/*
Minetest
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
#include "irrlichttypes_extrabloated.h"
#include <string>
#include "keycode.h"
+#include <list>
-class KeyList : protected core::list<KeyPress>
+class KeyList : protected std::list<KeyPress>
{
- typedef core::list<KeyPress> super;
- typedef super::Iterator Iterator;
- typedef super::ConstIterator ConstIterator;
+ typedef std::list<KeyPress> super;
+ typedef super::iterator iterator;
+ typedef super::const_iterator const_iterator;
- virtual ConstIterator find(const KeyPress &key) const
+ virtual const_iterator find(const KeyPress &key) const
{
- ConstIterator f(begin());
- ConstIterator e(end());
- while (f!=e) {
+ const_iterator f(begin());
+ const_iterator e(end());
+
+ while (f != e) {
if (*f == key)
return f;
+
++f;
}
+
return e;
}
- virtual Iterator find(const KeyPress &key)
+ virtual iterator find(const KeyPress &key)
{
- Iterator f(begin());
- Iterator e(end());
- while (f!=e) {
+ iterator f(begin());
+ iterator e(end());
+
+ while (f != e) {
if (*f == key)
return f;
+
++f;
}
+
return e;
}
public:
- void clear() { super::clear(); }
+ void clear()
+ {
+ super::clear();
+ }
void set(const KeyPress &key)
{
void unset(const KeyPress &key)
{
- Iterator p(find(key));
+ iterator p(find(key));
+
if (p != end())
erase(p);
}
void toggle(const KeyPress &key)
{
- Iterator p(this->find(key));
+ iterator p(this->find(key));
+
if (p != end())
erase(p);
else
virtual bool isKeyDown(const KeyPress &keyCode) = 0;
virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-
+
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
virtual bool getRightReleased() = 0;
virtual void resetLeftReleased() = 0;
virtual void resetRightReleased() = 0;
-
+
virtual s32 getMouseWheel() = 0;
- virtual void step(float dtime) {};
+ virtual void step(float dtime) {}
- virtual void clear() {};
+ virtual void clear() {}
};
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;
-void the_game(
- bool &kill,
- bool random_input,
- InputHandler *input,
- IrrlichtDevice *device,
- gui::IGUIFont* font,
- std::string map_dir,
- std::string playername,
- std::string password,
- std::string address, // If "", local server is used
- u16 port,
- std::wstring &error_message,
- std::string configpath,
- ChatBackend &chat_backend,
- const SubgameSpec &gamespec, // Used for local game
- bool simple_singleplayer_mode
-);
+void the_game(bool *kill,
+ bool random_input,
+ InputHandler *input,
+ IrrlichtDevice *device,
+ const std::string &map_dir,
+ const std::string &playername,
+ const std::string &password,
+ const std::string &address, // If "", local server is used
+ u16 port,
+ std::string &error_message,
+ ChatBackend &chat_backend,
+ bool *reconnect_requested,
+ const SubgameSpec &gamespec, // Used for local game
+ bool simple_singleplayer_mode);
#endif