]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.h
Pass clang-format on various cpp/header files (#5559)
[dragonfireclient.git] / src / game.h
index 7cba1299e3e8137561c14c4e9f724e78df343810..eaedca165d3831b958bcfb3aa05114bdfa3a21d6 100644 (file)
@@ -1,18 +1,18 @@
 /*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
@@ -20,8 +20,84 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #ifndef GAME_HEADER
 #define GAME_HEADER
 
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include <string>
+#include "client/keys.h"
+#include "client/joystick_controller.h"
+#include "keycode.h"
+#include <list>
+
+class KeyList : protected std::list<KeyPress>
+{
+       typedef std::list<KeyPress> super;
+       typedef super::iterator iterator;
+       typedef super::const_iterator const_iterator;
+
+       virtual const_iterator find(const KeyPress &key) const
+       {
+               const_iterator f(begin());
+               const_iterator e(end());
+
+               while (f != e) {
+                       if (*f == key)
+                               return f;
+
+                       ++f;
+               }
+
+               return e;
+       }
+
+       virtual iterator find(const KeyPress &key)
+       {
+               iterator f(begin());
+               iterator e(end());
+
+               while (f != e) {
+                       if (*f == key)
+                               return f;
+
+                       ++f;
+               }
+
+               return e;
+       }
+
+public:
+       void clear()
+       {
+               super::clear();
+       }
+
+       void set(const KeyPress &key)
+       {
+               if (find(key) == end())
+                       push_back(key);
+       }
+
+       void unset(const KeyPress &key)
+       {
+               iterator p(find(key));
+
+               if (p != end())
+                       erase(p);
+       }
+
+       void toggle(const KeyPress &key)
+       {
+               iterator p(this->find(key));
+
+               if (p != end())
+                       erase(p);
+               else
+                       push_back(key);
+       }
+
+       bool operator[](const KeyPress &key) const
+       {
+               return find(key) != end();
+       }
+};
 
 class InputHandler
 {
@@ -33,9 +109,12 @@ class InputHandler
        {
        }
 
-       virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
-       virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
-       
+       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
+
+       virtual void listenForKey(const KeyPress &keyCode) {}
+       virtual void dontListenForKeys() {}
+
        virtual v2s32 getMousePos() = 0;
        virtual void setMousePos(s32 x, s32 y) = 0;
 
@@ -51,26 +130,44 @@ class InputHandler
        virtual bool getRightReleased() = 0;
        virtual void resetLeftReleased() = 0;
        virtual void resetRightReleased() = 0;
-       
+
        virtual s32 getMouseWheel() = 0;
 
-       virtual void step(float dtime) {};
+       virtual void step(float dtime) {}
+
+       virtual void clear() {}
 
-       virtual void clear() {};
+       JoystickController joystick;
 };
 
-void the_game(
-       bool &kill,
-       bool random_input,
-       InputHandler *input,
-       IrrlichtDevice *device,
-       gui::IGUIFont* font,
-       std::string map_dir,
-       std::string playername,
-       std::string address,
-       u16 port,
-       std::wstring &error_message
-);
+class ChatBackend;  /* to avoid having to include chat.h */
+struct SubgameSpec;
 
-#endif
+// Flags that can, or may, change during main game loop
+struct GameUIFlags
+{
+       bool show_chat;
+       bool show_hud;
+       bool show_minimap;
+       bool force_fog_off;
+       bool show_debug;
+       bool show_profiler_graph;
+       bool disable_camera_update;
+};
 
+void the_game(bool *kill,
+               bool random_input,
+               InputHandler *input,
+               IrrlichtDevice *device,
+               const std::string &map_dir,
+               const std::string &playername,
+               const std::string &password,
+               const std::string &address, // If "", local server is used
+               u16 port,
+               std::string &error_message,
+               ChatBackend &chat_backend,
+               bool *reconnect_requested,
+               const SubgameSpec &gamespec, // Used for local game
+               bool simple_singleplayer_mode);
+
+#endif