]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.h
make it slightly less annoying :o)
[dragonfireclient.git] / src / game.h
index eb289b8f27f2df2dc141ce74bbf28d3469c1b029..a9db6c3e1c6397bfab39d8c96c7ee72a07a82bed 100644 (file)
@@ -23,6 +23,69 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "common_irrlicht.h"
 #include <string>
 
+#include "keycode.h"
+
+class KeyList : protected core::list<KeyPress>
+{
+       typedef core::list<KeyPress> super;
+       typedef super::Iterator Iterator;
+       typedef super::ConstIterator ConstIterator;
+
+       virtual ConstIterator find(const KeyPress &key) const
+       {
+               ConstIterator f(begin());
+               ConstIterator e(end());
+               while (f!=e) {
+                       if (*f == key)
+                               return f;
+                       ++f;
+               }
+               return e;
+       }
+
+       virtual Iterator find(const KeyPress &key)
+       {
+               Iterator f(begin());
+               Iterator e(end());
+               while (f!=e) {
+                       if (*f == key)
+                               return f;
+                       ++f;
+               }
+               return e;
+       }
+
+public:
+       void clear() { super::clear(); }
+
+       void set(const KeyPress &key)
+       {
+               if (find(key) == end())
+                       push_back(key);
+       }
+
+       void unset(const KeyPress &key)
+       {
+               Iterator p(find(key));
+               if (p != end())
+                       erase(p);
+       }
+
+       void toggle(const KeyPress &key)
+       {
+               Iterator p(this->find(key));
+               if (p != end())
+                       erase(p);
+               else
+                       push_back(key);
+       }
+
+       bool operator[](const KeyPress &key) const
+       {
+               return find(key) != end();
+       }
+};
+
 class InputHandler
 {
 public:
@@ -33,8 +96,8 @@ class InputHandler
        {
        }
 
-       virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
-       virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
        
        virtual v2s32 getMousePos() = 0;
        virtual void setMousePos(s32 x, s32 y) = 0;
@@ -70,7 +133,8 @@ void the_game(
        std::string password,
        std::string address,
        u16 port,
-       std::wstring &error_message
+       std::wstring &error_message,
+       std::string configpath
 );
 
 #endif