]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Safe digging and placing (#6127)
[dragonfireclient.git] / src / game.cpp
index 840403c424dc9480645cac106c7e0a4959eb4e23..c3d8446344237ea17ea95d27cc8d5330653bb3e4 100644 (file)
@@ -20,8 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "game.h"
 
 #include <iomanip>
+#include <cmath>
+#include "client/renderingengine.h"
 #include "camera.h"
 #include "client.h"
+#include "client/inputhandler.h"
 #include "client/tile.h"     // For TextureSource
 #include "client/keys.h"
 #include "client/joystick_controller.h"
@@ -29,7 +32,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clouds.h"
 #include "config.h"
 #include "content_cao.h"
-#include "drawscene.h"
 #include "event_manager.h"
 #include "fontengine.h"
 #include "itemdef.h"
@@ -41,52 +43,46 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiKeyChangeMenu.h"
 #include "guiPasswordChange.h"
 #include "guiVolumeChange.h"
-#include "hud.h"
 #include "mainmenumanager.h"
 #include "mapblock.h"
+#include "minimap.h"
 #include "nodedef.h"         // Needed for determining pointing to nodes
 #include "nodemetadata.h"
 #include "particles.h"
 #include "profiler.h"
 #include "quicktune_shortcutter.h"
+#include "raycast.h"
 #include "server.h"
 #include "settings.h"
-#include "shader.h"          // For ShaderSource
+#include "shader.h"
 #include "sky.h"
 #include "subgame.h"
 #include "tool.h"
+#include "util/basic_macros.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
 #include "irrlicht_changes/static_text.h"
 #include "version.h"
-#include "minimap.h"
-#include "mapblock_mesh.h"
-
-#include "sound.h"
+#include "script/scripting_client.h"
 
 #if USE_SOUND
        #include "sound_openal.h"
 #endif
 
-#ifdef HAVE_TOUCHSCREENGUI
-       #include "touchscreengui.h"
-#endif
-
-extern Settings *g_settings;
-extern Profiler *g_profiler;
 
 /*
        Text input system
 */
 
-struct TextDestNodeMetadata : public TextDest {
+struct TextDestNodeMetadata : public TextDest
+{
        TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
        }
        // This is deprecated I guess? -celeron55
-       void gotText(std::wstring text)
+       void gotText(const std::wstring &text)
        {
                std::string ntext = wide_to_utf8(text);
                infostream << "Submitting 'text' field of node at (" << m_p.X << ","
@@ -104,13 +100,14 @@ struct TextDestNodeMetadata : public TextDest {
        Client *m_client;
 };
 
-struct TextDestPlayerInventory : public TextDest {
+struct TextDestPlayerInventory : public TextDest
+{
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
                m_formname = "";
        }
-       TextDestPlayerInventory(Client *client, std::string formname)
+       TextDestPlayerInventory(Client *client, const std::string &formname)
        {
                m_client = client;
                m_formname = formname;
@@ -123,25 +120,19 @@ struct TextDestPlayerInventory : public TextDest {
        Client *m_client;
 };
 
-struct LocalFormspecHandler : public TextDest {
-       LocalFormspecHandler();
-       LocalFormspecHandler(std::string formname) :
-               m_client(0)
+struct LocalFormspecHandler : public TextDest
+{
+       LocalFormspecHandler(const std::string &formname)
        {
                m_formname = formname;
        }
 
-       LocalFormspecHandler(std::string formname, Client *client) :
+       LocalFormspecHandler(const std::string &formname, Client *client):
                m_client(client)
        {
                m_formname = formname;
        }
 
-       void gotText(std::wstring message)
-       {
-               errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
-       }
-
        void gotText(const StringMap &fields)
        {
                if (m_formname == "MT_PAUSE_MENU") {
@@ -162,6 +153,9 @@ struct LocalFormspecHandler : public TextDest {
 
                        if (fields.find("btn_exit_os") != fields.end()) {
                                g_gamecallback->exitToOS();
+#ifndef __ANDROID__
+                               RenderingEngine::get_raw_device()->closeDevice();
+#endif
                                return;
                        }
 
@@ -179,41 +173,12 @@ struct LocalFormspecHandler : public TextDest {
                        }
                }
 
-               if (m_formname == "MT_DEATH_SCREEN") {
-                       assert(m_client != 0);
-
-                       if ((fields.find("btn_respawn") != fields.end())) {
-                               m_client->sendRespawn();
-                               return;
-                       }
-
-                       if (fields.find("quit") != fields.end()) {
-                               m_client->sendRespawn();
-                               return;
-                       }
-               }
-
-               // don't show error message for unhandled cursor keys
-               if ((fields.find("key_up") != fields.end()) ||
-                               (fields.find("key_down") != fields.end()) ||
-                               (fields.find("key_left") != fields.end()) ||
-                               (fields.find("key_right") != fields.end())) {
-                       return;
-               }
-
-               errorstream << "LocalFormspecHandler::gotText unhandled >"
-                       << m_formname << "< event" << std::endl;
-
-               int i = 0;
-               StringMap::const_iterator it;
-               for (it = fields.begin(); it != fields.end(); ++it) {
-                       errorstream << "\t" << i << ": " << it->first
-                               << "=" << it->second << std::endl;
-                       i++;
-               }
+               // Don't disable this part when modding is disabled, it's used in builtin
+               if (m_client && m_client->getScript())
+                       m_client->getScript()->on_formspec_input(m_formname, fields);
        }
 
-       Client *m_client;
+       Client *m_client = nullptr;
 };
 
 /* Form update callback */
@@ -235,7 +200,8 @@ class NodeMetadataFormSource: public IFormSource
 
                return meta->getString("formspec");
        }
-       std::string resolveText(std::string str)
+
+       virtual std::string resolveText(const std::string &str)
        {
                NodeMetadata *meta = m_map->getNodeMetadata(m_p);
 
@@ -280,7 +246,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
                setStaticText(guitext_profiler, text.c_str());
                guitext_profiler->setVisible(true);
 
-               s32 w = fe->getTextWidth(text.c_str());
+               s32 w = fe->getTextWidth(text);
 
                if (w < 400)
                        w = 400;
@@ -323,11 +289,9 @@ class ProfilerGraph
        };
        std::deque<Piece> m_log;
 public:
-       u32 m_log_max_size;
+       u32 m_log_max_size = 200;
 
-       ProfilerGraph():
-               m_log_max_size(200)
-       {}
+       ProfilerGraph() = default;
 
        void put(const Profiler::GraphValues &values)
        {
@@ -346,14 +310,10 @@ class ProfilerGraph
                // to be the same for each call to prevent flickering
                std::map<std::string, Meta> m_meta;
 
-               for (std::deque<Piece>::const_iterator k = m_log.begin();
-                               k != m_log.end(); ++k) {
-                       const Piece &piece = *k;
-
-                       for (Profiler::GraphValues::const_iterator i = piece.values.begin();
-                                       i != piece.values.end(); ++i) {
-                               const std::string &id = i->first;
-                               const float &value = i->second;
+               for (const Piece &piece : m_log) {
+                       for (const auto &i : piece.values) {
+                               const std::string &id = i.first;
+                               const float &value = i.second;
                                std::map<std::string, Meta>::iterator j = m_meta.find(id);
 
                                if (j == m_meta.end()) {
@@ -381,9 +341,8 @@ class ProfilerGraph
                        sizeof(usable_colors) / sizeof(*usable_colors);
                u32 next_color_i = 0;
 
-               for (std::map<std::string, Meta>::iterator i = m_meta.begin();
-                               i != m_meta.end(); ++i) {
-                       Meta &meta = i->second;
+               for (auto &i : m_meta) {
+                       Meta &meta = i.second;
                        video::SColor color(255, 200, 200, 200);
 
                        if (next_color_i < usable_colors_count)
@@ -433,9 +392,7 @@ class ProfilerGraph
                        float lastscaledvalue = 0.0;
                        bool lastscaledvalue_exists = false;
 
-                       for (std::deque<Piece>::const_iterator j = m_log.begin();
-                                       j != m_log.end(); ++j) {
-                               const Piece &piece = *j;
+                       for (const Piece &piece : m_log) {
                                float value = 0;
                                bool value_exists = false;
                                Profiler::GraphValues::const_iterator k =
@@ -508,6 +465,7 @@ class SoundMaker
        ISoundManager *m_sound;
        INodeDefManager *m_ndef;
 public:
+       bool makes_footstep_sound;
        float m_player_step_timer;
 
        SimpleSoundSpec m_player_step_sound;
@@ -517,6 +475,7 @@ class SoundMaker
        SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
                m_sound(sound),
                m_ndef(ndef),
+               makes_footstep_sound(true),
                m_player_step_timer(0)
        {
        }
@@ -525,7 +484,8 @@ class SoundMaker
        {
                if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
                        m_player_step_timer = 0.03;
-                       m_sound->playSound(m_player_step_sound, false);
+                       if (makes_footstep_sound)
+                               m_sound->playSound(m_player_step_sound, false);
                }
        }
 
@@ -599,27 +559,35 @@ class SoundMaker
 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
 {
        std::set<std::string> m_fetched;
+private:
+       void paths_insert(std::set<std::string> &dst_paths,
+               const std::string &base,
+               const std::string &name)
+       {
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
+       }
 public:
        void fetchSounds(const std::string &name,
-                       std::set<std::string> &dst_paths,
-                       std::set<std::string> &dst_datas)
+               std::set<std::string> &dst_paths,
+               std::set<std::string> &dst_datas)
        {
                if (m_fetched.count(name))
                        return;
 
                m_fetched.insert(name);
-               std::string base = porting::path_share + DIR_DELIM + "sounds";
-               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+
+               paths_insert(dst_paths, porting::path_share, name);
+               paths_insert(dst_paths, porting::path_user,  name);
        }
 };
 
@@ -743,16 +711,18 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                m_eye_position_pixel.set(eye_position_array, services);
                m_eye_position_vertex.set(eye_position_array, services);
 
-               float minimap_yaw_array[3];
-               v3f minimap_yaw = m_client->getMapper()->getYawVec();
+               if (m_client->getMinimap()) {
+                       float minimap_yaw_array[3];
+                       v3f minimap_yaw = m_client->getMinimap()->getYawVec();
 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
-               minimap_yaw_array[0] = minimap_yaw.X;
-               minimap_yaw_array[1] = minimap_yaw.Y;
-               minimap_yaw_array[2] = minimap_yaw.Z;
+                       minimap_yaw_array[0] = minimap_yaw.X;
+                       minimap_yaw_array[1] = minimap_yaw.Y;
+                       minimap_yaw_array[2] = minimap_yaw.Z;
 #else
-               minimap_yaw.getAs3Values(minimap_yaw_array);
+                       minimap_yaw.getAs3Values(minimap_yaw_array);
 #endif
-               m_minimap_yaw.set(minimap_yaw_array, services);
+                       m_minimap_yaw.set(minimap_yaw_array, services);
+               }
 
                SamplerLayer_t base_tex = 0,
                                normal_tex = 1,
@@ -782,8 +752,8 @@ class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactor
 
        void setSky(Sky *sky) {
                m_sky = sky;
-               for (size_t i = 0; i < created_nosky.size(); ++i) {
-                       created_nosky[i]->setSky(m_sky);
+               for (GameGlobalShaderConstantSetter *ggscs : created_nosky) {
+                       ggscs->setSky(m_sky);
                }
                created_nosky.clear();
        }
@@ -799,8 +769,8 @@ class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactor
 };
 
 
-bool nodePlacementPrediction(Client &client,
-               const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
+bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def,
+       const ItemStack &playeritem, v3s16 nodepos, v3s16 neighbourpos)
 {
        std::string prediction = playeritem_def.node_placement_prediction;
        INodeDefManager *nodedef = client.ndef();
@@ -812,7 +782,7 @@ bool nodePlacementPrediction(Client &client,
        if (!is_valid_position)
                return false;
 
-       if (prediction != "" && !nodedef->get(node).rightclickable) {
+       if (!prediction.empty() && !nodedef->get(node).rightclickable) {
                verbosestream << "Node placement prediction for "
                              << playeritem_def.name << " is "
                              << prediction << std::endl;
@@ -843,11 +813,13 @@ bool nodePlacementPrediction(Client &client,
                        return false;
                }
 
+               const ContentFeatures &predicted_f = nodedef->get(id);
+
                // Predict param2 for facedir and wallmounted nodes
                u8 param2 = 0;
 
-               if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
-                               nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
+               if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+                               predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED) {
                        v3s16 dir = nodepos - neighbourpos;
 
                        if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
@@ -859,8 +831,8 @@ bool nodePlacementPrediction(Client &client,
                        }
                }
 
-               if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
-                               nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
+               if (predicted_f.param_type_2 == CPT2_FACEDIR ||
+                               predicted_f.param_type_2 == CPT2_COLORED_FACEDIR) {
                        v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
 
                        if (abs(dir.X) > abs(dir.Z)) {
@@ -873,7 +845,7 @@ bool nodePlacementPrediction(Client &client,
                assert(param2 <= 5);
 
                //Check attachment if node is in group attached_node
-               if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
+               if (((ItemGroupList) predicted_f.groups)["attached_node"] != 0) {
                        static v3s16 wallmounted_dirs[8] = {
                                v3s16(0, 1, 0),
                                v3s16(0, -1, 0),
@@ -884,7 +856,8 @@ bool nodePlacementPrediction(Client &client,
                        };
                        v3s16 pp;
 
-                       if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                       if (predicted_f.param_type_2 == CPT2_WALLMOUNTED ||
+                                       predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)
                                pp = p + wallmounted_dirs[param2];
                        else
                                pp = p + v3s16(0, -1, 0);
@@ -893,6 +866,28 @@ bool nodePlacementPrediction(Client &client,
                                return false;
                }
 
+               // Apply color
+               if ((predicted_f.param_type_2 == CPT2_COLOR
+                               || predicted_f.param_type_2 == CPT2_COLORED_FACEDIR
+                               || predicted_f.param_type_2 == CPT2_COLORED_WALLMOUNTED)) {
+                       const std::string &indexstr = playeritem.metadata.getString(
+                               "palette_index", 0);
+                       if (!indexstr.empty()) {
+                               s32 index = mystoi(indexstr);
+                               if (predicted_f.param_type_2 == CPT2_COLOR) {
+                                       param2 = index;
+                               } else if (predicted_f.param_type_2
+                                               == CPT2_COLORED_WALLMOUNTED) {
+                                       // param2 = pure palette index + other
+                                       param2 = (index & 0xf8) | (param2 & 0x07);
+                               } else if (predicted_f.param_type_2
+                                               == CPT2_COLORED_FACEDIR) {
+                                       // param2 = pure palette index + other
+                                       param2 = (index & 0xe0) | (param2 & 0x1f);
+                               }
+                       }
+               }
+
                // Add node to client map
                MapNode n(id, 0, param2);
 
@@ -924,14 +919,13 @@ bool nodePlacementPrediction(Client &client,
 }
 
 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
-               Client *client, IrrlichtDevice *device, JoystickController *joystick,
+               Client *client, JoystickController *joystick,
                IFormSource *fs_src, TextDest *txt_dest)
 {
 
        if (*cur_formspec == 0) {
-               *cur_formspec = new GUIFormSpecMenu(device, joystick,
-                       guiroot, -1, &g_menumgr, client, client->getTextureSource(),
-                       fs_src, txt_dest);
+               *cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
+                       client, client->getTextureSource(), fs_src, txt_dest);
                (*cur_formspec)->doPause = false;
 
                /*
@@ -955,103 +949,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
 #endif
 
-static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
-               Client *client,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               JoystickController *joystick)
-{
-       std::string formspec =
-               std::string(FORMSPEC_VERSION_STRING) +
-               SIZE_TAG
-               "bgcolor[#320000b4;true]"
-               "label[4.85,1.35;" + gettext("You died.") + "]"
-               "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
-               ;
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
-
-       create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
-}
-
-/******************************************************************************/
-static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
-               Client *client,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               JoystickController *joystick, bool singleplayermode)
-{
-#ifdef __ANDROID__
-       std::string control_text = strgettext("Default Controls:\n"
-               "No menu visible:\n"
-               "- single tap: button activate\n"
-               "- double tap: place/use\n"
-               "- slide finger: look around\n"
-               "Menu/Inventory visible:\n"
-               "- double tap (outside):\n"
-               " -->close\n"
-               "- touch stack, touch slot:\n"
-               " --> move stack\n"
-               "- touch&drag, tap 2nd finger\n"
-               " --> place single item to slot\n"
-               );
-#else
-       std::string control_text = strgettext("Default Controls:\n"
-               "- WASD: move\n"
-               "- Space: jump/climb\n"
-               "- Shift: sneak/go down\n"
-               "- Q: drop item\n"
-               "- I: inventory\n"
-               "- Mouse: turn/look\n"
-               "- Mouse left: dig/punch\n"
-               "- Mouse right: place/use\n"
-               "- Mouse wheel: select item\n"
-               "- T: chat\n"
-               );
-#endif
-
-       float ypos = singleplayermode ? 0.5 : 0.1;
-       std::ostringstream os;
-
-       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
-          << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
-          << strgettext("Continue") << "]";
-
-       if (!singleplayermode) {
-               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
-                  << strgettext("Change Password") << "]";
-       }
-
-#ifndef __ANDROID__
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
-                       << strgettext("Sound Volume") << "]";
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
-                       << strgettext("Change Keys")  << "]";
-#endif
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
-                       << strgettext("Exit to Menu") << "]";
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
-                       << strgettext("Exit to OS")   << "]"
-                       << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
-                       << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
-                       << g_build_info << "\n"
-                       << "path_user = " << wrap_rows(porting::path_user, 20)
-                       << "\n;]";
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler  *
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(os.str());
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
-
-       create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
-       std::string con("btn_continue");
-       (*cur_formspec)->setFocus(con);
-       (*cur_formspec)->doPause = true;
-}
-
 /******************************************************************************/
 static void updateChat(Client &client, f32 dtime, bool show_debug,
                const v2u32 &screensize, bool show_chat, u32 show_profiler,
@@ -1071,7 +968,6 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Get new messages from client
        std::wstring message;
-
        while (client.getChatMessage(message)) {
                chat_backend.addUnparsedMessage(message);
        }
@@ -1090,12 +986,13 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
        s32 chat_y = 5;
 
        if (show_debug)
-               chat_y += 2 * line_height;
+               chat_y += 3 * line_height;
 
        // first pass to calculate height of text to be set
+       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
        s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
-                            porting::getWindowSize().X - 20);
-       core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
+                       window_size.X - 20);
+       core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
        guitext_chat->setRelativePosition(rect);
 
        //now use real height of text and adjust rect according to this size
@@ -1154,17 +1051,23 @@ void KeyCache::populate()
        key[KeyType::SPECIAL1]     = getKeySetting("keymap_special1");
        key[KeyType::SNEAK]        = getKeySetting("keymap_sneak");
 
-       key[KeyType::AUTORUN]      = getKeySetting("keymap_autorun");
+       key[KeyType::AUTOFORWARD]  = getKeySetting("keymap_autoforward");
 
        key[KeyType::DROP]         = getKeySetting("keymap_drop");
        key[KeyType::INVENTORY]    = getKeySetting("keymap_inventory");
        key[KeyType::CHAT]         = getKeySetting("keymap_chat");
        key[KeyType::CMD]          = getKeySetting("keymap_cmd");
+       key[KeyType::CMD_LOCAL]    = getKeySetting("keymap_cmd_local");
        key[KeyType::CONSOLE]      = getKeySetting("keymap_console");
        key[KeyType::MINIMAP]      = getKeySetting("keymap_minimap");
        key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
        key[KeyType::FASTMOVE]     = getKeySetting("keymap_fastmove");
        key[KeyType::NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KeyType::HOTBAR_PREV]  = getKeySetting("keymap_hotbar_previous");
+       key[KeyType::HOTBAR_NEXT]  = getKeySetting("keymap_hotbar_next");
+       key[KeyType::MUTE]         = getKeySetting("keymap_mute");
+       key[KeyType::INC_VOLUME]   = getKeySetting("keymap_increase_volume");
+       key[KeyType::DEC_VOLUME]   = getKeySetting("keymap_decrease_volume");
        key[KeyType::CINEMATIC]    = getKeySetting("keymap_cinematic");
        key[KeyType::SCREENSHOT]   = getKeySetting("keymap_screenshot");
        key[KeyType::TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
@@ -1194,17 +1097,19 @@ void KeyCache::populate()
 
        key[KeyType::DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
 
+       for (int i = 0; i < 23; i++) {
+               std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
+               key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
+       }
+
        if (handler) {
                // First clear all keys, then re-add the ones we listen for
                handler->dontListenForKeys();
-               for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
-                       handler->listenForKey(key[i]);
+               for (const KeyPress &k : key) {
+                       handler->listenForKey(k);
                }
                handler->listenForKey(EscapeKey);
                handler->listenForKey(CancelKey);
-               for (size_t i = 0; i < 10; i++) {
-                       handler->listenForKey(NumberKey[i]);
-               }
        }
 }
 
@@ -1236,6 +1141,8 @@ struct GameRunData {
        PointedThing pointed_old;
        bool digging;
        bool ldown_for_dig;
+       bool dig_instantly;
+       bool digging_blocked;
        bool left_punch;
        bool update_wielded_item_trigger;
        bool reset_jump_timer;
@@ -1269,28 +1176,10 @@ struct Jitter {
 
 struct RunStats {
        u32 drawtime;
-       u32 beginscenetime;
-       u32 endscenetime;
 
        Jitter dtime_jitter, busy_time_jitter;
 };
 
-/* Flags that can, or may, change during main game loop
- */
-struct VolatileRunFlags {
-       bool invert_mouse;
-       bool show_chat;
-       bool show_hud;
-       bool show_minimap;
-       bool force_fog_off;
-       bool show_debug;
-       bool show_profiler_graph;
-       bool disable_camera_update;
-       bool first_loop_after_window_activation;
-       bool camera_offset_changed;
-};
-
-
 /****************************************************************************
  THE GAME
  ****************************************************************************/
@@ -1308,7 +1197,6 @@ class Game {
        bool startup(bool *kill,
                        bool random_input,
                        InputHandler *input,
-                       IrrlichtDevice *device,
                        const std::string &map_dir,
                        const std::string &playername,
                        const std::string &password,
@@ -1333,7 +1221,7 @@ class Game {
                        u16 port,
                        const SubgameSpec &gamespec);
        bool initSound();
-       bool createSingleplayerServer(const std::string map_dir,
+       bool createSingleplayerServer(const std::string &map_dir,
                        const SubgameSpec &gamespec, u16 port, std::string *address);
 
        // Client creation
@@ -1349,64 +1237,49 @@ class Game {
 
        // Main loop
 
-       void updateInteractTimers(GameRunData *runData, f32 dtime);
+       void updateInteractTimers(f32 dtime);
        bool checkConnection();
        bool handleCallbacks();
        void processQueues();
-       void updateProfilers(const GameRunData &runData, const RunStats &stats,
-                       const FpsControl &draw_times, f32 dtime);
-       void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
-                       f32 dtime);
+       void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
+       void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
        void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
 
        // Input related
-       void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
-                       f32 dtime);
-       void processKeyInput(VolatileRunFlags *flags,
-                       float *statustext_time,
-                       float *jump_timer,
-                       bool *reset_jump_timer,
-                       u32 *profiler_current_page,
-                       u32 profiler_max_page);
+       void processUserInput(f32 dtime);
+       void processKeyInput();
        void processItemSelection(u16 *new_playeritem);
 
        void dropSelectedItem();
        void openInventory();
        void openConsole(float scale, const wchar_t *line=NULL);
-       void toggleFreeMove(float *statustext_time);
-       void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
-       void toggleFast(float *statustext_time);
-       void toggleNoClip(float *statustext_time);
-       void toggleCinematic(float *statustext_time);
-       void toggleAutorun(float *statustext_time);
-
-       void toggleChat(float *statustext_time, bool *flag);
-       void toggleHud(float *statustext_time, bool *flag);
-       void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
-                       bool shift_pressed);
-       void toggleFog(float *statustext_time, bool *flag);
-       void toggleDebug(float *statustext_time, bool *show_debug,
-                       bool *show_profiler_graph, bool *show_wireframe);
-       void toggleUpdateCamera(float *statustext_time, bool *flag);
-       void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
-                       u32 profiler_max_page);
-
-       void increaseViewRange(float *statustext_time);
-       void decreaseViewRange(float *statustext_time);
-       void toggleFullViewRange(float *statustext_time);
-
-       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
-               float dtime);
-       void updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags, float dtime);
+       void toggleFreeMove();
+       void toggleFreeMoveAlt();
+       void toggleFast();
+       void toggleNoClip();
+       void toggleCinematic();
+       void toggleAutoforward();
+
+       void toggleChat();
+       void toggleHud();
+       void toggleMinimap(bool shift_pressed);
+       void toggleFog();
+       void toggleDebug();
+       void toggleUpdateCamera();
+       void toggleProfiler();
+
+       void increaseViewRange();
+       void decreaseViewRange();
+       void toggleFullViewRange();
+
+       void updateCameraDirection(CameraOrientation *cam, float dtime);
+       void updateCameraOrientation(CameraOrientation *cam, float dtime);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
-       void processClientEvents(CameraOrientation *cam, float *damage_flash);
-       void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
-                       float time_from_last_punch);
+       void processClientEvents(CameraOrientation *cam);
+       void updateCamera(u32 busy_time, f32 dtime);
        void updateSound(f32 dtime);
-       void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
-                       bool show_debug);
+       void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
        /*!
         * Returns the object or node the player is pointing at.
         * Also updates the selected thing in the Hud.
@@ -1422,29 +1295,24 @@ class Game {
         */
        PointedThing updatePointedThing(
                        const core::line3d<f32> &shootline, bool liquids_pointable,
-                       bool look_for_object, const v3s16 &camera_offset,
-                       ClientActiveObject *&selected_object);
-       void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
-       void handlePointingAtNode(GameRunData *runData,
-                       const PointedThing &pointed, const ItemDefinition &playeritem_def,
-                       const ToolCapabilities &playeritem_toolcap, f32 dtime);
-       void handlePointingAtObject(GameRunData *runData,
-                       const PointedThing &pointed, const ItemStack &playeritem,
+                       bool look_for_object, const v3s16 &camera_offset);
+       void handlePointingAtNothing(const ItemStack &playerItem);
+       void handlePointingAtNode(const PointedThing &pointed,
+               const ItemDefinition &playeritem_def, const ItemStack &playeritem,
+               const ToolCapabilities &playeritem_toolcap, f32 dtime);
+       void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
                        const v3f &player_position, bool show_debug);
-       void handleDigging(GameRunData *runData, const PointedThing &pointed,
-                       const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
-                       f32 dtime);
-       void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
-                       f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
-       void updateGui(float *statustext_time, const RunStats &stats,
-                       const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
+       void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
+                       const ToolCapabilities &playeritem_toolcap, f32 dtime);
+       void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
                        const CameraOrientation &cam);
+       void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
        void updateProfilerGraphs(ProfilerGraph *graph);
 
        // Misc
        void limitFps(FpsControl *fps_timings, f32 *dtime);
 
-       void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
+       void showOverlayMessage(const char *msg, float dtime, int percent,
                        bool draw_clouds = true);
 
        static void settingChangedCallback(const std::string &setting_name, void *data);
@@ -1490,6 +1358,8 @@ class Game {
 #endif
 
 private:
+       void showPauseMenu();
+
        InputHandler *input;
 
        Client *client;
@@ -1504,7 +1374,7 @@ class Game {
 
        GameOnDemandSoundFetcher soundfetcher; // useful when testing
        ISoundManager *sound;
-       bool sound_is_dummy;
+       bool sound_is_dummy = false;
        SoundMaker *soundmaker;
 
        ChatBackend *chat_backend;
@@ -1523,10 +1393,10 @@ class Game {
        Sky *sky;                         // Free using ->Drop()
        Inventory *local_inventory;
        Hud *hud;
-       Mapper *mapper;
+       Minimap *mapper;
 
        GameRunData runData;
-       VolatileRunFlags flags;
+       GameUIFlags flags;
 
        /* 'cache'
           This class does take ownership/responsibily for cleaning up etc of any of
@@ -1552,13 +1422,14 @@ class Game {
         */
        gui::IGUIStaticText *guitext;          // First line of debug text
        gui::IGUIStaticText *guitext2;         // Second line of debug text
+       gui::IGUIStaticText *guitext3;         // Third line of debug text
        gui::IGUIStaticText *guitext_info;     // At the middle of the screen
        gui::IGUIStaticText *guitext_status;
        gui::IGUIStaticText *guitext_chat;         // Chat text
        gui::IGUIStaticText *guitext_profiler; // Profiler text
 
        std::wstring infotext;
-       std::wstring statustext;
+       std::wstring m_statustext;
 
        KeyCache keycache;
 
@@ -1583,6 +1454,10 @@ class Game {
        f32  m_cache_cam_smoothing;
        f32  m_cache_fog_start;
 
+       bool m_invert_mouse = false;
+       bool m_first_loop_after_window_activation = false;
+       bool m_camera_offset_changed = false;
+
 #ifdef __ANDROID__
        bool m_cache_hold_aux1;
        bool m_android_chat_open;
@@ -1597,7 +1472,6 @@ Game::Game() :
        itemdef_manager(NULL),
        nodedef_manager(NULL),
        sound(NULL),
-       sound_is_dummy(false),
        soundmaker(NULL),
        chat_backend(NULL),
        current_formspec(NULL),
@@ -1703,7 +1577,6 @@ Game::~Game()
 bool Game::startup(bool *kill,
                bool random_input,
                InputHandler *input,
-               IrrlichtDevice *device,
                const std::string &map_dir,
                const std::string &playername,
                const std::string &password,
@@ -1716,7 +1589,7 @@ bool Game::startup(bool *kill,
                bool simple_singleplayer_mode)
 {
        // "cache"
-       this->device              = device;
+       this->device              = RenderingEngine::get_raw_device();
        this->kill                = kill;
        this->error_message       = &error_message;
        this->reconnect_requested = reconnect;
@@ -1728,10 +1601,11 @@ bool Game::startup(bool *kill,
        keycache.handler = input;
        keycache.populate();
 
-       driver              = device->getVideoDriver();
-       smgr                = device->getSceneManager();
+       driver = device->getVideoDriver();
+       smgr = RenderingEngine::get_scene_manager();
 
-       smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+       RenderingEngine::get_scene_manager()->getParameters()->
+               setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
 
        memset(&runData, 0, sizeof(runData));
        runData.time_from_last_punch = 10.0;
@@ -1742,8 +1616,8 @@ bool Game::startup(bool *kill,
        flags.show_chat = true;
        flags.show_hud = true;
        flags.show_debug = g_settings->getBool("show_debug");
-       flags.invert_mouse = g_settings->getBool("invert_mouse");
-       flags.first_loop_after_window_activation = true;
+       m_invert_mouse = g_settings->getBool("invert_mouse");
+       m_first_loop_after_window_activation = true;
 
        if (!init(map_dir, address, port, gamespec))
                return false;
@@ -1768,7 +1642,7 @@ void Game::run()
        Profiler::GraphValues dummyvalues;
        g_profiler->graphGet(dummyvalues);
 
-       draw_times.last_time = device->getTimer()->getTime();
+       draw_times.last_time = RenderingEngine::get_timer_time();
 
        set_light_table(g_settings->getFloat("display_gamma"));
 
@@ -1777,17 +1651,33 @@ void Game::run()
                        && client->checkPrivilege("fast");
 #endif
 
-       while (device->run()
+       irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
+               g_settings->getU16("screen_h"));
+
+       while (RenderingEngine::run()
                        && !(*kill || g_gamecallback->shutdown_requested
                        || (server && server->getShutdownRequested()))) {
 
+               const irr::core::dimension2d<u32> &current_screen_size =
+                       RenderingEngine::get_video_driver()->getScreenSize();
+               // Verify if window size has changed and save it if it's the case
+               // Ensure evaluating settings->getBool after verifying screensize
+               // First condition is cheaper
+               if (previous_screen_size != current_screen_size &&
+                               current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+                               g_settings->getBool("autosave_screensize")) {
+                       g_settings->setU16("screen_w", current_screen_size.Width);
+                       g_settings->setU16("screen_h", current_screen_size.Height);
+                       previous_screen_size = current_screen_size;
+               }
+
                /* Must be called immediately after a device->run() call because it
                 * uses device->getTimer()->getTime()
                 */
                limitFps(&draw_times, &dtime);
 
                updateStats(&stats, draw_times, dtime);
-               updateInteractTimers(&runData, dtime);
+               updateInteractTimers(dtime);
 
                if (!checkConnection())
                        break;
@@ -1799,27 +1689,25 @@ void Game::run()
                infotext = L"";
                hud->resizeHotbar();
 
-               updateProfilers(runData, stats, draw_times, dtime);
-               processUserInput(&flags, &runData, dtime);
+               updateProfilers(stats, draw_times, dtime);
+               processUserInput(dtime);
                // Update camera before player movement to avoid camera lag of one frame
-               updateCameraDirection(&cam_view_target, &flags, dtime);
+               updateCameraDirection(&cam_view_target, dtime);
                cam_view.camera_yaw += (cam_view_target.camera_yaw -
                                cam_view.camera_yaw) * m_cache_cam_smoothing;
                cam_view.camera_pitch += (cam_view_target.camera_pitch -
                                cam_view.camera_pitch) * m_cache_cam_smoothing;
                updatePlayerControl(cam_view);
                step(&dtime);
-               processClientEvents(&cam_view_target, &runData.damage_flash);
-               updateCamera(&flags, draw_times.busy_time, dtime,
-                               runData.time_from_last_punch);
+               processClientEvents(&cam_view_target);
+               updateCamera(draw_times.busy_time, dtime);
                updateSound(dtime);
-               processPlayerInteraction(&runData, dtime, flags.show_hud,
-                               flags.show_debug);
-               updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
+               processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
+               updateFrame(&graph, &stats, dtime, cam_view);
                updateProfilerGraphs(&graph);
 
                // Update if minimap has been disabled by the server
-               flags.show_minimap &= !client->isMinimapDisabledByServer();
+               flags.show_minimap &= client->shouldShowMinimap();
        }
 }
 
@@ -1831,8 +1719,10 @@ void Game::shutdown()
                driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
        }
 #endif
+       if (current_formspec)
+               current_formspec->quitMenu();
 
-       showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
+       showOverlayMessage("Shutting down...", 0, 0, false);
 
        if (clouds)
                clouds->drop();
@@ -1882,10 +1772,11 @@ bool Game::init(
                u16 port,
                const SubgameSpec &gamespec)
 {
-       showOverlayMessage(wgettext("Loading..."), 0, 0);
+       texture_src = createTextureSource();
 
-       texture_src = createTextureSource(device);
-       shader_src = createShaderSource(device);
+       showOverlayMessage("Loading...", 0, 0);
+
+       shader_src = createShaderSource();
 
        itemdef_manager = createItemDefManager();
        nodedef_manager = createNodeDefManager();
@@ -1901,7 +1792,7 @@ bool Game::init(
                return false;
 
        // Create a server if not connecting to an existing one
-       if (*address == "") {
+       if (address->empty()) {
                if (!createSingleplayerServer(map_dir, gamespec, port, address))
                        return false;
        }
@@ -1936,10 +1827,10 @@ bool Game::initSound()
        return true;
 }
 
-bool Game::createSingleplayerServer(const std::string map_dir,
+bool Game::createSingleplayerServer(const std::string &map_dir,
                const SubgameSpec &gamespec, u16 port, std::string *address)
 {
-       showOverlayMessage(wgettext("Creating server..."), 0, 5);
+       showOverlayMessage("Creating server...", 0, 5);
 
        std::string bind_str = g_settings->get("bind_address");
        Address bind_addr(0, 0, 0, 0, port);
@@ -1965,7 +1856,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
        }
 
        server = new Server(map_dir, gamespec, simple_singleplayer_mode,
-                           bind_addr.isIPv6());
+                           bind_addr.isIPv6(), false);
 
        server->start(bind_addr);
 
@@ -1975,7 +1866,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
 bool Game::createClient(const std::string &playername,
                const std::string &password, std::string *address, u16 port)
 {
-       showOverlayMessage(wgettext("Creating client..."), 0, 10);
+       showOverlayMessage("Creating client...", 0, 10);
 
        draw_control = new MapDrawControl;
        if (!draw_control)
@@ -2010,11 +1901,11 @@ bool Game::createClient(const std::string &playername,
        shader_src->addShaderConstantSetterFactory(scsf);
 
        // Update cached textures, meshes and materials
-       client->afterContentReceived(device);
+       client->afterContentReceived();
 
        /* Camera
         */
-       camera = new Camera(smgr, *draw_control, client);
+       camera = new Camera(*draw_control, client);
        if (!camera || !camera->successfullyCreated(*error_message))
                return false;
        client->setCamera(camera);
@@ -2022,7 +1913,7 @@ bool Game::createClient(const std::string &playername,
        /* Clouds
         */
        if (m_cache_enable_clouds) {
-               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
+               clouds = new Clouds(smgr, -1, time(0));
                if (!clouds) {
                        *error_message = "Memory allocation error (clouds)";
                        errorstream << *error_message << std::endl;
@@ -2032,7 +1923,7 @@ bool Game::createClient(const std::string &playername,
 
        /* Skybox
         */
-       sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+       sky = new Sky(-1, texture_src);
        scsf->setSky(sky);
        skybox = NULL;  // This is used/set later on in the main run loop
 
@@ -2071,7 +1962,7 @@ bool Game::createClient(const std::string &playername,
        player->hurt_tilt_timer = 0;
        player->hurt_tilt_strength = 0;
 
-       hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
+       hud = new Hud(guienv, client, player, local_inventory);
 
        if (!hud) {
                *error_message = "Memory error: could not create HUD";
@@ -2079,8 +1970,9 @@ bool Game::createClient(const std::string &playername,
                return false;
        }
 
-       mapper = client->getMapper();
-       mapper->setMinimapMode(MINIMAP_MODE_OFF);
+       mapper = client->getMinimap();
+       if (mapper)
+               mapper->setMinimapMode(MINIMAP_MODE_OFF);
 
        return true;
 }
@@ -2099,6 +1991,12 @@ bool Game::initGui()
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
+       // Third line of debug text
+       guitext3 = addStaticText(guienv,
+                       L"",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
+
        // At the middle of the screen
        // Object infos are shown in this
        guitext_info = addStaticText(guienv,
@@ -2160,7 +2058,7 @@ bool Game::connectToServer(const std::string &playername,
        *aborted = false;
        bool local_server_mode = false;
 
-       showOverlayMessage(wgettext("Resolving address..."), 0, 15);
+       showOverlayMessage("Resolving address...", 0, 15);
 
        Address connect_address(0, 0, 0, 0, port);
 
@@ -2192,11 +2090,10 @@ bool Game::connectToServer(const std::string &playername,
                return false;
        }
 
-       client = new Client(device,
-                       playername.c_str(), password,
+       client = new Client(playername.c_str(), password, *address,
                        *draw_control, texture_src, shader_src,
                        itemdef_manager, nodedef_manager, sound, eventmgr,
-                       connect_address.isIPv6());
+                       connect_address.isIPv6(), &flags);
 
        if (!client)
                return false;
@@ -2205,7 +2102,7 @@ bool Game::connectToServer(const std::string &playername,
        connect_address.print(&infostream);
        infostream << std::endl;
 
-       client->connect(connect_address, *address,
+       client->connect(connect_address,
                simple_singleplayer_mode || local_server_mode);
 
        /*
@@ -2219,9 +2116,12 @@ bool Game::connectToServer(const std::string &playername,
                f32 dtime;
                f32 wait_time = 0; // in seconds
 
-               fps_control.last_time = device->getTimer()->getTime();
+               fps_control.last_time = RenderingEngine::get_timer_time();
 
-               while (device->run()) {
+               client->loadMods();
+               client->initMods();
+
+               while (RenderingEngine::run()) {
 
                        limitFps(&fps_control, &dtime);
 
@@ -2254,7 +2154,7 @@ bool Game::connectToServer(const std::string &playername,
 
                        wait_time += dtime;
                        // Only time out if we aren't waiting for the server we started
-                       if ((*address != "") && (wait_time > 10)) {
+                       if ((!address->empty()) && (wait_time > 10)) {
                                bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
                                // If no pre v25 init was sent, and no answer was received,
                                // but the low level connection could be established
@@ -2280,7 +2180,7 @@ bool Game::connectToServer(const std::string &playername,
                        }
 
                        // Update status
-                       showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
+                       showOverlayMessage("Connecting to server...", dtime, 20);
                }
        } catch (con::PeerNotFoundException &e) {
                // TODO: Should something be done here? At least an info/error
@@ -2298,9 +2198,9 @@ bool Game::getServerContent(bool *aborted)
        FpsControl fps_control = { 0 };
        f32 dtime; // in seconds
 
-       fps_control.last_time = device->getTimer()->getTime();
+       fps_control.last_time = RenderingEngine::get_timer_time();
 
-       while (device->run()) {
+       while (RenderingEngine::run()) {
 
                limitFps(&fps_control, &dtime);
 
@@ -2338,17 +2238,21 @@ bool Game::getServerContent(bool *aborted)
                if (!client->itemdefReceived()) {
                        const wchar_t *text = wgettext("Item definitions...");
                        progress = 25;
-                       draw_load_screen(text, device, guienv, dtime, progress);
+                       RenderingEngine::draw_load_screen(text, guienv, texture_src,
+                               dtime, progress);
                        delete[] text;
                } else if (!client->nodedefReceived()) {
                        const wchar_t *text = wgettext("Node definitions...");
                        progress = 30;
-                       draw_load_screen(text, device, guienv, dtime, progress);
+                       RenderingEngine::draw_load_screen(text, guienv, texture_src,
+                               dtime, progress);
                        delete[] text;
                } else {
                        std::stringstream message;
-                       message.precision(3);
-                       message << gettext("Media...");
+                       std::fixed(message);
+                       message.precision(0);
+                       message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
+                       message.precision(2);
 
                        if ((USE_CURL == 0) ||
                                        (!g_settings->getBool("enable_remote_media_server"))) {
@@ -2364,8 +2268,8 @@ bool Game::getServerContent(bool *aborted)
                        }
 
                        progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
-                       draw_load_screen(utf8_to_wide(message.str()), device,
-                                       guienv, dtime, progress);
+                       RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
+                               texture_src, dtime, progress);
                }
        }
 
@@ -2379,15 +2283,15 @@ bool Game::getServerContent(bool *aborted)
  ****************************************************************************/
 /****************************************************************************/
 
-inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
+inline void Game::updateInteractTimers(f32 dtime)
 {
-       if (runData->nodig_delay_timer >= 0)
-               runData->nodig_delay_timer -= dtime;
+       if (runData.nodig_delay_timer >= 0)
+               runData.nodig_delay_timer -= dtime;
 
-       if (runData->object_hit_delay_timer >= 0)
-               runData->object_hit_delay_timer -= dtime;
+       if (runData.object_hit_delay_timer >= 0)
+               runData.object_hit_delay_timer -= dtime;
 
-       runData->time_from_last_punch += dtime;
+       runData.time_from_last_punch += dtime;
 }
 
 
@@ -2451,8 +2355,7 @@ void Game::processQueues()
 }
 
 
-void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
-               const FpsControl &draw_times, f32 dtime)
+void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
 {
        float profiler_print_interval =
                        g_settings->getFloat("profiler_print_interval");
@@ -2550,13 +2453,10 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
  Input handling
  ****************************************************************************/
 
-void Game::processUserInput(VolatileRunFlags *flags,
-               GameRunData *runData, f32 dtime)
+void Game::processUserInput(f32 dtime)
 {
        // Reset input if window not active or some menu is active
-       if (device->isWindowActive() == false
-                       || noMenuActive() == false
-                       || guienv->hasFocus(gui_chat_console)) {
+       if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) {
                input->clear();
 #ifdef HAVE_TOUCHSCREENGUI
                g_touchscreengui->hide();
@@ -2585,85 +2485,90 @@ void Game::processUserInput(VolatileRunFlags *flags,
 #endif
 
        // Increase timer for double tap of "keymap_jump"
-       if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
-               runData->jump_timer += dtime;
-
-       processKeyInput(
-                       flags,
-                       &runData->statustext_time,
-                       &runData->jump_timer,
-                       &runData->reset_jump_timer,
-                       &runData->profiler_current_page,
-                       runData->profiler_max_page);
-
-       processItemSelection(&runData->new_playeritem);
+       if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
+               runData.jump_timer += dtime;
+
+       processKeyInput();
+       processItemSelection(&runData.new_playeritem);
 }
 
 
-void Game::processKeyInput(VolatileRunFlags *flags,
-               float *statustext_time,
-               float *jump_timer,
-               bool *reset_jump_timer,
-               u32 *profiler_current_page,
-               u32 profiler_max_page)
+void Game::processKeyInput()
 {
-
-       //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
-
        if (wasKeyDown(KeyType::DROP)) {
                dropSelectedItem();
-       } else if (wasKeyDown(KeyType::AUTORUN)) {
-               toggleAutorun(statustext_time);
+       } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
+               toggleAutoforward();
        } else if (wasKeyDown(KeyType::INVENTORY)) {
                openInventory();
        } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                if (!gui_chat_console->isOpenInhibited()) {
-                       show_pause_menu(&current_formspec, client,
-                               texture_src, device, &input->joystick,
-                               simple_singleplayer_mode);
+                       showPauseMenu();
                }
        } else if (wasKeyDown(KeyType::CHAT)) {
                openConsole(0.2, L"");
        } else if (wasKeyDown(KeyType::CMD)) {
                openConsole(0.2, L"/");
+       } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
+               openConsole(0.2, L".");
        } else if (wasKeyDown(KeyType::CONSOLE)) {
-               openConsole(core::clamp(
-                       g_settings->getFloat("console_height"), 0.1f, 1.0f));
+               openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
        } else if (wasKeyDown(KeyType::FREEMOVE)) {
-               toggleFreeMove(statustext_time);
+               toggleFreeMove();
        } else if (wasKeyDown(KeyType::JUMP)) {
-               toggleFreeMoveAlt(statustext_time, jump_timer);
-               *reset_jump_timer = true;
+               toggleFreeMoveAlt();
        } else if (wasKeyDown(KeyType::FASTMOVE)) {
-               toggleFast(statustext_time);
+               toggleFast();
        } else if (wasKeyDown(KeyType::NOCLIP)) {
-               toggleNoClip(statustext_time);
+               toggleNoClip();
+       } else if (wasKeyDown(KeyType::MUTE)) {
+               float volume = g_settings->getFloat("sound_volume");
+               if (volume < 0.001f) {
+                       g_settings->setFloat("sound_volume", 1.0f);
+                       m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+               } else {
+                       g_settings->setFloat("sound_volume", 0.0f);
+                       m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+               }
+               runData.statustext_time = 0;
+       } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+               float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+               char buf[100];
+               g_settings->setFloat("sound_volume", new_volume);
+               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+               m_statustext = narrow_to_wide(buf);
+               runData.statustext_time = 0;
+       } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+               float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+               char buf[100];
+               g_settings->setFloat("sound_volume", new_volume);
+               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+               m_statustext = narrow_to_wide(buf);
+               runData.statustext_time = 0;
        } else if (wasKeyDown(KeyType::CINEMATIC)) {
-               toggleCinematic(statustext_time);
+               toggleCinematic();
        } else if (wasKeyDown(KeyType::SCREENSHOT)) {
-               client->makeScreenshot(device);
+               client->makeScreenshot();
        } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
-               toggleHud(statustext_time, &flags->show_hud);
+               toggleHud();
        } else if (wasKeyDown(KeyType::MINIMAP)) {
-               toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
-                       isKeyDown(KeyType::SNEAK));
+               toggleMinimap(isKeyDown(KeyType::SNEAK));
        } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
-               toggleChat(statustext_time, &flags->show_chat);
+               toggleChat();
        } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
-               toggleFog(statustext_time, &flags->force_fog_off);
+               toggleFog();
        } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
-               toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
+               toggleUpdateCamera();
        } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
-               toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph,
-                       &draw_control->show_wireframe);
+               toggleDebug();
        } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
-               toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
+               toggleProfiler();
        } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
-               increaseViewRange(statustext_time);
+               increaseViewRange();
        } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
-               decreaseViewRange(statustext_time);
+               decreaseViewRange();
        } else if (wasKeyDown(KeyType::RANGESELECT)) {
-               toggleFullViewRange(statustext_time);
+               toggleFullViewRange();
        } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
                quicktune->next();
        } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
@@ -2682,17 +2587,14 @@ void Game::processKeyInput(VolatileRunFlags *flags,
                debug_stacks_print();
        }
 
-       if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
-               *reset_jump_timer = false;
-               *jump_timer = 0.0;
+       if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
+               runData.reset_jump_timer = false;
+               runData.jump_timer = 0.0f;
        }
 
-       //tt.stop();
-
        if (quicktune->hasMessage()) {
-               std::string msg = quicktune->getMessage();
-               statustext = utf8_to_wide(msg);
-               *statustext_time = 0;
+               m_statustext = utf8_to_wide(quicktune->getMessage());
+               runData.statustext_time = 0.0f;
        }
 }
 
@@ -2710,11 +2612,13 @@ void Game::processItemSelection(u16 *new_playeritem)
 
        s32 dir = wheel;
 
-       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+                       wasKeyDown(KeyType::HOTBAR_NEXT)) {
                dir = -1;
        }
 
-       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+                       wasKeyDown(KeyType::HOTBAR_PREV)) {
                dir = 1;
        }
 
@@ -2724,16 +2628,10 @@ void Game::processItemSelection(u16 *new_playeritem)
                *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
        // else dir == 0
 
-       /* Item selection using keyboard
+       /* Item selection using hotbar slot keys
         */
-       for (u16 i = 0; i < 10; i++) {
-               static const KeyPress *item_keys[10] = {
-                       NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
-                       NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
-                       NumberKey + 9, NumberKey + 0,
-               };
-
-               if (input->wasKeyDown(*item_keys[i])) {
+       for (u16 i = 0; i < 23; i++) {
+               if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
                        if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
                                *new_playeritem = i;
                                infostream << "Selected item: " << new_playeritem << std::endl;
@@ -2763,7 +2661,7 @@ void Game::openInventory()
         */
 
        LocalPlayer *player = client->getEnv().getLocalPlayer();
-       if (player == NULL || player->getCAO() == NULL)
+       if (!player || !player->getCAO())
                return;
 
        infostream << "the_game: " << "Launching inventory" << std::endl;
@@ -2771,7 +2669,7 @@ void Game::openInventory()
        PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
        TextDest *txt_dst = new TextDestPlayerInventory(client);
 
-       create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
+       create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
        cur_formname = "";
 
        InventoryLocation inventoryloc;
@@ -2809,40 +2707,42 @@ void Game::handleAndroidChatInput()
 #endif
 
 
-void Game::toggleFreeMove(float *statustext_time)
+void Game::toggleFreeMove()
 {
        static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
 
        bool free_move = !g_settings->getBool("free_move");
        g_settings->set("free_move", bool_to_cstr(free_move));
 
-       *statustext_time = 0;
-       statustext = msg[free_move];
+       runData.statustext_time = 0;
+       m_statustext = msg[free_move];
        if (free_move && !client->checkPrivilege("fly"))
-               statustext += L" (note: no 'fly' privilege)";
+               m_statustext += L" (note: no 'fly' privilege)";
 }
 
 
-void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
+void Game::toggleFreeMoveAlt()
 {
-       if (m_cache_doubletap_jump && *jump_timer < 0.2f)
-               toggleFreeMove(statustext_time);
+       if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
+               toggleFreeMove();
+
+       runData.reset_jump_timer = true;
 }
 
 
-void Game::toggleFast(float *statustext_time)
+void Game::toggleFast()
 {
        static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
        bool fast_move = !g_settings->getBool("fast_move");
        g_settings->set("fast_move", bool_to_cstr(fast_move));
 
-       *statustext_time = 0;
-       statustext = msg[fast_move];
+       runData.statustext_time = 0;
+       m_statustext = msg[fast_move];
 
        bool has_fast_privs = client->checkPrivilege("fast");
 
        if (fast_move && !has_fast_privs)
-               statustext += L" (note: no 'fast' privilege)";
+               m_statustext += L" (note: no 'fast' privilege)";
 
 #ifdef __ANDROID__
        m_cache_hold_aux1 = fast_move && has_fast_privs;
@@ -2850,63 +2750,62 @@ void Game::toggleFast(float *statustext_time)
 }
 
 
-void Game::toggleNoClip(float *statustext_time)
+void Game::toggleNoClip()
 {
        static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
        bool noclip = !g_settings->getBool("noclip");
        g_settings->set("noclip", bool_to_cstr(noclip));
 
-       *statustext_time = 0;
-       statustext = msg[noclip];
+       runData.statustext_time = 0;
+       m_statustext = msg[noclip];
 
        if (noclip && !client->checkPrivilege("noclip"))
-               statustext += L" (note: no 'noclip' privilege)";
+               m_statustext += L" (note: no 'noclip' privilege)";
 }
 
-void Game::toggleCinematic(float *statustext_time)
+void Game::toggleCinematic()
 {
        static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
        bool cinematic = !g_settings->getBool("cinematic");
        g_settings->set("cinematic", bool_to_cstr(cinematic));
 
-       *statustext_time = 0;
-       statustext = msg[cinematic];
+       runData.statustext_time = 0;
+       m_statustext = msg[cinematic];
 }
 
-// Add WoW-style autorun by toggling continuous forward.
-void Game::toggleAutorun(float *statustext_time)
+// Autoforward by toggling continuous forward.
+void Game::toggleAutoforward()
 {
-       static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
-       bool autorun_enabled = !g_settings->getBool("continuous_forward");
-       g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
+       static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
+       bool autoforward_enabled = !g_settings->getBool("continuous_forward");
+       g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
 
-       *statustext_time = 0;
-       statustext = msg[autorun_enabled ? 1 : 0];
+       runData.statustext_time = 0;
+       m_statustext = msg[autoforward_enabled ? 1 : 0];
 }
 
-void Game::toggleChat(float *statustext_time, bool *flag)
+void Game::toggleChat()
 {
        static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
 
-       *flag = !*flag;
-       *statustext_time = 0;
-       statustext = msg[*flag];
+       flags.show_chat = !flags.show_chat;
+       runData.statustext_time = 0;
+       m_statustext = msg[flags.show_chat];
 }
 
 
-void Game::toggleHud(float *statustext_time, bool *flag)
+void Game::toggleHud()
 {
        static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
 
-       *flag = !*flag;
-       *statustext_time = 0;
-       statustext = msg[*flag];
+       flags.show_hud = !flags.show_hud;
+       runData.statustext_time = 0;
+       m_statustext = msg[flags.show_hud];
 }
 
-void Game::toggleMinimap(float *statustext_time, bool *flag,
-       bool show_hud, bool shift_pressed)
+void Game::toggleMinimap(bool shift_pressed)
 {
-       if (!show_hud || !g_settings->getBool("enable_minimap"))
+       if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap"))
                return;
 
        if (shift_pressed) {
@@ -2920,170 +2819,172 @@ void Game::toggleMinimap(float *statustext_time, bool *flag,
        if (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) {
                mode = mapper->getMinimapMode();
                mode = (MinimapMode)((int)mode + 1);
+               // If radar is disabled and in, or switching to, radar mode
+               if (!(hud_flags & HUD_FLAG_MINIMAP_RADAR_VISIBLE) && mode > 3)
+                       mode = MINIMAP_MODE_OFF;
        }
 
-       *flag = true;
+       flags.show_minimap = true;
        switch (mode) {
                case MINIMAP_MODE_SURFACEx1:
-                       statustext = L"Minimap in surface mode, Zoom x1";
+                       m_statustext = L"Minimap in surface mode, Zoom x1";
                        break;
                case MINIMAP_MODE_SURFACEx2:
-                       statustext = L"Minimap in surface mode, Zoom x2";
+                       m_statustext = L"Minimap in surface mode, Zoom x2";
                        break;
                case MINIMAP_MODE_SURFACEx4:
-                       statustext = L"Minimap in surface mode, Zoom x4";
+                       m_statustext = L"Minimap in surface mode, Zoom x4";
                        break;
                case MINIMAP_MODE_RADARx1:
-                       statustext = L"Minimap in radar mode, Zoom x1";
+                       m_statustext = L"Minimap in radar mode, Zoom x1";
                        break;
                case MINIMAP_MODE_RADARx2:
-                       statustext = L"Minimap in radar mode, Zoom x2";
+                       m_statustext = L"Minimap in radar mode, Zoom x2";
                        break;
                case MINIMAP_MODE_RADARx4:
-                       statustext = L"Minimap in radar mode, Zoom x4";
+                       m_statustext = L"Minimap in radar mode, Zoom x4";
                        break;
                default:
                        mode = MINIMAP_MODE_OFF;
-                       *flag = false;
-                       statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+                       flags.show_minimap = false;
+                       m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
                                L"Minimap hidden" : L"Minimap disabled by server";
        }
 
-       *statustext_time = 0;
+       runData.statustext_time = 0;
        mapper->setMinimapMode(mode);
 }
 
-void Game::toggleFog(float *statustext_time, bool *flag)
+void Game::toggleFog()
 {
        static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
 
-       *flag = !*flag;
-       *statustext_time = 0;
-       statustext = msg[*flag];
+       flags.force_fog_off = !flags.force_fog_off;
+       runData.statustext_time = 0;
+       m_statustext = msg[flags.force_fog_off];
 }
 
 
-void Game::toggleDebug(float *statustext_time, bool *show_debug,
-               bool *show_profiler_graph, bool *show_wireframe)
+void Game::toggleDebug()
 {
        // Initial / 4x toggle: Chat only
        // 1x toggle: Debug text with chat
        // 2x toggle: Debug text with profiler graph
        // 3x toggle: Debug text and wireframe
-       if (!*show_debug) {
-               *show_debug = true;
-               *show_profiler_graph = false;
-               *show_wireframe = false;
-               statustext = L"Debug info shown";
-       } else if (!*show_profiler_graph && !*show_wireframe) {
-               *show_profiler_graph = true;
-               statustext = L"Profiler graph shown";
-       } else if (!*show_wireframe && client->checkPrivilege("debug")) {
-               *show_profiler_graph = false;
-               *show_wireframe = true;
-               statustext = L"Wireframe shown";
+       if (!flags.show_debug) {
+               flags.show_debug = true;
+               flags.show_profiler_graph = false;
+               draw_control->show_wireframe = false;
+               m_statustext = L"Debug info shown";
+       } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
+               flags.show_profiler_graph = true;
+               m_statustext = L"Profiler graph shown";
+       } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
+               flags.show_profiler_graph = false;
+               draw_control->show_wireframe = true;
+               m_statustext = L"Wireframe shown";
        } else {
-               *show_debug = false;
-               *show_profiler_graph = false;
-               *show_wireframe = false;
+               flags.show_debug = false;
+               flags.show_profiler_graph = false;
+               draw_control->show_wireframe = false;
                if (client->checkPrivilege("debug")) {
-                       statustext = L"Debug info, profiler graph, and wireframe hidden";
+                       m_statustext = L"Debug info, profiler graph, and wireframe hidden";
                } else {
-                       statustext = L"Debug info and profiler graph hidden";
+                       m_statustext = L"Debug info and profiler graph hidden";
                }
        }
-       *statustext_time = 0;
+       runData.statustext_time = 0;
 }
 
 
-void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
+void Game::toggleUpdateCamera()
 {
        static const wchar_t *msg[] = {
                L"Camera update enabled",
                L"Camera update disabled"
        };
 
-       *flag = !*flag;
-       *statustext_time = 0;
-       statustext = msg[*flag];
+       flags.disable_camera_update = !flags.disable_camera_update;
+       runData.statustext_time = 0;
+       m_statustext = msg[flags.disable_camera_update];
 }
 
 
-void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
-               u32 profiler_max_page)
+void Game::toggleProfiler()
 {
-       *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
+       runData.profiler_current_page =
+               (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
 
        // FIXME: This updates the profiler with incomplete values
-       update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
-                       profiler_max_page, driver->getScreenSize().Height);
+       update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
+               runData.profiler_max_page, driver->getScreenSize().Height);
 
-       if (*profiler_current_page != 0) {
+       if (runData.profiler_current_page != 0) {
                std::wstringstream sstr;
-               sstr << "Profiler shown (page " << *profiler_current_page
-                    << " of " << profiler_max_page << ")";
-               statustext = sstr.str();
+               sstr << "Profiler shown (page " << runData.profiler_current_page
+                    << " of " << runData.profiler_max_page << ")";
+               m_statustext = sstr.str();
        } else {
-               statustext = L"Profiler hidden";
+               m_statustext = L"Profiler hidden";
        }
-       *statustext_time = 0;
+       runData.statustext_time = 0;
 }
 
 
-void Game::increaseViewRange(float *statustext_time)
+void Game::increaseViewRange()
 {
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range + 10;
 
        if (range_new > 4000) {
                range_new = 4000;
-               statustext = utf8_to_wide("Viewing range is at maximum: "
+               m_statustext = utf8_to_wide("Viewing range is at maximum: "
                                + itos(range_new));
        } else {
-               statustext = utf8_to_wide("Viewing range changed to "
+               m_statustext = utf8_to_wide("Viewing range changed to "
                                + itos(range_new));
        }
        g_settings->set("viewing_range", itos(range_new));
-       *statustext_time = 0;
+       runData.statustext_time = 0;
 }
 
 
-void Game::decreaseViewRange(float *statustext_time)
+void Game::decreaseViewRange()
 {
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range - 10;
 
        if (range_new < 20) {
                range_new = 20;
-               statustext = utf8_to_wide("Viewing range is at minimum: "
+               m_statustext = utf8_to_wide("Viewing range is at minimum: "
                                + itos(range_new));
        } else {
-               statustext = utf8_to_wide("Viewing range changed to "
+               m_statustext = utf8_to_wide("Viewing range changed to "
                                + itos(range_new));
        }
        g_settings->set("viewing_range", itos(range_new));
-       *statustext_time = 0;
+       runData.statustext_time = 0;
 }
 
 
-void Game::toggleFullViewRange(float *statustext_time)
+void Game::toggleFullViewRange()
 {
        static const wchar_t *msg[] = {
-               L"Disabled full viewing range",
-               L"Enabled full viewing range"
+               L"Normal view range",
+               L"Infinite view range"
        };
 
        draw_control->range_all = !draw_control->range_all;
        infostream << msg[draw_control->range_all] << std::endl;
-       statustext = msg[draw_control->range_all];
-       *statustext_time = 0;
+       m_statustext = msg[draw_control->range_all];
+       runData.statustext_time = 0;
 }
 
 
-void Game::updateCameraDirection(CameraOrientation *cam,
-               VolatileRunFlags *flags, float dtime)
+void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
 {
-       if ((device->isWindowActive() && noMenuActive()) || random_input) {
+       if ((device->isWindowActive() && device->isWindowFocused()
+                       && !isMenuActive()) || random_input) {
 
 #ifndef __ANDROID__
                if (!random_input) {
@@ -3093,10 +2994,10 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                }
 #endif
 
-               if (flags->first_loop_after_window_activation)
-                       flags->first_loop_after_window_activation = false;
+               if (m_first_loop_after_window_activation)
+                       m_first_loop_after_window_activation = false;
                else
-                       updateCameraOrientation(cam, *flags, dtime);
+                       updateCameraOrientation(cam, dtime);
 
                input->setMousePos((driver->getScreenSize().Width / 2),
                                (driver->getScreenSize().Height / 2));
@@ -3104,18 +3005,16 @@ void Game::updateCameraDirection(CameraOrientation *cam,
 
 #ifndef ANDROID
                // Mac OSX gets upset if this is set every frame
-               if (device->getCursorControl()->isVisible() == false)
+               if (!device->getCursorControl()->isVisible())
                        device->getCursorControl()->setVisible(true);
 #endif
 
-               if (!flags->first_loop_after_window_activation)
-                       flags->first_loop_after_window_activation = true;
+               m_first_loop_after_window_activation = true;
 
        }
 }
 
-void Game::updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags, float dtime)
+void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
@@ -3127,8 +3026,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
                s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
                s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
-               if (flags.invert_mouse
-                               || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+               if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
                        dy = -dy;
                }
 
@@ -3141,10 +3039,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
 
        if (m_cache_enable_joysticks) {
                f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
-               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
-                       c;
-               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
-                       c;
+               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
+               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
        }
 
        cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
@@ -3227,45 +3123,50 @@ inline void Game::step(f32 *dtime)
 }
 
 
-void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
+void Game::processClientEvents(CameraOrientation *cam)
 {
-       ClientEvent event = client->getClientEvent();
-
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-       for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
+       while (client->hasClientEvents()) {
+               ClientEvent event = client->getClientEvent();
 
-               if (event.type == CE_PLAYER_DAMAGE &&
-                               client->getHP() != 0) {
-                       //u16 damage = event.player_damage.amount;
-                       //infostream<<"Player damage: "<<damage<<std::endl;
+               switch (event.type) {
+               case CE_PLAYER_DAMAGE:
+                       if (client->getHP() == 0)
+                               break;
+                       if (client->moddingEnabled()) {
+                               client->getScript()->on_damage_taken(event.player_damage.amount);
+                       }
 
-                       *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
-                       *damage_flash = MYMIN(*damage_flash, 127.0);
+                       runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+                       runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
 
                        player->hurt_tilt_timer = 1.5;
                        player->hurt_tilt_strength =
                                rangelim(event.player_damage.amount / 4, 1.0, 4.0);
 
-                       MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
-                       client->event()->put(e);
-               } else if (event.type == CE_PLAYER_FORCE_MOVE) {
+                       client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
+                       break;
+
+               case CE_PLAYER_FORCE_MOVE:
                        cam->camera_yaw = event.player_force_move.yaw;
                        cam->camera_pitch = event.player_force_move.pitch;
-               } else if (event.type == CE_DEATHSCREEN) {
-                       show_deathscreen(&current_formspec, client, texture_src,
-                               device, &input->joystick);
+                       break;
 
-                       chat_backend->addMessage(L"", L"You died.");
+               case CE_DEATHSCREEN:
+                       // This should be enabled for death formspec in builtin
+                       client->getScript()->on_death();
 
                        /* Handle visualization */
-                       *damage_flash = 0;
+                       runData.damage_flash = 0;
                        player->hurt_tilt_timer = 0;
                        player->hurt_tilt_strength = 0;
+                       break;
 
-               } else if (event.type == CE_SHOW_FORMSPEC) {
-                       if (*(event.show_formspec.formspec) == "") {
-                               if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
+               case CE_SHOW_FORMSPEC:
+                       if (event.show_formspec.formspec->empty()) {
+                               if (current_formspec && (event.show_formspec.formname->empty()
+                                               || *(event.show_formspec.formname) == cur_formname)) {
                                        current_formspec->quitMenu();
                                }
                        } else {
@@ -3274,53 +3175,68 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                                TextDestPlayerInventory *txt_dst =
                                        new TextDestPlayerInventory(client, *(event.show_formspec.formname));
 
-                               create_formspec_menu(&current_formspec, client, device, &input->joystick,
+                               create_formspec_menu(&current_formspec, client, &input->joystick,
                                        fs_src, txt_dst);
                                cur_formname = *(event.show_formspec.formname);
                        }
 
-                       delete(event.show_formspec.formspec);
-                       delete(event.show_formspec.formname);
-               } else if ((event.type == CE_SPAWN_PARTICLE) ||
-                               (event.type == CE_ADD_PARTICLESPAWNER) ||
-                               (event.type == CE_DELETE_PARTICLESPAWNER)) {
-                       client->getParticleManager()->handleParticleEvent(&event, client,
-                                       smgr, player);
-               } else if (event.type == CE_HUDADD) {
-                       u32 id = event.hudadd.id;
-
-                       LocalPlayer *player = client->getEnv().getLocalPlayer();
-                       HudElement *e = player->getHud(id);
-
-                       if (e != NULL) {
-                               delete event.hudadd.pos;
-                               delete event.hudadd.name;
-                               delete event.hudadd.scale;
-                               delete event.hudadd.text;
-                               delete event.hudadd.align;
-                               delete event.hudadd.offset;
-                               delete event.hudadd.world_pos;
-                               delete event.hudadd.size;
-                               continue;
+                       delete event.show_formspec.formspec;
+                       delete event.show_formspec.formname;
+                       break;
+
+               case CE_SHOW_LOCAL_FORMSPEC:
+                       {
+                               FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
+                               LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
+                               create_formspec_menu(&current_formspec, client, &input->joystick,
+                                       fs_src, txt_dst);
                        }
+                       delete event.show_formspec.formspec;
+                       delete event.show_formspec.formname;
+                       break;
 
-                       e = new HudElement;
-                       e->type   = (HudElementType)event.hudadd.type;
-                       e->pos    = *event.hudadd.pos;
-                       e->name   = *event.hudadd.name;
-                       e->scale  = *event.hudadd.scale;
-                       e->text   = *event.hudadd.text;
-                       e->number = event.hudadd.number;
-                       e->item   = event.hudadd.item;
-                       e->dir    = event.hudadd.dir;
-                       e->align  = *event.hudadd.align;
-                       e->offset = *event.hudadd.offset;
-                       e->world_pos = *event.hudadd.world_pos;
-                       e->size = *event.hudadd.size;
-
-                       u32 new_id = player->addHud(e);
-                       //if this isn't true our huds aren't consistent
-                       sanity_check(new_id == id);
+               case CE_SPAWN_PARTICLE:
+               case CE_ADD_PARTICLESPAWNER:
+               case CE_DELETE_PARTICLESPAWNER:
+                       client->getParticleManager()->handleParticleEvent(&event, client, player);
+                       break;
+
+               case CE_HUDADD:
+                       {
+                               u32 id = event.hudadd.id;
+
+                               HudElement *e = player->getHud(id);
+
+                               if (e != NULL) {
+                                       delete event.hudadd.pos;
+                                       delete event.hudadd.name;
+                                       delete event.hudadd.scale;
+                                       delete event.hudadd.text;
+                                       delete event.hudadd.align;
+                                       delete event.hudadd.offset;
+                                       delete event.hudadd.world_pos;
+                                       delete event.hudadd.size;
+                                       continue;
+                               }
+
+                               e = new HudElement;
+                               e->type   = (HudElementType)event.hudadd.type;
+                               e->pos    = *event.hudadd.pos;
+                               e->name   = *event.hudadd.name;
+                               e->scale  = *event.hudadd.scale;
+                               e->text   = *event.hudadd.text;
+                               e->number = event.hudadd.number;
+                               e->item   = event.hudadd.item;
+                               e->dir    = event.hudadd.dir;
+                               e->align  = *event.hudadd.align;
+                               e->offset = *event.hudadd.offset;
+                               e->world_pos = *event.hudadd.world_pos;
+                               e->size = *event.hudadd.size;
+
+                               u32 new_id = player->addHud(e);
+                               //if this isn't true our huds aren't consistent
+                               sanity_check(new_id == id);
+                       }
 
                        delete event.hudadd.pos;
                        delete event.hudadd.name;
@@ -3330,75 +3246,86 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        delete event.hudadd.offset;
                        delete event.hudadd.world_pos;
                        delete event.hudadd.size;
-               } else if (event.type == CE_HUDRM) {
-                       HudElement *e = player->removeHud(event.hudrm.id);
-
-                       if (e != NULL)
-                               delete(e);
-               } else if (event.type == CE_HUDCHANGE) {
-                       u32 id = event.hudchange.id;
-                       HudElement *e = player->getHud(id);
-
-                       if (e == NULL) {
-                               delete event.hudchange.v3fdata;
-                               delete event.hudchange.v2fdata;
-                               delete event.hudchange.sdata;
-                               delete event.hudchange.v2s32data;
-                               continue;
+                       break;
+
+               case CE_HUDRM:
+                       {
+                               HudElement *e = player->removeHud(event.hudrm.id);
+
+                               delete e;
                        }
+                       break;
 
-                       switch (event.hudchange.stat) {
-                       case HUD_STAT_POS:
-                               e->pos = *event.hudchange.v2fdata;
-                               break;
+               case CE_HUDCHANGE:
+                       {
+                               u32 id = event.hudchange.id;
+                               HudElement *e = player->getHud(id);
 
-                       case HUD_STAT_NAME:
-                               e->name = *event.hudchange.sdata;
-                               break;
+                               if (e == NULL) {
+                                       delete event.hudchange.v3fdata;
+                                       delete event.hudchange.v2fdata;
+                                       delete event.hudchange.sdata;
+                                       delete event.hudchange.v2s32data;
+                                       continue;
+                               }
 
-                       case HUD_STAT_SCALE:
-                               e->scale = *event.hudchange.v2fdata;
-                               break;
+                               switch (event.hudchange.stat) {
+                               case HUD_STAT_POS:
+                                       e->pos = *event.hudchange.v2fdata;
+                                       break;
 
-                       case HUD_STAT_TEXT:
-                               e->text = *event.hudchange.sdata;
-                               break;
+                               case HUD_STAT_NAME:
+                                       e->name = *event.hudchange.sdata;
+                                       break;
 
-                       case HUD_STAT_NUMBER:
-                               e->number = event.hudchange.data;
-                               break;
+                               case HUD_STAT_SCALE:
+                                       e->scale = *event.hudchange.v2fdata;
+                                       break;
 
-                       case HUD_STAT_ITEM:
-                               e->item = event.hudchange.data;
-                               break;
+                               case HUD_STAT_TEXT:
+                                       e->text = *event.hudchange.sdata;
+                                       break;
 
-                       case HUD_STAT_DIR:
-                               e->dir = event.hudchange.data;
-                               break;
+                               case HUD_STAT_NUMBER:
+                                       e->number = event.hudchange.data;
+                                       break;
 
-                       case HUD_STAT_ALIGN:
-                               e->align = *event.hudchange.v2fdata;
-                               break;
+                               case HUD_STAT_ITEM:
+                                       e->item = event.hudchange.data;
+                                       break;
 
-                       case HUD_STAT_OFFSET:
-                               e->offset = *event.hudchange.v2fdata;
-                               break;
+                               case HUD_STAT_DIR:
+                                       e->dir = event.hudchange.data;
+                                       break;
 
-                       case HUD_STAT_WORLD_POS:
-                               e->world_pos = *event.hudchange.v3fdata;
-                               break;
+                               case HUD_STAT_ALIGN:
+                                       e->align = *event.hudchange.v2fdata;
+                                       break;
 
-                       case HUD_STAT_SIZE:
-                               e->size = *event.hudchange.v2s32data;
-                               break;
+                               case HUD_STAT_OFFSET:
+                                       e->offset = *event.hudchange.v2fdata;
+                                       break;
+
+                               case HUD_STAT_WORLD_POS:
+                                       e->world_pos = *event.hudchange.v3fdata;
+                                       break;
+
+                               case HUD_STAT_SIZE:
+                                       e->size = *event.hudchange.v2s32data;
+                                       break;
+                               }
                        }
 
                        delete event.hudchange.v3fdata;
                        delete event.hudchange.v2fdata;
                        delete event.hudchange.sdata;
                        delete event.hudchange.v2s32data;
-               } else if (event.type == CE_SET_SKY) {
+                       break;
+
+               case CE_SET_SKY:
                        sky->setVisible(false);
+                       // Whether clouds are visible in front of a custom skybox
+                       sky->setCloudsEnabled(event.set_sky.clouds);
 
                        if (skybox) {
                                skybox->remove();
@@ -3408,10 +3335,11 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        // Handle according to type
                        if (*event.set_sky.type == "regular") {
                                sky->setVisible(true);
+                               sky->setCloudsEnabled(true);
                        } else if (*event.set_sky.type == "skybox" &&
                                        event.set_sky.params->size() == 6) {
                                sky->setFallbackBgColor(*event.set_sky.bgcolor);
-                               skybox = smgr->addSkyBoxSceneNode(
+                               skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
                                                 texture_src->getTextureForMesh((*event.set_sky.params)[0]),
                                                 texture_src->getTextureForMesh((*event.set_sky.params)[1]),
                                                 texture_src->getTextureForMesh((*event.set_sky.params)[2]),
@@ -3431,17 +3359,37 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        delete event.set_sky.bgcolor;
                        delete event.set_sky.type;
                        delete event.set_sky.params;
-               } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
-                       bool enable = event.override_day_night_ratio.do_override;
-                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
-                       client->getEnv().setDayNightRatioOverride(enable, value);
+                       break;
+
+               case CE_OVERRIDE_DAY_NIGHT_RATIO:
+                       client->getEnv().setDayNightRatioOverride(
+                                       event.override_day_night_ratio.do_override,
+                                       event.override_day_night_ratio.ratio_f * 1000);
+                       break;
+
+               case CE_CLOUD_PARAMS:
+                       if (clouds) {
+                               clouds->setDensity(event.cloud_params.density);
+                               clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
+                               clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
+                               clouds->setHeight(event.cloud_params.height);
+                               clouds->setThickness(event.cloud_params.thickness);
+                               clouds->setSpeed(v2f(
+                                               event.cloud_params.speed_x,
+                                               event.cloud_params.speed_y));
+                       }
+                       break;
+
+               default:
+                       // unknown or unhandled type
+                       break;
+
                }
        }
 }
 
 
-void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
-               f32 dtime, float time_from_last_punch)
+void Game::updateCamera(u32 busy_time, f32 dtime)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3458,6 +3406,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
                if (mlist && client->getPlayerItem() < mlist->getSize())
                        playeritem = mlist->getItem(client->getPlayerItem());
        }
+
        if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
                InventoryList *hlist = local_inventory->getList("hand");
                if (hlist)
@@ -3474,7 +3423,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
                GenericCAO *playercao = player->getCAO();
 
                // If playercao not loaded, don't change camera
-               if (playercao == NULL)
+               if (!playercao)
                        return;
 
                camera->toggleCameraMode();
@@ -3484,11 +3433,10 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
        }
 
        float full_punch_interval = playeritem_toolcap.full_punch_interval;
-       float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+       float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
 
        tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-       camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
-                     client->getEnv());
+       camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio);
        camera->step(dtime);
 
        v3f camera_position = camera->getPosition();
@@ -3496,13 +3444,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
        f32 camera_fov = camera->getFovMax();
        v3s16 camera_offset = camera->getOffset();
 
-       flags->camera_offset_changed = (camera_offset != old_camera_offset);
+       m_camera_offset_changed = (camera_offset != old_camera_offset);
 
-       if (!flags->disable_camera_update) {
+       if (!flags.disable_camera_update) {
                client->getEnv().getClientMap().updateCamera(camera_position,
                                camera_direction, camera_fov, camera_offset);
 
-               if (flags->camera_offset_changed) {
+               if (m_camera_offset_changed) {
                        client->updateCameraOffset(camera_offset);
                        client->getEnv().updateCameraOffset(camera_offset);
 
@@ -3521,22 +3469,32 @@ void Game::updateSound(f32 dtime)
                              v3f(0, 0, 0), // velocity
                              camera->getDirection(),
                              camera->getCameraNode()->getUpVector());
-       sound->setListenerGain(g_settings->getFloat("sound_volume"));
 
+       // Check if volume is in the proper range, else fix it.
+       float old_volume = g_settings->getFloat("sound_volume");
+       float new_volume = rangelim(old_volume, 0.0f, 1.0f);
+       sound->setListenerGain(new_volume);
 
-       //      Update sound maker
-       soundmaker->step(dtime);
+       if (old_volume != new_volume) {
+               g_settings->setFloat("sound_volume", new_volume);
+       }
 
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
+       // Tell the sound maker whether to make footstep sounds
+       soundmaker->makes_footstep_sound = player->makes_footstep_sound;
+
+       //      Update sound maker
+       if (player->makes_footstep_sound)
+               soundmaker->step(dtime);
+
        ClientMap &map = client->getEnv().getClientMap();
-       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+       MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
        soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
 }
 
 
-void Game::processPlayerInteraction(GameRunData *runData,
-               f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3548,13 +3506,11 @@ void Game::processPlayerInteraction(GameRunData *runData,
                        playeritem = mlist->getItem(client->getPlayerItem());
        }
 
-       if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
-               InventoryList *hlist = local_inventory->getList("hand");
-               if (hlist)
-                       playeritem = hlist->getItem(0);
-       }
        const ItemDefinition &playeritem_def =
                        playeritem.getDefinition(itemdef_manager);
+       InventoryList *hlist = local_inventory->getList("hand");
+       const ItemDefinition &hand_def =
+               hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
 
        v3f player_position  = player->getPosition();
        v3f camera_position  = camera->getPosition();
@@ -3567,7 +3523,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
        */
 
        f32 d = playeritem_def.range; // max. distance
-       f32 d_hand = itemdef_manager->get("").range;
+       f32 d_hand = hand_def.range;
 
        if (d < 0 && d_hand >= 0)
                d = d_hand;
@@ -3596,82 +3552,93 @@ void Game::processPlayerInteraction(GameRunData *runData,
 
        PointedThing pointed = updatePointedThing(shootline,
                        playeritem_def.liquids_pointable,
-                       !runData->ldown_for_dig,
-                       camera_offset,
-                       // output
-                       runData->selected_object);
+                       !runData.ldown_for_dig,
+                       camera_offset);
 
-       if (pointed != runData->pointed_old) {
+       if (pointed != runData.pointed_old) {
                infostream << "Pointing at " << pointed.dump() << std::endl;
                hud->updateSelectionMesh(camera_offset);
        }
 
+       if (runData.digging_blocked && !isLeftPressed()) {
+               // allow digging again if button is not pressed
+               runData.digging_blocked = false;
+       }
+
        /*
                Stop digging when
                - releasing left mouse button
                - pointing away from node
        */
-       if (runData->digging) {
+       if (runData.digging) {
                if (getLeftReleased()) {
                        infostream << "Left button released"
                                   << " (stopped digging)" << std::endl;
-                       runData->digging = false;
-               } else if (pointed != runData->pointed_old) {
+                       runData.digging = false;
+               } else if (pointed != runData.pointed_old) {
                        if (pointed.type == POINTEDTHING_NODE
-                                       && runData->pointed_old.type == POINTEDTHING_NODE
+                                       && runData.pointed_old.type == POINTEDTHING_NODE
                                        && pointed.node_undersurface
-                                                       == runData->pointed_old.node_undersurface) {
+                                                       == runData.pointed_old.node_undersurface) {
                                // Still pointing to the same node, but a different face.
                                // Don't reset.
                        } else {
                                infostream << "Pointing away from node"
                                           << " (stopped digging)" << std::endl;
-                               runData->digging = false;
+                               runData.digging = false;
                                hud->updateSelectionMesh(camera_offset);
                        }
                }
 
-               if (!runData->digging) {
-                       client->interact(1, runData->pointed_old);
+               if (!runData.digging) {
+                       client->interact(1, runData.pointed_old);
                        client->setCrack(-1, v3s16(0, 0, 0));
-                       runData->dig_time = 0.0;
+                       runData.dig_time = 0.0;
                }
+       } else if (runData.dig_instantly && getLeftReleased()) {
+               // Remove e.g. torches faster when clicking instead of holding LMB
+               runData.nodig_delay_timer = 0;
+               runData.dig_instantly = false;
        }
 
-       if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
-               runData->ldown_for_dig = false;
+       if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
+               runData.ldown_for_dig = false;
        }
 
-       runData->left_punch = false;
+       runData.left_punch = false;
 
        soundmaker->m_player_leftpunch_sound.name = "";
 
-       if (isRightPressed())
-               runData->repeat_rightclick_timer += dtime;
+       // Prepare for repeating, unless we're not supposed to
+       if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
+               runData.repeat_rightclick_timer += dtime;
        else
-               runData->repeat_rightclick_timer = 0;
+               runData.repeat_rightclick_timer = 0;
 
        if (playeritem_def.usable && isLeftPressed()) {
-               if (getLeftClicked())
+               if (getLeftClicked() && (!client->moddingEnabled()
+                               || !client->getScript()->on_item_use(playeritem, pointed)))
                        client->interact(4, pointed);
        } else if (pointed.type == POINTEDTHING_NODE) {
                ToolCapabilities playeritem_toolcap =
                                playeritem.getToolCapabilities(itemdef_manager);
-               handlePointingAtNode(runData, pointed, playeritem_def,
-                               playeritem_toolcap, dtime);
+               if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) {
+                       playeritem_toolcap = *hand_def.tool_capabilities;
+               }
+               handlePointingAtNode(pointed, playeritem_def, playeritem,
+                       playeritem_toolcap, dtime);
        } else if (pointed.type == POINTEDTHING_OBJECT) {
-               handlePointingAtObject(runData, pointed, playeritem,
-                               player_position, show_debug);
+               handlePointingAtObject(pointed, playeritem, player_position, show_debug);
        } else if (isLeftPressed()) {
                // When button is held down in air, show continuous animation
-               runData->left_punch = true;
+               runData.left_punch = true;
        } else if (getRightClicked()) {
-               handlePointingAtNothing(runData, playeritem);
+               handlePointingAtNothing(playeritem);
        }
 
-       runData->pointed_old = pointed;
+       runData.pointed_old = pointed;
 
-       if (runData->left_punch || getLeftClicked())
+       if (runData.left_punch || getLeftClicked())
                camera->setDigging(0); // left click animation
 
        input->resetLeftClicked();
@@ -3692,37 +3659,30 @@ PointedThing Game::updatePointedThing(
        const core::line3d<f32> &shootline,
        bool liquids_pointable,
        bool look_for_object,
-       const v3s16 &camera_offset,
-       ClientActiveObject *&selected_object)
+       const v3s16 &camera_offset)
 {
        std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
        selectionboxes->clear();
        hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
-       static const bool show_entity_selectionbox = g_settings->getBool(
+       static thread_local const bool show_entity_selectionbox = g_settings->getBool(
                "show_entity_selectionbox");
 
-       ClientMap &map = client->getEnv().getClientMap();
-       INodeDefManager *nodedef=client->getNodeDefManager();
+       ClientEnvironment &env = client->getEnv();
+       ClientMap &map = env.getClientMap();
+       INodeDefManager *nodedef = map.getNodeDefManager();
 
-       selected_object = NULL;
+       runData.selected_object = NULL;
 
-       PointedThing result=client->getEnv().getPointedThing(
-               shootline, liquids_pointable, look_for_object);
+       RaycastState s(shootline, look_for_object, liquids_pointable);
+       PointedThing result;
+       env.continueRaycast(&s, &result);
        if (result.type == POINTEDTHING_OBJECT) {
-               selected_object = client->getEnv().getActiveObject(result.object_id);
-               if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
-                       aabb3f *selection_box = selected_object->getSelectionBox();
-
-                       // Box should exist because object was
-                       // returned in the first place
-
-                       assert(selection_box);
-
-                       v3f pos = selected_object->getPosition();
-                       selectionboxes->push_back(aabb3f(
-                               selection_box->MinEdge, selection_box->MaxEdge));
-                       selectionboxes->push_back(
-                               aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
+               runData.selected_object = client->getEnv().getActiveObject(result.object_id);
+               aabb3f selection_box;
+               if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&
+                               runData.selected_object->getSelectionBox(&selection_box)) {
+                       v3f pos = runData.selected_object->getPosition();
+                       selectionboxes->push_back(aabb3f(selection_box));
                        hud->setSelectionPos(pos, camera_offset);
                }
        } else if (result.type == POINTEDTHING_NODE) {
@@ -3749,7 +3709,7 @@ PointedThing Game::updatePointedThing(
        }
 
        // Update selection mesh light level and vertex colors
-       if (selectionboxes->size() > 0) {
+       if (!selectionboxes->empty()) {
                v3f pf = hud->getSelectionPos();
                v3s16 p = floatToInt(pf, BS);
 
@@ -3758,8 +3718,8 @@ PointedThing Game::updatePointedThing(
                u16 node_light = getInteriorLight(n, -1, nodedef);
                u16 light_level = node_light;
 
-               for (u8 i = 0; i < 6; i++) {
-                       n = map.getNodeNoEx(p + g_6dirs[i]);
+               for (const v3s16 &dir : g_6dirs) {
+                       n = map.getNodeNoEx(p + dir);
                        node_light = getInteriorLight(n, -1, nodedef);
                        if (node_light > light_level)
                                light_level = node_light;
@@ -3775,12 +3735,9 @@ PointedThing Game::updatePointedThing(
                float sin_r = 0.08 * sin(timerf);
                float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
                float sin_b = 0.08 * sin(timerf + irr::core::PI);
-               c.setRed(
-                       core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
-               c.setGreen(
-                       core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
-               c.setBlue(
-                       core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+               c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+               c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+               c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
 
                // Set mesh final color
                hud->setSelectionMeshColor(c);
@@ -3789,7 +3746,7 @@ PointedThing Game::updatePointedThing(
 }
 
 
-void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
+void Game::handlePointingAtNothing(const ItemStack &playerItem)
 {
        infostream << "Right Clicked in Air" << std::endl;
        PointedThing fauxPointed;
@@ -3798,9 +3755,9 @@ void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &player
 }
 
 
-void Game::handlePointingAtNode(GameRunData *runData,
-               const PointedThing &pointed, const ItemDefinition &playeritem_def,
-               const ToolCapabilities &playeritem_toolcap, f32 dtime)
+void Game::handlePointingAtNode(const PointedThing &pointed,
+       const ItemDefinition &playeritem_def, const ItemStack &playeritem,
+       const ToolCapabilities &playeritem_toolcap, f32 dtime)
 {
        v3s16 nodepos = pointed.node_undersurface;
        v3s16 neighbourpos = pointed.node_abovesurface;
@@ -3810,6 +3767,14 @@ void Game::handlePointingAtNode(GameRunData *runData,
        */
 
        ClientMap &map = client->getEnv().getClientMap();
+
+       if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
+                       && !runData.digging_blocked
+                       && client->checkPrivilege("interact")) {
+               handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
+       }
+
+       // This should be done after digging handling
        NodeMetadata *meta = map.getNodeMetadata(nodepos);
 
        if (meta) {
@@ -3823,19 +3788,19 @@ void Game::handlePointingAtNode(GameRunData *runData,
                }
        }
 
-       if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
-                       && client->checkPrivilege("interact")) {
-               handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
-       }
-
        if ((getRightClicked() ||
-                       runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
+                       runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
                        client->checkPrivilege("interact")) {
-               runData->repeat_rightclick_timer = 0;
+               runData.repeat_rightclick_timer = 0;
                infostream << "Ground right-clicked" << std::endl;
 
-               if (meta && meta->getString("formspec") != "" && !random_input
+               if (meta && !meta->getString("formspec").empty() && !random_input
                                && !isKeyDown(KeyType::SNEAK)) {
+                       // Report right click to server
+                       if (nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
+                               client->interact(3, pointed);
+                       }
+
                        infostream << "Launching custom inventory view" << std::endl;
 
                        InventoryLocation inventoryloc;
@@ -3846,7 +3811,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
                        TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
                        create_formspec_menu(&current_formspec, client,
-                                       device, &input->joystick, fs_src, txt_dst);
+                               &input->joystick, fs_src, txt_dst);
                        cur_formname = "";
 
                        current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
@@ -3858,7 +3823,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
                        // If the wielded item has node placement prediction,
                        // make that happen
                        bool placed = nodePlacementPrediction(*client,
-                                       playeritem_def,
+                                       playeritem_def, playeritem,
                                        nodepos, neighbourpos);
 
                        if (placed) {
@@ -3867,11 +3832,14 @@ void Game::handlePointingAtNode(GameRunData *runData,
                                // Read the sound
                                soundmaker->m_player_rightpunch_sound =
                                                playeritem_def.sound_place;
+
+                               if (client->moddingEnabled())
+                                       client->getScript()->on_placenode(pointed, playeritem_def);
                        } else {
                                soundmaker->m_player_rightpunch_sound =
                                                SimpleSoundSpec();
 
-                               if (playeritem_def.node_placement_prediction == "" ||
+                               if (playeritem_def.node_placement_prediction.empty() ||
                                                nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable) {
                                        client->interact(3, pointed); // Report to server
                                } else {
@@ -3884,31 +3852,28 @@ void Game::handlePointingAtNode(GameRunData *runData,
 }
 
 
-void Game::handlePointingAtObject(GameRunData *runData,
-               const PointedThing &pointed,
-               const ItemStack &playeritem,
-               const v3f &player_position,
-               bool show_debug)
+void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
+               const v3f &player_position, bool show_debug)
 {
        infotext = unescape_enriched(
-               utf8_to_wide(runData->selected_object->infoText()));
+               utf8_to_wide(runData.selected_object->infoText()));
 
        if (show_debug) {
-               if (infotext != L"") {
+               if (!infotext.empty()) {
                        infotext += L"\n";
                }
                infotext += unescape_enriched(utf8_to_wide(
-                       runData->selected_object->debugInfoText()));
+                       runData.selected_object->debugInfoText()));
        }
 
        if (isLeftPressed()) {
                bool do_punch = false;
                bool do_punch_damage = false;
 
-               if (runData->object_hit_delay_timer <= 0.0) {
+               if (runData.object_hit_delay_timer <= 0.0) {
                        do_punch = true;
                        do_punch_damage = true;
-                       runData->object_hit_delay_timer = object_hit_delay;
+                       runData.object_hit_delay_timer = object_hit_delay;
                }
 
                if (getLeftClicked())
@@ -3916,17 +3881,24 @@ void Game::handlePointingAtObject(GameRunData *runData,
 
                if (do_punch) {
                        infostream << "Left-clicked object" << std::endl;
-                       runData->left_punch = true;
+                       runData.left_punch = true;
                }
 
                if (do_punch_damage) {
                        // Report direct punch
-                       v3f objpos = runData->selected_object->getPosition();
+                       v3f objpos = runData.selected_object->getPosition();
                        v3f dir = (objpos - player_position).normalize();
+                       ItemStack item = playeritem;
+                       if (playeritem.name.empty()) {
+                               InventoryList *hlist = local_inventory->getList("hand");
+                               if (hlist) {
+                                       item = hlist->getItem(0);
+                               }
+                       }
 
-                       bool disable_send = runData->selected_object->directReportPunch(
-                                       dir, &playeritem, runData->time_from_last_punch);
-                       runData->time_from_last_punch = 0;
+                       bool disable_send = runData.selected_object->directReportPunch(
+                                       dir, &item, runData.time_from_last_punch);
+                       runData.time_from_last_punch = 0;
 
                        if (!disable_send)
                                client->interact(0, pointed);
@@ -3938,17 +3910,9 @@ void Game::handlePointingAtObject(GameRunData *runData,
 }
 
 
-void Game::handleDigging(GameRunData *runData,
-               const PointedThing &pointed, const v3s16 &nodepos,
+void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
                const ToolCapabilities &playeritem_toolcap, f32 dtime)
 {
-       if (!runData->digging) {
-               infostream << "Started digging" << std::endl;
-               client->interact(0, pointed);
-               runData->digging = true;
-               runData->ldown_for_dig = true;
-       }
-
        LocalPlayer *player = client->getEnv().getLocalPlayer();
        ClientMap &map = client->getEnv().getClientMap();
        MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
@@ -3961,41 +3925,52 @@ void Game::handleDigging(GameRunData *runData,
 
        // If can't dig, try hand
        if (!params.diggable) {
-               const ItemDefinition &hand = itemdef_manager->get("");
+               InventoryList *hlist = local_inventory->getList("hand");
+               const ItemDefinition &hand =
+                       hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
                const ToolCapabilities *tp = hand.tool_capabilities;
 
                if (tp)
                        params = getDigParams(nodedef_manager->get(n).groups, tp);
        }
 
-       if (params.diggable == false) {
+       if (!params.diggable) {
                // I guess nobody will wait for this long
-               runData->dig_time_complete = 10000000.0;
+               runData.dig_time_complete = 10000000.0;
        } else {
-               runData->dig_time_complete = params.time;
+               runData.dig_time_complete = params.time;
 
                if (m_cache_enable_particles) {
-                       const ContentFeatures &features =
-                                       client->getNodeDefManager()->get(n);
-                       client->getParticleManager()->addPunchingParticles(client, smgr,
+                       const ContentFeatures &features = client->getNodeDefManager()->get(n);
+                       client->getParticleManager()->addPunchingParticles(client,
                                        player, nodepos, n, features);
                }
        }
 
-       if (runData->dig_time_complete >= 0.001) {
-               runData->dig_index = (float)crack_animation_length
-                               * runData->dig_time
-                               / runData->dig_time_complete;
+       if (!runData.digging) {
+               infostream << "Started digging" << std::endl;
+               runData.dig_instantly = runData.dig_time_complete == 0;
+               if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+                       return;
+               client->interact(0, pointed);
+               runData.digging = true;
+               runData.ldown_for_dig = true;
+       }
+
+       if (!runData.dig_instantly) {
+               runData.dig_index = (float)crack_animation_length
+                               * runData.dig_time
+                               / runData.dig_time_complete;
        } else {
-               // This is for torches
-               runData->dig_index = crack_animation_length;
+               // This is for e.g. torches
+               runData.dig_index = crack_animation_length;
        }
 
        SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
 
        if (sound_dig.exists() && params.diggable) {
                if (sound_dig.name == "__group") {
-                       if (params.main_group != "") {
+                       if (!params.main_group.empty()) {
                                soundmaker->m_player_leftpunch_sound.gain = 0.5;
                                soundmaker->m_player_leftpunch_sound.name =
                                                std::string("default_dig_") +
@@ -4007,54 +3982,60 @@ void Game::handleDigging(GameRunData *runData,
        }
 
        // Don't show cracks if not diggable
-       if (runData->dig_time_complete >= 100000.0) {
-       } else if (runData->dig_index < crack_animation_length) {
+       if (runData.dig_time_complete >= 100000.0) {
+       } else if (runData.dig_index < crack_animation_length) {
                //TimeTaker timer("client.setTempMod");
                //infostream<<"dig_index="<<dig_index<<std::endl;
-               client->setCrack(runData->dig_index, nodepos);
+               client->setCrack(runData.dig_index, nodepos);
        } else {
                infostream << "Digging completed" << std::endl;
-               client->interact(2, pointed);
                client->setCrack(-1, v3s16(0, 0, 0));
+
+               runData.dig_time = 0;
+               runData.digging = false;
+               // we successfully dug, now block it from repeating if we want to be safe
+               if (g_settings->getBool("safe_dig_and_place"))
+                       runData.digging_blocked = true;
+
+               runData.nodig_delay_timer =
+                               runData.dig_time_complete / (float)crack_animation_length;
+
+               // We don't want a corresponding delay to very time consuming nodes
+               // and nodes without digging time (e.g. torches) get a fixed delay.
+               if (runData.nodig_delay_timer > 0.3)
+                       runData.nodig_delay_timer = 0.3;
+               else if (runData.dig_instantly)
+                       runData.nodig_delay_timer = 0.15;
+
                bool is_valid_position;
                MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
-               if (is_valid_position)
+               if (is_valid_position) {
+                       if (client->moddingEnabled() &&
+                                       client->getScript()->on_dignode(nodepos, wasnode)) {
+                               return;
+                       }
                        client->removeNode(nodepos);
+               }
+
+               client->interact(2, pointed);
 
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                client->getNodeDefManager()->get(wasnode);
-                       client->getParticleManager()->addDiggingParticles(client, smgr,
-                                       player, nodepos, wasnode, features);
+                       client->getParticleManager()->addDiggingParticles(client,
+                               player, nodepos, wasnode, features);
                }
 
-               runData->dig_time = 0;
-               runData->digging = false;
-
-               runData->nodig_delay_timer =
-                               runData->dig_time_complete / (float)crack_animation_length;
-
-               // We don't want a corresponding delay to
-               // very time consuming nodes
-               if (runData->nodig_delay_timer > 0.3)
-                       runData->nodig_delay_timer = 0.3;
-
-               // We want a slight delay to very little
-               // time consuming nodes
-               const float mindelay = 0.15;
-
-               if (runData->nodig_delay_timer < mindelay)
-                       runData->nodig_delay_timer = mindelay;
 
                // Send event to trigger sound
                MtEvent *e = new NodeDugEvent(nodepos, wasnode);
                client->event()->put(e);
        }
 
-       if (runData->dig_time_complete < 100000.0) {
-               runData->dig_time += dtime;
+       if (runData.dig_time_complete < 100000.0) {
+               runData.dig_time += dtime;
        } else {
-               runData->dig_time = 0;
+               runData.dig_time = 0;
                client->setCrack(-1, nodepos);
        }
 
@@ -4062,8 +4043,7 @@ void Game::handleDigging(GameRunData *runData,
 }
 
 
-void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
-               GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
                const CameraOrientation &cam)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4073,9 +4053,9 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        */
 
        if (draw_control->range_all) {
-               runData->fog_range = 100000 * BS;
+               runData.fog_range = 100000 * BS;
        } else {
-               runData->fog_range = draw_control->wanted_range * BS;
+               runData.fog_range = draw_control->wanted_range * BS;
        }
 
        /*
@@ -4093,18 +4073,16 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
                float old_brightness = sky->getBrightness();
                direct_brightness = client->getEnv().getClientMap()
-                               .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
+                               .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
                                        daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
                                    / 255.0;
        }
 
-       float time_of_day = runData->time_of_day;
-       float time_of_day_smooth = runData->time_of_day_smooth;
-
-       time_of_day = client->getEnv().getTimeOfDayF();
+       float time_of_day_smooth = runData.time_of_day_smooth;
+       float time_of_day = client->getEnv().getTimeOfDayF();
 
-       const float maxsm = 0.05;
-       const float todsm = 0.05;
+       static const float maxsm = 0.05;
+       static const float todsm = 0.05;
 
        if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
                        fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
@@ -4118,8 +4096,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
                                + time_of_day * todsm;
 
-       runData->time_of_day = time_of_day;
-       runData->time_of_day_smooth = time_of_day_smooth;
+       runData.time_of_day = time_of_day;
+       runData.time_of_day_smooth = time_of_day_smooth;
 
        sky->update(time_of_day_smooth, time_brightness, direct_brightness,
                        sunlight_seen, camera->getCameraMode(), player->getYaw(),
@@ -4129,12 +4107,29 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                Update clouds
        */
        if (clouds) {
-               v3f player_position = player->getPosition();
                if (sky->getCloudsVisible()) {
                        clouds->setVisible(true);
                        clouds->step(dtime);
-                       clouds->update(v2f(player_position.X, player_position.Z),
-                                      sky->getCloudColor());
+                       // camera->getPosition is not enough for 3rd person views
+                       v3f camera_node_position = camera->getCameraNode()->getPosition();
+                       v3s16 camera_offset      = camera->getOffset();
+                       camera_node_position.X   = camera_node_position.X + camera_offset.X * BS;
+                       camera_node_position.Y   = camera_node_position.Y + camera_offset.Y * BS;
+                       camera_node_position.Z   = camera_node_position.Z + camera_offset.Z * BS;
+                       clouds->update(camera_node_position,
+                                       sky->getCloudColor());
+                       if (clouds->isCameraInsideCloud() && m_cache_enable_fog &&
+                                       !flags.force_fog_off) {
+                               // if inside clouds, and fog enabled, use that as sky
+                               // color(s)
+                               video::SColor clouds_dark = clouds->getColor()
+                                               .getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
+                               sky->overrideColors(clouds_dark, clouds->getColor());
+                               sky->setBodiesVisible(false);
+                               runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
+                               // do not draw clouds after all
+                               clouds->setVisible(false);
+                       }
                } else {
                        clouds->setVisible(false);
                }
@@ -4153,8 +4148,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                driver->setFog(
                                sky->getBgColor(),
                                video::EFT_FOG_LINEAR,
-                               runData->fog_range * m_cache_fog_start,
-                               runData->fog_range * 1.0,
+                               runData.fog_range * m_cache_fog_start,
+                               runData.fog_range * 1.0,
                                0.01,
                                false, // pixel fog
                                true // range fog
@@ -4178,24 +4173,24 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        v2u32 screensize = driver->getScreenSize();
 
        updateChat(*client, dtime, flags.show_debug, screensize,
-                       flags.show_chat, runData->profiler_current_page,
+                       flags.show_chat, runData.profiler_current_page,
                        *chat_backend, guitext_chat);
 
        /*
                Inventory
        */
 
-       if (client->getPlayerItem() != runData->new_playeritem)
-               client->selectPlayerItem(runData->new_playeritem);
+       if (client->getPlayerItem() != runData.new_playeritem)
+               client->selectPlayerItem(runData.new_playeritem);
 
        // Update local inventory if it has changed
        if (client->getLocalInventoryUpdated()) {
                //infostream<<"Updating local inventory"<<std::endl;
                client->getLocalInventory(*local_inventory);
-               runData->update_wielded_item_trigger = true;
+               runData.update_wielded_item_trigger = true;
        }
 
-       if (runData->update_wielded_item_trigger) {
+       if (runData.update_wielded_item_trigger) {
                // Update wielded tool
                InventoryList *mlist = local_inventory->getList("main");
 
@@ -4209,25 +4204,25 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                        camera->wield(item);
                }
 
-               runData->update_wielded_item_trigger = false;
+               runData.update_wielded_item_trigger = false;
        }
 
        /*
                Update block draw list every 200ms or when camera direction has
                changed much
        */
-       runData->update_draw_list_timer += dtime;
+       runData.update_draw_list_timer += dtime;
 
        v3f camera_direction = camera->getDirection();
-       if (runData->update_draw_list_timer >= 0.2
-                       || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
-                       || flags.camera_offset_changed) {
-               runData->update_draw_list_timer = 0;
-               client->getEnv().getClientMap().updateDrawList(driver);
-               runData->update_draw_list_last_cam_dir = camera_direction;
+       if (runData.update_draw_list_timer >= 0.2
+                       || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
+                       || m_camera_offset_changed) {
+               runData.update_draw_list_timer = 0;
+               client->getEnv().getClientMap().updateDrawList();
+               runData.update_draw_list_last_cam_dir = camera_direction;
        }
 
-       updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
+       updateGui(*stats, dtime, cam);
 
        /*
           make sure menu is on top
@@ -4238,7 +4233,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                if (current_formspec->getReferenceCount() == 1) {
                        current_formspec->drop();
                        current_formspec = NULL;
-               } else if (!noMenuActive()) {
+               } else if (isMenuActive()) {
                        guiroot->bringToFront(current_formspec);
                }
        }
@@ -4246,17 +4241,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        /*
                Drawing begins
        */
-
-       video::SColor skycolor = sky->getSkyColor();
+       const video::SColor &skycolor = sky->getSkyColor();
 
        TimeTaker tt_draw("mainloop: draw");
-       {
-               TimeTaker timer("beginScene");
-               driver->beginScene(true, true, skycolor);
-               stats->beginscenetime = timer.stop(true);
-       }
+       driver->beginScene(true, true, skycolor);
 
-       draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
+       RenderingEngine::draw_scene(camera, client, player, hud, mapper,
                        guienv, screensize, skycolor, flags.show_hud,
                        flags.show_minimap);
 
@@ -4269,13 +4259,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        /*
                Damage flash
        */
-       if (runData->damage_flash > 0.0) {
-               video::SColor color(runData->damage_flash, 180, 0, 0);
+       if (runData.damage_flash > 0.0) {
+               video::SColor color(runData.damage_flash, 180, 0, 0);
                driver->draw2DRectangle(color,
                                        core::rect<s32>(0, 0, screensize.X, screensize.Y),
                                        NULL);
 
-               runData->damage_flash -= 100.0 * dtime;
+               runData.damage_flash -= 100.0 * dtime;
        }
 
        /*
@@ -4291,7 +4281,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        /*
                Update minimap pos and rotation
        */
-       if (flags.show_minimap && flags.show_hud) {
+       if (mapper && flags.show_minimap && flags.show_hud) {
                mapper->setPos(floatToInt(player->getPosition(), BS));
                mapper->setAngle(player->getYaw());
        }
@@ -4299,11 +4289,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        /*
                End scene
        */
-       {
-               TimeTaker timer("endScene");
-               driver->endScene();
-               stats->endscenetime = timer.stop(true);
-       }
+       driver->endScene();
 
        stats->drawtime = tt_draw.stop(true);
        g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
@@ -4321,9 +4307,7 @@ inline static const char *yawToDirectionString(int yaw)
 }
 
 
-void Game::updateGui(float *statustext_time, const RunStats &stats,
-               const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
-               const CameraOrientation &cam)
+void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
 {
        v2u32 screensize = driver->getScreenSize();
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4332,24 +4316,22 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
        if (flags.show_debug) {
                static float drawtime_avg = 0;
                drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
-
                u16 fps = 1.0 / stats.dtime_jitter.avg;
-               //s32 fps = driver->getFPS();
 
                std::ostringstream os(std::ios_base::binary);
                os << std::fixed
                   << PROJECT_NAME_C " " << g_version_hash
-                  << " FPS = " << fps
-                  << " (R: range_all=" << draw_control->range_all << ")"
+                  << ", FPS = " << fps
+                  << ", range_all = " << draw_control->range_all
                   << std::setprecision(0)
-                  << " drawtime = " << drawtime_avg
+                  << ", drawtime = " << drawtime_avg << " ms"
                   << std::setprecision(1)
                   << ", dtime_jitter = "
                   << (stats.dtime_jitter.max_fraction * 100.0) << " %"
                   << std::setprecision(1)
-                  << ", v_range = " << draw_control->wanted_range
+                  << ", view_range = " << draw_control->wanted_range
                   << std::setprecision(3)
-                  << ", RTT = " << client->getRTT();
+                  << ", RTT = " << client->getRTT() << " s";
                setStaticText(guitext, utf8_to_wide(os.str()).c_str());
                guitext->setVisible(true);
        } else {
@@ -4367,36 +4349,51 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
        if (flags.show_debug) {
                std::ostringstream os(std::ios_base::binary);
                os << std::setprecision(1) << std::fixed
-                  << "(" << (player_position.X / BS)
+                  << "pos = (" << (player_position.X / BS)
                   << ", " << (player_position.Y / BS)
                   << ", " << (player_position.Z / BS)
-                  << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
+                  << "), yaw = " << (wrapDegrees_0_360(cam.camera_yaw)) << "°"
                   << " " << yawToDirectionString(cam.camera_yaw)
-                  << ") (seed = " << ((u64)client->getMapSeed())
-                  << ")";
-
-               if (runData.pointed_old.type == POINTEDTHING_NODE) {
-                       ClientMap &map = client->getEnv().getClientMap();
-                       const INodeDefManager *nodedef = client->getNodeDefManager();
-                       MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
-                       if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
-                               const ContentFeatures &features = nodedef->get(n);
-                               os << " (pointing_at = " << nodedef->get(n).name
-                                  << " - " << features.tiledef[0].name.c_str()
-                                  << ")";
-                       }
-               }
-
+                  << ", seed = " << ((u64)client->getMapSeed());
                setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
                guitext2->setVisible(true);
+       } else {
+               guitext2->setVisible(false);
+       }
 
+       if (guitext2->isVisible()) {
                core::rect<s32> rect(
                                5,             5 + g_fontengine->getTextHeight(),
                                screensize.X,  5 + g_fontengine->getTextHeight() * 2
                );
                guitext2->setRelativePosition(rect);
+       }
+
+       if (flags.show_debug && runData.pointed_old.type == POINTEDTHING_NODE) {
+               ClientMap &map = client->getEnv().getClientMap();
+               const INodeDefManager *nodedef = client->getNodeDefManager();
+               MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
+
+               if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
+                       std::ostringstream os(std::ios_base::binary);
+                       os << "pointing_at = (" << nodedef->get(n).name
+                          << ", param2 = " << (u64) n.getParam2()
+                          << ")";
+                       setStaticText(guitext3, utf8_to_wide(os.str()).c_str());
+                       guitext3->setVisible(true);
+               } else {
+                       guitext3->setVisible(false);
+               }
        } else {
-               guitext2->setVisible(false);
+               guitext3->setVisible(false);
+       }
+
+       if (guitext3->isVisible()) {
+               core::rect<s32> rect(
+                               5,             5 + g_fontengine->getTextHeight() * 2,
+                               screensize.X,  5 + g_fontengine->getTextHeight() * 3
+               );
+               guitext3->setRelativePosition(rect);
        }
 
        setStaticText(guitext_info, infotext.c_str());
@@ -4404,19 +4401,19 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
 
        float statustext_time_max = 1.5;
 
-       if (!statustext.empty()) {
-               *statustext_time += dtime;
+       if (!m_statustext.empty()) {
+               runData.statustext_time += dtime;
 
-               if (*statustext_time >= statustext_time_max) {
-                       statustext = L"";
-                       *statustext_time = 0;
+               if (runData.statustext_time >= statustext_time_max) {
+                       m_statustext = L"";
+                       runData.statustext_time = 0;
                }
        }
 
-       setStaticText(guitext_status, statustext.c_str());
-       guitext_status->setVisible(!statustext.empty());
+       setStaticText(guitext_status, m_statustext.c_str());
+       guitext_status->setVisible(!m_statustext.empty());
 
-       if (!statustext.empty()) {
+       if (!m_statustext.empty()) {
                s32 status_width  = guitext_status->getTextWidth();
                s32 status_height = guitext_status->getTextHeight();
                s32 status_y = screensize.Y - 150;
@@ -4437,7 +4434,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                final_color.setAlpha(0);
                video::SColor fade_color = initial_color.getInterpolated_quadratic(
                                initial_color, final_color,
-                               pow(*statustext_time / statustext_time_max, 2.0f));
+                               pow(runData.statustext_time / statustext_time_max, 2.0f));
                guitext_status->setOverrideColor(fade_color);
                guitext_status->enableOverrideColor(true);
        }
@@ -4500,14 +4497,12 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
        fps_timings->last_time = time;
 }
 
-// Note: This will free (using delete[])! \p msg. If you want to use it later,
-// pass a copy of it to this function
-// Note: \p msg must be allocated using new (not malloc())
-void Game::showOverlayMessage(const wchar_t *msg, float dtime,
-               int percent, bool draw_clouds)
+void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
 {
-       draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
-       delete[] msg;
+       const wchar_t *wmsg = wgettext(msg);
+       RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
+               draw_clouds);
+       delete[] wmsg;
 }
 
 void Game::settingChangedCallback(const std::string &setting_name, void *data)
@@ -4554,7 +4549,7 @@ void Game::extendedResourceCleanup()
        // Extended resource accounting
        infostream << "Irrlicht resources after cleanup:" << std::endl;
        infostream << "\tRemaining meshes   : "
-                  << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+                  << RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
        infostream << "\tRemaining textures : "
                   << driver->getTextureCount() << std::endl;
 
@@ -4570,6 +4565,131 @@ void Game::extendedResourceCleanup()
                       << " (note: irrlicht doesn't support removing renderers)" << std::endl;
 }
 
+#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name())
+void Game::showPauseMenu()
+{
+#ifdef __ANDROID__
+       static const std::string control_text = strgettext("Default Controls:\n"
+               "No menu visible:\n"
+               "- single tap: button activate\n"
+               "- double tap: place/use\n"
+               "- slide finger: look around\n"
+               "Menu/Inventory visible:\n"
+               "- double tap (outside):\n"
+               " -->close\n"
+               "- touch stack, touch slot:\n"
+               " --> move stack\n"
+               "- touch&drag, tap 2nd finger\n"
+               " --> place single item to slot\n"
+               );
+#else
+       static const std::string control_text_template = strgettext("Controls:\n"
+               "- %s: move forwards\n"
+               "- %s: move backwards\n"
+               "- %s: move left\n"
+               "- %s: move right\n"
+               "- %s: jump/climb\n"
+               "- %s: sneak/go down\n"
+               "- %s: drop item\n"
+               "- %s: inventory\n"
+               "- Mouse: turn/look\n"
+               "- Mouse left: dig/punch\n"
+               "- Mouse right: place/use\n"
+               "- Mouse wheel: select item\n"
+               "- %s: chat\n"
+       );
+
+        char control_text_buf[600];
+
+        snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(),
+                       GET_KEY_NAME(keymap_forward),
+                       GET_KEY_NAME(keymap_backward),
+                       GET_KEY_NAME(keymap_left),
+                       GET_KEY_NAME(keymap_right),
+                       GET_KEY_NAME(keymap_jump),
+                       GET_KEY_NAME(keymap_sneak),
+                       GET_KEY_NAME(keymap_drop),
+                       GET_KEY_NAME(keymap_inventory),
+                       GET_KEY_NAME(keymap_chat)
+                       );
+
+       std::string control_text = std::string(control_text_buf);
+       str_formspec_escape(control_text);
+#endif
+
+       float ypos = simple_singleplayer_mode ? 0.7f : 0.1f;
+       std::ostringstream os;
+
+       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
+               << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+               << strgettext("Continue") << "]";
+
+       if (!simple_singleplayer_mode) {
+               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+                       << strgettext("Change Password") << "]";
+       } else {
+               os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]";
+       }
+
+#ifndef __ANDROID__
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+               << strgettext("Sound Volume") << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
+               << strgettext("Change Keys")  << "]";
+#endif
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+               << strgettext("Exit to Menu") << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+               << strgettext("Exit to OS")   << "]"
+               << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
+               << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n"
+               << "\n"
+               <<  strgettext("Game info:") << "\n";
+       const std::string &address = client->getAddressName();
+       static const std::string mode = strgettext("- Mode: ");
+       if (!simple_singleplayer_mode) {
+               Address serverAddress = client->getServerAddress();
+               if (!address.empty()) {
+                       os << mode << strgettext("Remote server") << "\n"
+                                       << strgettext("- Address: ") << address;
+               } else {
+                       os << mode << strgettext("Hosting server");
+               }
+               os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n";
+       } else {
+               os << mode << strgettext("Singleplayer") << "\n";
+       }
+       if (simple_singleplayer_mode || address.empty()) {
+               static const std::string on = strgettext("On");
+               static const std::string off = strgettext("Off");
+               const std::string &damage = g_settings->getBool("enable_damage") ? on : off;
+               const std::string &creative = g_settings->getBool("creative_mode") ? on : off;
+               const std::string &announced = g_settings->getBool("server_announce") ? on : off;
+               os << strgettext("- Damage: ") << damage << "\n"
+                               << strgettext("- Creative Mode: ") << creative << "\n";
+               if (!simple_singleplayer_mode) {
+                       const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off;
+                       os << strgettext("- PvP: ") << pvp << "\n"
+                                       << strgettext("- Public: ") << announced << "\n";
+                       std::string server_name = g_settings->get("server_name");
+                       str_formspec_escape(server_name);
+                       if (announced == on && !server_name.empty())
+                               os << strgettext("- Server Name: ") << server_name;
+
+               }
+       }
+       os << ";]";
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler  *
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource *fs_src = new FormspecFormSource(os.str());
+       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
+
+       create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
+       current_formspec->setFocus("btn_continue");
+       current_formspec->doPause = true;
+}
 
 /****************************************************************************/
 /****************************************************************************
@@ -4580,8 +4700,6 @@ void Game::extendedResourceCleanup()
 void the_game(bool *kill,
                bool random_input,
                InputHandler *input,
-               IrrlichtDevice *device,
-
                const std::string &map_dir,
                const std::string &playername,
                const std::string &password,
@@ -4604,7 +4722,7 @@ void the_game(bool *kill,
 
        try {
 
-               if (game.startup(kill, random_input, input, device, map_dir,
+               if (game.startup(kill, random_input, input, map_dir,
                                playername, password, &server_address, port, error_message,
                                reconnect_requested, &chat_backend, gamespec,
                                simple_singleplayer_mode)) {