]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.h
Snake case for screen options in minetest.conf (#5792)
[minetest.git] / src / game.h
index fef777fea1fb69546523f43b2ee9023dd512580e..4fb198be8a8d3bdb33b6bb44fb2b88ce4813562f 100644 (file)
@@ -22,125 +22,36 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 #include "irrlichttypes_extrabloated.h"
 #include <string>
-#include "keycode.h"
 
-class KeyList : protected core::list<KeyPress>
-{
-       typedef core::list<KeyPress> super;
-       typedef super::Iterator Iterator;
-       typedef super::ConstIterator ConstIterator;
-
-       virtual ConstIterator find(const KeyPress &key) const
-       {
-               ConstIterator f(begin());
-               ConstIterator e(end());
-               while (f!=e) {
-                       if (*f == key)
-                               return f;
-                       ++f;
-               }
-               return e;
-       }
-
-       virtual Iterator find(const KeyPress &key)
-       {
-               Iterator f(begin());
-               Iterator e(end());
-               while (f!=e) {
-                       if (*f == key)
-                               return f;
-                       ++f;
-               }
-               return e;
-       }
-
-public:
-       void clear() { super::clear(); }
-
-       void set(const KeyPress &key)
-       {
-               if (find(key) == end())
-                       push_back(key);
-       }
-
-       void unset(const KeyPress &key)
-       {
-               Iterator p(find(key));
-               if (p != end())
-                       erase(p);
-       }
-
-       void toggle(const KeyPress &key)
-       {
-               Iterator p(this->find(key));
-               if (p != end())
-                       erase(p);
-               else
-                       push_back(key);
-       }
-
-       bool operator[](const KeyPress &key) const
-       {
-               return find(key) != end();
-       }
-};
+class InputHandler;
+class ChatBackend;  /* to avoid having to include chat.h */
+struct SubgameSpec;
 
-class InputHandler
+// Flags that can, or may, change during main game loop
+struct GameUIFlags
 {
-public:
-       InputHandler()
-       {
-       }
-       virtual ~InputHandler()
-       {
-       }
-
-       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
-       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-       
-       virtual v2s32 getMousePos() = 0;
-       virtual void setMousePos(s32 x, s32 y) = 0;
-
-       virtual bool getLeftState() = 0;
-       virtual bool getRightState() = 0;
-
-       virtual bool getLeftClicked() = 0;
-       virtual bool getRightClicked() = 0;
-       virtual void resetLeftClicked() = 0;
-       virtual void resetRightClicked() = 0;
-
-       virtual bool getLeftReleased() = 0;
-       virtual bool getRightReleased() = 0;
-       virtual void resetLeftReleased() = 0;
-       virtual void resetRightReleased() = 0;
-       
-       virtual s32 getMouseWheel() = 0;
-
-       virtual void step(float dtime) {};
-
-       virtual void clear() {};
+       bool show_chat;
+       bool show_hud;
+       bool show_minimap;
+       bool force_fog_off;
+       bool show_debug;
+       bool show_profiler_graph;
+       bool disable_camera_update;
 };
 
-class ChatBackend;  /* to avoid having to include chat.h */
-struct SubgameSpec;
-
-void the_game(
-       bool &kill,
-       bool random_input,
-       InputHandler *input,
-       IrrlichtDevice *device,
-       gui::IGUIFont* font,
-       std::string map_dir,
-       std::string playername,
-       std::string password,
-       std::string address, // If "", local server is used
-       u16 port,
-       std::wstring &error_message,
-       std::string configpath,
-       ChatBackend &chat_backend,
-       const SubgameSpec &gamespec, // Used for local game
-       bool simple_singleplayer_mode
-);
+void the_game(bool *kill,
+               bool random_input,
+               InputHandler *input,
+               IrrlichtDevice *device,
+               const std::string &map_dir,
+               const std::string &playername,
+               const std::string &password,
+               const std::string &address, // If "", local server is used
+               u16 port,
+               std::string &error_message,
+               ChatBackend &chat_backend,
+               bool *reconnect_requested,
+               const SubgameSpec &gamespec, // Used for local game
+               bool simple_singleplayer_mode);
 
 #endif
-