#include "common_irrlicht.h"
#include <string>
+#include "keycode.h"
+
+class KeyList : protected core::list<KeyPress>
+{
+ typedef core::list<KeyPress> super;
+ typedef super::Iterator Iterator;
+ typedef super::ConstIterator ConstIterator;
+
+ virtual ConstIterator find(const KeyPress &key) const
+ {
+ ConstIterator f(begin());
+ ConstIterator e(end());
+ while (f!=e) {
+ if (*f == key)
+ return f;
+ ++f;
+ }
+ return e;
+ }
+
+ virtual Iterator find(const KeyPress &key)
+ {
+ Iterator f(begin());
+ Iterator e(end());
+ while (f!=e) {
+ if (*f == key)
+ return f;
+ ++f;
+ }
+ return e;
+ }
+
+public:
+ void clear() { super::clear(); }
+
+ void set(const KeyPress &key)
+ {
+ if (find(key) == end())
+ push_back(key);
+ }
+
+ void unset(const KeyPress &key)
+ {
+ Iterator p(find(key));
+ if (p != end())
+ erase(p);
+ }
+
+ void toggle(const KeyPress &key)
+ {
+ Iterator p(this->find(key));
+ if (p != end())
+ erase(p);
+ else
+ push_back(key);
+ }
+
+ bool operator[](const KeyPress &key) const
+ {
+ return find(key) != end();
+ }
+};
class InputHandler
{
{
}
- virtual bool isKeyDown(EKEY_CODE keyCode) = 0;
- virtual bool wasKeyDown(EKEY_CODE keyCode) = 0;
+ virtual bool isKeyDown(const KeyPress &keyCode) = 0;
+ virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
virtual v2s32 getMousePos() = 0;
virtual void setMousePos(s32 x, s32 y) = 0;
virtual void clear() {};
};
+class ChatBackend; /* to avoid having to include chat.h */
+struct SubgameSpec;
+
void the_game(
bool &kill,
bool random_input,
std::string map_dir,
std::string playername,
std::string password,
- std::string address,
+ std::string address, // If "", local server is used
u16 port,
std::wstring &error_message,
- std::string configpath
+ std::string configpath,
+ ChatBackend &chat_backend,
+ const SubgameSpec &gamespec, // Used for local game
+ bool simple_singleplayer_mode
);
#endif