]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Add function to get server info.
[dragonfireclient.git] / src / game.cpp
index cb38208700162e5cec41b552a981dc6e95b0d5b5..be0cc8fd5bfa8b34dcceda8859c40822301ed5f5 100644 (file)
@@ -60,7 +60,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "version.h"
 #include "minimap.h"
 #include "mapblock_mesh.h"
-#include "script/clientscripting.h"
+#include "script/scripting_client.h"
 
 #include "sound.h"
 
@@ -79,14 +79,15 @@ extern Profiler *g_profiler;
        Text input system
 */
 
-struct TextDestNodeMetadata : public TextDest {
+struct TextDestNodeMetadata : public TextDest
+{
        TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
        }
        // This is deprecated I guess? -celeron55
-       void gotText(std::wstring text)
+       void gotText(const std::wstring &text)
        {
                std::string ntext = wide_to_utf8(text);
                infostream << "Submitting 'text' field of node at (" << m_p.X << ","
@@ -104,13 +105,14 @@ struct TextDestNodeMetadata : public TextDest {
        Client *m_client;
 };
 
-struct TextDestPlayerInventory : public TextDest {
+struct TextDestPlayerInventory : public TextDest
+{
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
                m_formname = "";
        }
-       TextDestPlayerInventory(Client *client, std::string formname)
+       TextDestPlayerInventory(Client *client, const std::string &formname)
        {
                m_client = client;
                m_formname = formname;
@@ -123,26 +125,20 @@ struct TextDestPlayerInventory : public TextDest {
        Client *m_client;
 };
 
-struct LocalFormspecHandler : public TextDest {
-       LocalFormspecHandler();
-
-       LocalFormspecHandler(std::string formname) :
-               m_client(0)
+struct LocalFormspecHandler : public TextDest
+{
+       LocalFormspecHandler(const std::string &formname):
+               m_client(NULL)
        {
                m_formname = formname;
        }
 
-       LocalFormspecHandler(std::string formname, Client *client) :
+       LocalFormspecHandler(const std::string &formname, Client *client):
                m_client(client)
        {
                m_formname = formname;
        }
 
-       void gotText(std::wstring message)
-       {
-               errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
-       }
-
        void gotText(const StringMap &fields)
        {
                if (m_formname == "MT_PAUSE_MENU") {
@@ -206,7 +202,8 @@ class NodeMetadataFormSource: public IFormSource
 
                return meta->getString("formspec");
        }
-       std::string resolveText(std::string str)
+
+       virtual std::string resolveText(const std::string &str)
        {
                NodeMetadata *meta = m_map->getNodeMetadata(m_p);
 
@@ -570,27 +567,35 @@ class SoundMaker
 class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
 {
        std::set<std::string> m_fetched;
+private:
+       void paths_insert(std::set<std::string> &dst_paths,
+               const std::string &base,
+               const std::string &name)
+       {
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
+       }
 public:
        void fetchSounds(const std::string &name,
-                       std::set<std::string> &dst_paths,
-                       std::set<std::string> &dst_datas)
+               std::set<std::string> &dst_paths,
+               std::set<std::string> &dst_datas)
        {
                if (m_fetched.count(name))
                        return;
 
                m_fetched.insert(name);
-               std::string base = porting::path_share + DIR_DELIM + "sounds";
-               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+
+               paths_insert(dst_paths, porting::path_share, name);
+               paths_insert(dst_paths, porting::path_user,  name);
        }
 };
 
@@ -927,81 +932,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
 #endif
 
-/******************************************************************************/
-static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
-               Client *client,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               JoystickController *joystick, bool singleplayermode)
-{
-#ifdef __ANDROID__
-       std::string control_text = strgettext("Default Controls:\n"
-               "No menu visible:\n"
-               "- single tap: button activate\n"
-               "- double tap: place/use\n"
-               "- slide finger: look around\n"
-               "Menu/Inventory visible:\n"
-               "- double tap (outside):\n"
-               " -->close\n"
-               "- touch stack, touch slot:\n"
-               " --> move stack\n"
-               "- touch&drag, tap 2nd finger\n"
-               " --> place single item to slot\n"
-               );
-#else
-       std::string control_text = strgettext("Default Controls:\n"
-               "- WASD: move\n"
-               "- Space: jump/climb\n"
-               "- Shift: sneak/go down\n"
-               "- Q: drop item\n"
-               "- I: inventory\n"
-               "- Mouse: turn/look\n"
-               "- Mouse left: dig/punch\n"
-               "- Mouse right: place/use\n"
-               "- Mouse wheel: select item\n"
-               "- T: chat\n"
-               );
-#endif
-
-       float ypos = singleplayermode ? 0.5 : 0.1;
-       std::ostringstream os;
-
-       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
-          << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
-          << strgettext("Continue") << "]";
-
-       if (!singleplayermode) {
-               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
-                  << strgettext("Change Password") << "]";
-       }
-
-#ifndef __ANDROID__
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
-                       << strgettext("Sound Volume") << "]";
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
-                       << strgettext("Change Keys")  << "]";
-#endif
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
-                       << strgettext("Exit to Menu") << "]";
-       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
-                       << strgettext("Exit to OS")   << "]"
-                       << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
-                       << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
-                       << g_build_info << "\n"
-                       << "path_user = " << wrap_rows(porting::path_user, 20)
-                       << "\n;]";
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler  *
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(os.str());
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
-
-       create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
-       std::string con("btn_continue");
-       (*cur_formspec)->setFocus(con);
-       (*cur_formspec)->doPause = true;
-}
-
 /******************************************************************************/
 static void updateChat(Client &client, f32 dtime, bool show_debug,
                const v2u32 &screensize, bool show_chat, u32 show_profiler,
@@ -1110,6 +1040,7 @@ void KeyCache::populate()
        key[KeyType::INVENTORY]    = getKeySetting("keymap_inventory");
        key[KeyType::CHAT]         = getKeySetting("keymap_chat");
        key[KeyType::CMD]          = getKeySetting("keymap_cmd");
+       key[KeyType::CMD_LOCAL]    = getKeySetting("keymap_cmd_local");
        key[KeyType::CONSOLE]      = getKeySetting("keymap_console");
        key[KeyType::MINIMAP]      = getKeySetting("keymap_minimap");
        key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
@@ -1186,6 +1117,7 @@ struct GameRunData {
        PointedThing pointed_old;
        bool digging;
        bool ldown_for_dig;
+       bool dig_instantly;
        bool left_punch;
        bool update_wielded_item_trigger;
        bool reset_jump_timer;
@@ -1219,28 +1151,10 @@ struct Jitter {
 
 struct RunStats {
        u32 drawtime;
-       u32 beginscenetime;
-       u32 endscenetime;
 
        Jitter dtime_jitter, busy_time_jitter;
 };
 
-/* Flags that can, or may, change during main game loop
- */
-struct VolatileRunFlags {
-       bool invert_mouse;
-       bool show_chat;
-       bool show_hud;
-       bool show_minimap;
-       bool force_fog_off;
-       bool show_debug;
-       bool show_profiler_graph;
-       bool disable_camera_update;
-       bool first_loop_after_window_activation;
-       bool camera_offset_changed;
-};
-
-
 /****************************************************************************
  THE GAME
  ****************************************************************************/
@@ -1283,7 +1197,7 @@ class Game {
                        u16 port,
                        const SubgameSpec &gamespec);
        bool initSound();
-       bool createSingleplayerServer(const std::string map_dir,
+       bool createSingleplayerServer(const std::string &map_dir,
                        const SubgameSpec &gamespec, u16 port, std::string *address);
 
        // Client creation
@@ -1322,29 +1236,24 @@ class Game {
        void toggleCinematic();
        void toggleAutorun();
 
-       void toggleChat(bool *flag);
-       void toggleHud(bool *flag);
-       void toggleMinimap(bool *flag, bool show_hud,
-                       bool shift_pressed);
-       void toggleFog(bool *flag);
-       void toggleDebug(bool *show_debug,
-                       bool *show_profiler_graph, bool *show_wireframe);
-       void toggleUpdateCamera(bool *flag);
-       void toggleProfiler(u32 *profiler_current_page,
-                       u32 profiler_max_page);
+       void toggleChat();
+       void toggleHud();
+       void toggleMinimap(bool shift_pressed);
+       void toggleFog();
+       void toggleDebug();
+       void toggleUpdateCamera();
+       void toggleProfiler();
 
        void increaseViewRange();
        void decreaseViewRange();
        void toggleFullViewRange();
 
-       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
-               float dtime);
-       void updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags, float dtime);
+       void updateCameraDirection(CameraOrientation *cam, float dtime);
+       void updateCameraOrientation(CameraOrientation *cam, float dtime);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
        void processClientEvents(CameraOrientation *cam);
-       void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime);
+       void updateCamera(u32 busy_time, f32 dtime);
        void updateSound(f32 dtime);
        void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
        /*!
@@ -1362,8 +1271,7 @@ class Game {
         */
        PointedThing updatePointedThing(
                        const core::line3d<f32> &shootline, bool liquids_pointable,
-                       bool look_for_object, const v3s16 &camera_offset,
-                       ClientActiveObject *&selected_object);
+                       bool look_for_object, const v3s16 &camera_offset);
        void handlePointingAtNothing(const ItemStack &playerItem);
        void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
                        const ToolCapabilities &playeritem_toolcap, f32 dtime);
@@ -1372,9 +1280,8 @@ class Game {
        void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
                        const ToolCapabilities &playeritem_toolcap, f32 dtime);
        void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
-                       const VolatileRunFlags &flags, const CameraOrientation &cam);
-       void updateGui(const RunStats &stats, f32 dtime,
-                       const VolatileRunFlags &flags, const CameraOrientation &cam);
+                       const CameraOrientation &cam);
+       void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
        void updateProfilerGraphs(ProfilerGraph *graph);
 
        // Misc
@@ -1426,6 +1333,8 @@ class Game {
 #endif
 
 private:
+       void showPauseMenu();
+
        InputHandler *input;
 
        Client *client;
@@ -1462,7 +1371,7 @@ class Game {
        Minimap *mapper;
 
        GameRunData runData;
-       VolatileRunFlags flags;
+       GameUIFlags flags;
 
        /* 'cache'
           This class does take ownership/responsibily for cleaning up etc of any of
@@ -1494,7 +1403,7 @@ class Game {
        gui::IGUIStaticText *guitext_profiler; // Profiler text
 
        std::wstring infotext;
-       std::wstring statustext;
+       std::wstring m_statustext;
 
        KeyCache keycache;
 
@@ -1519,6 +1428,10 @@ class Game {
        f32  m_cache_cam_smoothing;
        f32  m_cache_fog_start;
 
+       bool m_invert_mouse;
+       bool m_first_loop_after_window_activation;
+       bool m_camera_offset_changed;
+
 #ifdef __ANDROID__
        bool m_cache_hold_aux1;
        bool m_android_chat_open;
@@ -1547,7 +1460,10 @@ Game::Game() :
        sky(NULL),
        local_inventory(NULL),
        hud(NULL),
-       mapper(NULL)
+       mapper(NULL),
+       m_invert_mouse(false),
+       m_first_loop_after_window_activation(false),
+       m_camera_offset_changed(false)
 {
        g_settings->registerChangedCallback("doubletap_jump",
                &settingChangedCallback, this);
@@ -1678,8 +1594,8 @@ bool Game::startup(bool *kill,
        flags.show_chat = true;
        flags.show_hud = true;
        flags.show_debug = g_settings->getBool("show_debug");
-       flags.invert_mouse = g_settings->getBool("invert_mouse");
-       flags.first_loop_after_window_activation = true;
+       m_invert_mouse = g_settings->getBool("invert_mouse");
+       m_first_loop_after_window_activation = true;
 
        if (!init(map_dir, address, port, gamespec))
                return false;
@@ -1738,7 +1654,7 @@ void Game::run()
                updateProfilers(stats, draw_times, dtime);
                processUserInput(dtime);
                // Update camera before player movement to avoid camera lag of one frame
-               updateCameraDirection(&cam_view_target, &flags, dtime);
+               updateCameraDirection(&cam_view_target, dtime);
                cam_view.camera_yaw += (cam_view_target.camera_yaw -
                                cam_view.camera_yaw) * m_cache_cam_smoothing;
                cam_view.camera_pitch += (cam_view_target.camera_pitch -
@@ -1746,10 +1662,10 @@ void Game::run()
                updatePlayerControl(cam_view);
                step(&dtime);
                processClientEvents(&cam_view_target);
-               updateCamera(&flags, draw_times.busy_time, dtime);
+               updateCamera(draw_times.busy_time, dtime);
                updateSound(dtime);
                processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
-               updateFrame(&graph, &stats, dtime, flags, cam_view);
+               updateFrame(&graph, &stats, dtime, cam_view);
                updateProfilerGraphs(&graph);
 
                // Update if minimap has been disabled by the server
@@ -1816,9 +1732,10 @@ bool Game::init(
                u16 port,
                const SubgameSpec &gamespec)
 {
+       texture_src = createTextureSource(device);
+
        showOverlayMessage(wgettext("Loading..."), 0, 0);
 
-       texture_src = createTextureSource(device);
        shader_src = createShaderSource(device);
 
        itemdef_manager = createItemDefManager();
@@ -1870,7 +1787,7 @@ bool Game::initSound()
        return true;
 }
 
-bool Game::createSingleplayerServer(const std::string map_dir,
+bool Game::createSingleplayerServer(const std::string &map_dir,
                const SubgameSpec &gamespec, u16 port, std::string *address)
 {
        showOverlayMessage(wgettext("Creating server..."), 0, 5);
@@ -1899,7 +1816,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
        }
 
        server = new Server(map_dir, gamespec, simple_singleplayer_mode,
-                           bind_addr.isIPv6());
+                           bind_addr.isIPv6(), false);
 
        server->start(bind_addr);
 
@@ -2127,10 +2044,10 @@ bool Game::connectToServer(const std::string &playername,
        }
 
        client = new Client(device,
-                       playername.c_str(), password,
+                       playername.c_str(), password, *address,
                        *draw_control, texture_src, shader_src,
                        itemdef_manager, nodedef_manager, sound, eventmgr,
-                       connect_address.isIPv6());
+                       connect_address.isIPv6(), &flags);
 
        if (!client)
                return false;
@@ -2139,7 +2056,7 @@ bool Game::connectToServer(const std::string &playername,
        connect_address.print(&infostream);
        infostream << std::endl;
 
-       client->connect(connect_address, *address,
+       client->connect(connect_address,
                simple_singleplayer_mode || local_server_mode);
 
        /*
@@ -2274,17 +2191,21 @@ bool Game::getServerContent(bool *aborted)
                if (!client->itemdefReceived()) {
                        const wchar_t *text = wgettext("Item definitions...");
                        progress = 25;
-                       draw_load_screen(text, device, guienv, dtime, progress);
+                       draw_load_screen(text, device, guienv, texture_src,
+                               dtime, progress);
                        delete[] text;
                } else if (!client->nodedefReceived()) {
                        const wchar_t *text = wgettext("Node definitions...");
                        progress = 30;
-                       draw_load_screen(text, device, guienv, dtime, progress);
+                       draw_load_screen(text, device, guienv, texture_src,
+                               dtime, progress);
                        delete[] text;
                } else {
                        std::stringstream message;
-                       message.precision(3);
-                       message << gettext("Media...");
+                       std::fixed(message);
+                       message.precision(0);
+                       message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
+                       message.precision(2);
 
                        if ((USE_CURL == 0) ||
                                        (!g_settings->getBool("enable_remote_media_server"))) {
@@ -2301,7 +2222,7 @@ bool Game::getServerContent(bool *aborted)
 
                        progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
                        draw_load_screen(utf8_to_wide(message.str()), device,
-                                       guienv, dtime, progress);
+                                       guienv, texture_src, dtime, progress);
                }
        }
 
@@ -2535,22 +2456,20 @@ void Game::processKeyInput()
                openInventory();
        } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                if (!gui_chat_console->isOpenInhibited()) {
-                       show_pause_menu(&current_formspec, client,
-                               texture_src, device, &input->joystick,
-                               simple_singleplayer_mode);
+                       showPauseMenu();
                }
        } else if (wasKeyDown(KeyType::CHAT)) {
                openConsole(0.2, L"");
        } else if (wasKeyDown(KeyType::CMD)) {
                openConsole(0.2, L"/");
+       } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
+               openConsole(0.2, L".");
        } else if (wasKeyDown(KeyType::CONSOLE)) {
-               openConsole(core::clamp(
-                       g_settings->getFloat("console_height"), 0.1f, 1.0f));
+               openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
        } else if (wasKeyDown(KeyType::FREEMOVE)) {
                toggleFreeMove();
        } else if (wasKeyDown(KeyType::JUMP)) {
                toggleFreeMoveAlt();
-               runData.reset_jump_timer = true;
        } else if (wasKeyDown(KeyType::FASTMOVE)) {
                toggleFast();
        } else if (wasKeyDown(KeyType::NOCLIP)) {
@@ -2560,21 +2479,19 @@ void Game::processKeyInput()
        } else if (wasKeyDown(KeyType::SCREENSHOT)) {
                client->makeScreenshot(device);
        } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
-               toggleHud(&flags.show_hud);
+               toggleHud();
        } else if (wasKeyDown(KeyType::MINIMAP)) {
-               toggleMinimap(&flags.show_minimap, flags.show_hud, isKeyDown(KeyType::SNEAK));
+               toggleMinimap(isKeyDown(KeyType::SNEAK));
        } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
-               toggleChat(&flags.show_chat);
+               toggleChat();
        } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
-               toggleFog(&flags.force_fog_off);
+               toggleFog();
        } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
-               toggleUpdateCamera(&flags.disable_camera_update);
+               toggleUpdateCamera();
        } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
-               toggleDebug(&flags.show_debug, &flags.show_profiler_graph,
-                       &draw_control->show_wireframe);
+               toggleDebug();
        } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
-               toggleProfiler(&runData.profiler_current_page,
-                       runData.profiler_max_page);
+               toggleProfiler();
        } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
                increaseViewRange();
        } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
@@ -2605,7 +2522,7 @@ void Game::processKeyInput()
        }
 
        if (quicktune->hasMessage()) {
-               statustext = utf8_to_wide(quicktune->getMessage());
+               m_statustext = utf8_to_wide(quicktune->getMessage());
                runData.statustext_time = 0.0f;
        }
 }
@@ -2731,9 +2648,9 @@ void Game::toggleFreeMove()
        g_settings->set("free_move", bool_to_cstr(free_move));
 
        runData.statustext_time = 0;
-       statustext = msg[free_move];
+       m_statustext = msg[free_move];
        if (free_move && !client->checkPrivilege("fly"))
-               statustext += L" (note: no 'fly' privilege)";
+               m_statustext += L" (note: no 'fly' privilege)";
 }
 
 
@@ -2741,6 +2658,8 @@ void Game::toggleFreeMoveAlt()
 {
        if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
                toggleFreeMove();
+
+       runData.reset_jump_timer = true;
 }
 
 
@@ -2751,12 +2670,12 @@ void Game::toggleFast()
        g_settings->set("fast_move", bool_to_cstr(fast_move));
 
        runData.statustext_time = 0;
-       statustext = msg[fast_move];
+       m_statustext = msg[fast_move];
 
        bool has_fast_privs = client->checkPrivilege("fast");
 
        if (fast_move && !has_fast_privs)
-               statustext += L" (note: no 'fast' privilege)";
+               m_statustext += L" (note: no 'fast' privilege)";
 
 #ifdef __ANDROID__
        m_cache_hold_aux1 = fast_move && has_fast_privs;
@@ -2771,10 +2690,10 @@ void Game::toggleNoClip()
        g_settings->set("noclip", bool_to_cstr(noclip));
 
        runData.statustext_time = 0;
-       statustext = msg[noclip];
+       m_statustext = msg[noclip];
 
        if (noclip && !client->checkPrivilege("noclip"))
-               statustext += L" (note: no 'noclip' privilege)";
+               m_statustext += L" (note: no 'noclip' privilege)";
 }
 
 void Game::toggleCinematic()
@@ -2784,7 +2703,7 @@ void Game::toggleCinematic()
        g_settings->set("cinematic", bool_to_cstr(cinematic));
 
        runData.statustext_time = 0;
-       statustext = msg[cinematic];
+       m_statustext = msg[cinematic];
 }
 
 // Add WoW-style autorun by toggling continuous forward.
@@ -2795,32 +2714,31 @@ void Game::toggleAutorun()
        g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
 
        runData.statustext_time = 0;
-       statustext = msg[autorun_enabled ? 1 : 0];
+       m_statustext = msg[autorun_enabled ? 1 : 0];
 }
 
-void Game::toggleChat(bool *flag)
+void Game::toggleChat()
 {
        static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
 
-       *flag = !*flag;
+       flags.show_chat = !flags.show_chat;
        runData.statustext_time = 0;
-       statustext = msg[*flag];
+       m_statustext = msg[flags.show_chat];
 }
 
 
-void Game::toggleHud(bool *flag)
+void Game::toggleHud()
 {
        static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
 
-       *flag = !*flag;
+       flags.show_hud = !flags.show_hud;
        runData.statustext_time = 0;
-       statustext = msg[*flag];
+       m_statustext = msg[flags.show_hud];
 }
 
-void Game::toggleMinimap(bool *flag,
-       bool show_hud, bool shift_pressed)
+void Game::toggleMinimap(bool shift_pressed)
 {
-       if (!show_hud || !g_settings->getBool("enable_minimap"))
+       if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
                return;
 
        if (shift_pressed) {
@@ -2836,30 +2754,30 @@ void Game::toggleMinimap(bool *flag,
                mode = (MinimapMode)((int)mode + 1);
        }
 
-       *flag = true;
+       flags.show_minimap = true;
        switch (mode) {
                case MINIMAP_MODE_SURFACEx1:
-                       statustext = L"Minimap in surface mode, Zoom x1";
+                       m_statustext = L"Minimap in surface mode, Zoom x1";
                        break;
                case MINIMAP_MODE_SURFACEx2:
-                       statustext = L"Minimap in surface mode, Zoom x2";
+                       m_statustext = L"Minimap in surface mode, Zoom x2";
                        break;
                case MINIMAP_MODE_SURFACEx4:
-                       statustext = L"Minimap in surface mode, Zoom x4";
+                       m_statustext = L"Minimap in surface mode, Zoom x4";
                        break;
                case MINIMAP_MODE_RADARx1:
-                       statustext = L"Minimap in radar mode, Zoom x1";
+                       m_statustext = L"Minimap in radar mode, Zoom x1";
                        break;
                case MINIMAP_MODE_RADARx2:
-                       statustext = L"Minimap in radar mode, Zoom x2";
+                       m_statustext = L"Minimap in radar mode, Zoom x2";
                        break;
                case MINIMAP_MODE_RADARx4:
-                       statustext = L"Minimap in radar mode, Zoom x4";
+                       m_statustext = L"Minimap in radar mode, Zoom x4";
                        break;
                default:
                        mode = MINIMAP_MODE_OFF;
-                       *flag = false;
-                       statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+                       flags.show_minimap = false;
+                       m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
                                L"Minimap hidden" : L"Minimap disabled by server";
        }
 
@@ -2867,76 +2785,77 @@ void Game::toggleMinimap(bool *flag,
        mapper->setMinimapMode(mode);
 }
 
-void Game::toggleFog(bool *flag)
+void Game::toggleFog()
 {
        static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
 
-       *flag = !*flag;
+       flags.force_fog_off = !flags.force_fog_off;
        runData.statustext_time = 0;
-       statustext = msg[*flag];
+       m_statustext = msg[flags.force_fog_off];
 }
 
 
-void Game::toggleDebug(bool *show_debug, bool *show_profiler_graph, bool *show_wireframe)
+void Game::toggleDebug()
 {
        // Initial / 4x toggle: Chat only
        // 1x toggle: Debug text with chat
        // 2x toggle: Debug text with profiler graph
        // 3x toggle: Debug text and wireframe
-       if (!*show_debug) {
-               *show_debug = true;
-               *show_profiler_graph = false;
-               *show_wireframe = false;
-               statustext = L"Debug info shown";
-       } else if (!*show_profiler_graph && !*show_wireframe) {
-               *show_profiler_graph = true;
-               statustext = L"Profiler graph shown";
-       } else if (!*show_wireframe && client->checkPrivilege("debug")) {
-               *show_profiler_graph = false;
-               *show_wireframe = true;
-               statustext = L"Wireframe shown";
+       if (!flags.show_debug) {
+               flags.show_debug = true;
+               flags.show_profiler_graph = false;
+               draw_control->show_wireframe = false;
+               m_statustext = L"Debug info shown";
+       } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
+               flags.show_profiler_graph = true;
+               m_statustext = L"Profiler graph shown";
+       } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
+               flags.show_profiler_graph = false;
+               draw_control->show_wireframe = true;
+               m_statustext = L"Wireframe shown";
        } else {
-               *show_debug = false;
-               *show_profiler_graph = false;
-               *show_wireframe = false;
+               flags.show_debug = false;
+               flags.show_profiler_graph = false;
+               draw_control->show_wireframe = false;
                if (client->checkPrivilege("debug")) {
-                       statustext = L"Debug info, profiler graph, and wireframe hidden";
+                       m_statustext = L"Debug info, profiler graph, and wireframe hidden";
                } else {
-                       statustext = L"Debug info and profiler graph hidden";
+                       m_statustext = L"Debug info and profiler graph hidden";
                }
        }
        runData.statustext_time = 0;
 }
 
 
-void Game::toggleUpdateCamera(bool *flag)
+void Game::toggleUpdateCamera()
 {
        static const wchar_t *msg[] = {
                L"Camera update enabled",
                L"Camera update disabled"
        };
 
-       *flag = !*flag;
+       flags.disable_camera_update = !flags.disable_camera_update;
        runData.statustext_time = 0;
-       statustext = msg[*flag];
+       m_statustext = msg[flags.disable_camera_update];
 }
 
 
-void Game::toggleProfiler(u32 *profiler_current_page, u32 profiler_max_page)
+void Game::toggleProfiler()
 {
-       *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
+       runData.profiler_current_page =
+               (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
 
        // FIXME: This updates the profiler with incomplete values
-       update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
-                       profiler_max_page, driver->getScreenSize().Height);
+       update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
+               runData.profiler_max_page, driver->getScreenSize().Height);
 
-       if (*profiler_current_page != 0) {
+       if (runData.profiler_current_page != 0) {
                std::wstringstream sstr;
-               sstr << "Profiler shown (page " << *profiler_current_page
-                    << " of " << profiler_max_page << ")";
-               statustext = sstr.str();
+               sstr << "Profiler shown (page " << runData.profiler_current_page
+                    << " of " << runData.profiler_max_page << ")";
+               m_statustext = sstr.str();
        } else {
-               statustext = L"Profiler hidden";
+               m_statustext = L"Profiler hidden";
        }
        runData.statustext_time = 0;
 }
@@ -2949,10 +2868,10 @@ void Game::increaseViewRange()
 
        if (range_new > 4000) {
                range_new = 4000;
-               statustext = utf8_to_wide("Viewing range is at maximum: "
+               m_statustext = utf8_to_wide("Viewing range is at maximum: "
                                + itos(range_new));
        } else {
-               statustext = utf8_to_wide("Viewing range changed to "
+               m_statustext = utf8_to_wide("Viewing range changed to "
                                + itos(range_new));
        }
        g_settings->set("viewing_range", itos(range_new));
@@ -2967,10 +2886,10 @@ void Game::decreaseViewRange()
 
        if (range_new < 20) {
                range_new = 20;
-               statustext = utf8_to_wide("Viewing range is at minimum: "
+               m_statustext = utf8_to_wide("Viewing range is at minimum: "
                                + itos(range_new));
        } else {
-               statustext = utf8_to_wide("Viewing range changed to "
+               m_statustext = utf8_to_wide("Viewing range changed to "
                                + itos(range_new));
        }
        g_settings->set("viewing_range", itos(range_new));
@@ -2987,13 +2906,12 @@ void Game::toggleFullViewRange()
 
        draw_control->range_all = !draw_control->range_all;
        infostream << msg[draw_control->range_all] << std::endl;
-       statustext = msg[draw_control->range_all];
+       m_statustext = msg[draw_control->range_all];
        runData.statustext_time = 0;
 }
 
 
-void Game::updateCameraDirection(CameraOrientation *cam,
-               VolatileRunFlags *flags, float dtime)
+void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
 {
        if ((device->isWindowActive() && noMenuActive()) || random_input) {
 
@@ -3005,10 +2923,10 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                }
 #endif
 
-               if (flags->first_loop_after_window_activation)
-                       flags->first_loop_after_window_activation = false;
+               if (m_first_loop_after_window_activation)
+                       m_first_loop_after_window_activation = false;
                else
-                       updateCameraOrientation(cam, *flags, dtime);
+                       updateCameraOrientation(cam, dtime);
 
                input->setMousePos((driver->getScreenSize().Width / 2),
                                (driver->getScreenSize().Height / 2));
@@ -3016,18 +2934,17 @@ void Game::updateCameraDirection(CameraOrientation *cam,
 
 #ifndef ANDROID
                // Mac OSX gets upset if this is set every frame
-               if (device->getCursorControl()->isVisible() == false)
+               if (!device->getCursorControl()->isVisible())
                        device->getCursorControl()->setVisible(true);
 #endif
 
-               if (!flags->first_loop_after_window_activation)
-                       flags->first_loop_after_window_activation = true;
+               if (!m_first_loop_after_window_activation)
+                       m_first_loop_after_window_activation = true;
 
        }
 }
 
-void Game::updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags, float dtime)
+void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
@@ -3039,8 +2956,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
                s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
                s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
-               if (flags.invert_mouse
-                               || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+               if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
                        dy = -dy;
                }
 
@@ -3053,10 +2969,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
 
        if (m_cache_enable_joysticks) {
                f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
-               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
-                       c;
-               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
-                       c;
+               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
+               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
        }
 
        cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
@@ -3141,13 +3055,15 @@ inline void Game::step(f32 *dtime)
 
 void Game::processClientEvents(CameraOrientation *cam)
 {
-       ClientEvent event = client->getClientEvent();
-
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-       for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
+       while (client->hasClientEvents()) {
+               ClientEvent event = client->getClientEvent();
 
-               if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
+               switch (event.type) {
+               case CE_PLAYER_DAMAGE:
+                       if (client->getHP() == 0)
+                               break;
                        if (client->moddingEnabled()) {
                                client->getScript()->on_damage_taken(event.player_damage.amount);
                        }
@@ -3159,12 +3075,15 @@ void Game::processClientEvents(CameraOrientation *cam)
                        player->hurt_tilt_strength =
                                rangelim(event.player_damage.amount / 4, 1.0, 4.0);
 
-                       MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
-                       client->event()->put(e);
-               } else if (event.type == CE_PLAYER_FORCE_MOVE) {
+                       client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
+                       break;
+
+               case CE_PLAYER_FORCE_MOVE:
                        cam->camera_yaw = event.player_force_move.yaw;
                        cam->camera_pitch = event.player_force_move.pitch;
-               } else if (event.type == CE_DEATHSCREEN) {
+                       break;
+
+               case CE_DEATHSCREEN:
                        // This should be enabled for death formspec in builtin
                        client->getScript()->on_death();
 
@@ -3172,8 +3091,9 @@ void Game::processClientEvents(CameraOrientation *cam)
                        runData.damage_flash = 0;
                        player->hurt_tilt_timer = 0;
                        player->hurt_tilt_strength = 0;
+                       break;
 
-               } else if (event.type == CE_SHOW_FORMSPEC) {
+               case CE_SHOW_FORMSPEC:
                        if (*(event.show_formspec.formspec) == "") {
                                if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
                                        current_formspec->quitMenu();
@@ -3189,53 +3109,64 @@ void Game::processClientEvents(CameraOrientation *cam)
                                cur_formname = *(event.show_formspec.formname);
                        }
 
-                       delete(event.show_formspec.formspec);
-                       delete(event.show_formspec.formname);
-               } else if (event.type == CE_SHOW_LOCAL_FORMSPEC) {
-                       FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
-                       LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
-                       create_formspec_menu(&current_formspec, client, device, &input->joystick,
-                               fs_src, txt_dst);
                        delete event.show_formspec.formspec;
                        delete event.show_formspec.formname;
-               } else if ((event.type == CE_SPAWN_PARTICLE) ||
-                               (event.type == CE_ADD_PARTICLESPAWNER) ||
-                               (event.type == CE_DELETE_PARTICLESPAWNER)) {
+                       break;
+
+               case CE_SHOW_LOCAL_FORMSPEC:
+                       {
+                               FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
+                               LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
+                               create_formspec_menu(&current_formspec, client, device, &input->joystick,
+                                       fs_src, txt_dst);
+                       }
+                       delete event.show_formspec.formspec;
+                       delete event.show_formspec.formname;
+                       break;
+
+               case CE_SPAWN_PARTICLE:
+               case CE_ADD_PARTICLESPAWNER:
+               case CE_DELETE_PARTICLESPAWNER:
                        client->getParticleManager()->handleParticleEvent(&event, client,
                                        smgr, player);
-               } else if (event.type == CE_HUDADD) {
-                       u32 id = event.hudadd.id;
-                       HudElement *e = player->getHud(id);
-
-                       if (e != NULL) {
-                               delete event.hudadd.pos;
-                               delete event.hudadd.name;
-                               delete event.hudadd.scale;
-                               delete event.hudadd.text;
-                               delete event.hudadd.align;
-                               delete event.hudadd.offset;
-                               delete event.hudadd.world_pos;
-                               delete event.hudadd.size;
-                               continue;
-                       }
+                       break;
 
-                       e = new HudElement;
-                       e->type   = (HudElementType)event.hudadd.type;
-                       e->pos    = *event.hudadd.pos;
-                       e->name   = *event.hudadd.name;
-                       e->scale  = *event.hudadd.scale;
-                       e->text   = *event.hudadd.text;
-                       e->number = event.hudadd.number;
-                       e->item   = event.hudadd.item;
-                       e->dir    = event.hudadd.dir;
-                       e->align  = *event.hudadd.align;
-                       e->offset = *event.hudadd.offset;
-                       e->world_pos = *event.hudadd.world_pos;
-                       e->size = *event.hudadd.size;
-
-                       u32 new_id = player->addHud(e);
-                       //if this isn't true our huds aren't consistent
-                       sanity_check(new_id == id);
+               case CE_HUDADD:
+                       {
+                               u32 id = event.hudadd.id;
+
+                               HudElement *e = player->getHud(id);
+
+                               if (e != NULL) {
+                                       delete event.hudadd.pos;
+                                       delete event.hudadd.name;
+                                       delete event.hudadd.scale;
+                                       delete event.hudadd.text;
+                                       delete event.hudadd.align;
+                                       delete event.hudadd.offset;
+                                       delete event.hudadd.world_pos;
+                                       delete event.hudadd.size;
+                                       continue;
+                               }
+
+                               e = new HudElement;
+                               e->type   = (HudElementType)event.hudadd.type;
+                               e->pos    = *event.hudadd.pos;
+                               e->name   = *event.hudadd.name;
+                               e->scale  = *event.hudadd.scale;
+                               e->text   = *event.hudadd.text;
+                               e->number = event.hudadd.number;
+                               e->item   = event.hudadd.item;
+                               e->dir    = event.hudadd.dir;
+                               e->align  = *event.hudadd.align;
+                               e->offset = *event.hudadd.offset;
+                               e->world_pos = *event.hudadd.world_pos;
+                               e->size = *event.hudadd.size;
+
+                               u32 new_id = player->addHud(e);
+                               //if this isn't true our huds aren't consistent
+                               sanity_check(new_id == id);
+                       }
 
                        delete event.hudadd.pos;
                        delete event.hudadd.name;
@@ -3245,75 +3176,87 @@ void Game::processClientEvents(CameraOrientation *cam)
                        delete event.hudadd.offset;
                        delete event.hudadd.world_pos;
                        delete event.hudadd.size;
-               } else if (event.type == CE_HUDRM) {
-                       HudElement *e = player->removeHud(event.hudrm.id);
-
-                       if (e != NULL)
-                               delete(e);
-               } else if (event.type == CE_HUDCHANGE) {
-                       u32 id = event.hudchange.id;
-                       HudElement *e = player->getHud(id);
-
-                       if (e == NULL) {
-                               delete event.hudchange.v3fdata;
-                               delete event.hudchange.v2fdata;
-                               delete event.hudchange.sdata;
-                               delete event.hudchange.v2s32data;
-                               continue;
+                       break;
+
+               case CE_HUDRM:
+                       {
+                               HudElement *e = player->removeHud(event.hudrm.id);
+
+                               if (e != NULL)
+                                       delete e;
                        }
+                       break;
 
-                       switch (event.hudchange.stat) {
-                       case HUD_STAT_POS:
-                               e->pos = *event.hudchange.v2fdata;
-                               break;
+               case CE_HUDCHANGE:
+                       {
+                               u32 id = event.hudchange.id;
+                               HudElement *e = player->getHud(id);
 
-                       case HUD_STAT_NAME:
-                               e->name = *event.hudchange.sdata;
-                               break;
+                               if (e == NULL) {
+                                       delete event.hudchange.v3fdata;
+                                       delete event.hudchange.v2fdata;
+                                       delete event.hudchange.sdata;
+                                       delete event.hudchange.v2s32data;
+                                       continue;
+                               }
 
-                       case HUD_STAT_SCALE:
-                               e->scale = *event.hudchange.v2fdata;
-                               break;
+                               switch (event.hudchange.stat) {
+                               case HUD_STAT_POS:
+                                       e->pos = *event.hudchange.v2fdata;
+                                       break;
 
-                       case HUD_STAT_TEXT:
-                               e->text = *event.hudchange.sdata;
-                               break;
+                               case HUD_STAT_NAME:
+                                       e->name = *event.hudchange.sdata;
+                                       break;
 
-                       case HUD_STAT_NUMBER:
-                               e->number = event.hudchange.data;
-                               break;
+                               case HUD_STAT_SCALE:
+                                       e->scale = *event.hudchange.v2fdata;
+                                       break;
 
-                       case HUD_STAT_ITEM:
-                               e->item = event.hudchange.data;
-                               break;
+                               case HUD_STAT_TEXT:
+                                       e->text = *event.hudchange.sdata;
+                                       break;
 
-                       case HUD_STAT_DIR:
-                               e->dir = event.hudchange.data;
-                               break;
+                               case HUD_STAT_NUMBER:
+                                       e->number = event.hudchange.data;
+                                       break;
 
-                       case HUD_STAT_ALIGN:
-                               e->align = *event.hudchange.v2fdata;
-                               break;
+                               case HUD_STAT_ITEM:
+                                       e->item = event.hudchange.data;
+                                       break;
 
-                       case HUD_STAT_OFFSET:
-                               e->offset = *event.hudchange.v2fdata;
-                               break;
+                               case HUD_STAT_DIR:
+                                       e->dir = event.hudchange.data;
+                                       break;
 
-                       case HUD_STAT_WORLD_POS:
-                               e->world_pos = *event.hudchange.v3fdata;
-                               break;
+                               case HUD_STAT_ALIGN:
+                                       e->align = *event.hudchange.v2fdata;
+                                       break;
 
-                       case HUD_STAT_SIZE:
-                               e->size = *event.hudchange.v2s32data;
-                               break;
+                               case HUD_STAT_OFFSET:
+                                       e->offset = *event.hudchange.v2fdata;
+                                       break;
+
+                               case HUD_STAT_WORLD_POS:
+                                       e->world_pos = *event.hudchange.v3fdata;
+                                       break;
+
+                               case HUD_STAT_SIZE:
+                                       e->size = *event.hudchange.v2s32data;
+                                       break;
+                               }
                        }
 
                        delete event.hudchange.v3fdata;
                        delete event.hudchange.v2fdata;
                        delete event.hudchange.sdata;
                        delete event.hudchange.v2s32data;
-               } else if (event.type == CE_SET_SKY) {
+                       break;
+
+               case CE_SET_SKY:
                        sky->setVisible(false);
+                       // Whether clouds are visible in front of a custom skybox
+                       sky->setCloudsEnabled(event.set_sky.clouds);
 
                        if (skybox) {
                                skybox->remove();
@@ -3323,6 +3266,7 @@ void Game::processClientEvents(CameraOrientation *cam)
                        // Handle according to type
                        if (*event.set_sky.type == "regular") {
                                sky->setVisible(true);
+                               sky->setCloudsEnabled(true);
                        } else if (*event.set_sky.type == "skybox" &&
                                        event.set_sky.params->size() == 6) {
                                sky->setFallbackBgColor(*event.set_sky.bgcolor);
@@ -3346,16 +3290,37 @@ void Game::processClientEvents(CameraOrientation *cam)
                        delete event.set_sky.bgcolor;
                        delete event.set_sky.type;
                        delete event.set_sky.params;
-               } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
-                       bool enable = event.override_day_night_ratio.do_override;
-                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
-                       client->getEnv().setDayNightRatioOverride(enable, value);
+                       break;
+
+               case CE_OVERRIDE_DAY_NIGHT_RATIO:
+                       client->getEnv().setDayNightRatioOverride(
+                                       event.override_day_night_ratio.do_override,
+                                       event.override_day_night_ratio.ratio_f * 1000);
+                       break;
+
+               case CE_CLOUD_PARAMS:
+                       if (clouds) {
+                               clouds->setDensity(event.cloud_params.density);
+                               clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
+                               clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
+                               clouds->setHeight(event.cloud_params.height);
+                               clouds->setThickness(event.cloud_params.thickness);
+                               clouds->setSpeed(v2f(
+                                               event.cloud_params.speed_x,
+                                               event.cloud_params.speed_y));
+                       }
+                       break;
+
+               default:
+                       // unknown or unhandled type
+                       break;
+
                }
        }
 }
 
 
-void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
+void Game::updateCamera(u32 busy_time, f32 dtime)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3411,13 +3376,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime)
        f32 camera_fov = camera->getFovMax();
        v3s16 camera_offset = camera->getOffset();
 
-       flags->camera_offset_changed = (camera_offset != old_camera_offset);
+       m_camera_offset_changed = (camera_offset != old_camera_offset);
 
-       if (!flags->disable_camera_update) {
+       if (!flags.disable_camera_update) {
                client->getEnv().getClientMap().updateCamera(camera_position,
                                camera_direction, camera_fov, camera_offset);
 
-               if (flags->camera_offset_changed) {
+               if (m_camera_offset_changed) {
                        client->updateCameraOffset(camera_offset);
                        client->getEnv().updateCameraOffset(camera_offset);
 
@@ -3462,13 +3427,11 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
                        playeritem = mlist->getItem(client->getPlayerItem());
        }
 
-       if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
-               InventoryList *hlist = local_inventory->getList("hand");
-               if (hlist)
-                       playeritem = hlist->getItem(0);
-       }
        const ItemDefinition &playeritem_def =
                        playeritem.getDefinition(itemdef_manager);
+       InventoryList *hlist = local_inventory->getList("hand");
+       const ItemDefinition &hand_def =
+               hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
 
        v3f player_position  = player->getPosition();
        v3f camera_position  = camera->getPosition();
@@ -3481,7 +3444,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
        */
 
        f32 d = playeritem_def.range; // max. distance
-       f32 d_hand = itemdef_manager->get("").range;
+       f32 d_hand = hand_def.range;
 
        if (d < 0 && d_hand >= 0)
                d = d_hand;
@@ -3511,9 +3474,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
        PointedThing pointed = updatePointedThing(shootline,
                        playeritem_def.liquids_pointable,
                        !runData.ldown_for_dig,
-                       camera_offset,
-                       // output
-                       runData.selected_object);
+                       camera_offset);
 
        if (pointed != runData.pointed_old) {
                infostream << "Pointing at " << pointed.dump() << std::endl;
@@ -3550,6 +3511,10 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
                        client->setCrack(-1, v3s16(0, 0, 0));
                        runData.dig_time = 0.0;
                }
+       } else if (runData.dig_instantly && getLeftReleased()) {
+               // Remove e.g. torches faster when clicking instead of holding LMB
+               runData.nodig_delay_timer = 0;
+               runData.dig_instantly = false;
        }
 
        if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
@@ -3571,6 +3536,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
        } else if (pointed.type == POINTEDTHING_NODE) {
                ToolCapabilities playeritem_toolcap =
                                playeritem.getToolCapabilities(itemdef_manager);
+               if (playeritem.name.empty()) {
+                       playeritem_toolcap = *hand_def.tool_capabilities;
+               }
                handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
        } else if (pointed.type == POINTEDTHING_OBJECT) {
                handlePointingAtObject(pointed, playeritem, player_position, show_debug);
@@ -3604,8 +3572,7 @@ PointedThing Game::updatePointedThing(
        const core::line3d<f32> &shootline,
        bool liquids_pointable,
        bool look_for_object,
-       const v3s16 &camera_offset,
-       ClientActiveObject *&selected_object)
+       const v3s16 &camera_offset)
 {
        std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
        selectionboxes->clear();
@@ -3616,21 +3583,21 @@ PointedThing Game::updatePointedThing(
        ClientMap &map = client->getEnv().getClientMap();
        INodeDefManager *nodedef=client->getNodeDefManager();
 
-       selected_object = NULL;
+       runData.selected_object = NULL;
 
        PointedThing result=client->getEnv().getPointedThing(
                shootline, liquids_pointable, look_for_object);
        if (result.type == POINTEDTHING_OBJECT) {
-               selected_object = client->getEnv().getActiveObject(result.object_id);
-               if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
-                       aabb3f *selection_box = selected_object->getSelectionBox();
+               runData.selected_object = client->getEnv().getActiveObject(result.object_id);
+               if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
+                       aabb3f *selection_box = runData.selected_object->getSelectionBox();
 
                        // Box should exist because object was
                        // returned in the first place
 
                        assert(selection_box);
 
-                       v3f pos = selected_object->getPosition();
+                       v3f pos = runData.selected_object->getPosition();
                        selectionboxes->push_back(aabb3f(
                                selection_box->MinEdge, selection_box->MaxEdge));
                        selectionboxes->push_back(
@@ -3778,6 +3745,9 @@ void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinitio
                                // Read the sound
                                soundmaker->m_player_rightpunch_sound =
                                                playeritem_def.sound_place;
+
+                               if (client->moddingEnabled())
+                                       client->getScript()->on_placenode(pointed, playeritem_def);
                        } else {
                                soundmaker->m_player_rightpunch_sound =
                                                SimpleSoundSpec();
@@ -3831,9 +3801,16 @@ void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &
                        // Report direct punch
                        v3f objpos = runData.selected_object->getPosition();
                        v3f dir = (objpos - player_position).normalize();
+                       ItemStack item = playeritem;
+                       if (playeritem.name.empty()) {
+                               InventoryList *hlist = local_inventory->getList("hand");
+                               if (hlist) {
+                                       item = hlist->getItem(0);
+                               }
+                       }
 
                        bool disable_send = runData.selected_object->directReportPunch(
-                                       dir, &playeritem, runData.time_from_last_punch);
+                                       dir, &item, runData.time_from_last_punch);
                        runData.time_from_last_punch = 0;
 
                        if (!disable_send)
@@ -3853,15 +3830,6 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
        ClientMap &map = client->getEnv().getClientMap();
        MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
 
-       if (!runData.digging) {
-               infostream << "Started digging" << std::endl;
-               if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
-                       return;
-               client->interact(0, pointed);
-               runData.digging = true;
-               runData.ldown_for_dig = true;
-       }
-
        // NOTE: Similar piece of code exists on the server side for
        // cheat detection.
        // Get digging parameters
@@ -3870,13 +3838,25 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
 
        // If can't dig, try hand
        if (!params.diggable) {
-               const ItemDefinition &hand = itemdef_manager->get("");
+               InventoryList *hlist = local_inventory->getList("hand");
+               const ItemDefinition &hand =
+                       hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
                const ToolCapabilities *tp = hand.tool_capabilities;
 
                if (tp)
                        params = getDigParams(nodedef_manager->get(n).groups, tp);
        }
 
+       if (!runData.digging) {
+               infostream << "Started digging" << std::endl;
+               runData.dig_instantly = params.time == 0;
+               if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+                       return;
+               client->interact(0, pointed);
+               runData.digging = true;
+               runData.ldown_for_dig = true;
+       }
+
        if (!params.diggable) {
                // I guess nobody will wait for this long
                runData.dig_time_complete = 10000000.0;
@@ -3891,12 +3871,12 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
                }
        }
 
-       if (runData.dig_time_complete >= 0.001) {
+       if (!runData.dig_instantly) {
                runData.dig_index = (float)crack_animation_length
                                * runData.dig_time
                                / runData.dig_time_complete;
        } else {
-               // This is for torches
+               // This is for e.g. torches
                runData.dig_index = crack_animation_length;
        }
 
@@ -3931,17 +3911,12 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
                runData.nodig_delay_timer =
                                runData.dig_time_complete / (float)crack_animation_length;
 
-               // We don't want a corresponding delay to
-               // very time consuming nodes
+               // We don't want a corresponding delay to very time consuming nodes
+               // and nodes without digging time (e.g. torches) get a fixed delay.
                if (runData.nodig_delay_timer > 0.3)
                        runData.nodig_delay_timer = 0.3;
-
-               // We want a slight delay to very little
-               // time consuming nodes
-               const float mindelay = 0.15;
-
-               if (runData.nodig_delay_timer < mindelay)
-                       runData.nodig_delay_timer = mindelay;
+               else if (runData.dig_instantly)
+                       runData.nodig_delay_timer = 0.15;
 
                bool is_valid_position;
                MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
@@ -3981,7 +3956,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
 
 
 void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
-               const VolatileRunFlags &flags, const CameraOrientation &cam)
+               const CameraOrientation &cam)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -4015,13 +3990,11 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
                                    / 255.0;
        }
 
-       float time_of_day = runData.time_of_day;
        float time_of_day_smooth = runData.time_of_day_smooth;
+       float time_of_day = client->getEnv().getTimeOfDayF();
 
-       time_of_day = client->getEnv().getTimeOfDayF();
-
-       const float maxsm = 0.05;
-       const float todsm = 0.05;
+       static const float maxsm = 0.05;
+       static const float todsm = 0.05;
 
        if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
                        fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
@@ -4138,13 +4111,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
        v3f camera_direction = camera->getDirection();
        if (runData.update_draw_list_timer >= 0.2
                        || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
-                       || flags.camera_offset_changed) {
+                       || m_camera_offset_changed) {
                runData.update_draw_list_timer = 0;
                client->getEnv().getClientMap().updateDrawList(driver);
                runData.update_draw_list_last_cam_dir = camera_direction;
        }
 
-       updateGui(*stats, dtime, flags, cam);
+       updateGui(*stats, dtime, cam);
 
        /*
           make sure menu is on top
@@ -4164,14 +4137,10 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
                Drawing begins
        */
 
-       video::SColor skycolor = sky->getSkyColor();
+       const video::SColor &skycolor = sky->getSkyColor();
 
        TimeTaker tt_draw("mainloop: draw");
-       {
-               TimeTaker timer("beginScene");
-               driver->beginScene(true, true, skycolor);
-               stats->beginscenetime = timer.stop(true);
-       }
+       driver->beginScene(true, true, skycolor);
 
        draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
                        guienv, screensize, skycolor, flags.show_hud,
@@ -4216,11 +4185,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
        /*
                End scene
        */
-       {
-               TimeTaker timer("endScene");
-               driver->endScene();
-               stats->endscenetime = timer.stop(true);
-       }
+       driver->endScene();
 
        stats->drawtime = tt_draw.stop(true);
        g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
@@ -4238,8 +4203,7 @@ inline static const char *yawToDirectionString(int yaw)
 }
 
 
-void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &flags,
-               const CameraOrientation &cam)
+void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
 {
        v2u32 screensize = driver->getScreenSize();
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4319,19 +4283,19 @@ void Game::updateGui(const RunStats &stats, f32 dtime, const VolatileRunFlags &f
 
        float statustext_time_max = 1.5;
 
-       if (!statustext.empty()) {
+       if (!m_statustext.empty()) {
                runData.statustext_time += dtime;
 
                if (runData.statustext_time >= statustext_time_max) {
-                       statustext = L"";
+                       m_statustext = L"";
                        runData.statustext_time = 0;
                }
        }
 
-       setStaticText(guitext_status, statustext.c_str());
-       guitext_status->setVisible(!statustext.empty());
+       setStaticText(guitext_status, m_statustext.c_str());
+       guitext_status->setVisible(!m_statustext.empty());
 
-       if (!statustext.empty()) {
+       if (!m_statustext.empty()) {
                s32 status_width  = guitext_status->getTextWidth();
                s32 status_height = guitext_status->getTextHeight();
                s32 status_y = screensize.Y - 150;
@@ -4421,7 +4385,8 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
 void Game::showOverlayMessage(const wchar_t *msg, float dtime,
                int percent, bool draw_clouds)
 {
-       draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
+       draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
+               draw_clouds);
        delete[] msg;
 }
 
@@ -4485,6 +4450,75 @@ void Game::extendedResourceCleanup()
                       << " (note: irrlicht doesn't support removing renderers)" << std::endl;
 }
 
+void Game::showPauseMenu()
+{
+#ifdef __ANDROID__
+       static const std::string control_text = strgettext("Default Controls:\n"
+               "No menu visible:\n"
+               "- single tap: button activate\n"
+               "- double tap: place/use\n"
+               "- slide finger: look around\n"
+               "Menu/Inventory visible:\n"
+               "- double tap (outside):\n"
+               " -->close\n"
+               "- touch stack, touch slot:\n"
+               " --> move stack\n"
+               "- touch&drag, tap 2nd finger\n"
+               " --> place single item to slot\n"
+               );
+#else
+       static const std::string control_text = strgettext("Default Controls:\n"
+               "- WASD: move\n"
+               "- Space: jump/climb\n"
+               "- Shift: sneak/go down\n"
+               "- Q: drop item\n"
+               "- I: inventory\n"
+               "- Mouse: turn/look\n"
+               "- Mouse left: dig/punch\n"
+               "- Mouse right: place/use\n"
+               "- Mouse wheel: select item\n"
+               "- T: chat\n"
+       );
+#endif
+
+       float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
+       std::ostringstream os;
+
+       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
+               << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+               << strgettext("Continue") << "]";
+
+       if (!simple_singleplayer_mode) {
+               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+                       << strgettext("Change Password") << "]";
+       }
+
+#ifndef __ANDROID__
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+               << strgettext("Sound Volume") << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
+               << strgettext("Change Keys")  << "]";
+#endif
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+               << strgettext("Exit to Menu") << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+               << strgettext("Exit to OS")   << "]"
+               << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
+               << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
+               << g_build_info << "\n"
+               << "path_user = " << wrap_rows(porting::path_user, 20)
+               << "\n;]";
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler  *
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource *fs_src = new FormspecFormSource(os.str());
+       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
+
+       create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
+       current_formspec->setFocus("btn_continue");
+       current_formspec->doPause = true;
+}
 
 /****************************************************************************/
 /****************************************************************************