float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
- camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
- client->getEnv());
+ camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
camera->step(dtime);
v3f camera_position = camera->getPosition();