51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "common_irrlicht.h"
#include "game.h"
+#include "common_irrlicht.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
#include "guiInventoryMenu.h"
#include "guiTextInputMenu.h"
-#include "guiFurnaceMenu.h"
+#include "guiDeathScreen.h"
#include "materials.h"
#include "config.h"
#include "clouds.h"
-#include "keycode.h"
+#include "camera.h"
+#include "farmesh.h"
+#include "mapblock.h"
+#include "settings.h"
+#include "profiler.h"
+#include "mainmenumanager.h"
+#include "gettext.h"
+#include "log.h"
+#include "filesys.h"
+// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
+// TODO: A generic way for handling such should be created
+#include "content_mapnode.h"
+// Needed for sign text input
+// TODO: A generic way for handling such should be created
+#include "content_nodemeta.h"
+// Needed for determining pointing to nodes
+#include "mapnode_contentfeatures.h"
/*
Setting this to 1 enables a special camera mode that forces
#define FIELD_OF_VIEW_TEST 0
-MapDrawControl draw_control;
-
// Chat data
struct ChatLine
{
Text input system
*/
-struct TextDestSign : public TextDest
-{
- TextDestSign(v3s16 blockpos, s16 id, Client *client)
- {
- m_blockpos = blockpos;
- m_id = id;
- m_client = client;
- }
- void gotText(std::wstring text)
- {
- std::string ntext = wide_to_narrow(text);
- dstream<<"Changing text of a sign object: "
- <<ntext<<std::endl;
- m_client->sendSignText(m_blockpos, m_id, ntext);
- }
-
- v3s16 m_blockpos;
- s16 m_id;
- Client *m_client;
-};
-
struct TextDestChat : public TextDest
{
TextDestChat(Client *client)
// Discard empty line
if(text == L"")
return;
-
- // Parse command (server command starts with "/#")
- if(text[0] == L'/' && text[1] != L'#')
- {
- std::wstring reply = L"Local: ";
-
- reply += L"Local commands not yet supported. "
- L"Server prefix is \"/#\".";
-
- m_client->addChatMessage(reply);
- return;
- }
// Send to others
m_client->sendChatMessage(text);
void gotText(std::wstring text)
{
std::string ntext = wide_to_narrow(text);
- dstream<<"Changing text of a sign node: "
+ infostream<<"Changing text of a sign node: "
<<ntext<<std::endl;
m_client->sendSignNodeText(m_p, ntext);
}
Client *m_client;
};
-/*
- Render distance feedback loop
-*/
-void updateViewingRange(f32 frametime_in, Client *client)
-{
- if(draw_control.range_all == true)
- return;
-
- static f32 added_frametime = 0;
- static s16 added_frames = 0;
-
- added_frametime += frametime_in;
- added_frames += 1;
+/* Respawn menu callback */
- // Actually this counter kind of sucks because frametime is busytime
- static f32 counter = 0;
- counter -= frametime_in;
- if(counter > 0)
- return;
- //counter = 0.1;
- counter = 0.2;
-
- /*dstream<<__FUNCTION_NAME
- <<": Collected "<<added_frames<<" frames, total of "
- <<added_frametime<<"s."<<std::endl;*/
-
- /*dstream<<"draw_control.blocks_drawn="
- <<draw_control.blocks_drawn
- <<", draw_control.blocks_would_have_drawn="
- <<draw_control.blocks_would_have_drawn
- <<std::endl;*/
-
- float range_min = g_settings.getS16("viewing_range_nodes_min");
- float range_max = g_settings.getS16("viewing_range_nodes_max");
-
- // Limit minimum to keep the feedback loop stable
- if(range_min < 5)
- range_min = 5;
-
- draw_control.wanted_min_range = range_min;
- //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1;
- draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1;
- if(draw_control.wanted_max_blocks < 10)
- draw_control.wanted_max_blocks = 10;
-
- float block_draw_ratio = 1.0;
- if(draw_control.blocks_would_have_drawn != 0)
- {
- block_draw_ratio = (float)draw_control.blocks_drawn
- / (float)draw_control.blocks_would_have_drawn;
- }
-
- // Calculate the average frametime in the case that all wanted
- // blocks had been drawn
- f32 frametime = added_frametime / added_frames / block_draw_ratio;
-
- added_frametime = 0.0;
- added_frames = 0;
-
- float wanted_fps = g_settings.getFloat("wanted_fps");
- float wanted_frametime = 1.0 / wanted_fps;
-
- f32 wanted_frametime_change = wanted_frametime - frametime;
- //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
-
- // If needed frametime change is small, just return
- if(fabs(wanted_frametime_change) < wanted_frametime*0.4)
- {
- //dstream<<"ignoring small wanted_frametime_change"<<std::endl;
- return;
- }
-
- float range = draw_control.wanted_range;
- float new_range = range;
-
- static s16 range_old = 0;
- static f32 frametime_old = 0;
-
- float d_range = range - range_old;
- f32 d_frametime = frametime - frametime_old;
- // A sane default of 30ms per 50 nodes of range
- static f32 time_per_range = 30. / 50;
- if(d_range != 0)
- {
- time_per_range = d_frametime / d_range;
- }
-
- // The minimum allowed calculated frametime-range derivative:
- // Practically this sets the maximum speed of changing the range.
- // The lower this value, the higher the maximum changing speed.
- // A low value here results in wobbly range (0.001)
- // A high value here results in slow changing range (0.0025)
- // SUGG: This could be dynamically adjusted so that when
- // the camera is turning, this is lower
- //float min_time_per_range = 0.0015;
- float min_time_per_range = 0.0010;
- //float min_time_per_range = 0.05 / range;
- if(time_per_range < min_time_per_range)
- {
- time_per_range = min_time_per_range;
- //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
- }
- else
+class MainRespawnInitiator: public IRespawnInitiator
+{
+public:
+ MainRespawnInitiator(bool *active, Client *client):
+ m_active(active), m_client(client)
{
- //dstream<<"time_per_range="<<time_per_range<<std::endl;
+ *m_active = true;
}
-
- f32 wanted_range_change = wanted_frametime_change / time_per_range;
- // Dampen the change a bit to kill oscillations
- //wanted_range_change *= 0.9;
- //wanted_range_change *= 0.75;
- wanted_range_change *= 0.5;
- //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
-
- // If needed range change is very small, just return
- if(fabs(wanted_range_change) < 0.001)
+ void respawn()
{
- //dstream<<"ignoring small wanted_range_change"<<std::endl;
- return;
+ *m_active = false;
+ m_client->sendRespawn();
}
-
- new_range += wanted_range_change;
-
- //float new_range_unclamped = new_range;
- if(new_range < range_min)
- new_range = range_min;
- if(new_range > range_max)
- new_range = range_max;
-
- /*dstream<<"new_range="<<new_range_unclamped
- <<", clamped to "<<new_range<<std::endl;*/
-
- draw_control.wanted_range = new_range;
-
- range_old = new_range;
- frametime_old = frametime;
-}
+private:
+ bool *m_active;
+ Client *m_client;
+};
/*
Hotbar draw routine
InventoryList *mainlist = inventory->getList("main");
if(mainlist == NULL)
{
- dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
+ errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
return;
}
if(g_selected_item == i)
{
- driver->draw2DRectangle(video::SColor(255,255,0,0),
- core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding,
- rect.LowerRightCorner + v2s32(1,1)*padding),
- NULL);
- }
- else
- {
- video::SColor bgcolor2(128,0,0,0);
- driver->draw2DRectangle(bgcolor2, rect, NULL);
+ video::SColor c_outside(255,255,0,0);
+ //video::SColor c_outside(255,0,0,0);
+ //video::SColor c_inside(255,192,192,192);
+ s32 x1 = rect.UpperLeftCorner.X;
+ s32 y1 = rect.UpperLeftCorner.Y;
+ s32 x2 = rect.LowerRightCorner.X;
+ s32 y2 = rect.LowerRightCorner.Y;
+ // Black base borders
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y1 - padding),
+ v2s32(x2 + padding, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y2),
+ v2s32(x2 + padding, y2 + padding)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x1 - padding, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_outside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding, y2)
+ ), NULL);
+ /*// Light inside borders
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1 - padding/2),
+ v2s32(x2 + padding/2, y1)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y2),
+ v2s32(x2 + padding/2, y2 + padding/2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x1 - padding/2, y1),
+ v2s32(x1, y2)
+ ), NULL);
+ driver->draw2DRectangle(c_inside,
+ core::rect<s32>(
+ v2s32(x2, y1),
+ v2s32(x2 + padding/2, y2)
+ ), NULL);
+ */
}
+ video::SColor bgcolor2(128,0,0,0);
+ driver->draw2DRectangle(bgcolor2, rect, NULL);
+
if(item != NULL)
{
drawInventoryItem(driver, font, item, rect, NULL);
core::rect<s32>(core::position2d<s32>(0,0),
core::dimension2di(heart_texture->getOriginalSize())),
NULL, colors, true);
- p += v2s32(20,0);
+ p += v2s32(16,0);
}
if(halfheartcount % 2 == 1)
{
driver->draw2DImage(heart_texture, rect,
core::rect<s32>(core::position2d<s32>(0,0), srcd),
NULL, colors, true);
- p += v2s32(20,0);
+ p += v2s32(16,0);
}
}
}
v3s16 pos_i = floatToInt(player_position, BS);
- /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
+ /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
<<std::endl;*/
s16 a = d;
try
{
n = client->getNode(v3s16(x,y,z));
- if(content_pointable(n.d) == false)
+ if(content_pointable(n.getContent()) == false)
continue;
}
catch(InvalidPositionException &e)
/*
Meta-objects
*/
- if(n.d == CONTENT_TORCH)
+ if(n.getContent() == CONTENT_TORCH)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
}
}
}
- else if(n.d == CONTENT_SIGN_WALL)
+ else if(n.getContent() == CONTENT_SIGN_WALL)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
}
}
}
- else if(n.d == CONTENT_RAIL)
+
+ else if(n.getContent() == CONTENT_LADDER)
{
- v3s16 dir = unpackDir(n.dir);
+ v3s16 dir = unpackDir(n.param2);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ v3f vertices[4] =
+ {
+ v3f(BS*0.42,-BS/2,-BS/2),
+ v3f(BS*0.49, BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ if(dir == v3s16(1,0,0))
+ vertices[i].rotateXZBy(0);
+ if(dir == v3s16(-1,0,0))
+ vertices[i].rotateXZBy(180);
+ if(dir == v3s16(0,0,1))
+ vertices[i].rotateXZBy(90);
+ if(dir == v3s16(0,0,-1))
+ vertices[i].rotateXZBy(-90);
+ if(dir == v3s16(0,-1,0))
+ vertices[i].rotateXYBy(-90);
+ if(dir == v3s16(0,1,0))
+ vertices[i].rotateXYBy(90);
+
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
+ else if(n.getContent() == CONTENT_RAIL)
+ {
+ v3s16 dir = unpackDir(n.param0);
v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
dir_f *= BS/2 - BS/6 - BS/20;
v3f cpf = npf + dir_f;
skybox->remove();
}
+ /*// Disable skybox if FarMesh is enabled
+ if(g_settings->getBool("enable_farmesh"))
+ return;*/
+
if(brightness >= 0.5)
{
skybox = smgr->addSkyBoxSceneNode(
}
}
+/*
+ Draws a screen with a single text on it.
+ Text will be removed when the screen is drawn the next time.
+*/
+/*gui::IGUIStaticText **/
+void draw_load_screen(const std::wstring &text,
+ video::IVideoDriver* driver, gui::IGUIFont* font)
+{
+ v2u32 screensize = driver->getScreenSize();
+ const wchar_t *loadingtext = text.c_str();
+ core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
+ core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
+ core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
+ core::rect<s32> textrect(center - textsize/2, center + textsize/2);
+
+ gui::IGUIStaticText *guitext = guienv->addStaticText(
+ loadingtext, textrect, false, false);
+ guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
+
+ driver->beginScene(true, true, video::SColor(255,0,0,0));
+ guienv->drawAll();
+ driver->endScene();
+
+ guitext->remove();
+
+ //return guitext;
+}
+
void the_game(
bool &kill,
bool random_input,
std::string password,
std::string address,
u16 port,
- std::wstring &error_message
+ std::wstring &error_message,
+ std::string configpath
)
{
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
+
+ // Calculate text height using the font
+ u32 text_height = font->getDimension(L"Random test string").Height;
v2u32 screensize(0,0);
v2u32 last_screensize(0,0);
screensize = driver->getScreenSize();
const s32 hotbar_itemcount = 8;
- const s32 hotbar_imagesize = 36;
+ //const s32 hotbar_imagesize = 36;
+ //const s32 hotbar_imagesize = 64;
+ s32 hotbar_imagesize = 48;
// The color of the sky
/*
Draw "Loading" screen
*/
- const wchar_t *loadingtext = L"Loading and connecting...";
- u32 text_height = font->getDimension(loadingtext).Height;
- core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
- core::vector2d<s32> textsize(300, text_height);
- core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
- gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText(
- loadingtext, textrect, false, false);
- gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
- driver->beginScene(true, true, video::SColor(255,0,0,0));
- guienv->drawAll();
- driver->endScene();
+ /*gui::IGUIStaticText *gui_loadingtext = */
+ //draw_load_screen(L"Loading and connecting...", driver, font);
+ draw_load_screen(L"Loading...", driver, font);
/*
Create server.
*/
SharedPtr<Server> server;
if(address == ""){
- std::cout<<DTIME<<"Creating server"<<std::endl;
- server = new Server(map_dir);
+ draw_load_screen(L"Creating server...", driver, font);
+ infostream<<"Creating server"<<std::endl;
+ server = new Server(map_dir, configpath);
server->start(port);
}
Create client
*/
- std::cout<<DTIME<<"Creating client"<<std::endl;
+ draw_load_screen(L"Creating client...", driver, font);
+ infostream<<"Creating client"<<std::endl;
+ MapDrawControl draw_control;
Client client(device, playername.c_str(), password, draw_control);
+ draw_load_screen(L"Resolving address...", driver, font);
Address connect_address(0,0,0,0, port);
try{
if(address == "")
}
catch(ResolveError &e)
{
- std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
+ errorstream<<"Couldn't resolve address"<<std::endl;
//return 0;
error_message = L"Couldn't resolve address";
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
return;
}
Attempt to connect to the server
*/
- dstream<<DTIME<<"Connecting to server at ";
- connect_address.print(&dstream);
- dstream<<std::endl;
+ infostream<<"Connecting to server at ";
+ connect_address.print(&infostream);
+ infostream<<std::endl;
client.connect(connect_address);
bool could_connect = false;
{
break;
}
+
+ std::wostringstream ss;
+ ss<<L"Connecting to server... (timeout in ";
+ ss<<(int)(10.0 - time_counter + 1.0);
+ ss<<L" seconds)";
+ draw_load_screen(ss.str(), driver, font);
- // Update screen
+ /*// Update screen
driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
- driver->endScene();
+ driver->endScene();*/
// Update client and server
{
if(client.accessDenied())
{
- error_message = L"Access denied. Check your password and try again.";
- std::cout<<DTIME<<"Access denied."<<std::endl;
+ error_message = L"Access denied. Reason: "
+ +client.accessDeniedReason();
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
}
else
{
error_message = L"Connection timed out.";
- std::cout<<DTIME<<"Timed out."<<std::endl;
+ errorstream<<"Timed out."<<std::endl;
}
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
return;
}
/*
Create the camera node
*/
-
- scene::ICameraSceneNode* camera = smgr->addCameraSceneNode(
- 0, // Camera parent
- v3f(BS*100, BS*2, BS*100), // Look from
- v3f(BS*100+1, BS*2, BS*100), // Look to
- -1 // Camera ID
- );
-
- if(camera == NULL)
- {
- error_message = L"Failed to create the camera node";
+ Camera camera(smgr, draw_control);
+ if (!camera.successfullyCreated(error_message))
return;
- }
-
- camera->setFOV(FOV_ANGLE);
- // Just so big a value that everything rendered is visible
- camera->setFarValue(100000*BS);
-
f32 camera_yaw = 0; // "right/left"
f32 camera_pitch = 0; // "up/down"
float cloud_height = BS*100;
Clouds *clouds = NULL;
- clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
- cloud_height, time(0));
+ if(g_settings->getBool("enable_clouds"))
+ {
+ clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
+ cloud_height, time(0));
+ }
+
+ /*
+ FarMesh
+ */
+
+ FarMesh *farmesh = NULL;
+ if(g_settings->getBool("enable_farmesh"))
+ {
+ farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
+ }
/*
Move into game
*/
- gui_loadingtext->remove();
+ //gui_loadingtext->remove();
/*
Add some gui stuff
L"",
core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
false, false);
-
// At the middle of the screen
// Object infos are shown in this
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
L"",
core::rect<s32>(0,0,0,0),
- false, false); // Disable word wrap as of now
- //false, true);
+ //false, false); // Disable word wrap as of now
+ false, true);
//guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
core::list<ChatLine> chat_lines;
+ // Profiler text (size is updated when text is updated)
+ gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+ L"<Profiler>",
+ core::rect<s32>(6, 4+(text_height+5)*2, 400,
+ (text_height+5)*2 + text_height*35),
+ false, false);
+ guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+ guitext_profiler->setVisible(false);
+
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
(guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
/*GUIQuickInventory *quick_inventory = new GUIQuickInventory
core::list<float> frametime_log;
+ float nodig_delay_counter = 0.0;
+ float dig_time = 0.0;
+ u16 dig_index = 0;
+ v3s16 nodepos_old(-32768,-32768,-32768);
+
float damage_flash_timer = 0;
+ s16 farmesh_range = 20*MAP_BLOCKSIZE;
+
+ const float object_hit_delay = 0.5;
+ float object_hit_delay_timer = 0.0;
+
+ bool invert_mouse = g_settings->getBool("invert_mouse");
+
+ bool respawn_menu_active = false;
+
+ bool show_profiler = false;
+ bool force_fog_off = false;
+ bool disable_camera_update = false;
/*
Main loop
bool first_loop_after_window_activation = true;
+ // TODO: Convert the static interval timers to these
+ // Interval limiter for profiler
+ IntervalLimiter m_profiler_interval;
+
// Time is in milliseconds
// NOTE: getRealTime() causes strange problems in wine (imprecision?)
// NOTE: So we have to use getTime() and call run()s between them
while(device->run() && kill == false)
{
+ //std::cerr<<"frame"<<std::endl;
+
+ if(client.accessDenied())
+ {
+ error_message = L"Access denied. Reason: "
+ +client.accessDeniedReason();
+ errorstream<<wide_to_narrow(error_message)<<std::endl;
+ break;
+ }
+
if(g_gamecallback->disconnect_requested)
{
g_gamecallback->disconnect_requested = false;
screensize = driver->getScreenSize();
v2s32 displaycenter(screensize.X/2,screensize.Y/2);
//bool screensize_changed = screensize != last_screensize;
+
+ // Resize hotbar
+ if(screensize.Y <= 800)
+ hotbar_imagesize = 32;
+ else if(screensize.Y <= 1280)
+ hotbar_imagesize = 48;
+ else
+ hotbar_imagesize = 64;
// Hilight boxes collected during the loop and displayed
core::list< core::aabbox3d<f32> > hilightboxes;
busytime = busytime_u32 / 1000.0;
}
- //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
+ //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
// Necessary for device->getTimer()->getTime()
device->run();
- /*
- Viewing range
- */
-
- updateViewingRange(busytime, &client);
-
/*
FPS limiter
*/
{
- float fps_max = g_settings.getFloat("fps_max");
+ float fps_max = g_settings->getFloat("fps_max");
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min)
dtime = 0;
lasttime = time;
+ /* Run timers */
+
+ object_hit_delay_timer -= dtime;
+
+ g_profiler->add("Elapsed time", dtime);
+ g_profiler->avg("FPS", 1./dtime);
+
/*
Log frametime for visualization
*/
Visualize frametime in terminal
*/
/*for(u32 i=0; i<dtime*400; i++)
- std::cout<<"X";
- std::cout<<std::endl;*/
+ infostream<<"X";
+ infostream<<std::endl;*/
/*
Time average and jitter calculation
*/
static f32 dtime_avg1 = 0.0;
- dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02;
+ dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
f32 dtime_jitter1 = dtime - dtime_avg1;
static f32 dtime_jitter1_max_sample = 0.0;
if(counter < 0)
{
counter = 30.0;
- client.printDebugInfo(std::cout);
+ client.printDebugInfo(infostream);
}
}
+ /*
+ Profiler
+ */
+ float profiler_print_interval =
+ g_settings->getFloat("profiler_print_interval");
+ bool print_to_log = true;
+ if(profiler_print_interval == 0){
+ print_to_log = false;
+ profiler_print_interval = 5;
+ }
+ if(m_profiler_interval.step(dtime, profiler_print_interval))
+ {
+ if(print_to_log){
+ infostream<<"Profiler:"<<std::endl;
+ g_profiler->print(infostream);
+ }
+
+ std::ostringstream os(std::ios_base::binary);
+ g_profiler->print(os);
+ std::wstring text = narrow_to_wide(os.str());
+ guitext_profiler->setText(text.c_str());
+
+ g_profiler->clear();
+
+ s32 w = font->getDimension(text.c_str()).Width;
+ if(w < 400)
+ w = 400;
+ core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+ 8+(text_height+5)*2 +
+ font->getDimension(text.c_str()).Height);
+ guitext_profiler->setRelativePosition(rect);
+ }
+
/*
Direct handling of user input
*/
*/
if(input->wasKeyDown(getKeySetting("keymap_inventory")))
{
- dstream<<DTIME<<"the_game: "
+ infostream<<"the_game: "
<<"Launching inventory"<<std::endl;
GUIInventoryMenu *menu =
menu->drop();
}
- else if(input->wasKeyDown(KEY_ESCAPE))
+ else if(input->wasKeyDown(EscapeKey))
{
- dstream<<DTIME<<"the_game: "
+ infostream<<"the_game: "
<<"Launching pause menu"<<std::endl;
// It will delete itself by itself
(new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
&g_menumgr, dest,
L""))->drop();
}
+ else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
+ {
+ TextDest *dest = new TextDestChat(&client);
+
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ L"/"))->drop();
+ }
else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
{
- if(g_settings.getBool("free_move"))
+ if(g_settings->getBool("free_move"))
{
- g_settings.set("free_move","false");
+ g_settings->set("free_move","false");
+ chat_lines.push_back(ChatLine(L"free_move disabled"));
}
else
{
- g_settings.set("free_move","true");
+ g_settings->set("free_move","true");
+ chat_lines.push_back(ChatLine(L"free_move enabled"));
}
}
else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
{
- if(g_settings.getBool("fast_move"))
+ if(g_settings->getBool("fast_move"))
{
- g_settings.set("fast_move","false");
+ g_settings->set("fast_move","false");
+ chat_lines.push_back(ChatLine(L"fast_move disabled"));
}
else
{
- g_settings.set("fast_move","true");
+ g_settings->set("fast_move","true");
+ chat_lines.push_back(ChatLine(L"fast_move enabled"));
}
}
+ else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
+ {
+ if(g_settings->getBool("frametime_graph"))
+ {
+ g_settings->set("frametime_graph","false");
+ chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
+ }
+ else
+ {
+ g_settings->set("frametime_graph","true");
+ chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
+ {
+ irr::video::IImage* const image = driver->createScreenShot();
+ if (image) {
+ irr::c8 filename[256];
+ snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
+ g_settings->get("screenshot_path").c_str(),
+ device->getTimer()->getRealTime());
+ if (driver->writeImageToFile(image, filename)) {
+ std::wstringstream sstr;
+ sstr<<"Saved screenshot to '"<<filename<<"'";
+ infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+ chat_lines.push_back(ChatLine(sstr.str()));
+ } else{
+ infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+ }
+ image->drop();
+ }
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+ {
+ show_profiler = !show_profiler;
+ guitext_profiler->setVisible(show_profiler);
+ if(show_profiler)
+ chat_lines.push_back(ChatLine(L"Profiler disabled"));
+ else
+ chat_lines.push_back(ChatLine(L"Profiler enabled"));
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
+ {
+ force_fog_off = !force_fog_off;
+ if(force_fog_off)
+ chat_lines.push_back(ChatLine(L"Fog disabled"));
+ else
+ chat_lines.push_back(ChatLine(L"Fog enabled"));
+ }
+ else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
+ {
+ disable_camera_update = !disable_camera_update;
+ if(disable_camera_update)
+ chat_lines.push_back(ChatLine(L"Camera update disabled"));
+ else
+ chat_lines.push_back(ChatLine(L"Camera update enabled"));
+ }
// Item selection with mouse wheel
{
// Item selection
for(u16 i=0; i<10; i++)
{
- s32 keycode = irr::KEY_KEY_1 + i;
- if(i == 9)
- keycode = irr::KEY_KEY_0;
- if(input->wasKeyDown((irr::EKEY_CODE)keycode))
+ const KeyPress *kp = NumberKey + (i + 1) % 10;
+ if(input->wasKeyDown(*kp))
{
if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
{
g_selected_item = i;
- dstream<<DTIME<<"Selected item: "
+ infostream<<"Selected item: "
<<g_selected_item<<std::endl;
}
}
if(draw_control.range_all)
{
draw_control.range_all = false;
- dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
+ infostream<<"Disabled full viewing range"<<std::endl;
}
else
{
draw_control.range_all = true;
- dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
+ infostream<<"Enabled full viewing range"<<std::endl;
}
}
debug_stacks_print();
}
+ /*
+ Mouse and camera control
+ NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
+ */
+
+ if((device->isWindowActive() && noMenuActive()) || random_input)
+ {
+ if(!random_input)
+ {
+ // Mac OSX gets upset if this is set every frame
+ if(device->getCursorControl()->isVisible())
+ device->getCursorControl()->setVisible(false);
+ }
+
+ if(first_loop_after_window_activation){
+ //infostream<<"window active, first loop"<<std::endl;
+ first_loop_after_window_activation = false;
+ }
+ else{
+ s32 dx = input->getMousePos().X - displaycenter.X;
+ s32 dy = input->getMousePos().Y - displaycenter.Y;
+ if(invert_mouse)
+ dy = -dy;
+ //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+
+ /*const float keyspeed = 500;
+ if(input->isKeyDown(irr::KEY_UP))
+ dy -= dtime * keyspeed;
+ if(input->isKeyDown(irr::KEY_DOWN))
+ dy += dtime * keyspeed;
+ if(input->isKeyDown(irr::KEY_LEFT))
+ dx -= dtime * keyspeed;
+ if(input->isKeyDown(irr::KEY_RIGHT))
+ dx += dtime * keyspeed;*/
+
+ camera_yaw -= dx*0.2;
+ camera_pitch += dy*0.2;
+ if(camera_pitch < -89.5) camera_pitch = -89.5;
+ if(camera_pitch > 89.5) camera_pitch = 89.5;
+ }
+ input->setMousePos(displaycenter.X, displaycenter.Y);
+ }
+ else{
+ // Mac OSX gets upset if this is set every frame
+ if(device->getCursorControl()->isVisible() == false)
+ device->getCursorControl()->setVisible(true);
+
+ //infostream<<"window inactive"<<std::endl;
+ first_loop_after_window_activation = true;
+ }
+
/*
Player speed control
- TODO: Cache the keycodes from getKeySetting
*/
+ if(!noMenuActive() || !device->isWindowActive())
+ {
+ PlayerControl control(
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ false,
+ camera_pitch,
+ camera_yaw
+ );
+ client.setPlayerControl(control);
+ }
+ else
{
/*bool a_up,
bool a_down,
//client.step(dtime_avg1);
}
- // Read client events
- for(;;)
{
- ClientEvent event = client.getClientEvent();
- if(event.type == CE_NONE)
+ // Read client events
+ for(;;)
{
- break;
- }
- else if(event.type == CE_PLAYER_DAMAGE)
- {
- //u16 damage = event.player_damage.amount;
- //dstream<<"Player damage: "<<damage<<std::endl;
- damage_flash_timer = 0.05;
- }
- else if(event.type == CE_PLAYER_FORCE_MOVE)
- {
- camera_yaw = event.player_force_move.yaw;
- camera_pitch = event.player_force_move.pitch;
- }
- }
-
- // Get player position
- v3f player_position = client.getPlayerPosition();
-
- //TimeTaker //timer2("//timer2");
+ ClientEvent event = client.getClientEvent();
+ if(event.type == CE_NONE)
+ {
+ break;
+ }
+ else if(event.type == CE_PLAYER_DAMAGE)
+ {
+ //u16 damage = event.player_damage.amount;
+ //infostream<<"Player damage: "<<damage<<std::endl;
+ damage_flash_timer = 0.05;
+ if(event.player_damage.amount >= 2){
+ damage_flash_timer += 0.05 * event.player_damage.amount;
+ }
+ }
+ else if(event.type == CE_PLAYER_FORCE_MOVE)
+ {
+ camera_yaw = event.player_force_move.yaw;
+ camera_pitch = event.player_force_move.pitch;
+ }
+ else if(event.type == CE_DEATHSCREEN)
+ {
+ if(respawn_menu_active)
+ continue;
+
+ /*bool set_camera_point_target =
+ event.deathscreen.set_camera_point_target;
+ v3f camera_point_target;
+ camera_point_target.X = event.deathscreen.camera_point_target_x;
+ camera_point_target.Y = event.deathscreen.camera_point_target_y;
+ camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
+ MainRespawnInitiator *respawner =
+ new MainRespawnInitiator(
+ &respawn_menu_active, &client);
+ GUIDeathScreen *menu =
+ new GUIDeathScreen(guienv, guiroot, -1,
+ &g_menumgr, respawner);
+ menu->drop();
+
+ /* Handle visualization */
- /*
- Mouse and camera control
- */
-
- if((device->isWindowActive() && noMenuActive()) || random_input)
- {
- if(!random_input)
- device->getCursorControl()->setVisible(false);
+ damage_flash_timer = 0;
- if(first_loop_after_window_activation){
- //std::cout<<"window active, first loop"<<std::endl;
- first_loop_after_window_activation = false;
- }
- else{
- s32 dx = input->getMousePos().X - displaycenter.X;
- s32 dy = input->getMousePos().Y - displaycenter.Y;
- //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-
- /*const float keyspeed = 500;
- if(input->isKeyDown(irr::KEY_UP))
- dy -= dtime * keyspeed;
- if(input->isKeyDown(irr::KEY_DOWN))
- dy += dtime * keyspeed;
- if(input->isKeyDown(irr::KEY_LEFT))
- dx -= dtime * keyspeed;
- if(input->isKeyDown(irr::KEY_RIGHT))
- dx += dtime * keyspeed;*/
-
- camera_yaw -= dx*0.2;
- camera_pitch += dy*0.2;
- if(camera_pitch < -89.5) camera_pitch = -89.5;
- if(camera_pitch > 89.5) camera_pitch = 89.5;
+ /*LocalPlayer* player = client.getLocalPlayer();
+ player->setPosition(player->getPosition() + v3f(0,-BS,0));
+ camera.update(player, busytime, screensize);*/
+ }
}
- input->setMousePos(displaycenter.X, displaycenter.Y);
}
- else{
- device->getCursorControl()->setVisible(true);
-
- //std::cout<<"window inactive"<<std::endl;
- first_loop_after_window_activation = true;
- }
-
- camera_yaw = wrapDegrees(camera_yaw);
- camera_pitch = wrapDegrees(camera_pitch);
-
- v3f camera_direction = v3f(0,0,1);
- camera_direction.rotateYZBy(camera_pitch);
- camera_direction.rotateXZBy(camera_yaw);
- // This is at the height of the eyes of the current figure
- //v3f camera_position = player_position + v3f(0, BS+BS/2, 0);
- // This is more like in minecraft
- v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0);
+ //TimeTaker //timer2("//timer2");
- camera->setPosition(camera_position);
- // *100.0 helps in large map coordinates
- camera->setTarget(camera_position + camera_direction * 100.0);
+ LocalPlayer* player = client.getLocalPlayer();
+ camera.update(player, busytime, screensize);
+ camera.step(dtime);
- if(FIELD_OF_VIEW_TEST){
- client.updateCamera(v3f(0,0,0), v3f(0,0,1));
- }
- else{
- //TimeTaker timer("client.updateCamera");
- client.updateCamera(camera_position, camera_direction);
- }
+ v3f player_position = player->getPosition();
+ v3f camera_position = camera.getPosition();
+ v3f camera_direction = camera.getDirection();
+ f32 camera_fov = camera.getFovMax();
+ if(!disable_camera_update){
+ client.updateCamera(camera_position,
+ camera_direction, camera_fov);
+ }
+
//timer2.stop();
//TimeTaker //timer3("//timer3");
core::line3d<f32> shootline(camera_position,
camera_position + camera_direction * BS * (d+1));
- MapBlockObject *selected_object = client.getSelectedObject
- (d*BS, camera_position, shootline);
-
ClientActiveObject *selected_active_object
= client.getSelectedActiveObject
(d*BS, camera_position, shootline);
+
+ bool left_punch = false;
+ bool left_punch_muted = false;
- if(selected_object != NULL)
+ if(selected_active_object != NULL)
{
- //dstream<<"Client returned selected_object != NULL"<<std::endl;
-
- core::aabbox3d<f32> box_on_map
- = selected_object->getSelectionBoxOnMap();
-
- hilightboxes.push_back(box_on_map);
-
- infotext = narrow_to_wide(selected_object->infoText());
-
- if(input->getLeftClicked())
+ /* Clear possible cracking animation */
+ if(nodepos_old != v3s16(-32768,-32768,-32768))
{
- std::cout<<DTIME<<"Left-clicked object"<<std::endl;
- client.clickObject(0, selected_object->getBlock()->getPos(),
- selected_object->getId(), g_selected_item);
+ client.clearTempMod(nodepos_old);
+ dig_time = 0.0;
+ nodepos_old = v3s16(-32768,-32768,-32768);
}
- else if(input->getRightClicked())
- {
- std::cout<<DTIME<<"Right-clicked object"<<std::endl;
- /*
- Check if we want to modify the object ourselves
- */
- if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
- {
- dstream<<"Sign object right-clicked"<<std::endl;
-
- if(random_input == false)
- {
- // Get a new text for it
- TextDest *dest = new TextDestSign(
- selected_object->getBlock()->getPos(),
- selected_object->getId(),
- &client);
-
- SignObject *sign_object = (SignObject*)selected_object;
-
- std::wstring wtext =
- narrow_to_wide(sign_object->getText());
-
- (new GUITextInputMenu(guienv, guiroot, -1,
- &g_menumgr, dest,
- wtext))->drop();
- }
- }
- /*
- Otherwise pass the event to the server as-is
- */
- else
- {
- client.clickObject(1, selected_object->getBlock()->getPos(),
- selected_object->getId(), g_selected_item);
- }
- }
- }
- else if(selected_active_object != NULL)
- {
- //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
+ //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
core::aabbox3d<f32> *selection_box
= selected_active_object->getSelectionBox();
selection_box->MinEdge + pos,
selection_box->MaxEdge + pos
);
-
- hilightboxes.push_back(box_on_map);
+
+ if(selected_active_object->doShowSelectionBox())
+ hilightboxes.push_back(box_on_map);
//infotext = narrow_to_wide("A ClientActiveObject");
infotext = narrow_to_wide(selected_active_object->infoText());
- if(input->getLeftClicked())
+ //if(input->getLeftClicked())
+ if(input->getLeftState())
{
- std::cout<<DTIME<<"Left-clicked object"<<std::endl;
- client.clickActiveObject(0,
- selected_active_object->getId(), g_selected_item);
+ bool do_punch = false;
+ bool do_punch_damage = false;
+ if(object_hit_delay_timer <= 0.0){
+ do_punch = true;
+ do_punch_damage = true;
+ object_hit_delay_timer = object_hit_delay;
+ }
+ if(input->getLeftClicked()){
+ do_punch = true;
+ }
+ if(do_punch){
+ infostream<<"Left-clicked object"<<std::endl;
+ left_punch = true;
+ }
+ if(do_punch_damage){
+ client.clickActiveObject(0,
+ selected_active_object->getId(), g_selected_item);
+ }
}
else if(input->getRightClicked())
{
- std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+ infostream<<"Right-clicked object"<<std::endl;
+ client.clickActiveObject(1,
+ selected_active_object->getId(), g_selected_item);
}
}
else // selected_object == NULL
nodepos, neighbourpos,
nodehilightbox, d);
- static float nodig_delay_counter = 0.0;
-
- if(nodefound)
- {
- static v3s16 nodepos_old(-32768,-32768,-32768);
-
- static float dig_time = 0.0;
- static u16 dig_index = 0;
-
+ if(!nodefound){
+ if(nodepos_old != v3s16(-32768,-32768,-32768))
+ {
+ client.clearTempMod(nodepos_old);
+ dig_time = 0.0;
+ nodepos_old = v3s16(-32768,-32768,-32768);
+ }
+ } else {
/*
Visualize selection
*/
{
if(nodepos != nodepos_old)
{
- std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
+ infostream<<"Pointing at ("<<nodepos.X<<","
<<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
if(nodepos_old != v3s16(-32768,-32768,-32768))
{
client.clearTempMod(nodepos_old);
dig_time = 0.0;
+ nodepos_old = v3s16(-32768,-32768,-32768);
}
}
if(input->getLeftClicked() ||
(input->getLeftState() && nodepos != nodepos_old))
{
- dstream<<DTIME<<"Started digging"<<std::endl;
+ infostream<<"Started digging"<<std::endl;
client.groundAction(0, nodepos, neighbourpos, g_selected_item);
}
if(input->getLeftClicked())
}
// Get digging properties for material and tool
- u8 material = n.d;
+ content_t material = n.getContent();
DiggingProperties prop =
getDiggingProperties(material, toolname);
if(prop.diggable == false)
{
- /*dstream<<"Material "<<(int)material
+ /*infostream<<"Material "<<(int)material
<<" not diggable with \""
<<toolname<<"\""<<std::endl;*/
// I guess nobody will wait for this long
if(dig_index < CRACK_ANIMATION_LENGTH)
{
//TimeTaker timer("client.setTempMod");
- //dstream<<"dig_index="<<dig_index<<std::endl;
+ //infostream<<"dig_index="<<dig_index<<std::endl;
client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
}
else
{
- dstream<<DTIME<<"Digging completed"<<std::endl;
+ infostream<<"Digging completed"<<std::endl;
client.groundAction(3, nodepos, neighbourpos, g_selected_item);
client.clearTempMod(nodepos);
client.removeNode(nodepos);
}
dig_time += dtime;
+
+ camera.setDigging(0); // left click animation
}
}
+
if(input->getRightClicked())
{
- std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
+ infostream<<"Ground right-clicked"<<std::endl;
- if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+ // If metadata provides an inventory view, activate it
+ if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
{
- dstream<<"Sign node right-clicked"<<std::endl;
-
- SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+ infostream<<"Launching custom inventory view"<<std::endl;
+ /*
+ Construct the unique identification string of the node
+ */
+ std::string current_name;
+ current_name += "nodemeta:";
+ current_name += itos(nodepos.X);
+ current_name += ",";
+ current_name += itos(nodepos.Y);
+ current_name += ",";
+ current_name += itos(nodepos.Z);
- // Get a new text for it
-
- TextDest *dest = new TextDestSignNode(nodepos, &client);
+ /*
+ Create menu
+ */
- std::wstring wtext =
- narrow_to_wide(signmeta->getText());
+ core::array<GUIInventoryMenu::DrawSpec> draw_spec;
+ v2s16 invsize =
+ GUIInventoryMenu::makeDrawSpecArrayFromString(
+ draw_spec,
+ meta->getInventoryDrawSpecString(),
+ current_name);
- (new GUITextInputMenu(guienv, guiroot, -1,
- &g_menumgr, dest,
- wtext))->drop();
- }
- else if(meta && meta->typeId() == CONTENT_CHEST && !random_input)
- {
- dstream<<"Chest node right-clicked"<<std::endl;
-
- //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta;
-
- std::string chest_inv_id;
- chest_inv_id += "nodemeta:";
- chest_inv_id += itos(nodepos.X);
- chest_inv_id += ",";
- chest_inv_id += itos(nodepos.Y);
- chest_inv_id += ",";
- chest_inv_id += itos(nodepos.Z);
-
GUIInventoryMenu *menu =
new GUIInventoryMenu(guienv, guiroot, -1,
- &g_menumgr, v2s16(8,9),
+ &g_menumgr, invsize,
client.getInventoryContext(),
&client);
-
- core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", chest_inv_id, "0",
- v2s32(0, 0), v2s32(8, 4)));
- draw_spec.push_back(GUIInventoryMenu::DrawSpec(
- "list", "current_player", "main",
- v2s32(0, 5), v2s32(8, 4)));
-
menu->setDrawSpec(draw_spec);
-
menu->drop();
-
}
- else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input)
+ else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
{
- dstream<<"Furnace node right-clicked"<<std::endl;
+ infostream<<"Sign node right-clicked"<<std::endl;
- GUIFurnaceMenu *menu =
- new GUIFurnaceMenu(guienv, guiroot, -1,
- &g_menumgr, nodepos, &client);
+ SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+
+ // Get a new text for it
- menu->drop();
+ TextDest *dest = new TextDestSignNode(nodepos, &client);
+
+ std::wstring wtext =
+ narrow_to_wide(signmeta->getText());
+ (new GUITextInputMenu(guienv, guiroot, -1,
+ &g_menumgr, dest,
+ wtext))->drop();
}
else
{
client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+ camera.setDigging(1); // right click animation
}
}
nodepos_old = nodepos;
}
- else{
- }
} // selected_object == NULL
+ if(left_punch || (input->getLeftClicked() && !left_punch_muted))
+ {
+ camera.setDigging(0); // left click animation
+ }
+
input->resetLeftClicked();
input->resetRightClicked();
if(input->getLeftReleased())
{
- std::cout<<DTIME<<"Left button released (stopped digging)"
+ infostream<<"Left button released (stopped digging)"
<<std::endl;
client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
}
if(input->getRightReleased())
{
- //std::cout<<DTIME<<"Right released"<<std::endl;
+ //inostream<<DTIME<<"Right released"<<std::endl;
// Nothing here
}
Calculate stuff for drawing
*/
- camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
-
u32 daynight_ratio = client.getDayNightRatio();
u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
video::SColor bgcolor = video::SColor(
update_skybox(driver, smgr, skybox, brightness);
/*
- Update coulds
+ Update clouds
*/
if(clouds)
{
0.05+brightness*0.95);
}
+ /*
+ Update farmesh
+ */
+ if(farmesh)
+ {
+ farmesh_range = draw_control.wanted_range * 10;
+ if(draw_control.range_all && farmesh_range < 500)
+ farmesh_range = 500;
+ if(farmesh_range > 1000)
+ farmesh_range = 1000;
+
+ farmesh->step(dtime);
+ farmesh->update(v2f(player_position.X, player_position.Z),
+ 0.05+brightness*0.95, farmesh_range);
+ }
+
// Store brightness value
old_brightness = brightness;
Fog
*/
- if(g_settings.getBool("enable_fog") == true)
+ if(g_settings->getBool("enable_fog") == true && !force_fog_off)
{
- f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
- if(draw_control.range_all)
- range = 100000*BS;
- if(range < 50*BS)
- range = range * 0.5 + 25*BS;
+ f32 range;
+ if(farmesh)
+ {
+ range = BS*farmesh_range;
+ }
+ else
+ {
+ range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+ range *= 0.9;
+ if(draw_control.range_all)
+ range = 100000*BS;
+ /*if(range < 50*BS)
+ range = range * 0.5 + 25*BS;*/
+ }
driver->setFog(
bgcolor,
);
}
-
/*
Update gui stuff (0ms)
*/
"(% .1f, % .1f, % .1f)"
" (% .3f < btime_jitter < % .3f"
", dtime_jitter = % .1f %%"
- ", v_range = %.1f)",
+ ", v_range = %.1f, RTT = %.3f)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0,
- draw_control.wanted_range
+ draw_control.wanted_range,
+ client.getRTT()
);
guitext2->setText(narrow_to_wide(temptext).c_str());
10,
50,
screensize.X - 10,
- 50 + text_height*chat_lines.size()
+ 50 + guitext_chat->getTextHeight()
);
guitext_chat->setRelativePosition(rect);
- if(chat_lines.size() == 0)
+ // Don't show chat if empty or profiler is enabled
+ if(chat_lines.size() == 0 || show_profiler)
guitext_chat->setVisible(false);
else
guitext_chat->setVisible(true);
if(client.getLocalInventoryUpdated()
|| g_selected_item != old_selected_item)
{
+ client.selectPlayerItem(g_selected_item);
old_selected_item = g_selected_item;
- //std::cout<<"Updating local inventory"<<std::endl;
+ //infostream<<"Updating local inventory"<<std::endl;
client.getLocalInventory(local_inventory);
+
+ // Update wielded tool
+ InventoryList *mlist = local_inventory.getList("main");
+ InventoryItem *item = NULL;
+ if(mlist != NULL)
+ item = mlist->getItem(g_selected_item);
+ camera.wield(item);
}
/*
//driver->beginScene(false, true, bgcolor);
beginscenetime = timer.stop(true);
}
-
+
//timer3.stop();
- //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
+ //infostream<<"smgr->drawAll()"<<std::endl;
{
TimeTaker timer("smgr");
for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
i != hilightboxes.end(); i++)
{
- /*std::cout<<"hilightbox min="
+ /*infostream<<"hilightbox min="
<<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
<<" max="
<<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
driver->draw3DBox(*i, video::SColor(255,0,0,0));
}
+ /*
+ Wielded tool
+ */
+ {
+ // Warning: This clears the Z buffer.
+ camera.drawWieldedTool();
+ }
+
+ /*
+ Post effects
+ */
+ {
+ client.renderPostFx();
+ }
+
/*
Frametime log
*/
- if(g_settings.getBool("frametime_graph") == true)
+ if(g_settings->getBool("frametime_graph") == true)
{
s32 x = 10;
for(core::list<float>::Iterator
core::rect<s32>(0,0,screensize.X,screensize.Y),
NULL);
}
-
+
/*
End scene
*/
/*
Drop stuff
*/
- clouds->drop();
+ if(clouds)
+ clouds->drop();
/*
Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits
*/
{
- const wchar_t *shuttingdowntext = L"Shutting down stuff...";
- gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText(
- shuttingdowntext, textrect, false, false);
- gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER,
- gui::EGUIA_UPPERLEFT);
- driver->beginScene(true, true, video::SColor(255,0,0,0));
+ /*gui::IGUIStaticText *gui_shuttingdowntext = */
+ draw_load_screen(L"Shutting down stuff...", driver, font);
+ /*driver->beginScene(true, true, video::SColor(255,0,0,0));
guienv->drawAll();
driver->endScene();
- gui_shuttingdowntext->remove();
+ gui_shuttingdowntext->remove();*/
}
}