]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
[dragonfireclient.git] / src / game.cpp
index a996626515d677a70772553a373ede615053ca5b..d7efbeae9fbaf616d19113ee48820f5463cd79bd 100644 (file)
@@ -17,27 +17,40 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "common_irrlicht.h"
 #include "game.h"
+#include "common_irrlicht.h"
+#include <IGUICheckBox.h>
+#include <IGUIEditBox.h>
+#include <IGUIButton.h>
+#include <IGUIStaticText.h>
+#include <IGUIFont.h>
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
 #include "guiInventoryMenu.h"
 #include "guiTextInputMenu.h"
+#include "guiDeathScreen.h"
 #include "materials.h"
 #include "config.h"
 #include "clouds.h"
 #include "camera.h"
 #include "farmesh.h"
 #include "mapblock.h"
-
-/*
-       TODO: Move content-aware stuff to separate file by adding properties
-             and virtual interfaces
-*/
+#include "settings.h"
+#include "profiler.h"
+#include "mainmenumanager.h"
+#include "gettext.h"
+#include "log.h"
+#include "filesys.h"
+// Needed for some special cases for CONTENT_TORCH and CONTENT_SIGN_WALL
+// TODO: A generic way for handling such should be created
 #include "content_mapnode.h"
+// Needed for sign text input
+// TODO: A generic way for handling such should be created
 #include "content_nodemeta.h"
+// Needed for determining pointing to nodes
+#include "mapnode_contentfeatures.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -81,27 +94,6 @@ u16 g_selected_item = 0;
        Text input system
 */
 
-struct TextDestSign : public TextDest
-{
-       TextDestSign(v3s16 blockpos, s16 id, Client *client)
-       {
-               m_blockpos = blockpos;
-               m_id = id;
-               m_client = client;
-       }
-       void gotText(std::wstring text)
-       {
-               std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign object: "
-                               <<ntext<<std::endl;
-               m_client->sendSignText(m_blockpos, m_id, ntext);
-       }
-
-       v3s16 m_blockpos;
-       s16 m_id;
-       Client *m_client;
-};
-
 struct TextDestChat : public TextDest
 {
        TextDestChat(Client *client)
@@ -133,7 +125,7 @@ struct TextDestSignNode : public TextDest
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               dstream<<"Changing text of a sign node: "
+               infostream<<"Changing text of a sign node: "
                                <<ntext<<std::endl;
                m_client->sendSignNodeText(m_p, ntext);
        }
@@ -142,6 +134,26 @@ struct TextDestSignNode : public TextDest
        Client *m_client;
 };
 
+/* Respawn menu callback */
+
+class MainRespawnInitiator: public IRespawnInitiator
+{
+public:
+       MainRespawnInitiator(bool *active, Client *client):
+               m_active(active), m_client(client)
+       {
+               *m_active = true;
+       }
+       void respawn()
+       {
+               *m_active = false;
+               m_client->sendRespawn();
+       }
+private:
+       bool *m_active;
+       Client *m_client;
+};
+
 /*
        Hotbar draw routine
 */
@@ -152,7 +164,7 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
        InventoryList *mainlist = inventory->getList("main");
        if(mainlist == NULL)
        {
-               dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl;
+               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
                return;
        }
        
@@ -290,7 +302,7 @@ void getPointedNode(Client *client, v3f player_position,
        
        v3s16 pos_i = floatToInt(player_position, BS);
 
-       /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
+       /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
@@ -583,7 +595,7 @@ void update_skybox(video::IVideoDriver* driver,
        }
        
        /*// Disable skybox if FarMesh is enabled
-       if(g_settings.getBool("enable_farmesh"))
+       if(g_settings->getBool("enable_farmesh"))
                return;*/
        
        if(brightness >= 0.5)
@@ -697,7 +709,7 @@ void the_game(
        SharedPtr<Server> server;
        if(address == ""){
                draw_load_screen(L"Creating server...", driver, font);
-               std::cout<<DTIME<<"Creating server"<<std::endl;
+               infostream<<"Creating server"<<std::endl;
                server = new Server(map_dir, configpath);
                server->start(port);
        }
@@ -707,7 +719,7 @@ void the_game(
        */
 
        draw_load_screen(L"Creating client...", driver, font);
-       std::cout<<DTIME<<"Creating client"<<std::endl;
+       infostream<<"Creating client"<<std::endl;
        MapDrawControl draw_control;
        Client client(device, playername.c_str(), password, draw_control);
                        
@@ -722,7 +734,7 @@ void the_game(
        }
        catch(ResolveError &e)
        {
-               std::cout<<DTIME<<"Couldn't resolve address"<<std::endl;
+               errorstream<<"Couldn't resolve address"<<std::endl;
                //return 0;
                error_message = L"Couldn't resolve address";
                //gui_loadingtext->remove();
@@ -733,9 +745,9 @@ void the_game(
                Attempt to connect to the server
        */
        
-       dstream<<DTIME<<"Connecting to server at ";
-       connect_address.print(&dstream);
-       dstream<<std::endl;
+       infostream<<"Connecting to server at ";
+       connect_address.print(&infostream);
+       infostream<<std::endl;
        client.connect(connect_address);
 
        bool could_connect = false;
@@ -791,12 +803,12 @@ void the_game(
                {
                        error_message = L"Access denied. Reason: "
                                        +client.accessDeniedReason();
-                       std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                else
                {
                        error_message = L"Connection timed out.";
-                       std::cout<<DTIME<<"Timed out."<<std::endl;
+                       errorstream<<"Timed out."<<std::endl;
                }
                //gui_loadingtext->remove();
                return;
@@ -825,7 +837,7 @@ void the_game(
        
        float cloud_height = BS*100;
        Clouds *clouds = NULL;
-       if(g_settings.getBool("enable_clouds"))
+       if(g_settings->getBool("enable_clouds"))
        {
                clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1,
                                cloud_height, time(0));
@@ -836,7 +848,7 @@ void the_game(
        */
 
        FarMesh *farmesh = NULL;
-       if(g_settings.getBool("enable_farmesh"))
+       if(g_settings->getBool("enable_farmesh"))
        {
                farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
        }
@@ -861,7 +873,6 @@ void the_game(
                        L"",
                        core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
                        false, false);
-       
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
@@ -878,6 +889,15 @@ void the_game(
        //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
        core::list<ChatLine> chat_lines;
        
+       // Profiler text (size is updated when text is updated)
+       gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+                       L"<Profiler>",
+                       core::rect<s32>(6, 4+(text_height+5)*2, 400,
+                       (text_height+5)*2 + text_height*35),
+                       false, false);
+       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setVisible(false);
+       
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
                        (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
@@ -916,10 +936,24 @@ void the_game(
 
        core::list<float> frametime_log;
 
+       float nodig_delay_counter = 0.0;
+       float dig_time = 0.0;
+       u16 dig_index = 0;
+       v3s16 nodepos_old(-32768,-32768,-32768);
+
        float damage_flash_timer = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
+
+       const float object_hit_delay = 0.5;
+       float object_hit_delay_timer = 0.0;
        
-       bool invert_mouse = g_settings.getBool("invert_mouse");
+       bool invert_mouse = g_settings->getBool("invert_mouse");
+
+       bool respawn_menu_active = false;
+
+       bool show_profiler = false;
+       bool force_fog_off = false;
+       bool disable_camera_update = false;
 
        /*
                Main loop
@@ -944,7 +978,7 @@ void the_game(
                {
                        error_message = L"Access denied. Reason: "
                                        +client.accessDeniedReason();
-                       std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl;
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
                        break;
                }
 
@@ -1010,7 +1044,7 @@ void the_game(
                        busytime = busytime_u32 / 1000.0;
                }
 
-               //std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
+               //infostream<<"busytime_u32="<<busytime_u32<<std::endl;
        
                // Necessary for device->getTimer()->getTime()
                device->run();
@@ -1020,7 +1054,7 @@ void the_game(
                */
 
                {
-                       float fps_max = g_settings.getFloat("fps_max");
+                       float fps_max = g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
                        
                        if(busytime_u32 < frametime_min)
@@ -1045,6 +1079,13 @@ void the_game(
                        dtime = 0;
                lasttime = time;
 
+               /* Run timers */
+
+               object_hit_delay_timer -= dtime;
+
+               g_profiler->add("Elapsed time", dtime);
+               g_profiler->avg("FPS", 1./dtime);
+
                /*
                        Log frametime for visualization
                */
@@ -1059,8 +1100,8 @@ void the_game(
                        Visualize frametime in terminal
                */
                /*for(u32 i=0; i<dtime*400; i++)
-                       std::cout<<"X";
-               std::cout<<std::endl;*/
+                       infostream<<"X";
+               infostream<<std::endl;*/
 
                /*
                        Time average and jitter calculation
@@ -1125,7 +1166,7 @@ void the_game(
                        if(counter < 0)
                        {
                                counter = 30.0;
-                               client.printDebugInfo(std::cout);
+                               client.printDebugInfo(infostream);
                        }
                }
 
@@ -1133,15 +1174,33 @@ void the_game(
                        Profiler
                */
                float profiler_print_interval =
-                               g_settings.getFloat("profiler_print_interval");
-               if(profiler_print_interval != 0)
+                               g_settings->getFloat("profiler_print_interval");
+               bool print_to_log = true;
+               if(profiler_print_interval == 0){
+                       print_to_log = false;
+                       profiler_print_interval = 5;
+               }
+               if(m_profiler_interval.step(dtime, profiler_print_interval))
                {
-                       if(m_profiler_interval.step(0.030, profiler_print_interval))
-                       {
-                               dstream<<"Profiler:"<<std::endl;
-                               g_profiler.print(dstream);
-                               g_profiler.clear();
+                       if(print_to_log){
+                               infostream<<"Profiler:"<<std::endl;
+                               g_profiler->print(infostream);
                        }
+
+                       std::ostringstream os(std::ios_base::binary);
+                       g_profiler->print(os);
+                       std::wstring text = narrow_to_wide(os.str());
+                       guitext_profiler->setText(text.c_str());
+
+                       g_profiler->clear();
+                       
+                       s32 w = font->getDimension(text.c_str()).Width;
+                       if(w < 400)
+                               w = 400;
+                       core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+                                       8+(text_height+5)*2 +
+                                       font->getDimension(text.c_str()).Height);
+                       guitext_profiler->setRelativePosition(rect);
                }
 
                /*
@@ -1162,7 +1221,7 @@ void the_game(
                */
                if(input->wasKeyDown(getKeySetting("keymap_inventory")))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
                        
                        GUIInventoryMenu *menu =
@@ -1188,7 +1247,7 @@ void the_game(
                }
                else if(input->wasKeyDown(EscapeKey))
                {
-                       dstream<<DTIME<<"the_game: "
+                       infostream<<"the_game: "
                                        <<"Launching pause menu"<<std::endl;
                        // It will delete itself by itself
                        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
@@ -1215,40 +1274,40 @@ void the_game(
                }
                else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
                {
-                       if(g_settings.getBool("free_move"))
+                       if(g_settings->getBool("free_move"))
                        {
-                               g_settings.set("free_move","false");
+                               g_settings->set("free_move","false");
                                chat_lines.push_back(ChatLine(L"free_move disabled"));
                        }
                        else
                        {
-                               g_settings.set("free_move","true");
+                               g_settings->set("free_move","true");
                                chat_lines.push_back(ChatLine(L"free_move enabled"));
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
-                       if(g_settings.getBool("fast_move"))
+                       if(g_settings->getBool("fast_move"))
                        {
-                               g_settings.set("fast_move","false");
+                               g_settings->set("fast_move","false");
                                chat_lines.push_back(ChatLine(L"fast_move disabled"));
                        }
                        else
                        {
-                               g_settings.set("fast_move","true");
+                               g_settings->set("fast_move","true");
                                chat_lines.push_back(ChatLine(L"fast_move enabled"));
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
                {
-                       if(g_settings.getBool("frametime_graph"))
+                       if(g_settings->getBool("frametime_graph"))
                        {
-                               g_settings.set("frametime_graph","false");
+                               g_settings->set("frametime_graph","false");
                                chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
                        }
                        else
                        {
-                               g_settings.set("frametime_graph","true");
+                               g_settings->set("frametime_graph","true");
                                chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
                        }
                }
@@ -1257,20 +1316,45 @@ void the_game(
                        irr::video::IImage* const image = driver->createScreenShot(); 
                        if (image) { 
                                irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s/screenshot_%u.png", 
-                                                g_settings.get("screenshot_path").c_str(),
+                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
+                                                g_settings->get("screenshot_path").c_str(),
                                                 device->getTimer()->getRealTime()); 
                                if (driver->writeImageToFile(image, filename)) {
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       dstream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
+                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
                                        chat_lines.push_back(ChatLine(sstr.str()));
                                } else{
-                                       dstream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
                                image->drop(); 
                        }                        
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               {
+                       show_profiler = !show_profiler;
+                       guitext_profiler->setVisible(show_profiler);
+                       if(show_profiler)
+                               chat_lines.push_back(ChatLine(L"Profiler disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Profiler enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
+               {
+                       force_fog_off = !force_fog_off;
+                       if(force_fog_off)
+                               chat_lines.push_back(ChatLine(L"Fog disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Fog enabled"));
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
+               {
+                       disable_camera_update = !disable_camera_update;
+                       if(disable_camera_update)
+                               chat_lines.push_back(ChatLine(L"Camera update disabled"));
+                       else
+                               chat_lines.push_back(ChatLine(L"Camera update enabled"));
+               }
 
                // Item selection with mouse wheel
                {
@@ -1304,7 +1388,7 @@ void the_game(
                                {
                                        g_selected_item = i;
 
-                                       dstream<<DTIME<<"Selected item: "
+                                       infostream<<"Selected item: "
                                                        <<g_selected_item<<std::endl;
                                }
                        }
@@ -1316,12 +1400,12 @@ void the_game(
                        if(draw_control.range_all)
                        {
                                draw_control.range_all = false;
-                               dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
+                               infostream<<"Disabled full viewing range"<<std::endl;
                        }
                        else
                        {
                                draw_control.range_all = true;
-                               dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
+                               infostream<<"Enabled full viewing range"<<std::endl;
                        }
                }
 
@@ -1336,11 +1420,77 @@ void the_game(
                        debug_stacks_print();
                }
 
+               /*
+                       Mouse and camera control
+                       NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
+               */
+               
+               if((device->isWindowActive() && noMenuActive()) || random_input)
+               {
+                       if(!random_input)
+                       {
+                               // Mac OSX gets upset if this is set every frame
+                               if(device->getCursorControl()->isVisible())
+                                       device->getCursorControl()->setVisible(false);
+                       }
+
+                       if(first_loop_after_window_activation){
+                               //infostream<<"window active, first loop"<<std::endl;
+                               first_loop_after_window_activation = false;
+                       }
+                       else{
+                               s32 dx = input->getMousePos().X - displaycenter.X;
+                               s32 dy = input->getMousePos().Y - displaycenter.Y;
+                               if(invert_mouse)
+                                       dy = -dy;
+                               //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
+                               
+                               /*const float keyspeed = 500;
+                               if(input->isKeyDown(irr::KEY_UP))
+                                       dy -= dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_DOWN))
+                                       dy += dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_LEFT))
+                                       dx -= dtime * keyspeed;
+                               if(input->isKeyDown(irr::KEY_RIGHT))
+                                       dx += dtime * keyspeed;*/
+
+                               camera_yaw -= dx*0.2;
+                               camera_pitch += dy*0.2;
+                               if(camera_pitch < -89.5) camera_pitch = -89.5;
+                               if(camera_pitch > 89.5) camera_pitch = 89.5;
+                       }
+                       input->setMousePos(displaycenter.X, displaycenter.Y);
+               }
+               else{
+                       // Mac OSX gets upset if this is set every frame
+                       if(device->getCursorControl()->isVisible() == false)
+                               device->getCursorControl()->setVisible(true);
+
+                       //infostream<<"window inactive"<<std::endl;
+                       first_loop_after_window_activation = true;
+               }
+
                /*
                        Player speed control
-                       TODO: Cache the keycodes from getKeySetting
                */
                
+               if(!noMenuActive() || !device->isWindowActive())
+               {
+                       PlayerControl control(
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               false,
+                               camera_pitch,
+                               camera_yaw
+                       );
+                       client.setPlayerControl(control);
+               }
+               else
                {
                        /*bool a_up,
                        bool a_down,
@@ -1385,78 +1535,60 @@ void the_game(
                        //client.step(dtime_avg1);
                }
 
-               // Read client events
-               for(;;)
                {
-                       ClientEvent event = client.getClientEvent();
-                       if(event.type == CE_NONE)
-                       {
-                               break;
-                       }
-                       else if(event.type == CE_PLAYER_DAMAGE)
+                       // Read client events
+                       for(;;)
                        {
-                               //u16 damage = event.player_damage.amount;
-                               //dstream<<"Player damage: "<<damage<<std::endl;
-                               damage_flash_timer = 0.05;
-                       }
-                       else if(event.type == CE_PLAYER_FORCE_MOVE)
-                       {
-                               camera_yaw = event.player_force_move.yaw;
-                               camera_pitch = event.player_force_move.pitch;
-                       }
-               }
-               
-               //TimeTaker //timer2("//timer2");
-
-               /*
-                       Mouse and camera control
-               */
-               
-               if((device->isWindowActive() && noMenuActive()) || random_input)
-               {
-                       if(!random_input)
-                       {
-                               // Mac OSX gets upset if this is set every frame
-                               if(device->getCursorControl()->isVisible())
-                                       device->getCursorControl()->setVisible(false);
-                       }
+                               ClientEvent event = client.getClientEvent();
+                               if(event.type == CE_NONE)
+                               {
+                                       break;
+                               }
+                               else if(event.type == CE_PLAYER_DAMAGE)
+                               {
+                                       //u16 damage = event.player_damage.amount;
+                                       //infostream<<"Player damage: "<<damage<<std::endl;
+                                       damage_flash_timer = 0.05;
+                                       if(event.player_damage.amount >= 2){
+                                               damage_flash_timer += 0.05 * event.player_damage.amount;
+                                       }
+                               }
+                               else if(event.type == CE_PLAYER_FORCE_MOVE)
+                               {
+                                       camera_yaw = event.player_force_move.yaw;
+                                       camera_pitch = event.player_force_move.pitch;
+                               }
+                               else if(event.type == CE_DEATHSCREEN)
+                               {
+                                       if(respawn_menu_active)
+                                               continue;
+
+                                       /*bool set_camera_point_target =
+                                                       event.deathscreen.set_camera_point_target;
+                                       v3f camera_point_target;
+                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
+                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
+                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
+                                       MainRespawnInitiator *respawner =
+                                                       new MainRespawnInitiator(
+                                                                       &respawn_menu_active, &client);
+                                       GUIDeathScreen *menu =
+                                                       new GUIDeathScreen(guienv, guiroot, -1, 
+                                                               &g_menumgr, respawner);
+                                       menu->drop();
+                                       
+                                       /* Handle visualization */
 
-                       if(first_loop_after_window_activation){
-                               //std::cout<<"window active, first loop"<<std::endl;
-                               first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - displaycenter.X;
-                               s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse)
-                                       dy = -dy;
-                               //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-                               
-                               /*const float keyspeed = 500;
-                               if(input->isKeyDown(irr::KEY_UP))
-                                       dy -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_DOWN))
-                                       dy += dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_LEFT))
-                                       dx -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_RIGHT))
-                                       dx += dtime * keyspeed;*/
+                                       damage_flash_timer = 0;
 
-                               camera_yaw -= dx*0.2;
-                               camera_pitch += dy*0.2;
-                               if(camera_pitch < -89.5) camera_pitch = -89.5;
-                               if(camera_pitch > 89.5) camera_pitch = 89.5;
+                                       /*LocalPlayer* player = client.getLocalPlayer();
+                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
+                                       camera.update(player, busytime, screensize);*/
+                               }
                        }
-                       input->setMousePos(displaycenter.X, displaycenter.Y);
-               }
-               else{
-                       // Mac OSX gets upset if this is set every frame
-                       if(device->getCursorControl()->isVisible() == false)
-                               device->getCursorControl()->setVisible(true);
-
-                       //std::cout<<"window inactive"<<std::endl;
-                       first_loop_after_window_activation = true;
                }
+               
+               //TimeTaker //timer2("//timer2");
 
                LocalPlayer* player = client.getLocalPlayer();
                camera.update(player, busytime, screensize);
@@ -1466,13 +1598,8 @@ void the_game(
                v3f camera_position = camera.getPosition();
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
-
-               if(FIELD_OF_VIEW_TEST)
-               {
-                       client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
-               }
-               else
-               {
+               
+               if(!disable_camera_update){
                        client.updateCamera(camera_position,
                                camera_direction, camera_fov);
                }
@@ -1491,72 +1618,24 @@ void the_game(
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               MapBlockObject *selected_object = client.getSelectedObject
-                               (d*BS, camera_position, shootline);
-
                ClientActiveObject *selected_active_object
                                = client.getSelectedActiveObject
                                        (d*BS, camera_position, shootline);
+               
+               bool left_punch = false;
+               bool left_punch_muted = false;
 
-               if(selected_object != NULL)
+               if(selected_active_object != NULL)
                {
-                       //dstream<<"Client returned selected_object != NULL"<<std::endl;
-
-                       core::aabbox3d<f32> box_on_map
-                                       = selected_object->getSelectionBoxOnMap();
-
-                       hilightboxes.push_back(box_on_map);
-
-                       infotext = narrow_to_wide(selected_object->infoText());
-
-                       if(input->getLeftClicked())
+                       /* Clear possible cracking animation */
+                       if(nodepos_old != v3s16(-32768,-32768,-32768))
                        {
-                               std::cout<<DTIME<<"Left-clicked object"<<std::endl;
-                               client.clickObject(0, selected_object->getBlock()->getPos(),
-                                               selected_object->getId(), g_selected_item);
+                               client.clearTempMod(nodepos_old);
+                               dig_time = 0.0;
+                               nodepos_old = v3s16(-32768,-32768,-32768);
                        }
-                       else if(input->getRightClicked())
-                       {
-                               std::cout<<DTIME<<"Right-clicked object"<<std::endl;
-                               /*
-                                       Check if we want to modify the object ourselves
-                               */
-                               if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN)
-                               {
-                                       dstream<<"Sign object right-clicked"<<std::endl;
-                                       
-                                       if(random_input == false)
-                                       {
-                                               // Get a new text for it
 
-                                               TextDest *dest = new TextDestSign(
-                                                               selected_object->getBlock()->getPos(),
-                                                               selected_object->getId(),
-                                                               &client);
-
-                                               SignObject *sign_object = (SignObject*)selected_object;
-
-                                               std::wstring wtext =
-                                                               narrow_to_wide(sign_object->getText());
-
-                                               (new GUITextInputMenu(guienv, guiroot, -1,
-                                                               &g_menumgr, dest,
-                                                               wtext))->drop();
-                                       }
-                               }
-                               /*
-                                       Otherwise pass the event to the server as-is
-                               */
-                               else
-                               {
-                                       client.clickObject(1, selected_object->getBlock()->getPos(),
-                                                       selected_object->getId(), g_selected_item);
-                               }
-                       }
-               }
-               else if(selected_active_object != NULL)
-               {
-                       //dstream<<"Client returned selected_active_object != NULL"<<std::endl;
+                       //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
                        
                        core::aabbox3d<f32> *selection_box
                                        = selected_active_object->getSelectionBox();
@@ -1570,21 +1649,38 @@ void the_game(
                                        selection_box->MinEdge + pos,
                                        selection_box->MaxEdge + pos
                        );
-
-                       hilightboxes.push_back(box_on_map);
+                       
+                       if(selected_active_object->doShowSelectionBox())
+                               hilightboxes.push_back(box_on_map);
 
                        //infotext = narrow_to_wide("A ClientActiveObject");
                        infotext = narrow_to_wide(selected_active_object->infoText());
 
-                       if(input->getLeftClicked())
+                       //if(input->getLeftClicked())
+                       if(input->getLeftState())
                        {
-                               std::cout<<DTIME<<"Left-clicked object"<<std::endl;
-                               client.clickActiveObject(0,
-                                               selected_active_object->getId(), g_selected_item);
+                               bool do_punch = false;
+                               bool do_punch_damage = false;
+                               if(object_hit_delay_timer <= 0.0){
+                                       do_punch = true;
+                                       do_punch_damage = true;
+                                       object_hit_delay_timer = object_hit_delay;
+                               }
+                               if(input->getLeftClicked()){
+                                       do_punch = true;
+                               }
+                               if(do_punch){
+                                       infostream<<"Left-clicked object"<<std::endl;
+                                       left_punch = true;
+                               }
+                               if(do_punch_damage){
+                                       client.clickActiveObject(0,
+                                                       selected_active_object->getId(), g_selected_item);
+                               }
                        }
                        else if(input->getRightClicked())
                        {
-                               std::cout<<DTIME<<"Right-clicked object"<<std::endl;
+                               infostream<<"Right-clicked object"<<std::endl;
                                client.clickActiveObject(1,
                                                selected_active_object->getId(), g_selected_item);
                        }
@@ -1607,15 +1703,14 @@ void the_game(
                                nodepos, neighbourpos,
                                nodehilightbox, d);
        
-               static float nodig_delay_counter = 0.0;
-
-               if(nodefound)
-               {
-                       static v3s16 nodepos_old(-32768,-32768,-32768);
-
-                       static float dig_time = 0.0;
-                       static u16 dig_index = 0;
-                       
+               if(!nodefound){
+                       if(nodepos_old != v3s16(-32768,-32768,-32768))
+                       {
+                               client.clearTempMod(nodepos_old);
+                               dig_time = 0.0;
+                               nodepos_old = v3s16(-32768,-32768,-32768);
+                       }
+               } else {
                        /*
                                Visualize selection
                        */
@@ -1652,20 +1747,21 @@ void the_game(
                        {
                                if(nodepos != nodepos_old)
                                {
-                                       std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<","
+                                       infostream<<"Pointing at ("<<nodepos.X<<","
                                                        <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
 
                                        if(nodepos_old != v3s16(-32768,-32768,-32768))
                                        {
                                                client.clearTempMod(nodepos_old);
                                                dig_time = 0.0;
+                                               nodepos_old = v3s16(-32768,-32768,-32768);
                                        }
                                }
 
                                if(input->getLeftClicked() ||
                                                (input->getLeftState() && nodepos != nodepos_old))
                                {
-                                       dstream<<DTIME<<"Started digging"<<std::endl;
+                                       infostream<<"Started digging"<<std::endl;
                                        client.groundAction(0, nodepos, neighbourpos, g_selected_item);
                                }
                                if(input->getLeftClicked())
@@ -1698,7 +1794,7 @@ void the_game(
 
                                        if(prop.diggable == false)
                                        {
-                                               /*dstream<<"Material "<<(int)material
+                                               /*infostream<<"Material "<<(int)material
                                                                <<" not diggable with \""
                                                                <<toolname<<"\""<<std::endl;*/
                                                // I guess nobody will wait for this long
@@ -1723,12 +1819,12 @@ void the_game(
                                        if(dig_index < CRACK_ANIMATION_LENGTH)
                                        {
                                                //TimeTaker timer("client.setTempMod");
-                                               //dstream<<"dig_index="<<dig_index<<std::endl;
+                                               //infostream<<"dig_index="<<dig_index<<std::endl;
                                                client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
                                        }
                                        else
                                        {
-                                               dstream<<DTIME<<"Digging completed"<<std::endl;
+                                               infostream<<"Digging completed"<<std::endl;
                                                client.groundAction(3, nodepos, neighbourpos, g_selected_item);
                                                client.clearTempMod(nodepos);
                                                client.removeNode(nodepos);
@@ -1762,12 +1858,12 @@ void the_game(
                        
                        if(input->getRightClicked())
                        {
-                               std::cout<<DTIME<<"Ground right-clicked"<<std::endl;
+                               infostream<<"Ground right-clicked"<<std::endl;
                                
                                // If metadata provides an inventory view, activate it
                                if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
                                {
-                                       dstream<<DTIME<<"Launching custom inventory view"<<std::endl;
+                                       infostream<<"Launching custom inventory view"<<std::endl;
                                        /*
                                                Construct the unique identification string of the node
                                        */
@@ -1800,7 +1896,7 @@ void the_game(
                                }
                                else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
                                {
-                                       dstream<<"Sign node right-clicked"<<std::endl;
+                                       infostream<<"Sign node right-clicked"<<std::endl;
                                        
                                        SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
                                        
@@ -1827,7 +1923,7 @@ void the_game(
 
                } // selected_object == NULL
                
-               if(input->getLeftClicked())
+               if(left_punch || (input->getLeftClicked() && !left_punch_muted))
                {
                        camera.setDigging(0); // left click animation
                }
@@ -1837,13 +1933,13 @@ void the_game(
                
                if(input->getLeftReleased())
                {
-                       std::cout<<DTIME<<"Left button released (stopped digging)"
+                       infostream<<"Left button released (stopped digging)"
                                        <<std::endl;
                        client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
                }
                if(input->getRightReleased())
                {
-                       //std::cout<<DTIME<<"Right released"<<std::endl;
+                       //inostream<<DTIME<<"Right released"<<std::endl;
                        // Nothing here
                }
                
@@ -1906,7 +2002,7 @@ void the_game(
                        Fog
                */
                
-               if(g_settings.getBool("enable_fog") == true)
+               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
                        f32 range;
                        if(farmesh)
@@ -1916,10 +2012,11 @@ void the_game(
                        else
                        {
                                range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+                               range *= 0.9;
                                if(draw_control.range_all)
                                        range = 100000*BS;
-                               if(range < 50*BS)
-                                       range = range * 0.5 + 25*BS;
+                               /*if(range < 50*BS)
+                                       range = range * 0.5 + 25*BS;*/
                        }
 
                        driver->setFog(
@@ -1984,14 +2081,15 @@ void the_game(
                                        "(% .1f, % .1f, % .1f)"
                                        " (% .3f < btime_jitter < % .3f"
                                        ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f)",
+                                       ", v_range = %.1f, RTT = %.3f)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
                                        busytime_jitter1_min_sample,
                                        busytime_jitter1_max_sample,
                                        dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
@@ -2072,7 +2170,8 @@ void the_game(
 
                        guitext_chat->setRelativePosition(rect);
 
-                       if(chat_lines.size() == 0)
+                       // Don't show chat if empty or profiler is enabled
+                       if(chat_lines.size() == 0 || show_profiler)
                                guitext_chat->setVisible(false);
                        else
                                guitext_chat->setVisible(true);
@@ -2088,7 +2187,7 @@ void the_game(
                {
                        client.selectPlayerItem(g_selected_item);
                        old_selected_item = g_selected_item;
-                       //std::cout<<"Updating local inventory"<<std::endl;
+                       //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
 
                        // Update wielded tool
@@ -2127,7 +2226,7 @@ void the_game(
                
                //timer3.stop();
                
-               //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl;
+               //infostream<<"smgr->drawAll()"<<std::endl;
                
                {
                        TimeTaker timer("smgr");
@@ -2153,7 +2252,7 @@ void the_game(
                for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
                                i != hilightboxes.end(); i++)
                {
-                       /*std::cout<<"hilightbox min="
+                       /*infostream<<"hilightbox min="
                                        <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
                                        <<" max="
                                        <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
@@ -2179,7 +2278,7 @@ void the_game(
                /*
                        Frametime log
                */
-               if(g_settings.getBool("frametime_graph") == true)
+               if(g_settings->getBool("frametime_graph") == true)
                {
                        s32 x = 10;
                        for(core::list<float>::Iterator