v3f position,
v3f velocity,
v3f acceleration,
- f32 yaw,
+ v3f rotation,
bool do_interpolate,
bool is_movement_end,
f32 update_interval
// command
writeU8(os, GENERIC_CMD_UPDATE_POSITION);
// pos
- writeV3F1000(os, position);
+ writeV3F32(os, position);
// velocity
- writeV3F1000(os, velocity);
+ writeV3F32(os, velocity);
// acceleration
- writeV3F1000(os, acceleration);
- // yaw
- writeF1000(os, yaw);
+ writeV3F32(os, acceleration);
+ // rotation
+ writeV3F32(os, rotation);
// do_interpolate
writeU8(os, do_interpolate);
// is_end_position (for interpolation)
writeU8(os, is_movement_end);
// update_interval (for interpolation)
- writeF1000(os, update_interval);
+ writeF32(os, update_interval);
return os.str();
}
std::string gob_cmd_set_texture_mod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_TEXTURE_MOD);
// parameters
os<<serializeString(mod);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
- writeF1000(os, framelength);
+ writeF32(os, framelength);
writeU8(os, select_horiz_by_yawpitch);
return os.str();
}
-std::string gob_cmd_punched(s16 damage, s16 result_hp)
+std::string gob_cmd_punched(u16 result_hp)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_PUNCHED);
- // damage
- writeS16(os, damage);
// result_hp
- writeS16(os, result_hp);
+ writeU16(os, result_hp);
return os.str();
}
std::ostringstream os(std::ios::binary);
writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
writeU16(os, armor_groups.size());
- for(ItemGroupList::const_iterator i = armor_groups.begin();
- i != armor_groups.end(); i++){
- os<<serializeString(i->first);
- writeS16(os, i->second);
+ for (const auto &armor_group : armor_groups) {
+ os<<serializeString(armor_group.first);
+ writeS16(os, armor_group.second);
}
return os.str();
}
-std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
+std::string gob_cmd_update_physics_override(float physics_override_speed, float physics_override_jump,
+ float physics_override_gravity, bool sneak, bool sneak_glitch, bool new_move)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
+ // parameters
+ writeF32(os, physics_override_speed);
+ writeF32(os, physics_override_jump);
+ writeF32(os, physics_override_gravity);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !sneak);
+ writeU8(os, !sneak_glitch);
+ writeU8(os, !new_move);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_ANIMATION);
// parameters
- writeV2F1000(os, frames);
- writeF1000(os, frame_speed);
- writeF1000(os, frame_blend);
+ writeV2F32(os, frames);
+ writeF32(os, frame_speed);
+ writeF32(os, frame_blend);
+ // these are sent inverted so we get true when the server sends nothing
+ writeU8(os, !frame_loop);
+ return os.str();
+}
+
+std::string gob_cmd_update_animation_speed(float frame_speed)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
+ // parameters
+ writeF32(os, frame_speed);
return os.str();
}
-std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
+std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
+ v3f rotation)
{
std::ostringstream os(std::ios::binary);
- // command
+ // command
writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
// parameters
os<<serializeString(bone);
- writeV3F1000(os, position);
- writeV3F1000(os, rotation);
+ writeV3F32(os, position);
+ writeV3F32(os, rotation);
return os.str();
}
-std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
+std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
+ v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
+ // command
+ writeU8(os, GENERIC_CMD_ATTACH_TO);
// parameters
writeS16(os, parent_id);
os<<serializeString(bone);
- writeV3F1000(os, position);
- writeV3F1000(os, rotation);
+ writeV3F32(os, position);
+ writeV3F32(os, rotation);
+ return os.str();
+}
+
+std::string gob_cmd_update_nametag_attributes(video::SColor color)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES);
+ // parameters
+ writeU8(os, 1); // version for forward compatibility
+ writeARGB8(os, color);
return os.str();
}
+std::string gob_cmd_update_infant(u16 id, u8 type,
+ const std::string &client_initialization_data)
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SPAWN_INFANT);
+ // parameters
+ writeU16(os, id);
+ writeU8(os, type);
+ os<<serializeLongString(client_initialization_data);
+ return os.str();
+}