#include "irrlichttypes.h"
class IItemDefManager;
+class IWritableItemDefManager;
class NodeDefManager;
class ICraftDefManager;
class ITextureSource;
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
virtual IItemDefManager* getItemDefManager()=0;
+ virtual IWritableItemDefManager* getWritableItemDefManager()=0;
virtual const NodeDefManager* getNodeDefManager()=0;
+ virtual NodeDefManager* getWritableNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
// Used for keeping track of names/ids of unknown nodes