float object_hit_delay_timer = 0.0;
float time_from_last_punch = 10;
+ float update_draw_list_timer = 0.0;
+ v3f update_draw_list_last_cam_dir;
+
bool invert_mouse = g_settings->getBool("invert_mouse");
bool respawn_menu_active = false;
item = mlist->getItem(client.getPlayerItem());
camera.wield(item);
}
-
+
+ /*
+ Update block draw list every 200ms or when camera direction has
+ changed much
+ */
+ update_draw_list_timer += dtime;
+ if(update_draw_list_timer >= 0.2 ||
+ update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
+ update_draw_list_timer = 0;
+ client.getEnv().getClientMap().updateDrawList(driver);
+ update_draw_list_last_cam_dir = camera_direction;
+ }
+
/*
Drawing begins
*/