]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.h
Lint fix
[minetest.git] / src / game.h
index de0b8483b07500d4adbea2915bfe8f0151dc3ad8..22a8d6f9b4dfb5d35f169ca46ff9696aa3415247 100644 (file)
@@ -17,131 +17,37 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef GAME_HEADER
-#define GAME_HEADER
+#pragma once
 
-#include "irrlichttypes_extrabloated.h"
+#include "irrlichttypes.h"
 #include <string>
-#include "keycode.h"
-#include <list>
-
-class KeyList : protected std::list<KeyPress>
-{
-       typedef std::list<KeyPress> super;
-       typedef super::iterator iterator;
-       typedef super::const_iterator const_iterator;
-
-       virtual const_iterator find(const KeyPress &key) const
-       {
-               const_iterator f(begin());
-               const_iterator e(end());
-               while (f!=e) {
-                       if (*f == key)
-                               return f;
-                       ++f;
-               }
-               return e;
-       }
-
-       virtual iterator find(const KeyPress &key)
-       {
-               iterator f(begin());
-               iterator e(end());
-               while (f!=e) {
-                       if (*f == key)
-                               return f;
-                       ++f;
-               }
-               return e;
-       }
-
-public:
-       void clear() { super::clear(); }
-
-       void set(const KeyPress &key)
-       {
-               if (find(key) == end())
-                       push_back(key);
-       }
-
-       void unset(const KeyPress &key)
-       {
-               iterator p(find(key));
-               if (p != end())
-                       erase(p);
-       }
-
-       void toggle(const KeyPress &key)
-       {
-               iterator p(this->find(key));
-               if (p != end())
-                       erase(p);
-               else
-                       push_back(key);
-       }
-
-       bool operator[](const KeyPress &key) const
-       {
-               return find(key) != end();
-       }
-};
-
-class InputHandler
-{
-public:
-       InputHandler()
-       {
-       }
-       virtual ~InputHandler()
-       {
-       }
-
-       virtual bool isKeyDown(const KeyPress &keyCode) = 0;
-       virtual bool wasKeyDown(const KeyPress &keyCode) = 0;
-       
-       virtual v2s32 getMousePos() = 0;
-       virtual void setMousePos(s32 x, s32 y) = 0;
-
-       virtual bool getLeftState() = 0;
-       virtual bool getRightState() = 0;
-
-       virtual bool getLeftClicked() = 0;
-       virtual bool getRightClicked() = 0;
-       virtual void resetLeftClicked() = 0;
-       virtual void resetRightClicked() = 0;
-
-       virtual bool getLeftReleased() = 0;
-       virtual bool getRightReleased() = 0;
-       virtual void resetLeftReleased() = 0;
-       virtual void resetRightReleased() = 0;
-       
-       virtual s32 getMouseWheel() = 0;
-
-       virtual void step(float dtime) {};
-
-       virtual void clear() {};
-};
 
+class InputHandler;
 class ChatBackend;  /* to avoid having to include chat.h */
 struct SubgameSpec;
-enum CameraModes {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
-
-void the_game(
-       bool &kill,
-       bool random_input,
-       InputHandler *input,
-       IrrlichtDevice *device,
-       gui::IGUIFont* font,
-       std::string map_dir,
-       std::string playername,
-       std::string password,
-       std::string address, // If "", local server is used
-       u16 port,
-       std::wstring &error_message,
-       ChatBackend &chat_backend,
-       const SubgameSpec &gamespec, // Used for local game
-       bool simple_singleplayer_mode
-);
 
-#endif
+// Flags that can, or may, change during main game loop
+struct GameUIFlags
+{
+       bool show_chat;
+       bool show_hud;
+       bool show_minimap;
+       bool force_fog_off;
+       bool show_debug;
+       bool show_profiler_graph;
+       bool disable_camera_update;
+};
 
+void the_game(bool *kill,
+               bool random_input,
+               InputHandler *input,
+               const std::string &map_dir,
+               const std::string &playername,
+               const std::string &password,
+               const std::string &address, // If "", local server is used
+               u16 port,
+               std::string &error_message,
+               ChatBackend &chat_backend,
+               bool *reconnect_requested,
+               const SubgameSpec &gamespec, // Used for local game
+               bool simple_singleplayer_mode);