]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/game.cpp
Make object hit delay smaller for fun; actually it should be roughly zero and hit...
[dragonfireclient.git] / src / game.cpp
index 30bd1bcf7fce04ea9a59a6c491ed5b2cc18b0724..a7e1ccd8200cdbb71dcc113bf4bd070dc4f140f0 100644 (file)
@@ -43,14 +43,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gettext.h"
 #include "log.h"
 #include "filesys.h"
-// Needed for writing to signs (CONTENT_SIGN_WALL)
-// TODO: A generic way for handling such should be created
-#include "content_mapnode.h"
-// Needed for sign text input
-// TODO: A generic way for handling such should be created
-#include "content_nodemeta.h"
 // Needed for determining pointing to nodes
-#include "mapnode_contentfeatures.h"
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "main.h" // For g_settings
+#include "tooldef.h"
+#include "tile.h" // For TextureSource
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -115,9 +113,9 @@ struct TextDestChat : public TextDest
        Client *m_client;
 };
 
-struct TextDestSignNode : public TextDest
+struct TextDestNodeMetadata : public TextDest
 {
-       TextDestSignNode(v3s16 p, Client *client)
+       TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
@@ -158,6 +156,7 @@ class MainRespawnInitiator: public IRespawnInitiator
        Hotbar draw routine
 */
 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
+               ITextureSource *tsrc,
                v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
                Inventory *inventory, s32 halfheartcount)
 {
@@ -249,16 +248,16 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
 
                if(item != NULL)
                {
-                       drawInventoryItem(driver, font, item, rect, NULL);
+                       drawInventoryItem(driver, font, item, rect, NULL, tsrc);
                }
        }
        
        /*
                Draw hearts
        */
+       video::ITexture *heart_texture = tsrc->getTextureRaw("heart.png");
+       if(heart_texture)
        {
-               video::ITexture *heart_texture =
-                               driver->getTexture(getTexturePath("heart.png").c_str());
                v2s32 p = pos + v2s32(0, -20);
                for(s32 i=0; i<halfheartcount/2; i++)
                {
@@ -321,7 +320,7 @@ void getPointedNode(Client *client, v3f player_position,
                try
                {
                        n = client->getNode(v3s16(x,y,z));
-                       if(content_pointable(n.getContent()) == false)
+                       if(client->getNodeDefManager()->get(n).pointable == false)
                                continue;
                }
                catch(InvalidPositionException &e)
@@ -343,26 +342,70 @@ void getPointedNode(Client *client, v3f player_position,
                        v3s16(-1,0,0), // left
                };
                
-               ContentFeatures &f = content_features(n);
+               const ContentFeatures &f = client->getNodeDefManager()->get(n);
                
                if(f.selection_box.type == NODEBOX_FIXED)
                {
-                       f32 distance = (npf - camera_position).getLength();
-
                        core::aabbox3d<f32> box = f.selection_box.fixed;
                        box.MinEdge += npf;
                        box.MaxEdge += npf;
 
-                       if(distance < mindistance)
+                       v3s16 facedirs[6] = {
+                               v3s16(-1,0,0),
+                               v3s16(1,0,0),
+                               v3s16(0,-1,0),
+                               v3s16(0,1,0),
+                               v3s16(0,0,-1),
+                               v3s16(0,0,1),
+                       };
+
+                       core::aabbox3d<f32> faceboxes[6] = {
+                               // X-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // X+
+                               core::aabbox3d<f32>(
+                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // Y-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
+                               ),
+                               // Y+
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // Z-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
+                               ),
+                               // Z+
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                       };
+
+                       for(u16 i=0; i<6; i++)
                        {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
+                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
+                               v3f centerpoint = npf + facedir_f * BS/2;
+                               f32 distance = (centerpoint - camera_position).getLength();
+                               if(distance >= mindistance)
+                                       continue;
+                               if(!faceboxes[i].intersectsWithLine(shootline))
+                                       continue;
+                               nodefound = true;
+                               nodepos = np;
+                               neighbourpos = np+facedirs[i];
+                               mindistance = distance;
+                               nodehilightbox = box;
                        }
                }
                else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
@@ -475,7 +518,7 @@ void getPointedNode(Client *client, v3f player_position,
        } // for coords
 }
 
-void update_skybox(video::IVideoDriver* driver,
+void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
                scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
                float brightness)
 {
@@ -491,32 +534,32 @@ void update_skybox(video::IVideoDriver* driver,
        if(brightness >= 0.5)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()));
+                       tsrc->getTextureRaw("skybox2.png"),
+                       tsrc->getTextureRaw("skybox3.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"));
        }
        else if(brightness >= 0.2)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_dawn.png"),
+                       tsrc->getTextureRaw("skybox3_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"));
        }
        else
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_night.png"),
+                       tsrc->getTextureRaw("skybox3_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"));
        }
 }
 
@@ -587,11 +630,18 @@ void the_game(
        /*
                Draw "Loading" screen
        */
-       /*gui::IGUIStaticText *gui_loadingtext = */
-       //draw_load_screen(L"Loading and connecting...", driver, font);
 
        draw_load_screen(L"Loading...", driver, font);
        
+       // Create texture source
+       IWritableTextureSource *tsrc = createTextureSource(device);
+       
+       // These will be filled by data received from the server
+       // Create tool definition manager
+       IWritableToolDefManager *tooldef = createToolDefManager();
+       // Create node definition manager
+       IWritableNodeDefManager *nodedef = createNodeDefManager();
+
        /*
                Create server.
                SharedPtr will delete it when it goes out of scope.
@@ -603,6 +653,8 @@ void the_game(
                server = new Server(map_dir, configpath);
                server->start(port);
        }
+
+       { // Client scope
        
        /*
                Create client
@@ -610,8 +662,14 @@ void the_game(
 
        draw_load_screen(L"Creating client...", driver, font);
        infostream<<"Creating client"<<std::endl;
+       
        MapDrawControl draw_control;
-       Client client(device, playername.c_str(), password, draw_control);
+
+       Client client(device, playername.c_str(), password, draw_control,
+                       tsrc, tooldef, nodedef);
+       
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
                        
        draw_load_screen(L"Resolving address...", driver, font);
        Address connect_address(0,0,0,0, port);
@@ -639,54 +697,51 @@ void the_game(
        connect_address.print(&infostream);
        infostream<<std::endl;
        client.connect(connect_address);
-
-       bool could_connect = false;
        
+       /*
+               Wait for server to accept connection
+       */
+       bool could_connect = false;
        try{
+               float frametime = 0.033;
+               const float timeout = 10.0;
                float time_counter = 0.0;
                for(;;)
                {
-                       if(client.connectedAndInitialized())
-                       {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.connectedAndInitialized()){
                                could_connect = true;
                                break;
                        }
+                       // Break conditions
                        if(client.accessDenied())
-                       {
                                break;
-                       }
-                       // Wait for 10 seconds
-                       if(time_counter >= 10.0)
-                       {
+                       if(time_counter >= timeout)
                                break;
-                       }
                        
+                       // Display status
                        std::wostringstream ss;
                        ss<<L"Connecting to server... (timeout in ";
-                       ss<<(int)(10.0 - time_counter + 1.0);
+                       ss<<(int)(timeout - time_counter + 1.0);
                        ss<<L" seconds)";
                        draw_load_screen(ss.str(), driver, font);
-
-                       /*// Update screen
-                       driver->beginScene(true, true, video::SColor(255,0,0,0));
-                       guienv->drawAll();
-                       driver->endScene();*/
-
-                       // Update client and server
-
-                       client.step(0.1);
-
-                       if(server != NULL)
-                               server->step(0.1);
                        
                        // Delay a bit
-                       sleep_ms(100);
-                       time_counter += 0.1;
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
                }
        }
        catch(con::PeerNotFoundException &e)
        {}
-
+       
+       /*
+               Handle failure to connect
+       */
        if(could_connect == false)
        {
                if(client.accessDenied())
@@ -703,13 +758,63 @@ void the_game(
                //gui_loadingtext->remove();
                return;
        }
+       
+       /*
+               Wait until content has been received
+       */
+       bool got_content = false;
+       {
+               float frametime = 0.033;
+               const float timeout = 5.0;
+               float time_counter = 0.0;
+               for(;;)
+               {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.texturesReceived() &&
+                                       client.tooldefReceived() &&
+                                       client.nodedefReceived()){
+                               got_content = true;
+                               break;
+                       }
+                       // Break conditions
+                       if(!client.connectedAndInitialized())
+                               break;
+                       if(time_counter >= timeout)
+                               break;
+                       
+                       // Display status
+                       std::wostringstream ss;
+                       ss<<L"Waiting content... (continuing anyway in ";
+                       ss<<(int)(timeout - time_counter + 1.0);
+                       ss<<L" seconds)\n";
+
+                       ss<<(client.tooldefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Tool definitions\n";
+                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Node definitions\n";
+                       //ss<<(client.texturesReceived()?L"[X]":L"[  ]");
+                       ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
+                       ss<<L" Textures\n";
+
+                       draw_load_screen(ss.str(), driver, font);
+                       
+                       // Delay a bit
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
+               }
+       }
 
        /*
                Create skybox
        */
        float old_brightness = 1.0;
        scene::ISceneNode* skybox = NULL;
-       update_skybox(driver, smgr, skybox, 1.0);
+       update_skybox(driver, tsrc, smgr, skybox, 1.0);
        
        /*
                Create the camera node
@@ -824,17 +929,20 @@ void the_game(
        // A test
        //throw con::PeerNotFoundException("lol");
 
+       float brightness = 1.0;
+
        core::list<float> frametime_log;
 
        float nodig_delay_counter = 0.0;
        float dig_time = 0.0;
        u16 dig_index = 0;
        v3s16 nodepos_old(-32768,-32768,-32768);
+       bool ldown_for_dig = false;
 
        float damage_flash_timer = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
-       const float object_hit_delay = 0.5;
+       const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        
        bool invert_mouse = g_settings->getBool("invert_mouse");
@@ -888,7 +996,7 @@ void the_game(
                /*
                        Process TextureSource's queue
                */
-               ((TextureSource*)g_texturesource)->processQueue();
+               tsrc->processQueue();
 
                /*
                        Random calculations
@@ -1118,7 +1226,7 @@ void the_game(
                                new GUIInventoryMenu(guienv, guiroot, -1,
                                        &g_menumgr, v2s16(8,7),
                                        client.getInventoryContext(),
-                                       &client);
+                                       &client, tsrc);
 
                        core::array<GUIInventoryMenu::DrawSpec> draw_spec;
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
@@ -1475,6 +1583,10 @@ void the_game(
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if(event.type == CE_TEXTURES_UPDATED)
+                               {
+                                       update_skybox(driver, tsrc, smgr, skybox, brightness);
+                               }
                        }
                }
                
@@ -1515,7 +1627,7 @@ void the_game(
                bool left_punch = false;
                bool left_punch_muted = false;
 
-               if(selected_active_object != NULL)
+               if(selected_active_object != NULL && !ldown_for_dig)
                {
                        /* Clear possible cracking animation */
                        if(nodepos_old != v3s16(-32768,-32768,-32768))
@@ -1599,6 +1711,7 @@ void the_game(
                                client.clearTempMod(nodepos_old);
                                dig_time = 0.0;
                                nodepos_old = v3s16(-32768,-32768,-32768);
+                               ldown_for_dig = false;
                        }
                } else {
                        /*
@@ -1627,6 +1740,7 @@ void the_game(
                        {
                                client.clearTempMod(nodepos);
                                dig_time = 0.0;
+                               ldown_for_dig = false;
                        }
                        
                        if(nodig_delay_counter > 0.0)
@@ -1657,6 +1771,7 @@ void the_game(
                                if(input->getLeftClicked())
                                {
                                        client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
+                                       ldown_for_dig = true;
                                }
                                if(input->getLeftState())
                                {
@@ -1677,8 +1792,10 @@ void the_game(
 
                                        // Get digging properties for material and tool
                                        content_t material = n.getContent();
+                                       ToolDiggingProperties tp =
+                                                       tooldef->getDiggingProperties(toolname);
                                        DiggingProperties prop =
-                                                       getDiggingProperties(material, toolname);
+                                                       getDiggingProperties(material, &tp, nodedef);
                                        
                                        float dig_time_complete = 0.0;
 
@@ -1780,27 +1897,26 @@ void the_game(
                                                new GUIInventoryMenu(guienv, guiroot, -1,
                                                        &g_menumgr, invsize,
                                                        client.getInventoryContext(),
-                                                       &client);
+                                                       &client, tsrc);
                                        menu->setDrawSpec(draw_spec);
                                        menu->drop();
                                }
-                               else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+                               // If metadata provides text input, activate text input
+                               else if(meta && meta->allowsTextInput() && !random_input)
                                {
-                                       infostream<<"Sign node right-clicked"<<std::endl;
-                                       
-                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+                                       infostream<<"Launching metadata text input"<<std::endl;
                                        
                                        // Get a new text for it
 
-                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
+                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext =
-                                                       narrow_to_wide(signmeta->getText());
+                                       std::wstring wtext = narrow_to_wide(meta->getText());
 
                                        (new GUITextInputMenu(guienv, guiroot, -1,
                                                        &g_menumgr, dest,
                                                        wtext))->drop();
                                }
+                               // Otherwise report right click to server
                                else
                                {
                                        client.groundAction(1, nodepos, neighbourpos, g_selected_item);
@@ -1826,6 +1942,7 @@ void the_game(
                        infostream<<"Left button released (stopped digging)"
                                        <<std::endl;
                        client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
+                       ldown_for_dig = false;
                }
                if(input->getRightReleased())
                {
@@ -1839,25 +1956,27 @@ void the_game(
                /*
                        Calculate stuff for drawing
                */
-
+               
+               /*
+                       Calculate general brightness
+               */
                u32 daynight_ratio = client.getDayNightRatio();
-               u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               brightness = (float)light8/255.0;
                video::SColor bgcolor = video::SColor(
                                255,
-                               bgcolor_bright.getRed() * l / 255,
-                               bgcolor_bright.getGreen() * l / 255,
-                               bgcolor_bright.getBlue() * l / 255);
-                               /*skycolor.getRed() * l / 255,
-                               skycolor.getGreen() * l / 255,
-                               skycolor.getBlue() * l / 255);*/
-
-               float brightness = (float)l/255.0;
+                               bgcolor_bright.getRed() * brightness,
+                               bgcolor_bright.getGreen() * brightness,
+                               bgcolor_bright.getBlue() * brightness);
+                               /*skycolor.getRed() * brightness,
+                               skycolor.getGreen() * brightness,
+                               skycolor.getBlue() * brightness);*/
 
                /*
                        Update skybox
                */
                if(fabs(brightness - old_brightness) > 0.01)
-                       update_skybox(driver, smgr, skybox, brightness);
+                       update_skybox(driver, tsrc, smgr, skybox, brightness);
 
                /*
                        Update clouds
@@ -2085,7 +2204,7 @@ void the_game(
                        InventoryItem *item = NULL;
                        if(mlist != NULL)
                                item = mlist->getItem(g_selected_item);
-                       camera.wield(item);
+                       camera.wield(item, gamedef);
                }
                
                /*
@@ -2208,7 +2327,8 @@ void the_game(
                        Draw hotbar
                */
                {
-                       draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
+                       draw_hotbar(driver, font, tsrc,
+                                       v2s32(displaycenter.X, screensize.Y),
                                        hotbar_imagesize, hotbar_itemcount, &local_inventory,
                                        client.getHP());
                }
@@ -2275,6 +2395,12 @@ void the_game(
                driver->endScene();
                gui_shuttingdowntext->remove();*/
        }
+
+       } // Client scope (must be destructed before destructing *def and tsrc
+
+       delete tooldef;
+       delete tsrc;
+       delete nodedef;
 }