#include <SDL2/SDL.h>
-#include "./game/sound_medium.h"
+#include "game/sound_samples.h"
-typedef struct game_t game_t;
+typedef struct Game Game;
-game_t *create_game(const char *platforms_file_path,
- sound_medium_t *sound_medium);
-void destroy_game(game_t *game);
+Game *create_game(const char *platforms_file_path,
+ const char *sound_sample_files[],
+ size_t sound_sample_files_count,
+ SDL_Renderer *renderer);
+void destroy_game(Game *game);
-int game_render(const game_t *game, SDL_Renderer *renderer);
-int game_sound(game_t *game);
-int game_update(game_t *game, float delta_time);
+int game_render(const Game *game);
+int game_sound(Game *game);
+int game_update(Game *game, float delta_time);
-int game_event(game_t *game, const SDL_Event *event);
-int game_input(game_t *game,
+int game_event(Game *game, const SDL_Event *event);
+int game_input(Game *game,
const Uint8 *const keyboard_state,
SDL_Joystick *the_stick_of_joy);
-int game_over_check(const game_t *game);
+int game_over_check(const Game *game);
#endif // GAME_H_