/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
class ICraftDefManager;
class ITextureSource;
class ISoundManager;
+class IShaderSource;
class MtEventManager;
+class IRollbackReportSink;
/*
An interface for fetching game-global definitions like tool and
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
virtual ITextureSource* getTextureSource()=0;
+
+ virtual IShaderSource* getShaderSource()=0;
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
-
+
+ // Only usable on the client
virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0;
+
+ // Only usable on the server, and NOT thread-safe. It is usable from the
+ // environment thread.
+ virtual IRollbackReportSink* getRollbackReportSink(){return NULL;}
+
+ // Used on the client
+ virtual bool checkLocalPrivilege(const std::string &priv)
+ { return false; }
// Shorthands
IItemDefManager* idef(){return getItemDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
ISoundManager* sound(){return getSoundManager();}
+ IShaderSource* shsrc(){return getShaderSource();}
MtEventManager* event(){return getEventManager();}
+ IRollbackReportSink* rollback(){return getRollbackReportSink();}
};
#endif