texture_count; i++){
- prop.textures.push_back(deSerializeString(is));
- }
- prop.spritediv = readV2S16(is);
- prop.initial_sprite_basepos = readV2S16(is);
- prop.is_visible = readU8(is);
- prop.makes_footstep_sound = readU8(is);
+ prop.deSerialize(is);
return prop;
}
std::string gob_cmd_set_texture_mod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
// parameters
os<<serializeString(mod);
std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_PUNCHED);
// damage
writeS16(os, damage);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
for(ItemGroupList::const_iterator i = armor_groups.begin();
- i != armor_groups.end(); i++){
+ i != armor_groups.end(); ++i){
os<<serializeString(i->first);
writeS16(os, i->second);
}
return os.str();
}
+std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
+ float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
+ // parameters
+ writeF1000(os, physics_override_speed);
+ writeF1000(os, physics_override_jump);
+ writeF1000(os, physics_override_gravity);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !sneak);
+ writeU8(os, !sneak_glitch);
+ writeU8(os, !new_move);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION);
+ // parameters
+ writeV2F1000(os, frames);
+ writeF1000(os, frame_speed);
+ writeF1000(os, frame_blend);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !frame_loop);
+ return os.str();
+}
+
+std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
+ v3f rotation)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
+ // parameters
+ os<<serializeString(bone);
+ writeV3F1000(os, position);
+ writeV3F1000(os, rotation);
+ return os.str();
+}
+
+std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
+ v3f position, v3f rotation)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_ATTACH_TO);
+ // parameters
+ writeS16(os, parent_id);
+ os<<serializeString(bone);
+ writeV3F1000(os, position);
+ writeV3F1000(os, rotation);
+ return os.str();
+}
+std::string gob_cmd_update_nametag_attributes(video::SColor color)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
+ // parameters
+ writeU8(os, 1); // version for forward compatibility
+ writeARGB8(os, color);
+ return os.str();
+}
+
+std::string gob_cmd_update_infant(u16 id, u8 type,
+ const std::string &client_initialization_data)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SPAWN_INFANT);
+ // parameters
+ writeU16(os, id);
+ writeU8(os, type);
+ os<<serializeLongString(client_initialization_data);
+ return os.str();
+}