typedef struct game_t game_t;
typedef struct SDL_Renderer SDL_Renderer;
-game_t *create_game(const char *platforms_file_path,
- const char *sounds_folder_path);
+game_t *create_game(const char *platforms_file_path);
void destroy_game(game_t *game);
int game_render(const game_t *game, SDL_Renderer *renderer);