]> git.lizzy.rs Git - minetest.git/blobdiff - src/game.cpp
Remove top left minetest watermark
[minetest.git] / src / game.cpp
index 3f025f6de6b11d3ce2bd728e8de60a0c1d13b4b1..93d9e6d2c437d09f2f78e264f97002a7cc00a342 100644 (file)
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "camera.h"
 #include "client.h"
 #include "client/tile.h"     // For TextureSource
+#include "client/keys.h"
+#include "client/joystick_controller.h"
 #include "clientmap.h"
 #include "clouds.h"
 #include "config.h"
@@ -55,8 +57,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tool.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
+#include "irrlicht_changes/static_text.h"
 #include "version.h"
 #include "minimap.h"
+#include "mapblock_mesh.h"
 
 #include "sound.h"
 
@@ -175,19 +179,6 @@ struct LocalFormspecHandler : public TextDest {
                        }
                }
 
-               if (m_formname == "MT_CHAT_MENU") {
-                       assert(m_client != 0);
-
-                       if ((fields.find("btn_send") != fields.end()) ||
-                                       (fields.find("quit") != fields.end())) {
-                               StringMap::const_iterator it = fields.find("f_text");
-                               if (it != fields.end())
-                                       m_client->typeChatMessage(utf8_to_wide(it->second));
-
-                               return;
-                       }
-               }
-
                if (m_formname == "MT_DEATH_SCREEN") {
                        assert(m_client != 0);
 
@@ -285,23 +276,70 @@ inline bool isPointableNode(const MapNode &n,
               (liquids_pointable && features.isLiquid());
 }
 
+static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
+               ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors)
+{
+       MapNode n2 = map->getNodeNoEx(p);
+       if (nodedef->nodeboxConnects(n, n2, bitmask))
+               *neighbors |= bitmask;
+}
+
+static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n)
+{
+       u8 neighbors = 0;
+       const ContentFeatures &f = nodedef->get(n);
+       // locate possible neighboring nodes to connect to
+       if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
+               v3s16 p2 = p;
+
+               p2.Y++;
+               getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors);
+
+               p2 = p;
+               p2.Y--;
+               getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors);
+
+               p2 = p;
+               p2.Z--;
+               getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors);
+
+               p2 = p;
+               p2.X--;
+               getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors);
+
+               p2 = p;
+               p2.Z++;
+               getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors);
+
+               p2 = p;
+               p2.X++;
+               getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors);
+       }
+
+       return neighbors;
+}
+
 /*
        Find what the player is pointing at
 */
-PointedThing getPointedThing(Client *client, v3f player_position,
-               v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
-               f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
-               std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
+PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
+               const v3f &camera_direction, const v3f &camera_position,
+               core::line3d<f32> shootline, f32 d, bool liquids_pointable,
+               bool look_for_object, const v3s16 &camera_offset,
+               ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightboxes.clear();
+       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+       selectionboxes->clear();
+       static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
+
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
        ClientMap &map = client->getEnv().getClientMap();
 
-       f32 mindistance = BS * 1001;
+       f32 min_distance = BS * 1001;
 
        // First try to find a pointed at active object
        if (look_for_object) {
@@ -309,19 +347,20 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                  camera_position, shootline);
 
                if (selected_object != NULL) {
-                       if (selected_object->doShowSelectionBox()) {
+                       if (show_entity_selectionbox &&
+                                       selected_object->doShowSelectionBox()) {
                                aabb3f *selection_box = selected_object->getSelectionBox();
                                // Box should exist because object was
                                // returned in the first place
                                assert(selection_box);
 
                                v3f pos = selected_object->getPosition();
-                               hilightboxes.push_back(aabb3f(
-                                                              selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
-                                                              selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
+                               selectionboxes->push_back(aabb3f(
+                                       selection_box->MinEdge, selection_box->MaxEdge));
+                               hud->setSelectionPos(pos, camera_offset);
                        }
 
-                       mindistance = (selected_object->getPosition() - camera_position).getLength();
+                       min_distance = (selected_object->getPosition() - camera_position).getLength();
 
                        result.type = POINTEDTHING_OBJECT;
                        result.object_id = selected_object->getId();
@@ -330,14 +369,13 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 
        // That didn't work, try to find a pointed at node
 
-
        v3s16 pos_i = floatToInt(player_position, BS);
 
        /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
-       s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
+       s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
        s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
        s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
        s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
@@ -354,24 +392,28 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        if (xend == 32767)
                xend = 32766;
 
-       for (s16 y = ystart; y <= yend; y++)
-               for (s16 z = zstart; z <= zend; z++)
+       v3s16 pointed_pos(0, 0, 0);
+
+       for (s16 y = ystart; y <= yend; y++) {
+               for (s16 z = zstart; z <= zend; z++) {
                        for (s16 x = xstart; x <= xend; x++) {
                                MapNode n;
                                bool is_valid_position;
+                               v3s16 p(x, y, z);
 
-                               n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
-                               if (!is_valid_position)
+                               n = map.getNodeNoEx(p, &is_valid_position);
+                               if (!is_valid_position) {
                                        continue;
-
-                               if (!isPointableNode(n, client, liquids_pointable))
+                               }
+                               if (!isPointableNode(n, client, liquids_pointable)) {
                                        continue;
+                               }
 
-                               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+                               std::vector<aabb3f> boxes;
+                               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n));
 
                                v3s16 np(x, y, z);
                                v3f npf = intToFloat(np, BS);
-
                                for (std::vector<aabb3f>::const_iterator
                                                i = boxes.begin();
                                                i != boxes.end(); ++i) {
@@ -379,57 +421,110 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                        box.MinEdge += npf;
                                        box.MaxEdge += npf;
 
-                                       for (u16 j = 0; j < 6; j++) {
-                                               v3s16 facedir = g_6dirs[j];
-                                               aabb3f facebox = box;
-
-                                               f32 d = 0.001 * BS;
-
-                                               if (facedir.X > 0)
-                                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
-                                               else if (facedir.X < 0)
-                                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
-                                               else if (facedir.Y > 0)
-                                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
-                                               else if (facedir.Y < 0)
-                                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
-                                               else if (facedir.Z > 0)
-                                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
-                                               else if (facedir.Z < 0)
-                                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
-
-                                               v3f centerpoint = facebox.getCenter();
-                                               f32 distance = (centerpoint - camera_position).getLength();
-
-                                               if (distance >= mindistance)
-                                                       continue;
-
-                                               if (!facebox.intersectsWithLine(shootline))
-                                                       continue;
-
-                                               v3s16 np_above = np + facedir;
-
-                                               result.type = POINTEDTHING_NODE;
-                                               result.node_undersurface = np;
-                                               result.node_abovesurface = np_above;
-                                               mindistance = distance;
-
-                                               hilightboxes.clear();
-
-                                               if (!g_settings->getBool("enable_node_highlighting")) {
-                                                       for (std::vector<aabb3f>::const_iterator
-                                                                       i2 = boxes.begin();
-                                                                       i2 != boxes.end(); ++i2) {
-                                                               aabb3f box = *i2;
-                                                               box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
-                                                               box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
-                                                               hilightboxes.push_back(box);
-                                                       }
-                                               }
+                                       v3f centerpoint = box.getCenter();
+                                       f32 distance = (centerpoint - camera_position).getLength();
+                                       if (distance >= min_distance) {
+                                               continue;
+                                       }
+                                       if (!box.intersectsWithLine(shootline)) {
+                                               continue;
                                        }
+                                       result.type = POINTEDTHING_NODE;
+                                       min_distance = distance;
+                                       pointed_pos = np;
+                               }
+                       }
+               }
+       }
+
+       if (result.type == POINTEDTHING_NODE) {
+               f32 d = 0.001 * BS;
+               MapNode n = map.getNodeNoEx(pointed_pos);
+               v3f npf = intToFloat(pointed_pos, BS);
+               std::vector<aabb3f> boxes;
+               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n));
+               f32 face_min_distance = 1000 * BS;
+               for (std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); ++i) {
+                       aabb3f box = *i;
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+                       for (u16 j = 0; j < 6; j++) {
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+                               if (facedir.X > 0) {
+                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
+                               } else if (facedir.X < 0) {
+                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
+                               } else if (facedir.Y > 0) {
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
+                               } else if (facedir.Y < 0) {
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
+                               } else if (facedir.Z > 0) {
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
+                               } else if (facedir.Z < 0) {
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
                                }
-                       } // for coords
+                               v3f centerpoint = facebox.getCenter();
+                               f32 distance = (centerpoint - camera_position).getLength();
+                               if (distance >= face_min_distance)
+                                       continue;
+                               if (!facebox.intersectsWithLine(shootline))
+                                       continue;
+                               result.node_abovesurface = pointed_pos + facedir;
+                               face_min_distance = distance;
+                       }
+               }
+               selectionboxes->clear();
+               for (std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); ++i) {
+                       aabb3f box = *i;
+                       box.MinEdge += v3f(-d, -d, -d);
+                       box.MaxEdge += v3f(d, d, d);
+                       selectionboxes->push_back(box);
+               }
+               hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
+               result.node_undersurface = pointed_pos;
+       }
+
+       // Update selection mesh light level and vertex colors
+       if (selectionboxes->size() > 0) {
+               v3f pf = hud->getSelectionPos();
+               v3s16 p = floatToInt(pf, BS);
+
+               // Get selection mesh light level
+               MapNode n = map.getNodeNoEx(p);
+               u16 node_light = getInteriorLight(n, -1, nodedef);
+               u16 light_level = node_light;
+
+               for (u8 i = 0; i < 6; i++) {
+                       n = map.getNodeNoEx(p + g_6dirs[i]);
+                       node_light = getInteriorLight(n, -1, nodedef);
+                       if (node_light > light_level)
+                               light_level = node_light;
+               }
 
+               video::SColor c = MapBlock_LightColor(255, light_level, 0);
+               u8 day = c.getRed();
+               u8 night = c.getGreen();
+               u32 daynight_ratio = client->getEnv().getDayNightRatio();
+               finalColorBlend(c, day, night, daynight_ratio);
+
+               // Modify final color a bit with time
+               u32 timer = porting::getTimeMs() % 5000;
+               float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
+               float sin_r = 0.08 * sin(timerf);
+               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+               float sin_b = 0.08 * sin(timerf + irr::core::PI);
+               c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+               c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+               c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+               // Set mesh final color
+               hud->setSelectionMeshColor(c);
+       }
        return result;
 }
 
@@ -445,7 +540,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
                std::ostringstream os(std::ios_base::binary);
                g_profiler->printPage(os, show_profiler, show_profiler_max);
                std::wstring text = utf8_to_wide(os.str());
-               guitext_profiler->setText(text.c_str());
+               setStaticText(guitext_profiler, text.c_str());
                guitext_profiler->setVisible(true);
 
                s32 w = fe->getTextWidth(text.c_str());
@@ -870,15 +965,18 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
                services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
 
                // Uniform sampler layers
-               int layer0 = 0;
-               int layer1 = 1;
-               int layer2 = 2;
                // before 1.8 there isn't a "integer interface", only float
 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               f32 layer0 = 0;
+               f32 layer1 = 1;
+               f32 layer2 = 2;
                services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
                services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
                services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
 #else
+               s32 layer0 = 0;
+               s32 layer1 = 1;
+               s32 layer2 = 2;
                services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
                services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
                services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
@@ -1011,12 +1109,14 @@ bool nodePlacementPrediction(Client &client,
 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               JoystickController *joystick,
                IFormSource *fs_src, TextDest *txt_dest, Client *client)
 {
 
        if (*cur_formspec == 0) {
-               *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
-                                                   invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+               *cur_formspec = new GUIFormSpecMenu(device, joystick,
+                       guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
+                       fs_src, txt_dest, client);
                (*cur_formspec)->doPause = false;
 
                /*
@@ -1039,30 +1139,10 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
 #endif
 
-static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               Client *client, std::string text)
-{
-       std::string formspec =
-               FORMSPEC_VERSION_STRING
-               SIZE_TAG
-               "field[3,2.35;6,0.5;f_text;;" + text + "]"
-               "button_exit[4,3;3,0.5;btn_send;" + strgettext("Proceed") + "]"
-               ;
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
-
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
-}
-
 static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+               IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               JoystickController *joystick, Client *client)
 {
        std::string formspec =
                std::string(FORMSPEC_VERSION_STRING) +
@@ -1078,14 +1158,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(formspec);
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+               joystick, fs_src, txt_dst, NULL);
 }
 
 /******************************************************************************/
 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               bool singleplayermode)
+               JoystickController *joystick, bool singleplayermode)
 {
 #ifdef __ANDROID__
        std::string control_text = strgettext("Default Controls:\n"
@@ -1150,7 +1231,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(os.str());
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+               joystick, fs_src, txt_dst, NULL);
        std::string con("btn_continue");
        (*cur_formspec)->setFocus(con);
        (*cur_formspec)->doPause = true;
@@ -1166,7 +1248,11 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Get new messages from error log buffer
        while (!chat_log_error_buf.empty()) {
-               chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
+               std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+               if (!g_settings->getBool("disable_escape_sequences")) {
+                       error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
+               }
+               chat_backend.addMessage(L"", error_message);
        }
 
        // Get new messages from client
@@ -1181,19 +1267,19 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Display all messages in a static text element
        unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-       std::wstring recent_chat       = chat_backend.getRecentChat();
+       EnrichedString recent_chat     = chat_backend.getRecentChat();
        unsigned int line_height       = g_fontengine->getLineHeight();
 
-       guitext_chat->setText(recent_chat.c_str());
+       setStaticText(guitext_chat, recent_chat);
 
        // Update gui element size and position
-       s32 chat_y = 5 + line_height;
+       s32 chat_y = 5;
 
        if (show_debug)
-               chat_y += line_height;
+               chat_y += 2 * line_height;
 
        // first pass to calculate height of text to be set
-       s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
+       s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
                             porting::getWindowSize().X - 20);
        core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
        guitext_chat->setRelativePosition(rect);
@@ -1223,108 +1309,88 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
  */
 struct KeyCache {
 
-       KeyCache() { populate(); }
-
-       enum {
-               // Player movement
-               KEYMAP_ID_FORWARD,
-               KEYMAP_ID_BACKWARD,
-               KEYMAP_ID_LEFT,
-               KEYMAP_ID_RIGHT,
-               KEYMAP_ID_JUMP,
-               KEYMAP_ID_SPECIAL1,
-               KEYMAP_ID_SNEAK,
-               KEYMAP_ID_AUTORUN,
-
-               // Other
-               KEYMAP_ID_DROP,
-               KEYMAP_ID_INVENTORY,
-               KEYMAP_ID_CHAT,
-               KEYMAP_ID_CMD,
-               KEYMAP_ID_CONSOLE,
-               KEYMAP_ID_MINIMAP,
-               KEYMAP_ID_FREEMOVE,
-               KEYMAP_ID_FASTMOVE,
-               KEYMAP_ID_NOCLIP,
-               KEYMAP_ID_CINEMATIC,
-               KEYMAP_ID_SCREENSHOT,
-               KEYMAP_ID_TOGGLE_HUD,
-               KEYMAP_ID_TOGGLE_CHAT,
-               KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
-               KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
-               KEYMAP_ID_TOGGLE_DEBUG,
-               KEYMAP_ID_TOGGLE_PROFILER,
-               KEYMAP_ID_CAMERA_MODE,
-               KEYMAP_ID_INCREASE_VIEWING_RANGE,
-               KEYMAP_ID_DECREASE_VIEWING_RANGE,
-               KEYMAP_ID_RANGESELECT,
-
-               KEYMAP_ID_QUICKTUNE_NEXT,
-               KEYMAP_ID_QUICKTUNE_PREV,
-               KEYMAP_ID_QUICKTUNE_INC,
-               KEYMAP_ID_QUICKTUNE_DEC,
-
-               KEYMAP_ID_DEBUG_STACKS,
-
-               // Fake keycode for array size and internal checks
-               KEYMAP_INTERNAL_ENUM_COUNT
-
-
-       };
+       KeyCache()
+       {
+               handler = NULL;
+               populate();
+               populate_nonchanging();
+       }
 
        void populate();
 
-       KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
+       // Keys that are not settings dependent
+       void populate_nonchanging();
+
+       KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
+       InputHandler *handler;
 };
 
+void KeyCache::populate_nonchanging()
+{
+       key[KeyType::ESC] = EscapeKey;
+}
+
 void KeyCache::populate()
 {
-       key[KEYMAP_ID_FORWARD]      = getKeySetting("keymap_forward");
-       key[KEYMAP_ID_BACKWARD]     = getKeySetting("keymap_backward");
-       key[KEYMAP_ID_LEFT]         = getKeySetting("keymap_left");
-       key[KEYMAP_ID_RIGHT]        = getKeySetting("keymap_right");
-       key[KEYMAP_ID_JUMP]         = getKeySetting("keymap_jump");
-       key[KEYMAP_ID_SPECIAL1]     = getKeySetting("keymap_special1");
-       key[KEYMAP_ID_SNEAK]        = getKeySetting("keymap_sneak");
-
-       key[KEYMAP_ID_AUTORUN]      = getKeySetting("keymap_autorun");
-
-       key[KEYMAP_ID_DROP]         = getKeySetting("keymap_drop");
-       key[KEYMAP_ID_INVENTORY]    = getKeySetting("keymap_inventory");
-       key[KEYMAP_ID_CHAT]         = getKeySetting("keymap_chat");
-       key[KEYMAP_ID_CMD]          = getKeySetting("keymap_cmd");
-       key[KEYMAP_ID_CONSOLE]      = getKeySetting("keymap_console");
-       key[KEYMAP_ID_MINIMAP]      = getKeySetting("keymap_minimap");
-       key[KEYMAP_ID_FREEMOVE]     = getKeySetting("keymap_freemove");
-       key[KEYMAP_ID_FASTMOVE]     = getKeySetting("keymap_fastmove");
-       key[KEYMAP_ID_NOCLIP]       = getKeySetting("keymap_noclip");
-       key[KEYMAP_ID_CINEMATIC]    = getKeySetting("keymap_cinematic");
-       key[KEYMAP_ID_SCREENSHOT]   = getKeySetting("keymap_screenshot");
-       key[KEYMAP_ID_TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
-       key[KEYMAP_ID_TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
-       key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
+       key[KeyType::FORWARD]      = getKeySetting("keymap_forward");
+       key[KeyType::BACKWARD]     = getKeySetting("keymap_backward");
+       key[KeyType::LEFT]         = getKeySetting("keymap_left");
+       key[KeyType::RIGHT]        = getKeySetting("keymap_right");
+       key[KeyType::JUMP]         = getKeySetting("keymap_jump");
+       key[KeyType::SPECIAL1]     = getKeySetting("keymap_special1");
+       key[KeyType::SNEAK]        = getKeySetting("keymap_sneak");
+
+       key[KeyType::AUTORUN]      = getKeySetting("keymap_autorun");
+
+       key[KeyType::DROP]         = getKeySetting("keymap_drop");
+       key[KeyType::INVENTORY]    = getKeySetting("keymap_inventory");
+       key[KeyType::CHAT]         = getKeySetting("keymap_chat");
+       key[KeyType::CMD]          = getKeySetting("keymap_cmd");
+       key[KeyType::CONSOLE]      = getKeySetting("keymap_console");
+       key[KeyType::MINIMAP]      = getKeySetting("keymap_minimap");
+       key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
+       key[KeyType::FASTMOVE]     = getKeySetting("keymap_fastmove");
+       key[KeyType::NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KeyType::CINEMATIC]    = getKeySetting("keymap_cinematic");
+       key[KeyType::SCREENSHOT]   = getKeySetting("keymap_screenshot");
+       key[KeyType::TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
+       key[KeyType::TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
+       key[KeyType::TOGGLE_FORCE_FOG_OFF]
                        = getKeySetting("keymap_toggle_force_fog_off");
-       key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
+       key[KeyType::TOGGLE_UPDATE_CAMERA]
                        = getKeySetting("keymap_toggle_update_camera");
-       key[KEYMAP_ID_TOGGLE_DEBUG]
+       key[KeyType::TOGGLE_DEBUG]
                        = getKeySetting("keymap_toggle_debug");
-       key[KEYMAP_ID_TOGGLE_PROFILER]
+       key[KeyType::TOGGLE_PROFILER]
                        = getKeySetting("keymap_toggle_profiler");
-       key[KEYMAP_ID_CAMERA_MODE]
+       key[KeyType::CAMERA_MODE]
                        = getKeySetting("keymap_camera_mode");
-       key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
+       key[KeyType::INCREASE_VIEWING_RANGE]
                        = getKeySetting("keymap_increase_viewing_range_min");
-       key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
+       key[KeyType::DECREASE_VIEWING_RANGE]
                        = getKeySetting("keymap_decrease_viewing_range_min");
-       key[KEYMAP_ID_RANGESELECT]
+       key[KeyType::RANGESELECT]
                        = getKeySetting("keymap_rangeselect");
 
-       key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
-       key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
-       key[KEYMAP_ID_QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
-       key[KEYMAP_ID_QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
+       key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+       key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+       key[KeyType::QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
+       key[KeyType::QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
 
-       key[KEYMAP_ID_DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
+       key[KeyType::DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
+
+       if (handler) {
+               // First clear all keys, then re-add the ones we listen for
+               handler->dontListenForKeys();
+               for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
+                       handler->listenForKey(key[i]);
+               }
+               handler->listenForKey(EscapeKey);
+               handler->listenForKey(CancelKey);
+               for (size_t i = 0; i < 10; i++) {
+                       handler->listenForKey(NumberKey[i]);
+               }
+       }
 }
 
 
@@ -1478,9 +1544,10 @@ class Game {
                        f32 dtime);
        void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
 
+       // Input related
        void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
                        f32 dtime);
-       void processKeyboardInput(VolatileRunFlags *flags,
+       void processKeyInput(VolatileRunFlags *flags,
                        float *statustext_time,
                        float *jump_timer,
                        bool *reset_jump_timer,
@@ -1490,7 +1557,7 @@ class Game {
 
        void dropSelectedItem();
        void openInventory();
-       void openConsole();
+       void openConsole(float height, const wchar_t *line=NULL);
        void toggleFreeMove(float *statustext_time);
        void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
        void toggleFast(float *statustext_time);
@@ -1513,17 +1580,17 @@ class Game {
        void decreaseViewRange(float *statustext_time);
        void toggleFullViewRange(float *statustext_time);
 
-       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+               float dtime);
        void updateCameraOrientation(CameraOrientation *cam,
-                       const VolatileRunFlags &flags);
+               const VolatileRunFlags &flags, float dtime);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
        void processClientEvents(CameraOrientation *cam, float *damage_flash);
        void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
                        float time_from_last_punch);
        void updateSound(f32 dtime);
-       void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
-                       GameRunData *runData, f32 dtime, bool show_hud,
+       void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
                        bool show_debug);
        void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
        void handlePointingAtNode(GameRunData *runData,
@@ -1535,8 +1602,7 @@ class Game {
        void handleDigging(GameRunData *runData, const PointedThing &pointed,
                        const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
                        f32 dtime);
-       void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
-                       RunStats *stats, GameRunData *runData,
+       void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
                        f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
        void updateGui(float *statustext_time, const RunStats &stats,
                        const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
@@ -1552,6 +1618,45 @@ class Game {
        static void settingChangedCallback(const std::string &setting_name, void *data);
        void readSettings();
 
+       inline bool getLeftClicked()
+       {
+               return input->getLeftClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_L);
+       }
+       inline bool getRightClicked()
+       {
+               return input->getRightClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_R);
+       }
+       inline bool isLeftPressed()
+       {
+               return input->getLeftState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_L);
+       }
+       inline bool isRightPressed()
+       {
+               return input->getRightState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_R);
+       }
+       inline bool getLeftReleased()
+       {
+               return input->getLeftReleased() ||
+                       input->joystick.wasKeyReleased(KeyType::MOUSE_L);
+       }
+
+       inline bool isKeyDown(GameKeyType k)
+       {
+               return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+       }
+       inline bool wasKeyDown(GameKeyType k)
+       {
+               return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+       }
+
+#ifdef __ANDROID__
+       void handleAndroidChatInput();
+#endif
+
 private:
        InputHandler *input;
 
@@ -1630,17 +1735,18 @@ class Game {
         *       a later release.
         */
        bool m_cache_doubletap_jump;
-       bool m_cache_enable_node_highlighting;
        bool m_cache_enable_clouds;
+       bool m_cache_enable_joysticks;
        bool m_cache_enable_particles;
        bool m_cache_enable_fog;
        f32  m_cache_mouse_sensitivity;
+       f32  m_cache_joystick_frustum_sensitivity;
        f32  m_repeat_right_click_time;
 
 #ifdef __ANDROID__
        bool m_cache_hold_aux1;
+       bool m_android_chat_open;
 #endif
-
 };
 
 Game::Game() :
@@ -1668,16 +1774,18 @@ Game::Game() :
 {
        g_settings->registerChangedCallback("doubletap_jump",
                &settingChangedCallback, this);
-       g_settings->registerChangedCallback("enable_node_highlighting",
-               &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_clouds",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("doubletap_joysticks",
+               &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_particles",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_fog",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("mouse_sensitivity",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+               &settingChangedCallback, this);
        g_settings->registerChangedCallback("repeat_rightclick_time",
                &settingChangedCallback, this);
 
@@ -1719,8 +1827,6 @@ Game::~Game()
 
        g_settings->deregisterChangedCallback("doubletap_jump",
                &settingChangedCallback, this);
-       g_settings->deregisterChangedCallback("enable_node_highlighting",
-               &settingChangedCallback, this);
        g_settings->deregisterChangedCallback("enable_clouds",
                &settingChangedCallback, this);
        g_settings->deregisterChangedCallback("enable_particles",
@@ -1758,6 +1864,9 @@ bool Game::startup(bool *kill,
        this->chat_backend        = chat_backend;
        this->simple_singleplayer_mode = simple_singleplayer_mode;
 
+       keycache.handler = input;
+       keycache.populate();
+
        driver              = device->getVideoDriver();
        smgr                = device->getSceneManager();
 
@@ -1807,8 +1916,6 @@ void Game::run()
                        &runData.fog_range,
                        client));
 
-       std::vector<aabb3f> highlight_boxes;
-
        set_light_table(g_settings->getFloat("display_gamma"));
 
 #ifdef __ANDROID__
@@ -1816,7 +1923,9 @@ void Game::run()
                        && client->checkPrivilege("fast");
 #endif
 
-       while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+       while (device->run()
+                       && !(*kill || g_gamecallback->shutdown_requested
+                       || (server && server->getShutdownRequested()))) {
 
                /* Must be called immediately after a device->run() call because it
                 * uses device->getTimer()->getTime()
@@ -1839,7 +1948,7 @@ void Game::run()
                updateProfilers(runData, stats, draw_times, dtime);
                processUserInput(&flags, &runData, dtime);
                // Update camera before player movement to avoid camera lag of one frame
-               updateCameraDirection(&cam_view_target, &flags);
+               updateCameraDirection(&cam_view_target, &flags, dtime);
                float cam_smoothing = 0;
                if (g_settings->getBool("cinematic"))
                        cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
@@ -1856,10 +1965,9 @@ void Game::run()
                updateCamera(&flags, draw_times.busy_time, dtime,
                                runData.time_from_last_punch);
                updateSound(dtime);
-               processPlayerInteraction(highlight_boxes, &runData, dtime,
-                               flags.show_hud, flags.show_debug);
-               updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
-                               flags, cam_view);
+               processPlayerInteraction(&runData, dtime, flags.show_hud,
+                               flags.show_debug);
+               updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
                updateProfilerGraphs(&graph);
 
                // Update if minimap has been disabled by the server
@@ -1870,6 +1978,10 @@ void Game::run()
 
 void Game::shutdown()
 {
+       if (g_settings->get("3d_mode") == "pageflip") {
+               driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
+       }
+
        showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
 
        if (clouds)
@@ -2051,6 +2163,7 @@ bool Game::createClient(const std::string &playername,
        camera = new Camera(smgr, *draw_control, gamedef);
        if (!camera || !camera->successfullyCreated(*error_message))
                return false;
+       client->setCamera(camera);
 
        /* Clouds
         */
@@ -2092,6 +2205,8 @@ bool Game::createClient(const std::string &playername,
        /* Set window caption
         */
        std::wstring str = utf8_to_wide(PROJECT_NAME_C);
+       str += L" ";
+       str += utf8_to_wide(g_version_hash);
        str += L" [";
        str += driver->getName();
        str += L"]";
@@ -2118,43 +2233,45 @@ bool Game::createClient(const std::string &playername,
 bool Game::initGui()
 {
        // First line of debug text
-       guitext = guienv->addStaticText(
+       guitext = addStaticText(guienv,
                        utf8_to_wide(PROJECT_NAME_C).c_str(),
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
        // Second line of debug text
-       guitext2 = guienv->addStaticText(
+       guitext2 = addStaticText(guienv,
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
        // At the middle of the screen
        // Object infos are shown in this
-       guitext_info = guienv->addStaticText(
+       guitext_info = addStaticText(guienv,
                        L"",
                        core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
                        false, true, guiroot);
 
        // Status text (displays info when showing and hiding GUI stuff, etc.)
-       guitext_status = guienv->addStaticText(
+       guitext_status = addStaticText(guienv,
                        L"<Status>",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
        guitext_status->setVisible(false);
 
        // Chat text
-       guitext_chat = guienv->addStaticText(
+       guitext_chat = addStaticText(
+                       guienv,
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
                        //false, false); // Disable word wrap as of now
                        false, true, guiroot);
+
        // Remove stale "recent" chat messages from previous connections
        chat_backend->clearRecentChat();
 
        // Chat backend and console
        gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-                       -1, chat_backend, client);
+                       -1, chat_backend, client, &g_menumgr);
        if (!gui_chat_console) {
                *error_message = "Could not allocate memory for chat console";
                errorstream << *error_message << std::endl;
@@ -2162,7 +2279,7 @@ bool Game::initGui()
        }
 
        // Profiler text (size is updated when text is updated)
-       guitext_profiler = guienv->addStaticText(
+       guitext_profiler = addStaticText(guienv,
                        L"<Profiler>",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
@@ -2276,7 +2393,7 @@ bool Game::connectToServer(const std::string &playername,
                                break;
                        }
 
-                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+                       if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                                *aborted = true;
                                infostream << "Connect aborted [Escape]" << std::endl;
                                break;
@@ -2337,7 +2454,7 @@ bool Game::getServerContent(bool *aborted)
                        return false;
                }
 
-               if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+               if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                        *aborted = true;
                        infostream << "Connect aborted [Escape]" << std::endl;
                        return false;
@@ -2589,17 +2706,17 @@ void Game::processUserInput(VolatileRunFlags *flags,
        input->step(dtime);
 
 #ifdef __ANDROID__
-
-       if (current_formspec != 0)
+       if (current_formspec != NULL)
                current_formspec->getAndroidUIInput();
-
+       else
+               handleAndroidChatInput();
 #endif
 
        // Increase timer for double tap of "keymap_jump"
        if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
                runData->jump_timer += dtime;
 
-       processKeyboardInput(
+       processKeyInput(
                        flags,
                        &runData->statustext_time,
                        &runData->jump_timer,
@@ -2611,7 +2728,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
 }
 
 
-void Game::processKeyboardInput(VolatileRunFlags *flags,
+void Game::processKeyInput(VolatileRunFlags *flags,
                float *statustext_time,
                float *jump_timer,
                bool *reset_jump_timer,
@@ -2621,66 +2738,67 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
 
        //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
 
-       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
+       if (wasKeyDown(KeyType::DROP)) {
                dropSelectedItem();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
+       } else if (wasKeyDown(KeyType::AUTORUN)) {
                toggleAutorun(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
+       } else if (wasKeyDown(KeyType::INVENTORY)) {
                openInventory();
-       } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
-               show_pause_menu(&current_formspec, client, gamedef, texture_src, device,
+       } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
+               if (!gui_chat_console->isOpenInhibited()) {
+                       show_pause_menu(&current_formspec, client, gamedef,
+                               texture_src, device, &input->joystick,
                                simple_singleplayer_mode);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
-               show_chat_menu(&current_formspec, client, gamedef, texture_src, device,
-                               client, "");
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
-               show_chat_menu(&current_formspec, client, gamedef, texture_src, device,
-                               client, "/");
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
-               openConsole();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
+               }
+       } else if (wasKeyDown(KeyType::CHAT)) {
+               openConsole(0.2, L"");
+       } else if (wasKeyDown(KeyType::CMD)) {
+               openConsole(0.2, L"/");
+       } else if (wasKeyDown(KeyType::CONSOLE)) {
+               openConsole(1);
+       } else if (wasKeyDown(KeyType::FREEMOVE)) {
                toggleFreeMove(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
+       } else if (wasKeyDown(KeyType::JUMP)) {
                toggleFreeMoveAlt(statustext_time, jump_timer);
                *reset_jump_timer = true;
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
+       } else if (wasKeyDown(KeyType::FASTMOVE)) {
                toggleFast(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
+       } else if (wasKeyDown(KeyType::NOCLIP)) {
                toggleNoClip(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
+       } else if (wasKeyDown(KeyType::CINEMATIC)) {
                toggleCinematic(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
+       } else if (wasKeyDown(KeyType::SCREENSHOT)) {
                client->makeScreenshot(device);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
                toggleHud(statustext_time, &flags->show_hud);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
+       } else if (wasKeyDown(KeyType::MINIMAP)) {
                toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
-                       input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
+                       isKeyDown(KeyType::SNEAK));
+       } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
                toggleChat(statustext_time, &flags->show_chat);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
                toggleFog(statustext_time, &flags->force_fog_off);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
                toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
                toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
                toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
+       } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
                increaseViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
+       } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
                decreaseViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
+       } else if (wasKeyDown(KeyType::RANGESELECT)) {
                toggleFullViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
                quicktune->next();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
                quicktune->prev();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
                quicktune->inc();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
+       } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
                quicktune->dec();
-       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
+       } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
                // Print debug stacks
                dstream << "-----------------------------------------"
                        << std::endl;
@@ -2690,7 +2808,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
                debug_stacks_print();
        }
 
-       if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
+       if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
                *reset_jump_timer = false;
                *jump_timer = 0.0;
        }
@@ -2704,7 +2822,6 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
        }
 }
 
-
 void Game::processItemSelection(u16 *new_playeritem)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -2717,12 +2834,21 @@ void Game::processItemSelection(u16 *new_playeritem)
        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
                                 player->hud_hotbar_itemcount - 1);
 
-       if (wheel < 0)
+       s32 dir = wheel;
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+               dir = -1;
+       }
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+               dir = 1;
+       }
+
+       if (dir < 0)
                *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
-       else if (wheel > 0)
+       else if (dir > 0)
                *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
-       // else wheel == 0
-
+       // else dir == 0
 
        /* Item selection using keyboard
         */
@@ -2772,7 +2898,7 @@ void Game::openInventory()
        TextDest *txt_dst = new TextDestPlayerInventory(client);
 
        create_formspec_menu(&current_formspec, client, gamedef, texture_src,
-                       device, fs_src, txt_dst, client);
+                       device, &input->joystick, fs_src, txt_dst, client);
 
        InventoryLocation inventoryloc;
        inventoryloc.setCurrentPlayer();
@@ -2780,14 +2906,31 @@ void Game::openInventory()
 }
 
 
-void Game::openConsole()
+void Game::openConsole(float height, const wchar_t *line)
+{
+#ifdef __ANDROID__
+       porting::showInputDialog(gettext("ok"), "", "", 2);
+       m_android_chat_open = true;
+#else
+       if (gui_chat_console->isOpenInhibited())
+               return;
+       gui_chat_console->openConsole(height);
+       if (line) {
+               gui_chat_console->setCloseOnEnter(true);
+               gui_chat_console->replaceAndAddToHistory(line);
+       }
+#endif
+}
+
+#ifdef __ANDROID__
+void Game::handleAndroidChatInput()
 {
-       if (!gui_chat_console->isOpenInhibited()) {
-               // Open up to over half of the screen
-               gui_chat_console->openConsole(0.6);
-               guienv->setFocus(gui_chat_console);
+       if (m_android_chat_open && porting::getInputDialogState() == 0) {
+               std::string text = porting::getInputDialogValue();
+               client->typeChatMessage(utf8_to_wide(text));
        }
 }
+#endif
 
 
 void Game::toggleFreeMove(float *statustext_time)
@@ -2882,8 +3025,6 @@ void Game::toggleHud(float *statustext_time, bool *flag)
        *flag = !*flag;
        *statustext_time = 0;
        statustext = msg[*flag];
-       if (g_settings->getBool("enable_node_highlighting"))
-               client->setHighlighted(client->getHighlighted(), *flag);
 }
 
 void Game::toggleMinimap(float *statustext_time, bool *flag,
@@ -3004,10 +3145,10 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
 
 void Game::increaseViewRange(float *statustext_time)
 {
-       s16 range = g_settings->getS16("viewing_range_nodes_min");
+       s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range + 10;
-       g_settings->set("viewing_range_nodes_min", itos(range_new));
-       statustext = utf8_to_wide("Minimum viewing range changed to "
+       g_settings->set("viewing_range", itos(range_new));
+       statustext = utf8_to_wide("Viewing range changed to "
                        + itos(range_new));
        *statustext_time = 0;
 }
@@ -3015,14 +3156,14 @@ void Game::increaseViewRange(float *statustext_time)
 
 void Game::decreaseViewRange(float *statustext_time)
 {
-       s16 range = g_settings->getS16("viewing_range_nodes_min");
+       s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range - 10;
 
-       if (range_new < 0)
-               range_new = range;
+       if (range_new < 20)
+               range_new = 20;
 
-       g_settings->set("viewing_range_nodes_min", itos(range_new));
-       statustext = utf8_to_wide("Minimum viewing range changed to "
+       g_settings->set("viewing_range", itos(range_new));
+       statustext = utf8_to_wide("Viewing range changed to "
                        + itos(range_new));
        *statustext_time = 0;
 }
@@ -3043,7 +3184,7 @@ void Game::toggleFullViewRange(float *statustext_time)
 
 
 void Game::updateCameraDirection(CameraOrientation *cam,
-               VolatileRunFlags *flags)
+               VolatileRunFlags *flags, float dtime)
 {
        if ((device->isWindowActive() && noMenuActive()) || random_input) {
 
@@ -3058,7 +3199,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                if (flags->first_loop_after_window_activation)
                        flags->first_loop_after_window_activation = false;
                else
-                       updateCameraOrientation(cam, *flags);
+                       updateCameraOrientation(cam, *flags, dtime);
 
                input->setMousePos((driver->getScreenSize().Width / 2),
                                (driver->getScreenSize().Height / 2));
@@ -3076,9 +3217,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
        }
 }
 
-
 void Game::updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags)
+               const VolatileRunFlags &flags, float dtime)
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
@@ -3086,6 +3226,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
                cam->camera_pitch = g_touchscreengui->getPitch();
        } else {
 #endif
+
                s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
                s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
@@ -3101,6 +3242,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
        }
 #endif
 
+       if (m_cache_enable_joysticks) {
+               f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+                       c;
+               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+                       c;
+       }
+
        cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
 }
 
@@ -3109,30 +3258,36 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
 {
        //TimeTaker tt("update player control", NULL, PRECISION_NANO);
 
+       // DO NOT use the isKeyDown method for the forward, backward, left, right
+       // buttons, as the code that uses the controls needs to be able to
+       // distinguish between the two in order to know when to use joysticks.
+
        PlayerControl control(
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
-               input->getLeftState(),
-               input->getRightState(),
+               input->isKeyDown(keycache.key[KeyType::FORWARD]),
+               input->isKeyDown(keycache.key[KeyType::BACKWARD]),
+               input->isKeyDown(keycache.key[KeyType::LEFT]),
+               input->isKeyDown(keycache.key[KeyType::RIGHT]),
+               isKeyDown(KeyType::JUMP),
+               isKeyDown(KeyType::SPECIAL1),
+               isKeyDown(KeyType::SNEAK),
+               isLeftPressed(),
+               isRightPressed(),
                cam.camera_pitch,
-               cam.camera_yaw
+               cam.camera_yaw,
+               input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+               input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
        );
 
        u32 keypress_bits =
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD])  & 0x1) << 0) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT])     & 0x1) << 2) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT])    & 0x1) << 3) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])     & 0x1) << 4) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK])    & 0x1) << 6) |
-                       ( (u32)(input->getLeftState()                                        & 0x1) << 7) |
-                       ( (u32)(input->getRightState()                                       & 0x1) << 8
+                       ( (u32)(isKeyDown(KeyType::FORWARD)                       & 0x1) << 0) |
+                       ( (u32)(isKeyDown(KeyType::BACKWARD)                      & 0x1) << 1) |
+                       ( (u32)(isKeyDown(KeyType::LEFT)                          & 0x1) << 2) |
+                       ( (u32)(isKeyDown(KeyType::RIGHT)                         & 0x1) << 3) |
+                       ( (u32)(isKeyDown(KeyType::JUMP)                          & 0x1) << 4) |
+                       ( (u32)(isKeyDown(KeyType::SPECIAL1)                      & 0x1) << 5) |
+                       ( (u32)(isKeyDown(KeyType::SNEAK)                         & 0x1) << 6) |
+                       ( (u32)(isLeftPressed()                                   & 0x1) << 7) |
+                       ( (u32)(isRightPressed()                                  & 0x1) << 8
                );
 
 #ifdef ANDROID
@@ -3201,7 +3356,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        cam->camera_pitch = event.player_force_move.pitch;
                } else if (event.type == CE_DEATHSCREEN) {
                        show_deathscreen(&current_formspec, client, gamedef, texture_src,
-                                        device, client);
+                               device, &input->joystick, client);
 
                        chat_backend->addMessage(L"", L"You died.");
 
@@ -3217,7 +3372,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                                new TextDestPlayerInventory(client, *(event.show_formspec.formname));
 
                        create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                               texture_src, device, &input->joystick,
+                               fs_src, txt_dst, client);
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
@@ -3404,7 +3560,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
 
        v3s16 old_camera_offset = camera->getOffset();
 
-       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
+       if (wasKeyDown(KeyType::CAMERA_MODE)) {
                GenericCAO *playercao = player->getCAO();
 
                // If playercao not loaded, don't change camera
@@ -3469,8 +3625,8 @@ void Game::updateSound(f32 dtime)
 }
 
 
-void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
-               GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(GameRunData *runData,
+               f32 dtime, bool show_hud, bool show_debug)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3528,25 +3684,17 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 
        PointedThing pointed = getPointedThing(
                        // input
-                       client, player_position, camera_direction,
+                       client, hud, player_position, camera_direction,
                        camera_position, shootline, d,
                        playeritem_def.liquids_pointable,
                        !runData->ldown_for_dig,
                        camera_offset,
                        // output
-                       highlight_boxes,
                        runData->selected_object);
 
        if (pointed != runData->pointed_old) {
                infostream << "Pointing at " << pointed.dump() << std::endl;
-
-               if (m_cache_enable_node_highlighting) {
-                       if (pointed.type == POINTEDTHING_NODE) {
-                               client->setHighlighted(pointed.node_undersurface, show_hud);
-                       } else {
-                               client->setHighlighted(pointed.node_undersurface, false);
-                       }
-               }
+               hud->updateSelectionMesh(camera_offset);
        }
 
        /*
@@ -3555,7 +3703,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                - pointing away from node
        */
        if (runData->digging) {
-               if (input->getLeftReleased()) {
+               if (getLeftReleased()) {
                        infostream << "Left button released"
                                   << " (stopped digging)" << std::endl;
                        runData->digging = false;
@@ -3570,6 +3718,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                                infostream << "Pointing away from node"
                                           << " (stopped digging)" << std::endl;
                                runData->digging = false;
+                               hud->updateSelectionMesh(camera_offset);
                        }
                }
 
@@ -3580,7 +3729,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
                }
        }
 
-       if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
+       if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
                runData->ldown_for_dig = false;
        }
 
@@ -3588,13 +3737,13 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
 
        soundmaker->m_player_leftpunch_sound.name = "";
 
-       if (input->getRightState())
+       if (isRightPressed())
                runData->repeat_rightclick_timer += dtime;
        else
                runData->repeat_rightclick_timer = 0;
 
-       if (playeritem_def.usable && input->getLeftState()) {
-               if (input->getLeftClicked())
+       if (playeritem_def.usable && isLeftPressed()) {
+               if (getLeftClicked())
                        client->interact(4, pointed);
        } else if (pointed.type == POINTEDTHING_NODE) {
                ToolCapabilities playeritem_toolcap =
@@ -3604,23 +3753,29 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
        } else if (pointed.type == POINTEDTHING_OBJECT) {
                handlePointingAtObject(runData, pointed, playeritem,
                                player_position, show_debug);
-       } else if (input->getLeftState()) {
+       } else if (isLeftPressed()) {
                // When button is held down in air, show continuous animation
                runData->left_punch = true;
-       } else if (input->getRightClicked()) {
+       } else if (getRightClicked()) {
                handlePointingAtNothing(runData, playeritem);
        }
 
        runData->pointed_old = pointed;
 
-       if (runData->left_punch || input->getLeftClicked())
+       if (runData->left_punch || getLeftClicked())
                camera->setDigging(0); // left click animation
 
        input->resetLeftClicked();
        input->resetRightClicked();
 
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
        input->resetLeftReleased();
        input->resetRightReleased();
+
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
 }
 
 
@@ -3648,7 +3803,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
        NodeMetadata *meta = map.getNodeMetadata(nodepos);
 
        if (meta) {
-               infotext = utf8_to_wide(meta->getString("infotext"));
+               infotext = unescape_enriched(utf8_to_wide(meta->getString("infotext")));
        } else {
                MapNode n = map.getNodeNoEx(nodepos);
 
@@ -3658,19 +3813,19 @@ void Game::handlePointingAtNode(GameRunData *runData,
                }
        }
 
-       if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
+       if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
                        && client->checkPrivilege("interact")) {
                handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
        }
 
-       if ((input->getRightClicked() ||
+       if ((getRightClicked() ||
                        runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
                        client->checkPrivilege("interact")) {
                runData->repeat_rightclick_timer = 0;
                infostream << "Ground right-clicked" << std::endl;
 
                if (meta && meta->getString("formspec") != "" && !random_input
-                               && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
+                               && !isKeyDown(KeyType::SNEAK)) {
                        infostream << "Launching custom inventory view" << std::endl;
 
                        InventoryLocation inventoryloc;
@@ -3681,7 +3836,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
                        TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
                        create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                               texture_src, device, &input->joystick, fs_src, txt_dst, client);
 
                        current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
                } else {
@@ -3724,13 +3879,18 @@ void Game::handlePointingAtObject(GameRunData *runData,
                const v3f &player_position,
                bool show_debug)
 {
-       infotext = utf8_to_wide(runData->selected_object->infoText());
+       infotext = unescape_enriched(
+               utf8_to_wide(runData->selected_object->infoText()));
 
-       if (infotext == L"" && show_debug) {
-               infotext = utf8_to_wide(runData->selected_object->debugInfoText());
+       if (show_debug) {
+               if (infotext != L"") {
+                       infotext += L"\n";
+               }
+               infotext += unescape_enriched(utf8_to_wide(
+                       runData->selected_object->debugInfoText()));
        }
 
-       if (input->getLeftState()) {
+       if (isLeftPressed()) {
                bool do_punch = false;
                bool do_punch_damage = false;
 
@@ -3740,7 +3900,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        runData->object_hit_delay_timer = object_hit_delay;
                }
 
-               if (input->getLeftClicked())
+               if (getLeftClicked())
                        do_punch = true;
 
                if (do_punch) {
@@ -3760,7 +3920,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        if (!disable_send)
                                client->interact(0, pointed);
                }
-       } else if (input->getRightClicked()) {
+       } else if (getRightClicked()) {
                infostream << "Right-clicked object" << std::endl;
                client->interact(3, pointed);  // place
        }
@@ -3891,9 +4051,9 @@ void Game::handleDigging(GameRunData *runData,
 }
 
 
-void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
-               ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
-               f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
+               GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+               const CameraOrientation &cam)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
@@ -3904,12 +4064,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        if (draw_control->range_all) {
                runData->fog_range = 100000 * BS;
        } else {
-               runData->fog_range = draw_control->wanted_range * BS
-                               + 0.0 * MAP_BLOCKSIZE * BS;
-               runData->fog_range = MYMIN(
-                               runData->fog_range,
-                               (draw_control->farthest_drawn + 20) * BS);
-               runData->fog_range *= 0.9;
+               runData->fog_range = 0.9 * draw_control->wanted_range * BS;
        }
 
        /*
@@ -4085,7 +4240,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
        }
 
        draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
-                       guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
+                       guienv, screensize, skycolor, flags.show_hud,
                        flags.show_minimap);
 
        /*
@@ -4192,12 +4347,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                   << ", v_range = " << draw_control->wanted_range
                   << std::setprecision(3)
                   << ", RTT = " << client->getRTT();
-               guitext->setText(utf8_to_wide(os.str()).c_str());
-               guitext->setVisible(true);
-       } else if (flags.show_hud || flags.show_chat) {
-               std::ostringstream os(std::ios_base::binary);
-               os << PROJECT_NAME_C " " << g_version_hash;
-               guitext->setText(utf8_to_wide(os.str()).c_str());
+               setStaticText(guitext, utf8_to_wide(os.str()).c_str());
                guitext->setVisible(true);
        } else {
                guitext->setVisible(false);
@@ -4234,7 +4384,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                        }
                }
 
-               guitext2->setText(utf8_to_wide(os.str()).c_str());
+               setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
                guitext2->setVisible(true);
 
                core::rect<s32> rect(
@@ -4246,7 +4396,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                guitext2->setVisible(false);
        }
 
-       guitext_info->setText(infotext.c_str());
+       setStaticText(guitext_info, infotext.c_str());
        guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
 
        float statustext_time_max = 1.5;
@@ -4260,7 +4410,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                }
        }
 
-       guitext_status->setText(statustext.c_str());
+       setStaticText(guitext_status, statustext.c_str());
        guitext_status->setVisible(!statustext.empty());
 
        if (!statustext.empty()) {
@@ -4364,13 +4514,14 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
 
 void Game::readSettings()
 {
-       m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
-       m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
-       m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
-       m_cache_enable_particles          = g_settings->getBool("enable_particles");
-       m_cache_enable_fog                = g_settings->getBool("enable_fog");
-       m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
-       m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
+       m_cache_doubletap_jump               = g_settings->getBool("doubletap_jump");
+       m_cache_enable_clouds                = g_settings->getBool("enable_clouds");
+       m_cache_enable_joysticks             = g_settings->getBool("enable_joysticks");
+       m_cache_enable_particles             = g_settings->getBool("enable_particles");
+       m_cache_enable_fog                   = g_settings->getBool("enable_fog");
+       m_cache_mouse_sensitivity            = g_settings->getFloat("mouse_sensitivity");
+       m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+       m_repeat_right_click_time            = g_settings->getFloat("repeat_rightclick_time");
 
        m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
 }