]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/genericobject.cpp
Wieldhand: Specify which ItemStack to use (#8961)
[dragonfireclient.git] / src / genericobject.cpp
index ceec222aa92899ff7425b81db882576e77aa9b34..49d16001ff15293b34a1ab0e175c678ce460c4b9 100644 (file)
@@ -87,20 +87,18 @@ std::string gob_cmd_set_sprite(
        // parameters
        writeV2S16(os, p);
        writeU16(os, num_frames);
-       writeF1000(os, framelength);
+       writeF32(os, framelength);
        writeU8(os, select_horiz_by_yawpitch);
        return os.str();
 }
 
-std::string gob_cmd_punched(s16 damage, s16 result_hp)
+std::string gob_cmd_punched(u16 result_hp)
 {
        std::ostringstream os(std::ios::binary);
        // command
        writeU8(os, GENERIC_CMD_PUNCHED);
-       // damage
-       writeS16(os, damage);
        // result_hp
-       writeS16(os, result_hp);
+       writeU16(os, result_hp);
        return os.str();
 }
 
@@ -123,9 +121,9 @@ std::string gob_cmd_update_physics_override(float physics_override_speed, float
        // command
        writeU8(os, GENERIC_CMD_SET_PHYSICS_OVERRIDE);
        // parameters
-       writeF1000(os, physics_override_speed);
-       writeF1000(os, physics_override_jump);
-       writeF1000(os, physics_override_gravity);
+       writeF32(os, physics_override_speed);
+       writeF32(os, physics_override_jump);
+       writeF32(os, physics_override_gravity);
        // these are sent inverted so we get true when the server sends nothing
        writeU8(os, !sneak);
        writeU8(os, !sneak_glitch);
@@ -139,9 +137,9 @@ std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_
        // command
        writeU8(os, GENERIC_CMD_SET_ANIMATION);
        // parameters
-       writeV2F1000(os, frames);
-       writeF1000(os, frame_speed);
-       writeF1000(os, frame_blend);
+       writeV2F32(os, frames);
+       writeF32(os, frame_speed);
+       writeF32(os, frame_blend);
        // these are sent inverted so we get true when the server sends nothing
        writeU8(os, !frame_loop);
        return os.str();
@@ -153,7 +151,7 @@ std::string gob_cmd_update_animation_speed(float frame_speed)
        // command
        writeU8(os, GENERIC_CMD_SET_ANIMATION_SPEED);
        // parameters
-       writeF1000(os, frame_speed);
+       writeF32(os, frame_speed);
        return os.str();
 }
 
@@ -165,8 +163,8 @@ std::string gob_cmd_update_bone_position(const std::string &bone, v3f position,
        writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
        // parameters
        os<<serializeString(bone);
-       writeV3F1000(os, position);
-       writeV3F1000(os, rotation);
+       writeV3F32(os, position);
+       writeV3F32(os, rotation);
        return os.str();
 }
 
@@ -179,8 +177,8 @@ std::string gob_cmd_update_attachment(int parent_id, const std::string &bone,
        // parameters
        writeS16(os, parent_id);
        os<<serializeString(bone);
-       writeV3F1000(os, position);
-       writeV3F1000(os, rotation);
+       writeV3F32(os, position);
+       writeV3F32(os, rotation);
        return os.str();
 }