#include "irrlichttypes.h"
class IItemDefManager;
-class INodeDefManager;
+class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
-class ISoundManager;
class IShaderSource;
-class MtEventManager;
class IRollbackManager;
class EmergeManager;
class Camera;
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0;
- virtual INodeDefManager* getNodeDefManager()=0;
+ virtual const NodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
- virtual MtEventManager* getEventManager()=0;
-
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackManager* getRollbackManager() { return NULL; }
// Shorthands
IItemDefManager *idef() { return getItemDefManager(); }
- INodeDefManager *ndef() { return getNodeDefManager(); }
+ const NodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
-
- MtEventManager *event() { return getEventManager(); }
IRollbackManager *rollback() { return getRollbackManager(); }
virtual const std::vector<ModSpec> &getMods() const = 0;