#include "irrlichttypes.h"
class IItemDefManager;
-class INodeDefManager;
+class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
class ISoundManager;
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0;
- virtual INodeDefManager* getNodeDefManager()=0;
+ virtual const NodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
// Used for keeping track of names/ids of unknown nodes
// Shorthands
IItemDefManager *idef() { return getItemDefManager(); }
- INodeDefManager *ndef() { return getNodeDefManager(); }
+ const NodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
MtEventManager *event() { return getEventManager(); }