class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
-class ISoundManager;
class IShaderSource;
-class MtEventManager;
class IRollbackManager;
class EmergeManager;
class Camera;
class ModChannel;
class ModMetadata;
+class ModMetadataDatabase;
namespace irr { namespace scene {
class IAnimatedMesh;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
- virtual MtEventManager* getEventManager()=0;
-
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackManager* getRollbackManager() { return NULL; }
IItemDefManager *idef() { return getItemDefManager(); }
const NodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
-
- MtEventManager *event() { return getEventManager(); }
IRollbackManager *rollback() { return getRollbackManager(); }
virtual const std::vector<ModSpec> &getMods() const = 0;
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
virtual std::string getWorldPath() const { return ""; }
- virtual std::string getModStoragePath() const = 0;
virtual bool registerModStorage(ModMetadata *storage) = 0;
virtual void unregisterModStorage(const std::string &name) = 0;
+ virtual ModMetadataDatabase *getModStorageDatabase() = 0;
virtual bool joinModChannel(const std::string &channel) = 0;
virtual bool leaveModChannel(const std::string &channel) = 0;