]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
[dragonfireclient.git] / src / game.cpp
index e8e6cb71f042f6364e6e2da0f7300346a39a5ebc..d7efbeae9fbaf616d19113ee48820f5463cd79bd 100644 (file)
@@ -17,19 +17,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "common_irrlicht.h"
 #include "game.h"
+#include "common_irrlicht.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
 #include "guiInventoryMenu.h"
 #include "guiTextInputMenu.h"
-#include "guiFurnaceMenu.h"
+#include "guiDeathScreen.h"
 #include "materials.h"
 #include "config.h"
 #include "clouds.h"
-#include "keycode.h"
+#include "camera.h"
+#include "farmesh.h"
+#include "mapblock.h"
+#include "settings.h"
+#include "profiler.h"
+#include "mainmenumanager.h"
+#include "gettext.h"
+#include "log.h"
+#include "filesys.h"
+// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
+// TODO: A generic way for handling such should be created
+#include "content_mapnode.h"
+// Needed for sign text input
+// TODO: A generic way for handling such should be created
+#include "content_nodemeta.h"
+// Needed for determining pointing to nodes
+#include "mapnode_contentfeatures.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -42,8 +63,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #define FIELD_OF_VIEW_TEST 0
 
 
-MapDrawControl draw_control;
-
 // Chat data
 struct ChatLine
 {
@@ -75,27 +94,6 @@ u16 g_selected_item = 0;
        Text input system
 */
 
-struct TextDestSign : public TextDest
-{
-       TextDestSign(v3s16 blockpos, s16 id, Client *client)
-       {
-               m_blockpos = blockpos;
-               m_id = id;
-               m_client = client;
-       }
-       void gotText(std::wstring text)
-       {
-               std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign object: "
-                               <<ntext<<std::endl;
-               m_client->sendSignText(m_blockpos, m_id, ntext);
-       }
-
-       v3s16 m_blockpos;
-       s16 m_id;
-       Client *m_client;
-};
-
 struct TextDestChat : public TextDest
 {
        TextDestChat(Client *client)
@@ -107,18 +105,6 @@ struct TextDestChat : public TextDest
                // Discard empty line
                if(text == L"")
                        return;
-               
-               // Parse command (server command starts with "/#")
-               if(text[0] == L'/' && text[1] != L'#')
-               {
-                       std::wstring reply = L"Local: ";
-
-                       reply += L"Local commands not yet supported. "
-                                       L"Server prefix is \"/#\".";
-                       
-                       m_client->addChatMessage(reply);
-                       return;
-               }
 
                // Send to others
                m_client->sendChatMessage(text);
@@ -139,7 +125,7 @@ struct TextDestSignNode : public TextDest
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign node: "
+               infostream<<"Changing text of a sign node: "
                                <<ntext<<std::endl;
                m_client->sendSignNodeText(m_p, ntext);
        }
@@ -148,143 +134,25 @@ struct TextDestSignNode : public TextDest
        Client *m_client;
 };
 
-/*
-       Render distance feedback loop
-*/
-void updateViewingRange(f32 frametime_in, Client *client)
-{
-       if(draw_control.range_all == true)
-               return;
-       
-       static f32 added_frametime = 0;
-       static s16 added_frames = 0;
-
-       added_frametime += frametime_in;
-       added_frames += 1;
+/* Respawn menu callback */
 
-       // Actually this counter kind of sucks because frametime is busytime
-       static f32 counter = 0;
-       counter -= frametime_in;
-       if(counter > 0)
-               return;
-       //counter = 0.1;
-       counter = 0.2;
-
-       /*dstream<<__FUNCTION_NAME
-                       <<": Collected "<<added_frames<<" frames, total of "
-                       <<added_frametime<<"s."<<std::endl;*/
-       
-       /*dstream<<"draw_control.blocks_drawn="
-                       <<draw_control.blocks_drawn
-                       <<", draw_control.blocks_would_have_drawn="
-                       <<draw_control.blocks_would_have_drawn
-                       <<std::endl;*/
-       
-       float range_min = g_settings.getS16("viewing_range_nodes_min");
-       float range_max = g_settings.getS16("viewing_range_nodes_max");
-       
-       // Limit minimum to keep the feedback loop stable
-       if(range_min < 5)
-               range_min = 5;
-       
-       draw_control.wanted_min_range = range_min;
-       //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
-       draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
-       if(draw_control.wanted_max_blocks < 10)
-               draw_control.wanted_max_blocks = 10;
-       
-       float block_draw_ratio = 1.0;
-       if(draw_control.blocks_would_have_drawn != 0)
-       {
-               block_draw_ratio = (float)draw_control.blocks_drawn
-                       / (float)draw_control.blocks_would_have_drawn;
-       }
-
-       // Calculate the average frametime in the case that all wanted
-       // blocks had been drawn
-       f32 frametime = added_frametime / added_frames / block_draw_ratio;
-       
-       added_frametime = 0.0;
-       added_frames = 0;
-       
-       float wanted_fps = g_settings.getFloat("wanted_fps");
-       float wanted_frametime = 1.0 / wanted_fps;
-       
-       f32 wanted_frametime_change = wanted_frametime - frametime;
-       //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
-       
-       // If needed frametime change is small, just return
-       if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
-       {
-               //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
-               return;
-       }
-
-       float range = draw_control.wanted_range;
-       float new_range = range;
-
-       static s16 range_old = 0;
-       static f32 frametime_old = 0;
-       
-       float d_range = range - range_old;
-       f32 d_frametime = frametime - frametime_old;
-       // A sane default of 30ms per 50 nodes of range
-       static f32 time_per_range = 30. / 50;
-       if(d_range != 0)
-       {
-               time_per_range = d_frametime / d_range;
-       }
-       
-       // The minimum allowed calculated frametime-range derivative:
-       // Practically this sets the maximum speed of changing the range.
-       // The lower this value, the higher the maximum changing speed.
-       // A low value here results in wobbly range (0.001)
-       // A high value here results in slow changing range (0.0025)
-       // SUGG: This could be dynamically adjusted so that when
-       //       the camera is turning, this is lower
-       //float min_time_per_range = 0.0015;
-       float min_time_per_range = 0.0010;
-       //float min_time_per_range = 0.05 / range;
-       if(time_per_range < min_time_per_range)
-       {
-               time_per_range = min_time_per_range;
-               //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
-       }
-       else
+class MainRespawnInitiator: public IRespawnInitiator
+{
+public:
+       MainRespawnInitiator(bool *active, Client *client):
+               m_active(active), m_client(client)
        {
-               //dstream<<"time_per_range="<<time_per_range<<std::endl;
+               *m_active = true;
        }
-
-       f32 wanted_range_change = wanted_frametime_change / time_per_range;
-       // Dampen the change a bit to kill oscillations
-       //wanted_range_change *= 0.9;
-       //wanted_range_change *= 0.75;
-       wanted_range_change *= 0.5;
-       //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
-
-       // If needed range change is very small, just return
-       if(fabs(wanted_range_change) < 0.001)
+       void respawn()
        {
-               //dstream<<"ignoring small wanted_range_change"<<std::endl;
-               return;
+               *m_active = false;
+               m_client->sendRespawn();
        }
-
-       new_range += wanted_range_change;
-       
-       //float new_range_unclamped = new_range;
-       if(new_range < range_min)
-               new_range = range_min;
-       if(new_range > range_max)
-               new_range = range_max;
-       
-       /*dstream<<"new_range="<<new_range_unclamped
-                       <<", clamped to "<<new_range<<std::endl;*/
-
-       draw_control.wanted_range = new_range;
-
-       range_old = new_range;
-       frametime_old = frametime;
-}
+private:
+       bool *m_active;
+       Client *m_client;
+};
 
 /*
        Hotbar draw routine
@@ -296,7 +164,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
        InventoryList *mainlist = inventory->getList("main");
        if(mainlist == NULL)
        {
-               dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
+               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
                return;
        }
        
@@ -324,17 +192,61 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
                
                if(g_selected_item == i)
                {
-                       driver->draw2DRectangle(video::SColor(255,255,0,0),
-                                       core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
-                                                       rect.LowerRightCorner + v2s32(1,1)*padding),
-                                       NULL);
-               }
-               else
-               {
-                       video::SColor bgcolor2(128,0,0,0);
-                       driver->draw2DRectangle(bgcolor2, rect, NULL);
+                       video::SColor c_outside(255,255,0,0);
+                       //video::SColor c_outside(255,0,0,0);
+                       //video::SColor c_inside(255,192,192,192);
+                       s32 x1 = rect.UpperLeftCorner.X;
+                       s32 y1 = rect.UpperLeftCorner.Y;
+                       s32 x2 = rect.LowerRightCorner.X;
+                       s32 y2 = rect.LowerRightCorner.Y;
+                       // Black base borders
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding, y1 - padding),
+                                               v2s32(x2 + padding, y1)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding, y2),
+                                               v2s32(x2 + padding, y2 + padding)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding, y1),
+                                               v2s32(x1, y2)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_outside,
+                                       core::rect<s32>(
+                                               v2s32(x2, y1),
+                                               v2s32(x2 + padding, y2)
+                                       ), NULL);
+                       /*// Light inside borders
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding/2, y1 - padding/2),
+                                               v2s32(x2 + padding/2, y1)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding/2, y2),
+                                               v2s32(x2 + padding/2, y2 + padding/2)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x1 - padding/2, y1),
+                                               v2s32(x1, y2)
+                                       ), NULL);
+                       driver->draw2DRectangle(c_inside,
+                                       core::rect<s32>(
+                                               v2s32(x2, y1),
+                                               v2s32(x2 + padding/2, y2)
+                                       ), NULL);
+                       */
                }
 
+               video::SColor bgcolor2(128,0,0,0);
+               driver->draw2DRectangle(bgcolor2, rect, NULL);
+
                if(item != NULL)
                {
                        drawInventoryItem(driver, font, item, rect, NULL);
@@ -358,7 +270,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
                                core::rect<s32>(core::position2d<s32>(0,0),
                                core::dimension2di(heart_texture->getOriginalSize())),
                                NULL, colors, true);
-                       p += v2s32(20,0);
+                       p += v2s32(16,0);
                }
                if(halfheartcount % 2 == 1)
                {
@@ -371,7 +283,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
                        driver->draw2DImage(heart_texture, rect,
                                core::rect<s32>(core::position2d<s32>(0,0), srcd),
                                NULL, colors, true);
-                       p += v2s32(20,0);
+                       p += v2s32(16,0);
                }
        }
 }
@@ -390,7 +302,7 @@ void getPointedNode(Client *client, v3f player_position,
        
        v3s16 pos_i = floatToInt(player_position, BS);
 
-       /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
+       /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
@@ -409,7 +321,7 @@ void getPointedNode(Client *client, v3f player_position,
                try
                {
                        n = client->getNode(v3s16(x,y,z));
-                       if(content_pointable(n.d) == false)
+                       if(content_pointable(n.getContent()) == false)
                                continue;
                }
                catch(InvalidPositionException &e)
@@ -434,9 +346,9 @@ void getPointedNode(Client *client, v3f player_position,
                /*
                        Meta-objects
                */
-               if(n.d == CONTENT_TORCH)
+               if(n.getContent() == CONTENT_TORCH)
                {
-                       v3s16 dir = unpackDir(n.dir);
+                       v3s16 dir = unpackDir(n.param2);
                        v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
                        dir_f *= BS/2 - BS/6 - BS/20;
                        v3f cpf = npf + dir_f;
@@ -481,9 +393,9 @@ void getPointedNode(Client *client, v3f player_position,
                                }
                        }
                }
-               else if(n.d == CONTENT_SIGN_WALL)
+               else if(n.getContent() == CONTENT_SIGN_WALL)
                {
-                       v3s16 dir = unpackDir(n.dir);
+                       v3s16 dir = unpackDir(n.param2);
                        v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
                        dir_f *= BS/2 - BS/6 - BS/20;
                        v3f cpf = npf + dir_f;
@@ -530,6 +442,93 @@ void getPointedNode(Client *client, v3f player_position,
                                }
                        }
                }
+
+               else if(n.getContent() == CONTENT_LADDER)
+               {
+                       v3s16 dir = unpackDir(n.param2);
+                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+                       dir_f *= BS/2 - BS/6 - BS/20;
+                       v3f cpf = npf + dir_f;
+                       f32 distance = (cpf - camera_position).getLength();
+
+                       v3f vertices[4] =
+                       {
+                               v3f(BS*0.42,-BS/2,-BS/2),
+                               v3f(BS*0.49, BS/2, BS/2),
+                       };
+
+                       for(s32 i=0; i<2; i++)
+                       {
+                               if(dir == v3s16(1,0,0))
+                                       vertices[i].rotateXZBy(0);
+                               if(dir == v3s16(-1,0,0))
+                                       vertices[i].rotateXZBy(180);
+                               if(dir == v3s16(0,0,1))
+                                       vertices[i].rotateXZBy(90);
+                               if(dir == v3s16(0,0,-1))
+                                       vertices[i].rotateXZBy(-90);
+                               if(dir == v3s16(0,-1,0))
+                                       vertices[i].rotateXYBy(-90);
+                               if(dir == v3s16(0,1,0))
+                                       vertices[i].rotateXYBy(90);
+
+                               vertices[i] += npf;
+                       }
+
+                       core::aabbox3d<f32> box;
+
+                       box = core::aabbox3d<f32>(vertices[0]);
+                       box.addInternalPoint(vertices[1]);
+
+                       if(distance < mindistance)
+                       {
+                               if(box.intersectsWithLine(shootline))
+                               {
+                                       nodefound = true;
+                                       nodepos = np;
+                                       neighbourpos = np;
+                                       mindistance = distance;
+                                       nodehilightbox = box;
+                               }
+                       }
+               }
+               else if(n.getContent() == CONTENT_RAIL)
+               {
+                       v3s16 dir = unpackDir(n.param0);
+                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+                       dir_f *= BS/2 - BS/6 - BS/20;
+                       v3f cpf = npf + dir_f;
+                       f32 distance = (cpf - camera_position).getLength();
+
+                       float d = (float)BS/16;
+                       v3f vertices[4] =
+                       {
+                               v3f(BS/2, -BS/2+d, -BS/2),
+                               v3f(-BS/2, -BS/2, BS/2),
+                       };
+
+                       for(s32 i=0; i<2; i++)
+                       {
+                               vertices[i] += npf;
+                       }
+
+                       core::aabbox3d<f32> box;
+
+                       box = core::aabbox3d<f32>(vertices[0]);
+                       box.addInternalPoint(vertices[1]);
+
+                       if(distance < mindistance)
+                       {
+                               if(box.intersectsWithLine(shootline))
+                               {
+                                       nodefound = true;
+                                       nodepos = np;
+                                       neighbourpos = np;
+                                       mindistance = distance;
+                                       nodehilightbox = box;
+                               }
+                       }
+               }
                /*
                        Regular blocks
                */
@@ -595,6 +594,10 @@ void update_skybox(video::IVideoDriver* driver,
                skybox->remove();
        }
        
+       /*// Disable skybox if FarMesh is enabled
+       if(g_settings->getBool("enable_farmesh"))
+               return;*/
+       
        if(brightness >= 0.5)
        {
                skybox = smgr->addSkyBoxSceneNode(
@@ -627,6 +630,34 @@ void update_skybox(video::IVideoDriver* driver,
        }
 }
 
+/*
+       Draws a screen with a single text on it.
+       Text will be removed when the screen is drawn the next time.
+*/
+/*gui::IGUIStaticText **/
+void draw_load_screen(const std::wstring &text,
+               video::IVideoDriver* driver, gui::IGUIFont* font)
+{
+       v2u32 screensize = driver->getScreenSize();
+       const wchar_t *loadingtext = text.c_str();
+       core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
+       core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
+       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+       gui::IGUIStaticText *guitext = guienv->addStaticText(
+                       loadingtext, textrect, false, false);
+       guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+       driver->beginScene(true, true, video::SColor(255,0,0,0));
+       guienv->drawAll();
+       driver->endScene();
+       
+       guitext->remove();
+       
+       //return guitext;
+}
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -638,18 +669,24 @@ void the_game(
        std::string password,
        std::string address,
        u16 port,
-       std::wstring &error_message
+       std::wstring &error_message,
+    std::string configpath
 )
 {
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
+       
+       // Calculate text height using the font
+       u32 text_height = font->getDimension(L"Random test string").Height;
 
        v2u32 screensize(0,0);
        v2u32 last_screensize(0,0);
        screensize = driver->getScreenSize();
 
        const s32 hotbar_itemcount = 8;
-       const s32 hotbar_imagesize = 36;
+       //const s32 hotbar_imagesize = 36;
+       //const s32 hotbar_imagesize = 64;
+       s32 hotbar_imagesize = 48;
        
        // The color of the sky
 
@@ -660,20 +697,10 @@ void the_game(
        /*
                Draw "Loading" screen
        */
-       const wchar_t *loadingtext = L"Loading and connecting...";
-       u32 text_height = font->getDimension(loadingtext).Height;
-       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
-       core::vector2d<s32> textsize(300, text_height);
-       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
-       gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
-                       loadingtext, textrect, false, false);
-       gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
-       driver->beginScene(true, true, video::SColor(255,0,0,0));
-       guienv->drawAll();
-       driver->endScene();
+       /*gui::IGUIStaticText *gui_loadingtext = */
+       //draw_load_screen(L"Loading and connecting...", driver, font);
 
+       draw_load_screen(L"Loading...", driver, font);
        
        /*
                Create server.
@@ -681,8 +708,9 @@ void the_game(
        */
        SharedPtr<Server> server;
        if(address == ""){
-               std::cout<<DTIME<<"Creating server"<<std::endl;
-               server = new Server(map_dir);
+               draw_load_screen(L"Creating server...", driver, font);
+               infostream<<"Creating server"<<std::endl;
+               server = new Server(map_dir, configpath);
                server->start(port);
        }
        
@@ -690,9 +718,12 @@ void the_game(
                Create client
        */
 
-       std::cout<<DTIME<<"Creating client"<<std::endl;
+       draw_load_screen(L"Creating client...", driver, font);
+       infostream<<"Creating client"<<std::endl;
+       MapDrawControl draw_control;
        Client client(device, playername.c_str(), password, draw_control);
                        
+       draw_load_screen(L"Resolving address...", driver, font);
        Address connect_address(0,0,0,0, port);
        try{
                if(address == "")
@@ -703,10 +734,10 @@ void the_game(
        }
        catch(ResolveError &e)
        {
-               std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
+               errorstream<<"Couldn't resolve address"<<std::endl;
                //return 0;
                error_message = L"Couldn't resolve address";
-               gui_loadingtext->remove();
+               //gui_loadingtext->remove();
                return;
        }
 
@@ -714,9 +745,9 @@ void the_game(
                Attempt to connect to the server
        */
        
-       dstream<<DTIME<<"Connecting to server at ";
-       connect_address.print(&dstream);
-       dstream<<std::endl;
+       infostream<<"Connecting to server at ";
+       connect_address.print(&infostream);
+       infostream<<std::endl;
        client.connect(connect_address);
 
        bool could_connect = false;
@@ -739,11 +770,17 @@ void the_game(
                        {
                                break;
                        }
+                       
+                       std::wostringstream ss;
+                       ss<<L"Connecting to server... (timeout in ";
+                       ss<<(int)(10.0 - time_counter + 1.0);
+                       ss<<L" seconds)";
+                       draw_load_screen(ss.str(), driver, font);
 
-                       // Update screen
+                       /*// Update screen
                        driver->beginScene(true, true, video::SColor(255,0,0,0));
                        guienv->drawAll();
-                       driver->endScene();
+                       driver->endScene();*/
 
                        // Update client and server
 
@@ -766,14 +803,14 @@ void the_game(
                {
                        error_message = L"Access denied. Reason: "
                                        +client.accessDeniedReason();
-                       std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                else
                {
                        error_message = L"Connection timed out.";
-                       std::cout<<DTIME<<"Timed out."<<std::endl;
+                       errorstream<<"Timed out."<<std::endl;
                }
-               gui_loadingtext->remove();
+               //gui_loadingtext->remove();
                return;
        }
 
@@ -787,25 +824,10 @@ void the_game(
        /*
                Create the camera node
        */
-
-       scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
-               0, // Camera parent
-               v3f(BS*100, BS*2, BS*100), // Look from
-               v3f(BS*100+1, BS*2, BS*100), // Look to
-               -1 // Camera ID
-       );
-
-       if(camera == NULL)
-       {
-               error_message = L"Failed to create the camera node";
+       Camera camera(smgr, draw_control);
+       if (!camera.successfullyCreated(error_message))
                return;
-       }
 
-       camera->setFOV(FOV_ANGLE);
-
-       // Just so big a value that everything rendered is visible
-       camera->setFarValue(100000*BS);
-       
        f32 camera_yaw = 0; // "right/left"
        f32 camera_pitch = 0; // "up/down"
 
@@ -815,14 +837,27 @@ void the_game(
        
        float cloud_height = BS*100;
        Clouds *clouds = NULL;
-       clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
-                       cloud_height, time(0));
+       if(g_settings->getBool("enable_clouds"))
+       {
+               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
+                               cloud_height, time(0));
+       }
+       
+       /*
+               FarMesh
+       */
+
+       FarMesh *farmesh = NULL;
+       if(g_settings->getBool("enable_farmesh"))
+       {
+               farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
+       }
 
        /*
                Move into game
        */
        
-       gui_loadingtext->remove();
+       //gui_loadingtext->remove();
 
        /*
                Add some gui stuff
@@ -838,7 +873,6 @@ void the_game(
                        L"",
                        core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
                        false, false);
-       
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
@@ -850,11 +884,20 @@ void the_game(
        gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,0,0),
-                       false, false); // Disable word wrap as of now
-                       //false, true);
+                       //false, false); // Disable word wrap as of now
+                       false, true);
        //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
        core::list<ChatLine> chat_lines;
        
+       // Profiler text (size is updated when text is updated)
+       gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+                       L"<Profiler>",
+                       core::rect<s32>(6, 4+(text_height+5)*2, 400,
+                       (text_height+5)*2 + text_height*35),
+                       false, false);
+       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setVisible(false);
+       
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
                        (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
@@ -893,9 +936,24 @@ void the_game(
 
        core::list<float> frametime_log;
 
+       float nodig_delay_counter = 0.0;
+       float dig_time = 0.0;
+       u16 dig_index = 0;
+       v3s16 nodepos_old(-32768,-32768,-32768);
+
        float damage_flash_timer = 0;
+       s16 farmesh_range = 20*MAP_BLOCKSIZE;
+
+       const float object_hit_delay = 0.5;
+       float object_hit_delay_timer = 0.0;
        
-       bool invert_mouse = g_settings.getBool("invert_mouse");
+       bool invert_mouse = g_settings->getBool("invert_mouse");
+
+       bool respawn_menu_active = false;
+
+       bool show_profiler = false;
+       bool force_fog_off = false;
+       bool disable_camera_update = false;
 
        /*
                Main loop
@@ -914,6 +972,16 @@ void the_game(
 
        while(device->run() && kill == false)
        {
+               //std::cerr<<"frame"<<std::endl;
+
+               if(client.accessDenied())
+               {
+                       error_message = L"Access denied. Reason: "
+                                       +client.accessDeniedReason();
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       break;
+               }
+
                if(g_gamecallback->disconnect_requested)
                {
                        g_gamecallback->disconnect_requested = false;
@@ -939,6 +1007,14 @@ void the_game(
                screensize = driver->getScreenSize();
                v2s32 displaycenter(screensize.X/2,screensize.Y/2);
                //bool screensize_changed = screensize != last_screensize;
+
+               // Resize hotbar
+               if(screensize.Y <= 800)
+                       hotbar_imagesize = 32;
+               else if(screensize.Y <= 1280)
+                       hotbar_imagesize = 48;
+               else
+                       hotbar_imagesize = 64;
                
                // Hilight boxes collected during the loop and displayed
                core::list< core::aabbox3d<f32> > hilightboxes;
@@ -968,23 +1044,17 @@ void the_game(
                        busytime = busytime_u32 / 1000.0;
                }
 
-               //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
+               //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
        
                // Necessary for device->getTimer()->getTime()
                device->run();
 
-               /*
-                       Viewing range
-               */
-               
-               updateViewingRange(busytime, &client);
-               
                /*
                        FPS limiter
                */
 
                {
-                       float fps_max = g_settings.getFloat("fps_max");
+                       float fps_max = g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
                        
                        if(busytime_u32 < frametime_min)
@@ -1009,6 +1079,13 @@ void the_game(
                        dtime = 0;
                lasttime = time;
 
+               /* Run timers */
+
+               object_hit_delay_timer -= dtime;
+
+               g_profiler->add("Elapsed time", dtime);
+               g_profiler->avg("FPS", 1./dtime);
+
                /*
                        Log frametime for visualization
                */
@@ -1023,15 +1100,15 @@ void the_game(
                        Visualize frametime in terminal
                */
                /*for(u32 i=0; i<dtime*400; i++)
-                       std::cout<<"X";
-               std::cout<<std::endl;*/
+                       infostream<<"X";
+               infostream<<std::endl;*/
 
                /*
                        Time average and jitter calculation
                */
 
                static f32 dtime_avg1 = 0.0;
-               dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
+               dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
                f32 dtime_jitter1 = dtime - dtime_avg1;
 
                static f32 dtime_jitter1_max_sample = 0.0;
@@ -1089,7 +1166,7 @@ void the_game(
                        if(counter < 0)
                        {
                                counter = 30.0;
-                               client.printDebugInfo(std::cout);
+                               client.printDebugInfo(infostream);
                        }
                }
 
@@ -1097,15 +1174,33 @@ void the_game(
                        Profiler
                */
                float profiler_print_interval =
-                               g_settings.getFloat("profiler_print_interval");
-               if(profiler_print_interval != 0)
+                               g_settings->getFloat("profiler_print_interval");
+               bool print_to_log = true;
+               if(profiler_print_interval == 0){
+                       print_to_log = false;
+                       profiler_print_interval = 5;
+               }
+               if(m_profiler_interval.step(dtime, profiler_print_interval))
                {
-                       if(m_profiler_interval.step(0.030, profiler_print_interval))
-                       {
-                               dstream<<"Profiler:"<<std::endl;
-                               g_profiler.print(dstream);
-                               g_profiler.clear();
+                       if(print_to_log){
+                               infostream<<"Profiler:"<<std::endl;
+                               g_profiler->print(infostream);
                        }
+
+                       std::ostringstream os(std::ios_base::binary);
+                       g_profiler->print(os);
+                       std::wstring text = narrow_to_wide(os.str());
+                       guitext_profiler->setText(text.c_str());
+
+                       g_profiler->clear();
+                       
+                       s32 w = font->getDimension(text.c_str()).Width;
+                       if(w < 400)
+                               w = 400;
+                       core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+                                       8+(text_height+5)*2 +
+                                       font->getDimension(text.c_str()).Height);
+                       guitext_profiler->setRelativePosition(rect);
                }
 
                /*
@@ -1126,7 +1221,7 @@ void the_game(
                */
                if(input->wasKeyDown(getKeySetting("keymap_inventory")))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
                        GUIInventoryMenu *menu =
@@ -1150,9 +1245,9 @@ void the_game(
 
                        menu->drop();
                }
-               else if(input->wasKeyDown(KEY_ESCAPE))
+               else if(input->wasKeyDown(EscapeKey))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching pause menu"<<std::endl;
                        // It will delete itself by itself
                        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
@@ -1169,6 +1264,97 @@ void the_game(
                                        &g_menumgr, dest,
                                        L""))->drop();
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
+               {
+                       TextDest *dest = new TextDestChat(&client);
+
+                       (new GUITextInputMenu(guienv, guiroot, -1,
+                                       &g_menumgr, dest,
+                                       L"/"))->drop();
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
+               {
+                       if(g_settings->getBool("free_move"))
+                       {
+                               g_settings->set("free_move","false");
+                               chat_lines.push_back(ChatLine(L"free_move disabled"));
+                       }
+                       else
+                       {
+                               g_settings->set("free_move","true");
+                               chat_lines.push_back(ChatLine(L"free_move enabled"));
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
+               {
+                       if(g_settings->getBool("fast_move"))
+                       {
+                               g_settings->set("fast_move","false");
+                               chat_lines.push_back(ChatLine(L"fast_move disabled"));
+                       }
+                       else
+                       {
+                               g_settings->set("fast_move","true");
+                               chat_lines.push_back(ChatLine(L"fast_move enabled"));
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
+               {
+                       if(g_settings->getBool("frametime_graph"))
+                       {
+                               g_settings->set("frametime_graph","false");
+                               chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
+                       }
+                       else
+                       {
+                               g_settings->set("frametime_graph","true");
+                               chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
+               {
+                       irr::video::IImage* const image = driver->createScreenShot(); 
+                       if (image) { 
+                               irr::c8 filename[256]; 
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
+                                                g_settings->get("screenshot_path").c_str(),
+                                                device->getTimer()->getRealTime()); 
+                               if (driver->writeImageToFile(image, filename)) {
+                                       std::wstringstream sstr;
+                                       sstr<<"Saved screenshot to '"<<filename<<"'";
+                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+                                       chat_lines.push_back(ChatLine(sstr.str()));
+                               } else{
+                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                               }
+                               image->drop(); 
+                       }                        
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               {
+                       show_profiler = !show_profiler;
+                       guitext_profiler->setVisible(show_profiler);
+                       if(show_profiler)
+                               chat_lines.push_back(ChatLine(L"Profiler disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Profiler enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
+               {
+                       force_fog_off = !force_fog_off;
+                       if(force_fog_off)
+                               chat_lines.push_back(ChatLine(L"Fog disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Fog enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
+               {
+                       disable_camera_update = !disable_camera_update;
+                       if(disable_camera_update)
+                               chat_lines.push_back(ChatLine(L"Camera update disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Camera update enabled"));
+               }
 
                // Item selection with mouse wheel
                {
@@ -1195,16 +1381,14 @@ void the_game(
                // Item selection
                for(u16 i=0; i<10; i++)
                {
-                       s32 keycode = irr::KEY_KEY_1 + i;
-                       if(i == 9)
-                               keycode = irr::KEY_KEY_0;
-                       if(input->wasKeyDown((irr::EKEY_CODE)keycode))
+                       const KeyPress *kp = NumberKey + (i + 1) % 10;
+                       if(input->wasKeyDown(*kp))
                        {
                                if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
                                {
                                        g_selected_item = i;
 
-                                       dstream<<DTIME<<"Selected item: "
+                                       infostream<<"Selected item: "
                                                        <<g_selected_item<<std::endl;
                                }
                        }
@@ -1216,12 +1400,12 @@ void the_game(
                        if(draw_control.range_all)
                        {
                                draw_control.range_all = false;
-                               dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
+                               infostream<<"Disabled full viewing range"<<std::endl;
                        }
                        else
                        {
                                draw_control.range_all = true;
-                               dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
+                               infostream<<"Enabled full viewing range"<<std::endl;
                        }
                }
 
@@ -1236,11 +1420,77 @@ void the_game(
                        debug_stacks_print();
                }
 
+               /*
+                       Mouse and camera control
+                       NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
+               */
+               
+               if((device->isWindowActive() && noMenuActive()) || random_input)
+               {
+                       if(!random_input)
+                       {
+                               // Mac OSX gets upset if this is set every frame
+                               if(device->getCursorControl()->isVisible())
+                                       device->getCursorControl()->setVisible(false);
+                       }
+
+                       if(first_loop_after_window_activation){
+                               //infostream<<"window active, first loop"<<std::endl;
+                               first_loop_after_window_activation = false;
+                       }
+                       else{
+                               s32 dx = input->getMousePos().X - displaycenter.X;
+                               s32 dy = input->getMousePos().Y - displaycenter.Y;
+                               if(invert_mouse)
+                                       dy = -dy;
+                               //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+                               
+                               /*const float keyspeed = 500;
+                               if(input->isKeyDown(irr::KEY_UP))
+                                       dy -= dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_DOWN))
+                                       dy += dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_LEFT))
+                                       dx -= dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_RIGHT))
+                                       dx += dtime * keyspeed;*/
+
+                               camera_yaw -= dx*0.2;
+                               camera_pitch += dy*0.2;
+                               if(camera_pitch < -89.5) camera_pitch = -89.5;
+                               if(camera_pitch > 89.5) camera_pitch = 89.5;
+                       }
+                       input->setMousePos(displaycenter.X, displaycenter.Y);
+               }
+               else{
+                       // Mac OSX gets upset if this is set every frame
+                       if(device->getCursorControl()->isVisible() == false)
+                               device->getCursorControl()->setVisible(true);
+
+                       //infostream<<"window inactive"<<std::endl;
+                       first_loop_after_window_activation = true;
+               }
+
                /*
                        Player speed control
-                       TODO: Cache the keycodes from getKeySetting
                */
                
+               if(!noMenuActive() || !device->isWindowActive())
+               {
+                       PlayerControl control(
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               camera_pitch,
+                               camera_yaw
+                       );
+                       client.setPlayerControl(control);
+               }
+               else
                {
                        /*bool a_up,
                        bool a_down,
@@ -1285,100 +1535,75 @@ void the_game(
                        //client.step(dtime_avg1);
                }
 
-               // Read client events
-               for(;;)
                {
-                       ClientEvent event = client.getClientEvent();
-                       if(event.type == CE_NONE)
+                       // Read client events
+                       for(;;)
                        {
-                               break;
-                       }
-                       else if(event.type == CE_PLAYER_DAMAGE)
-                       {
-                               //u16 damage = event.player_damage.amount;
-                               //dstream<<"Player damage: "<<damage<<std::endl;
-                               damage_flash_timer = 0.05;
-                       }
-                       else if(event.type == CE_PLAYER_FORCE_MOVE)
-                       {
-                               camera_yaw = event.player_force_move.yaw;
-                               camera_pitch = event.player_force_move.pitch;
-                       }
-               }
-               
-               // Get player position
-               v3f player_position = client.getPlayerPosition();
-
-               //TimeTaker //timer2("//timer2");
-
-               /*
-                       Mouse and camera control
-               */
-               
-               if((device->isWindowActive() && noMenuActive()) || random_input)
-               {
-                       if(!random_input)
-                               device->getCursorControl()->setVisible(false);
+                               ClientEvent event = client.getClientEvent();
+                               if(event.type == CE_NONE)
+                               {
+                                       break;
+                               }
+                               else if(event.type == CE_PLAYER_DAMAGE)
+                               {
+                                       //u16 damage = event.player_damage.amount;
+                                       //infostream<<"Player damage: "<<damage<<std::endl;
+                                       damage_flash_timer = 0.05;
+                                       if(event.player_damage.amount >= 2){
+                                               damage_flash_timer += 0.05 * event.player_damage.amount;
+                                       }
+                               }
+                               else if(event.type == CE_PLAYER_FORCE_MOVE)
+                               {
+                                       camera_yaw = event.player_force_move.yaw;
+                                       camera_pitch = event.player_force_move.pitch;
+                               }
+                               else if(event.type == CE_DEATHSCREEN)
+                               {
+                                       if(respawn_menu_active)
+                                               continue;
+
+                                       /*bool set_camera_point_target =
+                                                       event.deathscreen.set_camera_point_target;
+                                       v3f camera_point_target;
+                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
+                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
+                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
+                                       MainRespawnInitiator *respawner =
+                                                       new MainRespawnInitiator(
+                                                                       &respawn_menu_active, &client);
+                                       GUIDeathScreen *menu =
+                                                       new GUIDeathScreen(guienv, guiroot, -1, 
+                                                               &g_menumgr, respawner);
+                                       menu->drop();
+                                       
+                                       /* Handle visualization */
 
-                       if(first_loop_after_window_activation){
-                               //std::cout<<"window active, first loop"<<std::endl;
-                               first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - displaycenter.X;
-                               s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse)
-                                       dy = -dy;
-                               //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-                               
-                               /*const float keyspeed = 500;
-                               if(input->isKeyDown(irr::KEY_UP))
-                                       dy -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_DOWN))
-                                       dy += dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_LEFT))
-                                       dx -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_RIGHT))
-                                       dx += dtime * keyspeed;*/
+                                       damage_flash_timer = 0;
 
-                               camera_yaw -= dx*0.2;
-                               camera_pitch += dy*0.2;
-                               if(camera_pitch < -89.5) camera_pitch = -89.5;
-                               if(camera_pitch > 89.5) camera_pitch = 89.5;
+                                       /*LocalPlayer* player = client.getLocalPlayer();
+                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
+                                       camera.update(player, busytime, screensize);*/
+                               }
                        }
-                       input->setMousePos(displaycenter.X, displaycenter.Y);
                }
-               else{
-                       device->getCursorControl()->setVisible(true);
-
-                       //std::cout<<"window inactive"<<std::endl;
-                       first_loop_after_window_activation = true;
-               }
-
-               camera_yaw = wrapDegrees(camera_yaw);
-               camera_pitch = wrapDegrees(camera_pitch);
                
-               v3f camera_direction = v3f(0,0,1);
-               camera_direction.rotateYZBy(camera_pitch);
-               camera_direction.rotateXZBy(camera_yaw);
-               
-               // This is at the height of the eyes of the current figure
-               //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
-               // This is more like in minecraft
-               v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
+               //TimeTaker //timer2("//timer2");
 
-               camera->setPosition(camera_position);
-               // *100.0 helps in large map coordinates
-               camera->setTarget(camera_position + camera_direction * 100.0);
+               LocalPlayer* player = client.getLocalPlayer();
+               camera.update(player, busytime, screensize);
+               camera.step(dtime);
 
-               if(FIELD_OF_VIEW_TEST){
-                       client.updateCamera(v3f(0,0,0), v3f(0,0,1));
-               }
-               else{
-                       //TimeTaker timer("client.updateCamera");
-                       client.updateCamera(camera_position, camera_direction);
-               }
+               v3f player_position = player->getPosition();
+               v3f camera_position = camera.getPosition();
+               v3f camera_direction = camera.getDirection();
+               f32 camera_fov = camera.getFovMax();
                
+               if(!disable_camera_update){
+                       client.updateCamera(camera_position,
+                               camera_direction, camera_fov);
+               }
+
                //timer2.stop();
                //TimeTaker //timer3("//timer3");
 
@@ -1393,72 +1618,24 @@ void the_game(
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               MapBlockObject *selected_object = client.getSelectedObject
-                               (d*BS, camera_position, shootline);
-
                ClientActiveObject *selected_active_object
                                = client.getSelectedActiveObject
                                        (d*BS, camera_position, shootline);
+               
+               bool left_punch = false;
+               bool left_punch_muted = false;
 
-               if(selected_object != NULL)
+               if(selected_active_object != NULL)
                {
-                       //dstream<<"Client returned selected_object != NULL"<<std::endl;
-
-                       core::aabbox3d<f32> box_on_map
-                                       = selected_object->getSelectionBoxOnMap();
-
-                       hilightboxes.push_back(box_on_map);
-
-                       infotext = narrow_to_wide(selected_object->infoText());
-
-                       if(input->getLeftClicked())
+                       /* Clear possible cracking animation */
+                       if(nodepos_old != v3s16(-32768,-32768,-32768))
                        {
-                               std::cout<<DTIME<<"Left-clicked object"<<std::endl;
-                               client.clickObject(0, selected_object->getBlock()->getPos(),
-                                               selected_object->getId(), g_selected_item);
+                               client.clearTempMod(nodepos_old);
+                               dig_time = 0.0;
+                               nodepos_old = v3s16(-32768,-32768,-32768);
                        }
-                       else if(input->getRightClicked())
-                       {
-                               std::cout<<DTIME<<"Right-clicked object"<<std::endl;
-                               /*
-                                       Check if we want to modify the object ourselves
-                               */
-                               if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
-                               {
-                                       dstream<<"Sign object right-clicked"<<std::endl;
-                                       
-                                       if(random_input == false)
-                                       {
-                                               // Get a new text for it
-
-                                               TextDest *dest = new TextDestSign(
-                                                               selected_object->getBlock()->getPos(),
-                                                               selected_object->getId(),
-                                                               &client);
-
-                                               SignObject *sign_object = (SignObject*)selected_object;
 
-                                               std::wstring wtext =
-                                                               narrow_to_wide(sign_object->getText());
-
-                                               (new GUITextInputMenu(guienv, guiroot, -1,
-                                                               &g_menumgr, dest,
-                                                               wtext))->drop();
-                                       }
-                               }
-                               /*
-                                       Otherwise pass the event to the server as-is
-                               */
-                               else
-                               {
-                                       client.clickObject(1, selected_object->getBlock()->getPos(),
-                                                       selected_object->getId(), g_selected_item);
-                               }
-                       }
-               }
-               else if(selected_active_object != NULL)
-               {
-                       //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
+                       //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
                        
                        core::aabbox3d<f32> *selection_box
                                        = selected_active_object->getSelectionBox();
@@ -1472,21 +1649,40 @@ void the_game(
                                        selection_box->MinEdge + pos,
                                        selection_box->MaxEdge + pos
                        );
-
-                       hilightboxes.push_back(box_on_map);
+                       
+                       if(selected_active_object->doShowSelectionBox())
+                               hilightboxes.push_back(box_on_map);
 
                        //infotext = narrow_to_wide("A ClientActiveObject");
                        infotext = narrow_to_wide(selected_active_object->infoText());
 
-                       if(input->getLeftClicked())
+                       //if(input->getLeftClicked())
+                       if(input->getLeftState())
                        {
-                               std::cout<<DTIME<<"Left-clicked object"<<std::endl;
-                               client.clickActiveObject(0,
-                                               selected_active_object->getId(), g_selected_item);
+                               bool do_punch = false;
+                               bool do_punch_damage = false;
+                               if(object_hit_delay_timer <= 0.0){
+                                       do_punch = true;
+                                       do_punch_damage = true;
+                                       object_hit_delay_timer = object_hit_delay;
+                               }
+                               if(input->getLeftClicked()){
+                                       do_punch = true;
+                               }
+                               if(do_punch){
+                                       infostream<<"Left-clicked object"<<std::endl;
+                                       left_punch = true;
+                               }
+                               if(do_punch_damage){
+                                       client.clickActiveObject(0,
+                                                       selected_active_object->getId(), g_selected_item);
+                               }
                        }
                        else if(input->getRightClicked())
                        {
-                               std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+                               infostream<<"Right-clicked object"<<std::endl;
+                               client.clickActiveObject(1,
+                                               selected_active_object->getId(), g_selected_item);
                        }
                }
                else // selected_object == NULL
@@ -1507,15 +1703,14 @@ void the_game(
                                nodepos, neighbourpos,
                                nodehilightbox, d);
        
-               static float nodig_delay_counter = 0.0;
-
-               if(nodefound)
-               {
-                       static v3s16 nodepos_old(-32768,-32768,-32768);
-
-                       static float dig_time = 0.0;
-                       static u16 dig_index = 0;
-                       
+               if(!nodefound){
+                       if(nodepos_old != v3s16(-32768,-32768,-32768))
+                       {
+                               client.clearTempMod(nodepos_old);
+                               dig_time = 0.0;
+                               nodepos_old = v3s16(-32768,-32768,-32768);
+                       }
+               } else {
                        /*
                                Visualize selection
                        */
@@ -1552,20 +1747,21 @@ void the_game(
                        {
                                if(nodepos != nodepos_old)
                                {
-                                       std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
+                                       infostream<<"Pointing at ("<<nodepos.X<<","
                                                        <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
 
                                        if(nodepos_old != v3s16(-32768,-32768,-32768))
                                        {
                                                client.clearTempMod(nodepos_old);
                                                dig_time = 0.0;
+                                               nodepos_old = v3s16(-32768,-32768,-32768);
                                        }
                                }
 
                                if(input->getLeftClicked() ||
                                                (input->getLeftState() && nodepos != nodepos_old))
                                {
-                                       dstream<<DTIME<<"Started digging"<<std::endl;
+                                       infostream<<"Started digging"<<std::endl;
                                        client.groundAction(0, nodepos, neighbourpos, g_selected_item);
                                }
                                if(input->getLeftClicked())
@@ -1590,7 +1786,7 @@ void the_game(
                                        }
 
                                        // Get digging properties for material and tool
-                                       u8 material = n.d;
+                                       content_t material = n.getContent();
                                        DiggingProperties prop =
                                                        getDiggingProperties(material, toolname);
                                        
@@ -1598,7 +1794,7 @@ void the_game(
 
                                        if(prop.diggable == false)
                                        {
-                                               /*dstream<<"Material "<<(int)material
+                                               /*infostream<<"Material "<<(int)material
                                                                <<" not diggable with \""
                                                                <<toolname<<"\""<<std::endl;*/
                                                // I guess nobody will wait for this long
@@ -1623,12 +1819,12 @@ void the_game(
                                        if(dig_index < CRACK_ANIMATION_LENGTH)
                                        {
                                                //TimeTaker timer("client.setTempMod");
-                                               //dstream<<"dig_index="<<dig_index<<std::endl;
+                                               //infostream<<"dig_index="<<dig_index<<std::endl;
                                                client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
                                        }
                                        else
                                        {
-                                               dstream<<DTIME<<"Digging completed"<<std::endl;
+                                               infostream<<"Digging completed"<<std::endl;
                                                client.groundAction(3, nodepos, neighbourpos, g_selected_item);
                                                client.clearTempMod(nodepos);
                                                client.removeNode(nodepos);
@@ -1654,100 +1850,96 @@ void the_game(
                                        }
 
                                        dig_time += dtime;
+
+                                       camera.setDigging(0);  // left click animation
                                }
                        }
                        
+                       
                        if(input->getRightClicked())
                        {
-                               std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
+                               infostream<<"Ground right-clicked"<<std::endl;
                                
-                               if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+                               // If metadata provides an inventory view, activate it
+                               if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
                                {
-                                       dstream<<"Sign node right-clicked"<<std::endl;
-                                       
-                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+                                       infostream<<"Launching custom inventory view"<<std::endl;
+                                       /*
+                                               Construct the unique identification string of the node
+                                       */
+                                       std::string current_name;
+                                       current_name += "nodemeta:";
+                                       current_name += itos(nodepos.X);
+                                       current_name += ",";
+                                       current_name += itos(nodepos.Y);
+                                       current_name += ",";
+                                       current_name += itos(nodepos.Z);
                                        
-                                       // Get a new text for it
-
-                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
+                                       /*
+                                               Create menu
+                                       */
 
-                                       std::wstring wtext =
-                                                       narrow_to_wide(signmeta->getText());
+                                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
+                                       v2s16 invsize =
+                                               GUIInventoryMenu::makeDrawSpecArrayFromString(
+                                                       draw_spec,
+                                                       meta->getInventoryDrawSpecString(),
+                                                       current_name);
 
-                                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, dest,
-                                                       wtext))->drop();
-                               }
-                               else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
-                               {
-                                       dstream<<"Chest node right-clicked"<<std::endl;
-                                       
-                                       //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
-
-                                       std::string chest_inv_id;
-                                       chest_inv_id += "nodemeta:";
-                                       chest_inv_id += itos(nodepos.X);
-                                       chest_inv_id += ",";
-                                       chest_inv_id += itos(nodepos.Y);
-                                       chest_inv_id += ",";
-                                       chest_inv_id += itos(nodepos.Z);
-                                       
                                        GUIInventoryMenu *menu =
                                                new GUIInventoryMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, v2s16(8,9),
+                                                       &g_menumgr, invsize,
                                                        client.getInventoryContext(),
                                                        &client);
-
-                                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                                       
-                                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                                       "list", chest_inv_id, "0",
-                                                       v2s32(0, 0), v2s32(8, 4)));
-                                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                                       "list", "current_player", "main",
-                                                       v2s32(0, 5), v2s32(8, 4)));
-
                                        menu->setDrawSpec(draw_spec);
-
                                        menu->drop();
-
                                }
-                               else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
+                               else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
                                {
-                                       dstream<<"Furnace node right-clicked"<<std::endl;
+                                       infostream<<"Sign node right-clicked"<<std::endl;
+                                       
+                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
                                        
-                                       GUIFurnaceMenu *menu =
-                                               new GUIFurnaceMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, nodepos, &client);
+                                       // Get a new text for it
 
-                                       menu->drop();
+                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
 
+                                       std::wstring wtext =
+                                                       narrow_to_wide(signmeta->getText());
+
+                                       (new GUITextInputMenu(guienv, guiroot, -1,
+                                                       &g_menumgr, dest,
+                                                       wtext))->drop();
                                }
                                else
                                {
                                        client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+                                       camera.setDigging(1);  // right click animation
                                }
                        }
                        
                        nodepos_old = nodepos;
                }
-               else{
-               }
 
                } // selected_object == NULL
                
+               if(left_punch || (input->getLeftClicked() && !left_punch_muted))
+               {
+                       camera.setDigging(0); // left click animation
+               }
+
                input->resetLeftClicked();
                input->resetRightClicked();
                
                if(input->getLeftReleased())
                {
-                       std::cout<<DTIME<<"Left button released (stopped digging)"
+                       infostream<<"Left button released (stopped digging)"
                                        <<std::endl;
                        client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
                }
                if(input->getRightReleased())
                {
-                       //std::cout<<DTIME<<"Right released"<<std::endl;
+                       //inostream<<DTIME<<"Right released"<<std::endl;
                        // Nothing here
                }
                
@@ -1758,8 +1950,6 @@ void the_game(
                        Calculate stuff for drawing
                */
 
-               camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
-               
                u32 daynight_ratio = client.getDayNightRatio();
                u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
                video::SColor bgcolor = video::SColor(
@@ -1780,7 +1970,7 @@ void the_game(
                        update_skybox(driver, smgr, skybox, brightness);
 
                /*
-                       Update coulds
+                       Update clouds
                */
                if(clouds)
                {
@@ -1789,6 +1979,22 @@ void the_game(
                                        0.05+brightness*0.95);
                }
                
+               /*
+                       Update farmesh
+               */
+               if(farmesh)
+               {
+                       farmesh_range = draw_control.wanted_range * 10;
+                       if(draw_control.range_all && farmesh_range < 500)
+                               farmesh_range = 500;
+                       if(farmesh_range > 1000)
+                               farmesh_range = 1000;
+
+                       farmesh->step(dtime);
+                       farmesh->update(v2f(player_position.X, player_position.Z),
+                                       0.05+brightness*0.95, farmesh_range);
+               }
+               
                // Store brightness value
                old_brightness = brightness;
 
@@ -1796,13 +2002,22 @@ void the_game(
                        Fog
                */
                
-               if(g_settings.getBool("enable_fog") == true)
+               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
-                       f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
-                       if(draw_control.range_all)
-                               range = 100000*BS;
-                       if(range < 50*BS)
-                               range = range * 0.5 + 25*BS;
+                       f32 range;
+                       if(farmesh)
+                       {
+                               range = BS*farmesh_range;
+                       }
+                       else
+                       {
+                               range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+                               range *= 0.9;
+                               if(draw_control.range_all)
+                                       range = 100000*BS;
+                               /*if(range < 50*BS)
+                                       range = range * 0.5 + 25*BS;*/
+                       }
 
                        driver->setFog(
                                bgcolor,
@@ -1827,7 +2042,6 @@ void the_game(
                        );
                }
 
-
                /*
                        Update gui stuff (0ms)
                */
@@ -1867,14 +2081,15 @@ void the_game(
                                        "(% .1f, % .1f, % .1f)"
                                        " (% .3f < btime_jitter < % .3f"
                                        ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f)",
+                                       ", v_range = %.1f, RTT = %.3f)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        busytime_jitter1_min_sample,
                                        busytime_jitter1_max_sample,
                                        dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
@@ -1950,12 +2165,13 @@ void the_game(
                                        10,
                                        50,
                                        screensize.X - 10,
-                                       50 + text_height*chat_lines.size()
+                                       50 + guitext_chat->getTextHeight()
                        );
 
                        guitext_chat->setRelativePosition(rect);
 
-                       if(chat_lines.size() == 0)
+                       // Don't show chat if empty or profiler is enabled
+                       if(chat_lines.size() == 0 || show_profiler)
                                guitext_chat->setVisible(false);
                        else
                                guitext_chat->setVisible(true);
@@ -1969,9 +2185,17 @@ void the_game(
                if(client.getLocalInventoryUpdated()
                                || g_selected_item != old_selected_item)
                {
+                       client.selectPlayerItem(g_selected_item);
                        old_selected_item = g_selected_item;
-                       //std::cout<<"Updating local inventory"<<std::endl;
+                       //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
+
+                       // Update wielded tool
+                       InventoryList *mlist = local_inventory.getList("main");
+                       InventoryItem *item = NULL;
+                       if(mlist != NULL)
+                               item = mlist->getItem(g_selected_item);
+                       camera.wield(item);
                }
                
                /*
@@ -1999,10 +2223,10 @@ void the_game(
                        //driver->beginScene(false, true, bgcolor);
                        beginscenetime = timer.stop(true);
                }
-
+               
                //timer3.stop();
                
-               //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
+               //infostream<<"smgr->drawAll()"<<std::endl;
                
                {
                        TimeTaker timer("smgr");
@@ -2028,7 +2252,7 @@ void the_game(
                for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
                                i != hilightboxes.end(); i++)
                {
-                       /*std::cout<<"hilightbox min="
+                       /*infostream<<"hilightbox min="
                                        <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                        <<" max="
                                        <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
@@ -2036,10 +2260,25 @@ void the_game(
                        driver->draw3DBox(*i, video::SColor(255,0,0,0));
                }
 
+               /*
+                       Wielded tool
+               */
+               {
+                       // Warning: This clears the Z buffer.
+                       camera.drawWieldedTool();
+               }
+
+               /*
+                       Post effects
+               */
+               {
+                       client.renderPostFx();
+               }
+
                /*
                        Frametime log
                */
-               if(g_settings.getBool("frametime_graph") == true)
+               if(g_settings->getBool("frametime_graph") == true)
                {
                        s32 x = 10;
                        for(core::list<float>::Iterator
@@ -2096,7 +2335,7 @@ void the_game(
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
                }
-               
+
                /*
                        End scene
                */
@@ -2131,22 +2370,20 @@ void the_game(
        /*
                Drop stuff
        */
-       clouds->drop();
+       if(clouds)
+               clouds->drop();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
                generator and other stuff quits
        */
        {
-               const wchar_t *shuttingdowntext = L"Shutting down stuff...";
-               gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
-                               shuttingdowntext, textrect, false, false);
-               gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
-                               gui::EGUIA_UPPERLEFT);
-               driver->beginScene(true, true, video::SColor(255,0,0,0));
+               /*gui::IGUIStaticText *gui_shuttingdowntext = */
+               draw_load_screen(L"Shutting down stuff...", driver, font);
+               /*driver->beginScene(true, true, video::SColor(255,0,0,0));
                guienv->drawAll();
                driver->endScene();
-               gui_shuttingdowntext->remove();
+               gui_shuttingdowntext->remove();*/
        }
 }