#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
+#include <IMaterialRendererServices.h>
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
+#include "guiFormSpecMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
#include "tool.h"
#include "main.h" // For g_settings
#include "itemdef.h"
#include "tile.h" // For TextureSource
+#include "shader.h" // For ShaderSource
#include "logoutputbuffer.h"
#include "subgame.h"
#include "quicktune_shortcutter.h"
{
m_client->typeChatMessage(text);
}
+ void gotText(std::map<std::string, std::string> fields)
+ {
+ m_client->typeChatMessage(narrow_to_wide(fields["text"]));
+ }
Client *m_client;
};
m_p = p;
m_client = client;
}
+ // This is deprecated I guess? -celeron55
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
- infostream<<"Changing text of a sign node: "
- <<ntext<<std::endl;
+ infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+ <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
std::map<std::string, std::string> fields;
fields["text"] = ntext;
m_client->sendNodemetaFields(m_p, "", fields);
}
+ void gotText(std::map<std::string, std::string> fields)
+ {
+ m_client->sendNodemetaFields(m_p, "", fields);
+ }
v3s16 m_p;
Client *m_client;
};
+struct TextDestPlayerInventory : public TextDest
+{
+ TextDestPlayerInventory(Client *client)
+ {
+ m_client = client;
+ }
+ void gotText(std::map<std::string, std::string> fields)
+ {
+ m_client->sendInventoryFields("", fields);
+ }
+
+ Client *m_client;
+};
+
/* Respawn menu callback */
class MainRespawnInitiator: public IRespawnInitiator
return "";
return meta->getString("formspec");
}
+ std::string resolveText(std::string str)
+ {
+ NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+ if(!meta)
+ return str;
+ return meta->resolveString(str);
+ }
ClientMap *m_map;
v3s16 m_p;
s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
+ // Prevent signed number overflow
+ if(yend==32767)
+ yend=32766;
+ if(zend==32767)
+ zend=32766;
+ if(xend==32767)
+ xend=32766;
+
for(s16 y = ystart; y <= yend; y++)
for(s16 z = zstart; z <= zend; z++)
for(s16 x = xstart; x <= xend; x++)
}
};
+class GameGlobalShaderConstantSetter : public IShaderConstantSetter
+{
+ Sky *m_sky;
+ bool *m_force_fog_off;
+ f32 *m_fog_range;
+ Client *m_client;
+
+public:
+ GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
+ f32 *fog_range, Client *client):
+ m_sky(sky),
+ m_force_fog_off(force_fog_off),
+ m_fog_range(fog_range),
+ m_client(client)
+ {}
+ ~GameGlobalShaderConstantSetter() {}
+
+ virtual void onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel)
+ {
+ if(!is_highlevel)
+ return;
+
+ // Background color
+ video::SColor bgcolor = m_sky->getBgColor();
+ video::SColorf bgcolorf(bgcolor);
+ float bgcolorfa[4] = {
+ bgcolorf.r,
+ bgcolorf.g,
+ bgcolorf.b,
+ bgcolorf.a,
+ };
+ services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+
+ // Fog distance
+ float fog_distance = *m_fog_range;
+ if(*m_force_fog_off)
+ fog_distance = 10000*BS;
+ services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+
+ // Day-night ratio
+ u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
+ float daynight_ratio_f = (float)daynight_ratio / 1000.0;
+ services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+ }
+};
+
void the_game(
bool &kill,
bool random_input,
// Create texture source
IWritableTextureSource *tsrc = createTextureSource(device);
+ // Create shader source
+ IWritableShaderSource *shsrc = createShaderSource(device);
+
// These will be filled by data received from the server
// Create item definition manager
IWritableItemDefManager *itemdef = createItemDefManager();
MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control,
- tsrc, itemdef, nodedef, sound, &eventmgr);
+ tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
// Client acts as our GameDef
IGameDef *gamedef = &client;
// First line of debug text
gui::IGUIStaticText *guitext = guienv->addStaticText(
- L"Minetest-c55",
+ L"Minetest",
core::rect<s32>(5, 5, 795, 5+text_height),
false, false);
// Second line of debug text
float object_hit_delay_timer = 0.0;
float time_from_last_punch = 10;
+ float update_draw_list_timer = 0.0;
+ v3f update_draw_list_last_cam_dir;
+
bool invert_mouse = g_settings->getBool("invert_mouse");
bool respawn_menu_active = false;
bool show_hud = true;
bool show_chat = true;
bool force_fog_off = false;
+ f32 fog_range = 100*BS;
bool disable_camera_update = false;
bool show_debug = g_settings->getBool("show_debug");
bool show_profiler_graph = false;
float time_of_day = 0;
float time_of_day_smooth = 0;
+ /*
+ Shader constants
+ */
+ shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
+ sky, &force_fog_off, &fog_range, &client));
+
/*
Main loop
*/
g_gamecallback->changepassword_requested = false;
}
+ /* Process TextureSource's queue */
+ tsrc->processQueue();
+
+ /* Process ItemDefManager's queue */
+ itemdef->processQueue(gamedef);
+
/*
- Process TextureSource's queue
+ Process ShaderSource's queue
*/
- tsrc->processQueue();
+ shsrc->processQueue();
/*
Random calculations
infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
- GUIInventoryMenu *menu =
- new GUIInventoryMenu(guienv, guiroot, -1,
+ GUIFormSpecMenu *menu =
+ new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
assert(src);
menu->setFormSpec(src->getForm(), inventoryloc);
- menu->setFormSource(new PlayerInventoryFormSource(&client));
+ menu->setFormSource(src);
+ menu->setTextDest(new TextDestPlayerInventory(&client));
menu->drop();
}
else if(input->wasKeyDown(EscapeKey))
statustext += L" (note: no 'fast' privilege)";
}
}
+ else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
+ {
+ if(g_settings->getBool("noclip"))
+ {
+ g_settings->set("noclip","false");
+ statustext = L"noclip disabled";
+ statustext_time = 0;
+ }
+ else
+ {
+ g_settings->set("noclip","true");
+ statustext = L"noclip enabled";
+ statustext_time = 0;
+ if(!client.checkPrivilege("noclip"))
+ statustext += L" (note: no 'noclip' privilege)";
+ }
+ }
else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
{
irr::video::IImage* const image = driver->createScreenShot();
bool a_jump,
bool a_superspeed,
bool a_sneak,
+ bool a_LMB,
+ bool a_RMB,
float a_pitch,
float a_yaw*/
PlayerControl control(
input->isKeyDown(getKeySetting("keymap_jump")),
input->isKeyDown(getKeySetting("keymap_special1")),
input->isKeyDown(getKeySetting("keymap_sneak")),
+ input->getLeftState(),
+ input->getRightState(),
camera_pitch,
camera_yaw
);
client.setPlayerControl(control);
+ u32 keyPressed=
+ 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
+ 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
+ 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
+ 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
+ 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
+ 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
+ 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
+ 128*(int)input->getLeftState()+
+ 256*(int)input->getRightState();
+ LocalPlayer* player = client.getEnv().getLocalPlayer();
+ player->keyPressed=keyPressed;
}
/*
{
infostream<<"Ground right-clicked"<<std::endl;
- // sign special case, at least until formspec is properly implemented
+ // Sign special case, at least until formspec is properly implemented.
+ // Deprecated?
if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
{
infostream<<"Launching metadata text input"<<std::endl;
/* Create menu */
- GUIInventoryMenu *menu =
- new GUIInventoryMenu(guienv, guiroot, -1,
+ GUIFormSpecMenu *menu =
+ new GUIFormSpecMenu(device, guiroot, -1,
&g_menumgr,
&client, gamedef);
menu->setFormSpec(meta->getString("formspec"),
inventoryloc);
menu->setFormSource(new NodeMetadataFormSource(
&client.getEnv().getClientMap(), nodepos));
+ menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
menu->drop();
}
// Otherwise report right click to server
<<playeritem.name<<" is "
<<def.node_placement_prediction<<std::endl;
v3s16 p = neighbourpos;
+ // Place inside node itself if buildable_to
+ try{
+ MapNode n_under = map.getNode(nodepos);
+ if(nodedef->get(n_under).buildable_to)
+ p = nodepos;
+ }catch(InvalidPositionException &e){}
+ // Find id of predicted node
content_t id;
bool found =
nodedef->getId(def.node_placement_prediction, id);
Fog range
*/
- f32 fog_range;
if(farmesh)
{
fog_range = BS*farmesh_range;
Calculate general brightness
*/
u32 daynight_ratio = client.getEnv().getDayNightRatio();
- float time_brightness = (float)decode_light(
- (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
+ float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
float direct_brightness = 0;
bool sunlight_seen = false;
if(g_settings->getBool("free_move")){
//TimeTaker guiupdatetimer("Gui updating");
const char program_name_and_version[] =
- "Minetest-c55 " VERSION_STRING;
+ "Minetest " VERSION_STRING;
if(show_debug)
{
item = mlist->getItem(client.getPlayerItem());
camera.wield(item);
}
-
+
+ /*
+ Update block draw list every 200ms or when camera direction has
+ changed much
+ */
+ update_draw_list_timer += dtime;
+ if(update_draw_list_timer >= 0.2 ||
+ update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+ update_draw_list_timer = 0;
+ client.getEnv().getClientMap().updateDrawList(driver);
+ update_draw_list_last_cam_dir = camera_direction;
+ }
+
/*
Drawing begins
*/
{
TimeTaker timer("smgr");
smgr->drawAll();
+
+ if(g_settings->getBool("anaglyph"))
+ {
+ irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
+ irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
+
+ irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation();
+
+ irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() -
+ camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
+ camera.getCameraNode()->getAbsolutePosition() ;
+
+ //Left eye...
+ irr::core::vector3df leftEye;
+ irr::core::matrix4 leftMove;
+
+ leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+ leftEye=(startMatrix*leftMove).getTranslation();
+
+ //clear the depth buffer, and color
+ driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
+
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
+ driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+ irr::scene::ESNRP_SOLID +
+ irr::scene::ESNRP_TRANSPARENT +
+ irr::scene::ESNRP_TRANSPARENT_EFFECT +
+ irr::scene::ESNRP_SHADOW;
+
+ camera.getCameraNode()->setPosition( leftEye );
+ camera.getCameraNode()->setTarget( focusPoint );
+
+ smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+ //Right eye...
+ irr::core::vector3df rightEye;
+ irr::core::matrix4 rightMove;
+
+ rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
+ rightEye=(startMatrix*rightMove).getTranslation();
+
+ //clear the depth buffer
+ driver->clearZBuffer();
+
+ driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
+ driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
+ driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
+ irr::scene::ESNRP_SOLID +
+ irr::scene::ESNRP_TRANSPARENT +
+ irr::scene::ESNRP_TRANSPARENT_EFFECT +
+ irr::scene::ESNRP_SHADOW;
+
+ camera.getCameraNode()->setPosition( rightEye );
+ camera.getCameraNode()->setTarget( focusPoint );
+
+ smgr->drawAll(); // 'smgr->drawAll();' may go here
+
+
+ //driver->endScene();
+
+ driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
+ driver->getOverrideMaterial().EnableFlags=0;
+ driver->getOverrideMaterial().EnablePasses=0;
+
+ camera.getCameraNode()->setPosition( oldPosition );
+ camera.getCameraNode()->setTarget( oldTarget );
+ }
+
scenetime = timer.stop(true);
}
//timer10.stop();
//TimeTaker //timer11("//timer11");
- /*
- Draw gui
- */
- // 0-1ms
- guienv->drawAll();
/*
Draw hotbar
NULL);
}
+ /*
+ Draw gui
+ */
+ // 0-1ms
+ guienv->drawAll();
+
/*
End scene
*/
if(!sound_is_dummy)
delete sound;
+
+ delete tsrc;
+ delete shsrc;
delete nodedef;
delete itemdef;
- delete tsrc;
}