/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#define GAMEDEF_HEADER
#include <string>
+#include "irrlichttypes.h"
-class IToolDefManager;
+class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
-class ICraftItemDefManager;
-// Mineral too?
class ITextureSource;
+class ISoundManager;
+class IShaderSource;
+class MtEventManager;
+class IRollbackManager;
+class EmergeManager;
+namespace irr { namespace scene {
+ class IAnimatedMesh;
+ class ISceneManager;
+}}
/*
An interface for fetching game-global definitions like tool and
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
- virtual IToolDefManager* getToolDefManager()=0;
+ virtual IItemDefManager* getItemDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
- virtual ICraftItemDefManager* getCraftItemDefManager()=0;
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
-
+
+ virtual IShaderSource* getShaderSource()=0;
+
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
+ // Only usable on the client
+ virtual ISoundManager* getSoundManager()=0;
+ virtual MtEventManager* getEventManager()=0;
+ virtual scene::IAnimatedMesh* getMesh(const std::string &filename)
+ { return NULL; }
+ virtual scene::ISceneManager* getSceneManager()=0;
+
+ // Only usable on the server, and NOT thread-safe. It is usable from the
+ // environment thread.
+ virtual IRollbackManager* getRollbackManager(){return NULL;}
+
+ // Only usable on the server. Thread safe if not written while running threads.
+ virtual EmergeManager *getEmergeManager() { return NULL; }
+
+ // Used on the client
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return false; }
+
// Shorthands
- IToolDefManager* tdef(){return getToolDefManager();}
- INodeDefManager* ndef(){return getNodeDefManager();}
- ICraftDefManager* cdef(){return getCraftDefManager();}
- ICraftItemDefManager* cidef(){return getCraftItemDefManager();}
- ITextureSource* tsrc(){return getTextureSource();}
+ IItemDefManager *idef() { return getItemDefManager(); }
+ INodeDefManager *ndef() { return getNodeDefManager(); }
+ ICraftDefManager *cdef() { return getCraftDefManager(); }
+ ITextureSource *tsrc() { return getTextureSource(); }
+ ISoundManager *sound() { return getSoundManager(); }
+ IShaderSource *shsrc() { return getShaderSource(); }
+ MtEventManager *event() { return getEventManager(); }
+ IRollbackManager *rollback() { return getRollbackManager();}
+ EmergeManager *emerge() { return getEmergeManager(); }
};
#endif