/*
-Minetest-c55
-Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef GAME_HEADER
#define GAME_HEADER
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
#include <string>
+#include "keycode.h"
+#include <list>
+
+class KeyList : protected std::list<KeyPress>
+{
+ typedef std::list<KeyPress> super;
+ typedef super::iterator iterator;
+ typedef super::const_iterator const_iterator;
+
+ virtual const_iterator find(const KeyPress &key) const
+ {
+ const_iterator f(begin());
+ const_iterator e(end());
+ while (f!=e) {
+ if (*f == key)
+ return f;
+ ++f;
+ }
+ return e;
+ }
+
+ virtual iterator find(const KeyPress &key)
+ {
+ iterator f(begin());
+ iterator e(end());
+ while (f!=e) {
+ if (*f == key)
+ return f;
+ ++f;
+ }
+ return e;
+ }
+
+public:
+ void clear() { super::clear(); }
+
+ void set(const KeyPress &key)
+ {
+ if (find(key) == end())
+ push_back(key);
+ }
+
+ void unset(const KeyPress &key)
+ {
+ iterator p(find(key));
+ if (p != end())
+ erase(p);
+ }
+
+ void toggle(const KeyPress &key)
+ {
+ iterator p(this->find(key));
+ if (p != end())
+ erase(p);
+ else
+ push_back(key);
+ }
+
+ bool operator[](const KeyPress &key) const
+ {
+ return find(key) != end();
+ }
+};
class InputHandler
{
{
}
- virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
- virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+ virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+ virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
virtual void clear() {};
};
+class ChatBackend; /* to avoid having to include chat.h */
+struct SubgameSpec;
+
void the_game(
bool &kill,
bool random_input,
gui::IGUIFont* font,
std::string map_dir,
std::string playername,
- std::string address,
+ std::string password,
+ std::string address, // If "", local server is used
u16 port,
- std::wstring &error_message
+ std::wstring &error_message,
+ std::string configpath,
+ ChatBackend &chat_backend,
+ const SubgameSpec &gamespec, // Used for local game
+ bool simple_singleplayer_mode
);
#endif