class INodeDefManager;
class ICraftDefManager;
class ITextureSource;
+class ISoundManager;
+class MtEventManager;
/*
An interface for fetching game-global definitions like tool and
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
-
+
+ // Only usable on the client
+ virtual ISoundManager* getSoundManager()=0;
+ virtual MtEventManager* getEventManager()=0;
+
+ // Used on the client
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return false; }
+
// Shorthands
IItemDefManager* idef(){return getItemDefManager();}
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
+ ISoundManager* sound(){return getSoundManager();}
+ MtEventManager* event(){return getEventManager();}
};
#endif