bool digging;
bool ldown_for_dig;
bool dig_instantly;
+ bool digging_blocked;
bool left_punch;
bool update_wielded_item_trigger;
bool reset_jump_timer;
hud->updateSelectionMesh(camera_offset);
}
+ if (runData.digging_blocked && !isLeftPressed()) {
+ // allow digging again if button is not pressed
+ runData.digging_blocked = false;
+ }
+
/*
Stop digging when
- releasing left mouse button
soundmaker->m_player_leftpunch_sound.name = "";
- if (isRightPressed())
+ // Prepare for repeating, unless we're not supposed to
+ if (isRightPressed() && !g_settings->getBool("safe_dig_and_place"))
runData.repeat_rightclick_timer += dtime;
else
runData.repeat_rightclick_timer = 0;
ClientMap &map = client->getEnv().getClientMap();
if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
+ && !runData.digging_blocked
&& client->checkPrivilege("interact")) {
handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
}
runData.dig_time = 0;
runData.digging = false;
+ // we successfully dug, now block it from repeating if we want to be safe
+ if (g_settings->getBool("safe_dig_and_place"))
+ runData.digging_blocked = true;
runData.nodig_delay_timer =
runData.dig_time_complete / (float)crack_animation_length;