return os.str();
}
-std::string gob_cmd_set_animations(v2f frames, float frame_speed, float frame_blend)
+std::string gob_cmd_punched(s16 damage, s16 result_hp)
{
std::ostringstream os(std::ios::binary);
// command
- writeU8(os, GENERIC_CMD_SET_ANIMATIONS);
- // parameters
- writeV2F1000(os, frames);
- writeF1000(os, frame_speed);
- writeF1000(os, frame_blend);
+ writeU8(os, GENERIC_CMD_PUNCHED);
+ // damage
+ writeS16(os, damage);
+ // result_hp
+ writeS16(os, result_hp);
return os.str();
}
-// Part of the attachment structure, not used yet!
-std::string gob_cmd_set_attachment() // <- parameters here
+std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
{
std::ostringstream os(std::ios::binary);
- // command
- writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
- // parameters
- // Parameters go here
+ writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
+ writeU16(os, armor_groups.size());
+ for(ItemGroupList::const_iterator i = armor_groups.begin();
+ i != armor_groups.end(); i++){
+ os<<serializeString(i->first);
+ writeS16(os, i->second);
+ }
return os.str();
}
-std::string gob_cmd_set_bone_posrot(std::string bone, v3f position, v3f rotation)
+std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend)
{
std::ostringstream os(std::ios::binary);
// command
- writeU8(os, GENERIC_CMD_SET_BONE_POSROT);
+ writeU8(os, GENERIC_CMD_SET_ANIMATION);
// parameters
- os<<serializeString(bone);
- writeV3F1000(os, position);
- writeV3F1000(os, rotation);
+ writeV2F1000(os, frames);
+ writeF1000(os, frame_speed);
+ writeF1000(os, frame_blend);
return os.str();
}
-std::string gob_cmd_punched(s16 damage, s16 result_hp)
+std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
// command
- writeU8(os, GENERIC_CMD_PUNCHED);
- // damage
- writeS16(os, damage);
- // result_hp
- writeS16(os, result_hp);
+ writeU8(os, GENERIC_CMD_SET_BONE_POSITION);
+ // parameters
+ os<<serializeString(bone);
+ writeV3F1000(os, position);
+ writeV3F1000(os, rotation);
return os.str();
}
-std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups)
+std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
- writeU8(os, GENERIC_CMD_UPDATE_ARMOR_GROUPS);
- writeU16(os, armor_groups.size());
- for(ItemGroupList::const_iterator i = armor_groups.begin();
- i != armor_groups.end(); i++){
- os<<serializeString(i->first);
- writeS16(os, i->second);
- }
+ // command
+ writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
+ // parameters
+ writeS16(os, parent_id);
+ os<<serializeString(bone);
+ writeV3F1000(os, position);
+ writeV3F1000(os, rotation);
return os.str();
}
-