51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef GAME_HEADER
-#define GAME_HEADER
+#pragma once
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes.h"
#include <string>
-#include "keycode.h"
-#include <list>
-class KeyList : protected std::list<KeyPress>
-{
- typedef std::list<KeyPress> super;
- typedef super::iterator iterator;
- typedef super::const_iterator const_iterator;
-
- virtual const_iterator find(const KeyPress &key) const
- {
- const_iterator f(begin());
- const_iterator e(end());
-
- while (f != e) {
- if (*f == key)
- return f;
-
- ++f;
- }
-
- return e;
- }
-
- virtual iterator find(const KeyPress &key)
- {
- iterator f(begin());
- iterator e(end());
-
- while (f != e) {
- if (*f == key)
- return f;
-
- ++f;
- }
-
- return e;
- }
-
-public:
- void clear()
- {
- super::clear();
- }
-
- void set(const KeyPress &key)
- {
- if (find(key) == end())
- push_back(key);
- }
-
- void unset(const KeyPress &key)
- {
- iterator p(find(key));
-
- if (p != end())
- erase(p);
- }
-
- void toggle(const KeyPress &key)
- {
- iterator p(this->find(key));
-
- if (p != end())
- erase(p);
- else
- push_back(key);
- }
+class InputHandler;
+class ChatBackend; /* to avoid having to include chat.h */
+struct SubgameSpec;
- bool operator[](const KeyPress &key) const
- {
- return find(key) != end();
- }
+struct Jitter {
+ f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
};
-class InputHandler
-{
-public:
- InputHandler()
- {
- }
- virtual ~InputHandler()
- {
- }
-
- virtual bool isKeyDown(const KeyPress &keyCode) = 0;
- virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-
- virtual v2s32 getMousePos() = 0;
- virtual void setMousePos(s32 x, s32 y) = 0;
-
- virtual bool getLeftState() = 0;
- virtual bool getRightState() = 0;
-
- virtual bool getLeftClicked() = 0;
- virtual bool getRightClicked() = 0;
- virtual void resetLeftClicked() = 0;
- virtual void resetRightClicked() = 0;
-
- virtual bool getLeftReleased() = 0;
- virtual bool getRightReleased() = 0;
- virtual void resetLeftReleased() = 0;
- virtual void resetRightReleased() = 0;
+struct RunStats {
+ u32 drawtime;
- virtual s32 getMouseWheel() = 0;
-
- virtual void step(float dtime) {}
-
- virtual void clear() {}
+ Jitter dtime_jitter, busy_time_jitter;
};
-class ChatBackend; /* to avoid having to include chat.h */
-struct SubgameSpec;
+struct CameraOrientation {
+ f32 camera_yaw; // "right/left"
+ f32 camera_pitch; // "up/down"
+};
void the_game(bool *kill,
bool random_input,
InputHandler *input,
- IrrlichtDevice *device,
- gui::IGUIFont *font,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
const std::string &address, // If "", local server is used
u16 port,
- std::wstring &error_message,
+ std::string &error_message,
ChatBackend &chat_backend,
+ bool *reconnect_requested,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode);
-
-#endif
-