/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GAME_HEADER
#define GAME_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes.h"
#include <string>
-class InputHandler
-{
-public:
- InputHandler()
- {
- }
- virtual ~InputHandler()
- {
- }
-
- virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
- virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
-
- virtual v2s32 getMousePos() = 0;
- virtual void setMousePos(s32 x, s32 y) = 0;
-
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
-
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
+class InputHandler;
+class ChatBackend; /* to avoid having to include chat.h */
+struct SubgameSpec;
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
-
- virtual s32 getMouseWheel() = 0;
-
- virtual void step(float dtime) {};
-
- virtual void clear() {};
+// Flags that can, or may, change during main game loop
+struct GameUIFlags
+{
+ bool show_chat;
+ bool show_hud;
+ bool show_minimap;
+ bool force_fog_off;
+ bool show_debug;
+ bool show_profiler_graph;
+ bool disable_camera_update;
};
-void the_game(
- bool &kill,
- bool random_input,
- InputHandler *input,
- IrrlichtDevice *device,
- gui::IGUIFont* font,
- std::string map_dir,
- std::string playername,
- std::string password,
- std::string address,
- u16 port,
- std::wstring &error_message
-);
+void the_game(bool *kill,
+ bool random_input,
+ InputHandler *input,
+ const std::string &map_dir,
+ const std::string &playername,
+ const std::string &password,
+ const std::string &address, // If "", local server is used
+ u16 port,
+ std::string &error_message,
+ ChatBackend &chat_backend,
+ bool *reconnect_requested,
+ const SubgameSpec &gamespec, // Used for local game
+ bool simple_singleplayer_mode);
#endif
-